mobile ar lecture 8 - ar panoramas

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Researcher: Zi Siang See Lecture 8: Augmented Reality using High Fidelity Spherical Panorama with HDRI Research Presenta,on: Zi Siang See Human Interface Technology Laboratory New Zealand (HIT Lab NZ) Email (Industrial collabora,on): [email protected] Zi Siang See, Mark Billinghurst, Adrian David Cheok (2015) Taken from: SIGGRAPH Asia 2015 Symposium On Mobile Graphics And Interac,ve Applica,ons Zi Siang See, Mark Billinghurst, Adrian David Cheok (2015) Augmented Reality using High Fidelity Spherical Panorama with HDRI. SIGGRAPH Asia 2015 Symposium On Mobile Graphics And Interac,ve Applica,ons. hVp://dx.doi.org/10.1145/2818427.2818445 hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf Mobile-Based Augmented Reality Development

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Page 1: Mobile AR Lecture 8 - AR Panoramas

Researcher: Zi Siang See

Lecture  8:  Augmented  Reality  using  High  Fidelity  

Spherical  Panorama  with  HDRI  

Research  Presenta,on:  Zi  Siang  See  Human  Interface  Technology  Laboratory  New  Zealand  (HIT  Lab  NZ)    Email  (Industrial  collabora,on):  [email protected]    

Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Taken from: SIGGRAPH Asia 2015 Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons  

Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.  hVp://dx.doi.org/10.1145/2818427.2818445  hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf    

Mobile-Based Augmented Reality Development

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Researcher: Zi Siang See

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Research  Presenta?on  

1)  Introduc?on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4)  Prac,cal  Session  

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Figure:  AR  on  Mobile  

•  Mobile  Augmented  Reality   (AR)  mixes   a   live   real-­‐world   view  with   virtual  interac,ve  content  on  a  mobile  device.    

•  One  of  the  key  enablers  for  this  is  tracking  technology,  such  as  computer  vision   techniques   for   tracking   off   pre-­‐defined   markers   or   markerless  images.    

Introduc?on:  Augmented  Reality  (AR)  on  Mobile  Source: google search (keyword “augmented reality”)

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Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI  

High  fidelity  requirements  –  mobile  AR  environment  recogni?on  • Spherical  Panorama  • High  Dynamic  Range  Imaging  (HDRI)  • Op,miza,on   involves   obtaining   accurately   reproduced   spherical   panorama  with   least   acquisi,on   ,me   -­‐   AR   source   tracking   content   has   sufficient  luminance   by   using   HDRI   having   dynamic   range   extended   from   single  acquired  digital  nega,ve  for  each  angle  in  mul,row  configura,on.  

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Figure:  (a)  AR  using  marker.  (b)  AR  using  panorama  image,  markerless  experience.  

•  There   have   been   previous   studies   on   using   pre-­‐produced   panorama  images  for  AR  tracking  (Arth  et  al  2011;  DiVerdi  et  al.  2008;  Langlotz  et  al.  2014;  Ventura  and  Höllerer  2013;  Wagner  et  al.  2010).    

•  Most  of   related  studies  describe  how  the  panorama   images  can  be  used  for  AR  tracking.    

•  Therefore,   there   is   a   need   for   specifying   the   method   for   high   fidelity  produc,on  of  the  source  panorama  images  for  mobile  AR.  

Introduc?on:  AR  using  Panorama  Image  (a)   (b)  

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Case  Study:  Corporate  Project  Requirements  

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Townships  

Landscape  

Augmented  /Virtual  Other  Scope  

Construc?on  

Panorama  Image  Reproduc?on,  Projects    Heavy  Requirement    &  Workload/Quan?ty    

Industrial  Case  Study:  Amount,  Time,  Quality  

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Figure:  Panorama  image  reproduc,on  process  for  AR  /VR  projects.  

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Introduc?on:  Spherical  Panorama  Acquisi?on  

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Figure:  reproduc,on  op,ons  available  for  fast  panorama  image  acquisi,on  

Introduc?on:  Spherical  Panorama  Acquisi?on  

LadyBug   GoPro  Rig   Mobile  (Handheld)  

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Figure:  reproduc,on  op,ons  available  for  fast  panorama  image  acquisi,on  

Introduc?on:  Spherical  Panorama  Acquisi?on  

LadyBug   GoPro  Rig   Mobile  (Handheld)  

Parallax  error  Shake  /Blur  

Resolu?on   Limited  Dynamic  Range  

Inconsistent  ligh?ng  distribu?on  for  mul?ple  angles  

Nadir  difficulty  

Ghos?ng  effect  (HDRI)  

Inconsistent  white  balance  for  mul?ple  angles  

Time  management  

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•  Acquire  wider  panoramic  visibility  (Benosman  and  Kang,  2001)  •  Major  difficulty  for  spherical  panorama  reproduc,on  may  occur,  this  can  

include  limited  dynamic  range  reproduced  and  parallax  error  (Brown  and  Lowe,  2006;  Felinto  et  al,  2012)  

Figure:  panoramic  imagery  with  visual  abnormality  -­‐  loca,on  in  Sannomiya  Kobe,  Japan.  

Introduc?on:  Spherical  Panorama  Acquisi?on  Camera  shake  

Limited  dynamic  range   Visual  abnormality  

Parallax  error  

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Figure:  combined  luminance  (EV)  range  being  covered  by  HDRI  outcome.  

Darker  images  (luminance)   Brighter  images  

(luminance)  

Introduc?on:  HDRI  (for  mul?ple  angle  images)  

•  High  Dynamic  Range  Imaging  (HDRI)  in  photography  technique  has  a  goal  to   increase   the   dynamic   range   resul,ng   an   improved   luminance  reproduced  in  shadow  and  highlight  areas  (Reinhard  et  al,  2010;  Debevec  and  Malik,  1997;  Fairchild,  2007),  usually  by  combining  mul,ple  exposures  consist  of  darker  and  brighter  images.  

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•  Obstacles  and  issues  of  HDRI  that  involves  mul,ple  exposures  can  include  lengthy  acquisi,on  (for  each  angle),  ghos,ng  effect  and  misalignment  issue  due  to  inconsistent  acquisi,ons  (Reinhard  et  al,  2010)  

Figure:  HDRI  with  visual  abnormali,es,  ghos,ng.  

Introduc?on:  HDRI  (for  mul?ple  angle  images)  

Mul,ple  exposures  for  HDRI  Single  exposure  (LDR)  Visual  abnormality  

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•  Spherical  panorama  can  be  used  for  AR  as  source  tracking  image.  •  Various   studies   (Felinto   et   al   2012,   Gawthrop   2007,   Brown   and   Lowe  

2006;  Schulz,  2012)  have  shown  that  photographic  combina,on  for  HDRI  and  spherical  panorama  can  be  possible,  however  condi,onally  tolera,ng  with  obstacles  and  issues.  

Spherical    Panorama  (Mul?row)   HDRI  requires  mul?ple  exposures  

-­‐4,  -­‐3,  -­‐2,  -­‐1,  0,  +1,  +2,  +3,  +4  (EV)  

Difficulty:  Spherical  Panorama  and  HDRI  for  AR?  

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Figure:  example  of  source  tracking  images  or  scenarios  for  AR  

•  For   AR,   Lieberknecht   et   al.   [2009]   has   shown   that   it   can   be   difficult   to  create  source  tracking  images,  or  synthe,c  images  that  reproduce  the  real  effects   of   real-­‐world   phenomena   such   as   ligh,ng,   noise,   mo,on   blur,  discre,za,on,   blooming   or   limited   color   depths   during   real   image  acquisi,on.    

•  Image   elements   that   influence   real-­‐,me   tracking   results   include   texture  richness,  the  texture  repeatability  of  the  objects  to  be  tracked,  the  camera  mo,on  and  speed,  the  changes  of  the  object  scale,  and  varia,ons  of  the  ligh,ng  condi,ons  over  ,me.    

Difficulty:  Source  Tracking  Images  for  AR  Source:  google  search  (keyword  “augmented  reality”)  

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Research  Presenta?on  

1)  Introduc,on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4) Practical Session  

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..  no  photographic  process  is  complete  un?l  the  final  images  can  be  proudly  displayed  (Phase  One,  2015).  

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Method:  Spherical  Panorama  

Addi,onal  3  nadir  acquisi,on  

Horizontal  angles  

Zenith  

Nadir   image   acquired   without  including  the  base  of  the  camera.    Stable   moun,ng   is   required   for  avoiding  driring,  shake  and  parallax  error.      

Nadir  without  obstacle,  allow  sufficient  space.  

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Method:  High  Dynamic  Range  Image  (HDRI)  

Pixe

l Val

ue

Sequences of extendable dynamic range from single RAW (photographic recording instrument Nikon D3x)

•  Extending  Dynamic  Range  from  single  acquired  Digital  Nega,ve  (RAW).  •  Consistent   to   the   idea   brought   up   by   Debevec   and   Malik   (1997)   about  

extending   dynamic   range   can   be   possible   from   conven,onal   single   film  processing  -­‐  mul,ple  scanning  method.  

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Method:  High  Dynamic  Range  Image  (HDRI)  

•  -­‐2  EV  and  +2  EV,  resul,ng  an  addi,onal  increment  from  8.5EV  to  12.5EV.  •   The  finding  in  the  study  about  na,ve  EV  of  dynamic  range  reproduc,on  

was  observed   to  have  similar  approximated  usable  exposure  values  with  the  RAW  produced  by  ISO100  according  to  the  test  by  Rehm  (2009).  

Pixe

l Val

ue

Sequences of extendable dynamic range from single RAW (photographic recording instrument Nikon D3x)

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Method:  High  Dynamic  Range  Image  (HDRI)  

Figure:  an  image  from  mul,ple  angle  before  applying  HDRI.  

without  

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Figure:  proposed  mul,ple  angles  HDRI  for  high  fidelity  AR.  (HDRI   method   that   requires   a   single   acquisi,on   that   extends  the  dynamic  range  from  a  digital  nega,ve)    

Method:  High  Dynamic  Range  Image  (HDRI)  with  HDRI  

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Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

mul?ple  angles  facilitated  by  HDRI  required  for  producing  the  spherical  panorama  (least  or  near-­‐zero  visual  abnormality)  

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Mul?ple  angles  HDRI  of  mul?row  configura?on  (from  the  proposed  method)  with  reduced  error  or  mistakes  that  requires  rec?fica?ons,  including  near-­‐perfect  nadir  angle  reproduc?on.    

Nadir  Angle:  Reproduc?on  from  the  original  loca?on-­‐based  scene,  minimal  post-­‐produc?on  correc?on  required  

cubic  projec?on  

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

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mul?ple  angles  facilitated  by  HDRI  required  for  producing  the  spherical  panorama  (least  or  zero  visual  abnormality)  

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

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 HDRI  ghos?ng  effect  using  mul?ple  exposures  method.  

HDRI  reproduc?on  from  single  acquisi?on,  digital  nega?ve  (RAW)    visual  abnormality  is  eliminated  or  avoided    (for  mul?ple  angles  required  for  spherical  panorama)  

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

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mul?ple  angles  facilitated  by  HDRI  required  for  producing  the  spherical  panorama  (least  or  zero  visual  abnormality)  

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

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(a)  LDR  photo  image   (b)  HDRI  from  single  source  acquisi,on   (c)  HDRI  from  mul,ple  exposures  

HDRI  Panorama  with  reduced  overall  photographic  produc?on  processes  and  ?me.  

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

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Research  Presenta?on  

1)  Introduc,on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4) Practical Session  

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Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI  (Authoring  process  for  AR  environment  recogni?on)  

Spherical  Panorama  facilitated  with  HDRI  (Cubic  projec,on)  

Cropped   /selec,ve   cubic   facade  working  with  image-­‐based  AR  

Figure:  augmenta,on  can  be  assigned  on  any  cubic  facades,  speculated  to  work  on  most  of  the  AR  browsers  /workflow.    

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AR  for  Mobile  and  Wearable  

Figure:  handheld  experience  of  markerless  AR.  

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AR  for  Mobile  and  Wearable  

Figure:  handheld  experience  of  markerless  AR  (video).  

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Zeiss VR One

•  Carl Zeiss announced VR One, a virtual reality headset for use with a smartphone. It is a viewer designed to work with phones between 4.7 and 5.2 inches (Zeiss, 2014).

•  Options for HMD using mobile device as computing module are becoming available.

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Samsung Gear VR

•  Samsung has launched Gear VR in October 2014, co-developed with Oculus. Gear VR can house specific mobile device (Note 4) for providing virtual reality and augmented user experience (Samsung, 2014)

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AR  for  Mobile  and  Wearable  

Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  

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Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

Figure:  HDRI  spherical  panorama  sampled  at  Sannomiya  Sta,on,  Japan  (01  Nov  2015).  

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AR  for  Mobile  and  Wearable  

Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  

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AR  for  Mobile  and  Wearable  

Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  

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Discussion  

Poten?al  obstacles  and  issues  (before  op?miza?on):  •   Parallax  error  (especially  during  hand-­‐held)  •   Unstable  image  acquisi,on,  driring  mo,on  (hand-­‐held)  •   Nadir  angle  difficulty  •   Compromised  geometrical  registra,on  in  image  •   Low  dynamic  range  image  (LDRI)  •   High  dynamic  range  requires  mul,ple  exposures  •   Long  acquisi,on  ,me  if  mul,ple  exposures  •   High  dynamic  range  ghos,ng  with  moving  objects  •   Mul,ple  exposures  misalignment  •   Inconsistent  ligh,ng  distribu,on  for  mul,ple  angles  

Benefit  of  using  our  method  and  apparatus:  •   Free  from  parallax  error  •   Stable  image  acquisi,on  •   Nadir  angle  with  near-­‐error-­‐free  authen,city  •   Accurate  geometrical  registra,on  in  image  •   High  dynamic  range  image  (HDRI)  •   High  dynamic  range  from  single  RAW  acquisi,on  •   High  dynamic  range  with  least  acquisi,on  ,me  •   High  dynamic  range  with  no  ghos,ng  •   High  dynamic  range  with  perfect  alignment  •   Consistent  high  dynamic  range  for  mul,ple  angles  

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Discussion  

Poten?al  obstacles  and  issues  (before  op?miza?on):  •   Parallax  error  (especially  during  hand-­‐held)  •   Unstable  image  acquisi,on,  driring  mo,on  (hand-­‐held)  •   Nadir  angle  difficulty  •   Compromised  geometrical  registra,on  in  image  •   Low  dynamic  range  image  (LDRI)  •   High  dynamic  range  requires  mul,ple  exposures  •   Long  acquisi,on  ,me  if  mul,ple  exposures  •   High  dynamic  range  ghos,ng  with  moving  objects  •   Mul,ple  exposures  misalignment  •   Inconsistent  ligh,ng  distribu,on  for  mul,ple  angles  

Benefit  of  using  our  method  and  apparatus:  •   Free  from  parallax  error  •   Stable  image  acquisi,on  •   Nadir  angle  with  near-­‐error-­‐free  authen,city  •   Accurate  geometrical  registra,on  in  image  •   High  dynamic  range  image  (HDRI)  •   High  dynamic  range  from  single  RAW  acquisi,on  •   High  dynamic  range  with  least  acquisi,on  ,me  •   High  dynamic  range  with  no  ghos,ng  •   High  dynamic  range  with  perfect  alignment  •   Consistent  high  dynamic  range  for  mul,ple  angles  

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Conclusion  

•  Markerless  AR.    •  High  fidelity  spherical  panorama  with  HDRI  can  provide  a  near-­‐error-­‐free  

and  dynamic  range  enhanced  source  of  image-­‐based  AR  tracking  content.  •  Source   tracking  content   is   reproduced  with   liVle  distor,on,  producing  a  

result  very  similar  to  the  original  scene  condi,on.    •  Without  using  extra  sensors  such  as  a  GPS.    •  Allows  an  AR  experience  to  be  delivered  on  a  mobile  device  with  a  lower  

processing  requirement  -­‐  adaptable  in  other  wearable  system  or  devices.  

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Researcher: Zi Siang See

Implica?ons  

•  Android-­‐based  mobile  with  RAW  capturing  capability.  •  Approach  adapta,on  in  VR/AR  workflow  for  mobile  applica,ons.  

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Future  Study  

•  In   the   future   we   will   conduct   more   extensive   evalua,on   studies   to  compare   the   tracking   accuracy   with   the   systems   using   our   HDRI  panorama  images  to  other  tradi,onal  approaches.    

•  We  will   also   explore   other   solu,ons   suitable   for   HDRI   panorama   video  and   hybrid   approaches   that   combine   panorama   image   tracking   and  sensor  input.  

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Thank you

(Next) Practical and Authoring

Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.  hVp://dx.doi.org/10.1145/2818427.2818445  hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf    

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Researcher: Zi Siang See

Research  Presenta?on  

1)  Introduc,on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4) Practical Session  

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Researcher: Zi Siang See

Research  Presenta?on  

1)  Introduc,on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4) Practical Session  

HDRI  Panorama  reproduc,on  Interac,ve  panorama  output  AR  authoring  Tes,ng  and  simula,on  Real-­‐world  tes,ng    

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Researcher: Zi Siang See

Research  Presenta?on  

1)  Introduc,on,  Related  Work  2)  Method  and  Apparatus  3)  Discussion  4) Practical Session  

HDRI  Panorama  reproduc,on  Interac,ve  panorama  output  AR  authoring  Tes,ng  and  simula,on  Real-­‐world  tes,ng    

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Researcher: Zi Siang See

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Researcher: Zi Siang See

Interac?ve  Panorama    Pano2vr  (or  other  tools)  

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Researcher: Zi Siang See

Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  

Figure:  HDRI  spherical  panorama  sampled  at  Sannomiya  Sta,on,  Japan  (01  Nov  2015).  

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Researcher: Zi Siang See

Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI  (Authoring  process  for  AR  environment  recogni?on)  

Spherical  Panorama  facilitated  with  HDRI  (Cubic  projec,on)  

Cropped   /selec,ve   cubic   facade  working  with  image-­‐based  AR  

Figure:  augmenta,on  can  be  assigned  on  any  cubic  facades,  speculated  to  work  on  most  of  the  AR  browsers  /workflow.    

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Researcher: Zi Siang See

Wikitude  Studio  hcp://studio.wikitude.com  

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Researcher: Zi Siang See

Wikitude  Studio  hcp://studio.wikitude.com  

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Researcher: Zi Siang See

Wikitude  Studio  hcp://studio.wikitude.com  

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Researcher: Zi Siang See

Layar  Creator  hcp://www.layar.com  

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Researcher: Zi Siang See

Layar  Creator  hcp://www.layar.com  

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Researcher: Zi Siang See

Layar  Creator  hcp://www.layar.com  

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Researcher: Zi Siang See

Load  Panorama  and  Try  AR    for  simula?on  (also  works  on  actual  loca?on)  

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Researcher: Zi Siang See

Thank you Research Discussion

collaboration /contact www.zisiangsee.com

Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.  hVp://dx.doi.org/10.1145/2818427.2818445  hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf    

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Researcher: Zi Siang See

Additional

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Researcher: Zi Siang See

Method:  High  Dynamic  Range  Image  (HDRI)  

Figure:  early  aVempt  for  HDRI  computa,on  from  the  source  of  single  acquired  digital  nega,ve,  RAW.  

HDRI Computation Input: Source image in digital negative RAW format (e.g. NEF, DNG) Output: The HDRI is reproduced from a single acquired RAW image having its dynamic range extended from RAW

1. Three images, I, I+, I- are processed from the single source of RAW.

2. I+ and I- are respectively altered by +2EV and -2EV where dynamic range are extended. That is, the luminance lx of each pixel x is recalculated as (lx)new

= 2m (lx)old, where m is the change in EV.

3. A new image, I’+, is constructed out of I+, by preserving only the highlight regions of I+. Similarly, a new image I’- is constructed out of I-, by preserving only the non-highlight regions of I-.

4. I’+ is then overlaid on top of I’- with 50% opacity. The results of the two are then combined to form the final image I’.

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Researcher: Zi Siang See

mul?ple  angles  of  mul?row  configura?on,  covering  horizontal,  zenith  and  nadir  angles.  (However  having  nadir  angle  difficulty,  parallax  error,  low  dynamic  range)  

 

mul?ple  angle  images  

Introduc?on:  Spherical  Panorama  Acquisi?on  

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Researcher: Zi Siang See

1/8  sec,  f8  1/15  sec,  f8  1/30  sec,  f8  1/60  sec,  f8  1/125  sec,  f8  1/250  sec,  f8  1/500  sec,  f8  1/1000  sec,  f8  1/2000  sec,  f8  

Scenario  1  (high  brightness)  

HDRI  Acquisi?on:  Ligh?ng  Scenarios  

Mul?ple  exposures  approach   Our  HDRI  approach  (dynamic  range  extended  from  single  acquired  digital  nega?ve,  RAW)  

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Researcher: Zi Siang See

1/8  sec,  f8  1/15  sec,  f8  1/30  sec,  f8  1/60  sec,  f8  1/125  sec,  f8  1/250  sec,  f8  1/500  sec,  f8  1/1000  sec,  f8  1/2000  sec,  f8  

Scenario  1  (high  brightness)  

HDRI  Acquisi?on:  Ligh?ng  Scenarios  

Mul?ple  exposures  approach   Our  HDRI  approach  (dynamic  range  extended  from  single  acquired  digital  nega?ve,  RAW)  

Single  Acquisi,on  (RAW)  

 Process:  Extending    Dynamic  Range  

  Extended    +2EV  Original  

0EV  Extended    -­‐2EV  

HDRI  from  single  source  

HDRI  that  requires  single  acquisi,on  HDRI  that  requires  mul,ple  exposures  

-­‐4,  -­‐3,  -­‐2,  -­‐1,  0,  +1,  +2,  +3,  +4  (EV)  

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Researcher: Zi Siang See

1/2  sec,  f8  1/4  sec,  f8  1/8  sec,  f8  1/15  sec,  f8  1/30  sec,  f8  1/60  sec,  f8  1/125  sec,  f8  1/250  sec,  f8  1/500  sec,  f8  

Scenario  2  (moderate  brightness)  

Mul?ple  exposures  approach   Our  HDRI  approach  (dynamic  range  extended  from  single  acquired  digital  nega?ve,  RAW)  

HDRI  Acquisi?on:  Ligh?ng  Scenarios  

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Researcher: Zi Siang See

4  sec,  f8  2  sec,  f8  1  sec,  f8  1/2  sec,  f8  1/4  sec,  f8  1/8  sec,  f8  1/15  sec,  f8  1/30  sec,  f8  1/60  sec,  f8  

Scenario  3  (low  light)  

Mul?ple  exposures  approach   Our  HDRI  approach  (dynamic  range  extended  from  single  acquired  digital  nega?ve,  RAW)  

HDRI  Acquisi?on:  Ligh?ng  Scenarios  

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Researcher: Zi Siang See

Additional (extended)