mobile data market overview forecasts & reality dominic schreiber, tbi

28
Mobile data market overview Forecasts & Reality Dominic Schreiber, TBI

Upload: vernon-russell

Post on 02-Jan-2016

215 views

Category:

Documents


1 download

TRANSCRIPT

Mobile data market overview

Forecasts

&

Reality

Dominic Schreiber, TBI

What’s there to be excited about?

1,385 million mobile subs at end-03

(Source: Global Mobile Subscriber Database)

What the forecasts say...

• Ovum (Aug-03): US$77.8 billion revenues from information and entertainment services globally in 2007 (traffic and content) In 2005, mobile operators will make US$22.3 bil; others US$15.5 billion.

• Gartner (Aug-03): US$39.7 billion, mobile data revenues, Western Europe, 2007.

What the forecasts say...

• Yankee Group (Feb.-04): Operator data ARPU, Western Europe, up from €4.89/mo in 2003 to nearly €10 in 2007. One-third of subs active MMS users in 2007.

What the forecasts say: video

• Strategy Analytics (Jan-04): 150 million mobile video users worldwide, revenues US$4.7 billion in 2008

• Yankee Group: €4 billion mobile video market, Western Europe, 2007. Streamed and downloaded entertainment content lead the market in 2004-05

What the forecasts say: games

• IDC (Dec-03): 65.2 million U.S. mobile gamers by 2008 (34.7% of all subs)

• Analysys (Nov-03): €3 billion mobile gaming market, Western Europe, 2008. Around 80% from downloadable games. (Total WE mobile entertainment and content market around €15.8 bil.)

Mobile entertainment revenues(US$27,463 mil. in 2008), by application

Mobile Entertainment, share of revenues (%)2008

20%

6%

30%

14%6%

24%

Games Images Gambling Music Adult Video

Worldwide Handset Features Roadmap 2001-2008

Cameras

Colour Display

Java

Bluetooth

EMS

MMS

Streaming Video

Feature Launched- Penetration<50%

Penetration>50%

2001 2003 2004 2005 2006 20072002 2008

Slot-in Memory

GPS/A-GPS

Global java handsets, mil.

Source: ARC, March 2004

0

100

200

300

400

500

600

2004 2005 2006 2007 2008

Java handsets

Global camera-phones, mil.

0

50

100

150

200

250

2003 2004 2005 2006 2007 2008

0.0%5.0%

10.0%15.0%20.0%25.0%

30.0%35.0%

Camera phones (integrated) % total handsets

Source: ARC, mid-03

MMS handset penetration, end-03

mmO2 Group 2.7Vodafone UK 3.1Vodafone Gernany 3.0Vodafone Italy 1.9TIM Italy 7.7Telefonica Spain 5.8mobilkom Austria 7.7Orange UK 6.0Orange France 5.1T-mobile Germany 3.0T-mobile UK 4.5

Source: Exane

SMS per sub per month, 4Q03France Orange France 16.34

SFR 24.01Bouygues 18.73

Germany T-Mobile 37.39E-Plus 38.68Vodafone D2 37.39O2 Germany (Viag Interkom) 28.79

Greece Cosmote 38.99Vodafone (Panafon) 40.27Stet Hellas 31.00

Italy TIM 35.81Wind 40.03

Spain Telefonica 53.32United Kingdom O2 UK (BT Cellnet) 54.53

T-Mobile (One2One) 23.35Orange 33.63Vodafone 31.67

Source: Mobile Media: Operator data, Baskerville estimates

Ring tone market estimates

• 2003 global: €3 billion (Consect, industry consensus)

• 2003 Europe: €1 billion

• 2003 UK: €50-60 million

Ring tones in Japan• JASRAC* mobile-related revenues nearly

doubled in the year to March 2003• ¥7.32 billion (US$ 61.2 million) from ‘wire

diffusion’ (95% mobile) = 7% of total revenues

• Mobile takings 185% higher than JASRAC forecast

*Japan collection society

Source: Music & Copyright

MMS traffic/users, selected ops.

Operator Total subsMMS-enabled

subs MMS active usersActive users as %

subs

Average MMS usage

per active user per month

MMS traffic (per

month, unless noted)

Vodafone Australia 2,416 840 36,000 n/a n/a n/a

Up to 35,000

MMSes in one day

Proximus, Belgium 4,218,000 n/a100,000 (Aug

2003) 2.37 n/a n/a

Eurotel Praha, Czech Rep. 4,019,000 n/a 88,000 (Oct 2003) 2.2 n/a n/a

O2, Germany* 5,250,000 n/a n/a n/a n/a 953,000 in 2Q03

Cosmote, Greece 4,208,000 n/a 130,000 3.1 3.2 416,000

Maxis, Malaysia 3,705,000 70,000 40,000 1.08 n/a n/a

Telenor, Norway 2,330,000 n/a n/a n/a n/a

1.6 million (free

MMSes, Jul 2003)

MobileOne, Singapore 1,066,000 159,000 103,935 9.75 5-7 519,675-727,545

DTAC, Thailand 6,256,634 n/a Adds 30,000/mo. n/a n/a65,670 (2Q03

monthly average)

Etisalat, United Arab Emirates 2,314,410 n/a 200,000 8.64 n/a n/a

O2 UK 12,600,000 ** n/a n/a n/a 1.6 million in 2Q03

T-mobile, Worldwide >80,000,000 n/a***** n/a*** n/a n/a

15 million MMSes

sent Jan-Oct 2003

Source: Mobile Media, Dec. 03

Mobile games market

• Sony Pictures Mobile: 4.5 million games downloads 1Q04 (U.S. top, Europe 2nd)

• Top Gun – more than 500,000 DL• Anno 1503 100,00 DL on German portal Jamba by end-03• MobileScope: Games average 100,000 DL• Mobile games provider Jamdat: US$1 million in revenues from

BREW/month (globally)• Mobile games service provider In-Fusio: profitable, 2003

revenues: €11.3 mil.; more than 1.6 mil. active players

Source: Mobile Media, Mobile Games Analyst

Mobile video market

• Increasing number of handsets, many operators offering services

• Range of aggregators in the market• Penetration, price• 20% of DoCoMo (Japan) 3G users

access video services

Mobile content market today

Personalization is proven...

...communication is proven...

...but paid mobile content consumption is not!

NTT DoCoMo, Japan

• 40.46 million i-mode online mobile data subs (total subscriber base: 45.43 mil.)

• Content typically YEN100-300/month (US$0.95-2.84). Upper limit recently increased to YEN500

• DoCoMo takes 9% of content revenues in billing charges.

• Estimated that DoCoMo takes 90% of total revenues for content (traffic+content charges)

But

52%...of i-mode users pay for content

i-mode usage

17%

37%22%

5%

7%

12%Games/Horoscopes

Ring tones/Standby screens

Entertainment

Database

Transactions

InformationSource: NTT DoCoMo

Some of the hurdles

• Technology fragmentation• DRM• Business models and business relationships• Billing; revenue leakage• Uncertain market

If you send pictures from your mobile phone, how often are they recieved, in good quality, by the recipient?

18.52%

34.26%9.26%

13.89%

14.35% Never

I don't know

Rarely

Sometimes

Most of the time

Source: Mobile Media/SMS.ac 2004

Mobile

• Data: Typically 10-15% of mobile operator revenues.

• Aim: grow this to 20-25%

Music & media

• Mobile: Growing share of media’s interactive revenues, but very small share of total income

The big squeeze

40-50%?

?

Mobile

40-50%?

Media

Thank [email protected]

www.informamedia.com