mobile social media and museum business models

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Mobile Social Media & The Business of Museums Tate Handheld Conference 2010 6-7 September 2010 Nancy Proctor [email protected]

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Presentation at Tate Handheld conference 7 September 2010.

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Page 1: Mobile Social Media and Museum Business Models

Mobile Social Media& The Business of Museums

Tate Handheld Conference 2010

6-7 September 2010 Nancy Proctor [email protected]

Page 2: Mobile Social Media and Museum Business Models
Page 3: Mobile Social Media and Museum Business Models

The Costs of Mobile

Rev shares: 30% to Apple, n% to platform provider

+ MAINTENANCE

Platform On-site infrastructure

Project management & staff time

Content, include licensing of assets

Marketing

Interface design

Development (app/mobile website)

Software: CMS, statistics, distribution

For-fee services (or staff time)

SaaS

Players, charging racks, headsets, lanyards

Software: statistics, distribution

Operations staff

+ Free Marketing (off-site)

Opensource platform Minutes

Text messages

Page 4: Mobile Social Media and Museum Business Models

Apple CEO Steve Jobs has said, the App Store has generated more than $1 billion in revenue for developers. That sounds like a big number. But… One billion dollars in revenue for the approximately 225,000 apps is $4,444 per app--significantly less than an app costs to develop. …A typical iPhone app costs $35,000 to develop. The median paid app earns $682 per year after Apple takes its cut. With these calculations for the typical paid app, it takes 51 years to break even. It's not any better for free apps. A free app also costs about $35,000 to develop. But there are so many free iPhone apps that at a rate of 2 second per app, it would take approximately 34 hours for someone to check out each one. That's not great odds for a revenue model based on advertising.

http://www.fastcompany.com/1684020/the-great-app-bubble

Apps don't generate profit for developers.

Page 5: Mobile Social Media and Museum Business Models

Museum Metrics & Constraints

1. Invaluable = highest possible quality

2. Public good = relevance & service for all

3. Forever business = must be sustainable

Page 6: Mobile Social Media and Museum Business Models

Business Models

Cost to end user1. Rental (on-site; usu. revenue share)2. Digital retail (app/download)3. Freemium (e.g. in-app sales)4. Donations (e.g. by text message)5. Subscription (in discussion…)

Free to end user1. Loss leader/mission imperative2. Sponsorship3. Ad-supported4. Monetize data

Page 7: Mobile Social Media and Museum Business Models

Non-profit network effects

Edward Hoover, 2010, from Flickr.

Page 8: Mobile Social Media and Museum Business Models
Page 9: Mobile Social Media and Museum Business Models
Page 10: Mobile Social Media and Museum Business Models
Page 11: Mobile Social Media and Museum Business Models

Edward Hoover, 2010, from Flickr.

Page 12: Mobile Social Media and Museum Business Models

1. Quality

EGO-TRAP: ANNE KAHR-HØJLAND Tate Trumps

Page 13: Mobile Social Media and Museum Business Models

2. Relevance

http://stedelijk.medialab.hva.nl/

Page 14: Mobile Social Media and Museum Business Models

3. Sustainability

http://www.gipuzkoa2.net/http://www.si.edu/commons

Page 15: Mobile Social Media and Museum Business Models

4. Revenues Exhibition apps

Freemium content to support the (free) experiences

Micropayments

Microdonations

Sponsorship & advertising

Datamining

Paid games

eCatalogues & subs…