modern board games and the 21st century learner
DESCRIPTION
presented at Simmons College for the MSLA Student Interest Group conference, March 28, 2009TRANSCRIPT
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Modern Board Games
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Why Board Games?
• Games are instructional materials that support curriculum.
• Board games have very little stigma associated with them.
• Board games strengthen information literacy skills.
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Board Games Offer…
• Variety of new challenges.
• Opportunity for creative problem solving.
• Support for overcoming failure.
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• Born with a chip?• Trophy kids• Direct• Smarter • Healthier• More liberal• More conservative• Well-balanced
Millennials
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The Gamer Generation
• Social• Competitive• Wired• Self-aware• Always On
• Heroic• Multi-taskers• Global• Collaborative• Risk Takers
Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
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AASL Learning Standard 1
• Inquire, think critically and gain knowledge
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AASL Learning Standard 2
• Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge
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AASL Learning Standard 3
• Share knowledge and participate ethically and productively as members of our democratic society
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AASL Learning Standard 4
• Pursue personal and aesthetic growth.
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Choosing Games
• Authenticity• Curriculum Alignment• Time• Return on Investment
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Budget: Start with FREE Stuff
• Borrow.• Ask for donations.• Find a host.
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Budget: Start with USED Stuff
• Purchase games at yard sales.
• Purchase used games online.
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Budget: Start SMALL
• Share.• Partner.• Buy just a few titles.• Purchase multiple
copies for instructional sessions.
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Budget: Cost
For tabletop gaming materials, plan to spend…• $8-15 for card games• $15-65 for board games
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Budget: Vendors
• Direct from publisher, like Looney Labs, Fun Again Games, or and Days of Wonder.
• Local toy, game or hobby store.• Online retailers like Amazon.com.• National retailers like Wal*Mart or Toys ‘R’
Us.
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Resources• AASL Standards for the 21st Century Learner.
www.ala.org/ala/mgrps/divs/aasl/aaslproftools/learningstandards/standards.cfm
• Board Game Geekwww.boardgamegeek.com
• Board Game Newswww.boardgamenews.com
• Board Game Studies www.boardgamestudies.info/studies/
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Resources
• Board Games with Scotthttp://boardgameswithscott.com
• Game Finder www.gamesforeducators.com
• Genesee Valley BOCES. Gaming http://sls.gvboces.org/gaming/
• Library Gamer http://librarygamer.wordpress.com
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More Resources
• Librarian’s Guide to Gaminghttp://librarygamingtoolkit.org
• ALA Gaming sitehttp://gaming.ala.org
• National Gaming Dayhttp://www.ilovelibraries.org/gaming/
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Model Programs
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Max
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Pictureka! National Gaming Day, 2008
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Ancient Civilizations Elba Central School District, Elba, NY
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Power GridLetchworth Central School, Gainesville, NY
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1960: The Making of the PresidentOakfield-Alabama Middle-High School Media
Center, Oakfield, NY
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Scrabble ClubWoburn Public Library, MA
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Monopoly TournamentPublic Library of Charlotte & Mecklenberg County, SC
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Ace of GamesKellogg-Hubbard Library, Montpelier VT