module 4 - schoolnet sa · the learning station strategy evaluation in the module 4 resource...
TRANSCRIPT
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By the end of this session you will be able to: 1. Use the Learning Stations teaching and learning strategy in your classroom.
2. Earn the LEARNING STATIONS and EDUCATIONAL CONTENT CREATOR BADGES.
3. Explain what a digital library is.
4. Understand the classroom potential of various digital resources in a digital library.
5. Explore the use of a mobile device: a. Access digital library content: eBooks, Electronic tutorials, Simulations, Video
and Podcasts.
b. Manage folders and resources.
c. Write journal entries.
6. Use the following suggested apps:
Amelia Lite, Aldiko eBook Reader, Cupcake Maker, Memoires, Native Audio and
Video Player, Origami tutorial.
Learning Stations and
Digital Libraries.
MODULE 4
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During this module you will use Learning Stations as a teaching and learning strategy while
exploring what a digital library is. You will use resources which are available on your mobile
device as well as on the school server.
Reflect in your groups on what you have learned and applied since the previous session. You may need to consult the reflection notes you made in your Memoires app.
• What worked and what did not work? Why?
• How did you use your mobile device?
• Explain how you used the Role Play strategy in your classroom.
• How does the Role Play strategy support 21st Century Learning
and teaching?
In this activity you will experience learning stations as a teaching strategy:
Remember that all reflection
activities will count towards a
REFLECTIVE PRACTITIONER BADGE
Make sure that your Memoires
App shows the time line of all your
reflective entries.
Learning stations are places in the classroom where
groups of learners work collaboratively on different
tasks simultaneously to learn/revise content and
practice skills related to the topic. The groups of
learners rotate from station to station until each
group has completed all the tasks.
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Reflection
Learning stations
5 min
10 min
10 min
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1. Make sure that your group does not consist of more than 4 members.
2. Each group relocates to a separate learning station. At each station you will find the
task instructions to follow. You may be asked to access the instructions from a
mobile device.
3. You will complete tasks that will be posted at each of the four learnings stations are
on the following pages. If you are part of a large class group, there will be two or
more learning stations for each task so that the members in each group do not
exceed four.
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STATION A: Digital Libraries – eBooks.
At station A you will explore eBooks as part of a Digital Library. You will work with three
different types of eBooks, an interactive ebook app, an Epub eBook and an PDF ebook.
a. Open the app called Amelia Lite. Read and listen to the interactive
story aimed at foundation phase learners. Make sure that you press
the dotted bubbles and forward button.
The Amelia Lite app is an example of a single interactive eBook app.
While interacting with the story think about the following questions:
For what situations will an interactive ebook be most suitable?
What are the advantages and disadvantages of using interactive ebook
apps?
b. Open the
Aldiko
eBook
reader app
and choose
one or two of the ebooks
that you find there e.g.
c. Use the ES file Explorer app to open the Mathematics textbook called Everything
Maths.pdf from your Module 4 Resources Station A folder.
Take some time to explore these different types of eBooks and note the differences.
Turn to the table on page 8 and complete the section on eBooks.
An electronic book (variously: e-book, eBook, e-Book, ebook, digital book, or even e-
edition) is a book-length publication in digital form, consisting of text, images, or
both, readable on computers or other electronic devices. Although sometimes
defined as "an electronic version of a printed book", many e-books exist without any
printed equivalent. Commercially produced and sold e-books are usually intended to
be read on dedicated e-book readers, however, almost any sophisticated electronic
device that features a controllable viewing screen, including computers, many
mobile phones, and all smartphones can also be used to read e-books.
Source: http://en.wikipedia.org/wiki/E-book
25 min
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STATION B: Digital Library – Electronic Tutorials.
At Station B you will explore electronic tutorials as part of a Digital Library.
a. Open the app called Origami Tutorial and choose a shape
to fold using the square paper, pens and scissors at the
station.
b. Each group member should try to fold the same shape.
The facilitator will choose the best folded shape of each
group.The winning group will be identified when all the
groups have completed all
the activities.
c. When you are done turn to
the grid on page 8 and
complete the section for
Electronic Tutorials.
25 min
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STATION C: Digital Library - Simulations and Podcasts.
At station C you will explore Simulations and Podcasts as part of a Digital Library.
a. Use the native audio player app
to listen to the Learn Out Loud podcast tutorial on your tablet.
You can find it in your Module 4
resource folder Station C. You will be learning two words.
Remember these two words as
you are going to report back at a later stage. When you are done
turn to the grid on page 8 and complete the section on podcasts.
b. In this first activity you will be using the Cupcake Maker simulation
app to create a delicious looking cupcake (do not eat it). Take a
screenshot or photo of the final cupcake. The picture of your
cupcake will be entered into a competition to find the most delicious looking cupcake. When you are done turn to the grid on
page 8 and complete the section on simulations.
NOTE: How do simulations differ from tutorials?
25 min
A podcast is a type of digital media. The word is a neologism derived from “broadcast” and “pod”. Audio podcasts are often listened to on the iPod and other portable media players. https://en.wikipedia.org/wiki/Podcast
A simulation is the imitation of the operation of a real-world process or system over time. Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games. Often, computer experiments are used to study simulation models. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning.[2] Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist. https://en.wikipedia.org/wiki/Simulation
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STATION D: Digital Library – Videos
a. Use the Native Video player App to watch the
video “Simple Water Pump from a Straw –
Science Experiment” . You can find it in your
Module 4 resource folder Station D.
b. Build a pump with the supplied materials. Test
whether the pump works. The pumps of each
group will be tested at the end of the session. Make sure that you put it in a safe
place. Do not throw the pump away.
c. When you are done turn do the grid on page 8 and complete the section for video.
A video is an electronic medium for the recording, copying and broadcasting of moving visual mediums. https://en.wikipedia.org/wiki/video .
This activity is done in groups guided by a
facilitator. You will be start of in your home
group, learn skills in your task group and explain
your newly learned skills back in your home group
25 min
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Digital Library Discussion Grid
General Comments (How did I experience these digital library tools)
How can I use these different tools in my classroom?
eBooks
Electronic Tutorials
Podcast
Simulations
Videos
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Evaluation of learning stations.
1. Use the Kingsoft Office app to open an electronic copy of
the Learning Station Strategy Evaluation in the Module 4
resource folder. Complete the form individually by inserting
X in the applicable block.
Criteria Strongly agree
Agree Neutral Disagree Strongly disagree
1 The instructions at each of the learning stations are clear.
2 The task at each of the learning stations was engaging and interesting.
3 At each station the group members participted collaboratively.
4 I feel we had enough time to complete and discuss the activities at each station.
2. Have a brief class discussion about the information shared in the
digital library discussion grid on page 8.
3. The teacher/facilitator will adjudicate who folded the best
origami shape, simulated the most delicious cupcake and built
the best performing water pump.
30 min What did we learn?
s This is an
example of
formative
assessment
done by you and the
assessment tool is a rating
scale checklist.
This is an
example of
how a
competition
can be used for
assessment.
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1. Read the following article in your Module 4 resource folder.
What are learning stations?
2. Use the Memoires app to reflect on:
a. What worked and what did not work? Why?
b. How can I use the learning station teaching and
learning strategy in my classroom?
c. How does the Learning Station Strategy support 21st
Century Learning and Teaching?
All reflection activities will count towards a REFLECTIVE PRACTITIONER BADGE Make
sure that your Memoires app shows the time line of all your reflective entries. (See the
tutorial How to use the Memoires app for reflection and timelines in your How-to
resource folder).
3. Do the LEARNING STATION STRATEGY BADGE
Use the following grid to design your Learning stations. You will also find it in
electronic format in your Module 4 resource folder.
TOPIC: ……………………………………….. GRADE ……………………………..
Station Instructions (what learners need to do at every station).
Handouts and Materials (The information and materials needed to complete the task)
Station A
Station B
Station C
Station D
4. Do the CONTENT CREATOR BADGE.
5. Complete the outcomes checklist on page 12.
25 min
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Compulsory Badges
Assessment criteria
What to do What to provide √
1 You have designed and created a multimedia tool that is aligned with the curriculum.
This may be a video, podcast, eBook, document or slideshow.
2 Your name, subject, grade and topic are clearly indicated.
Text in or on multimedia object.
Instructions: Design a Learning Stations experience for your learners in which the use of mobile devices feature at least at one station.
Assessment criteria
What to do What to provide
1 You have completed your Learning Stations design grid in electronic format
A photo of a written design grid or a completed word doc
2 Your instructions for each learning station are clear.
Design grid
3 You have created or provided material for each learning station.
A photo of each station
4 You have implemented the learning station strategy with your learners.
A photo of your learners busy with a learning station activity.
5 You have completed an electronic Learning station evaluation form
The completed evaluation form.
Instructions: Design and create multimedia educational content to use in the classroom. This may be a video, podcast, eBook, document or slideshow. The content must support a topic in the curriculum.
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I can do the following: √
1 Use the learning station teaching strategy in my classroom.
2 Do the LEARNING STATION and EDUCATIONAL CONTENT CREATOR
BADGES.
3 Explain what a digital library is.
4 Demonstrate the potential of various digital resources in a digital library.
5 Access and use the following digital library content from my mobile device and a server:
i. eBooks
ii. Electronic Tutorials
iii. Simulations
iv. Podcasts
v. Videos
6 Manage folders and resources.
7 Use the following Apps:
i. Kingsoft Office
ii. Amelia Lite
iii. Aldiko Reader
iv. Cupcake Maker
v. Native Audio Player
vi. Native Video Player
vii. Memoires
viii. Camera
Camera
Outcome Checklist
klist
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This course has been designed for classrooms where all learners and teachers have access to
their own mobile devices. In contexts where this is not possible, you will need to reflect on
how you will use your particular technology provisions within the given teaching strategy.
Expert Expert
Expert Expert
Examples One device
5 or more devices 1 to 1 device
If you only have one device, for example
if only the teacher has a device, you can
still use it to bring technology into the
jigsaw strategy.
Place the mobile device at one of the
learning stations with that station’s
material on it (e.g. a video). The rest
of the stations can have non
technology related tasks (e.g an
article to read or following a printed
tutorial).
Teacher can use the one device to
record what the groups are doing at
the various learning stations.
You can use the Learning Stations Strategy
without any embedded technology. For
instance to give learners a hands-on
experience of specific topics or to teach
them certain skills.
The main thing is to make sure that they
learn, use or do something new relating to
your content or topic at each of the
stations
Foundation Phase: Set up different
stations where learners can paint, use
pencils and listen to a story.
History: Set up different historical
figures at each station with information
about them to explore.
Revision: Set up a different topic to be
revised at each station.
If you borrow 4 more devices from your
colleagues or have the use of a
Mobikit/trolley of devices, you can place a
device with the learning station material at
every station. See the following examples:
Station 1: A podcast to listen to
(information)
Station 2: A video to look at, pause,
and continue (to learn new skills in the
case of a tutorial).
Station 3: A simulation (to learn new
skills as in dissecting a frog or a science
experiment).
Station 4: An eBook or interactive
eBook to engage with information.
This is the ideal scenario for embedded
technology and ideal where each member
must try the skill on his/her device.
The instructions are placed at each
station on how to access the relevant
material on each learner’s device and
what they have to do.
Each group member tries the skill or
reads the topic on their device and
discusses it in their group.
Each group member can use their
device to create an artefact following
the instructions at the station.
Learners can use their devices to
record what is happening at each
station.