modul_h.pdf
TRANSCRIPT
-
Module : HANGMAN Module Objective : By the end of this module, teacher
will be able to: 1. use this freeware efficiently. 2. create their own subject materials.
Note: Make sure the programme is already installed in your computer to enable you to use this programme. How to use Step 1
1. Click , choose button and
click.
2. Wait until the screen displays this:-
Picture 1 Step 2
1. Choose button and click.
-
Step 3
1. Choose button that you want to play.
2. Example :
Picture 2
Step 4
After you have chosen the category, this screen will appear.
Picture 3
-
Click or type the alphabet
Picture 4
Step 5 1. Try to guess the animal by typing or clicking the alphabet shown
on the screen. 2. There are 110 points available and 10 points will be deducted for
each mistake. Step 6
1. If your answer is correct, yes message will be shown. Picture 5
-
2. If your answer is incorrect, Sorry Try Again message will be shown and the hanging stage will be appearing step by step.
Picture 6
3. After 11 incorrect answers, the complete hanging stage will appear. Example like this :
Picture 7 Step 6 1. The score will increase with any correct
answer.
-
How to create your own category. Step 1
1. On the front page of the Hangman game select by clicking the button .
Picture 11 2. The screen will appear like the shown picture.
Picture 12
-
2. Type the list of the new category that you
want to create as many word as you want. Example:
4. Click to save the list and the save changes box will
Picture 13
appear. Then click Yes.
Picture 14
-
5. Save a category box will appear like the picture 15 shown, type the category in the file name field. Click Save. Example: Parts of body
6. You will get a display as shown in the picture 16. Then click quit.
Picture 15
Picture 16
-
7. You may play the game by following the first instruction. Then select the new category that you have made.
Picture 17
mula.pdfcover depan.pdfcontents.docForeword2-edited.docINTRODUCTIONy2.pdfRUKUN NEGARA KESOPANAN DAN KESUSILAAN
INTRODUCTION
preamble sukatan2.docSUKATAN ICTL TAHUN 2.pdfPreamble module2.dochardware.pdfhardware.pdfModule A-edited.docModule B-edited.docModule C-edited.doc
preamblefreeware2.docsoftware.pdfModule G-edited.docModule H-edited.docModule I-edited.docModule J-edited.doc
last.pdfpreamble Q.docSample 1.docSample 2.doc
cover belakang.pdfsoftware.pdfModule D-edited.docModule E-edited.docModule F-edited.doc