morten soby, climate mystery, edu gaming: a norwegian case, pic meeting, 05/11/09, brussels

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climatemystery Norwegian case: edu-gaming Morten Søby (ITU) torsdag 5. november 2009

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Presentation made for the PIC meeting, 05/11/09, in Brussels Climate Mystery, a Norwegian case: edu-gaming, by Morten Søby (ITU)

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Page 1: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

climatemysteryNorwegian case: edu-gaming Morten Søby (ITU)

torsdag 5. november 2009

Page 2: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

EUN/PIC Brussels www.itu.no

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

Context:Norway

National research and competence network for ICT in education (ITU, University of Oslo)www.itu.no

torsdag 5. november 2009

Page 3: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Context:Norway

National education reform in 2006/2007 a new national curriculum for primary and

secondary schools a major aim is to strengthen basic competencies for

Norwegian pupils with ICT as one of the five basic competencies now integrated in the curriculum

Programme for Digital Competence (2004-2008) eNorway 2009; focus on the development of ICT skills and digital competence

torsdag 5. november 2009

Page 4: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Newcurriculum:Scienceyear7

to know how to: “publish results of their own investigations by using digital tools”.

...“making relevant weather measurements and presenting the results using digital tools” (data loggers or digital thermometers)

torsdag 5. november 2009

Page 5: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Challenge

How to motivate students for MST? Maybe wrong q MST - strange alien? Create learning spaces - driven by motivation,

inspiration, inquiry and job market

torsdag 5. november 2009

Page 6: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

www.itu.no 2009

Games

James Paul Gee good commercial games are

built on sound learning principles

torsdag 5. november 2009

Page 7: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Gamesandlearning

Gee (2008):“...it turns out that at the cutting edge of science scientists often talk and think as if they were inside not only the simulations they build, but even the graphs they draw.”

game technologies hold out great promise, beyond entertainment, for building new learning systems for serious purposes in and out of school

torsdag 5. november 2009

Page 8: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

www.itu.no

torsdag 5. november 2009

Page 9: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

5zones

torsdag 5. november 2009

Page 10: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Climatemystery-concept

Online learning universe and ARG – alternate reality game

running this autumn in conjunction with the UN’s global climate summit COP15

Licensing is free of charge School usage is free of charge

Language: English In September, a mysterious force has begun to

threaten our planet.Through Internet: youth all over the world will work together for 4 months to solve the mystery and save the planet

torsdag 5. november 2009

Page 11: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

www.climatemystery.com

Partners: Microsoft WWF (World Wildlife Fund)

Norway: Norwegian Centre for Science Education Newspapers, TV2, ICT-industry, Accenture... 60 Norwegian libraries «answer service»: chat, e-mail and

SMS http://biblioteksvar.no/

torsdag 5. november 2009

Page 12: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

www.itu.no

www.ap.no/klimamysteriet

Norwegian site: www.ap.no/klimamysteriet Teacher guide Feed with articles/reports: Cop 15 climate

torsdag 5. november 2009

Page 13: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

ClimateMystery:gatewaytoMST?

combines education, entertainment and social networking through the interactive drama and use of internet students are

encouraged to communicate and cooperate, to be creative and to develop their critical thinking to solve the Climate Mystery and help save the world.

Today there is a great amount of focus on the environment and global warming. new and innovative way for the next generation to learn about

climate issues provides teachers with an interactive medium and detailed

lesson plans to engage students in debate around key issues using technology and to teach the natural sciences and English

www.innovativeteachers.com

torsdag 5. november 2009

Page 14: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

www.itu.no

Topics

torsdag 5. november 2009

Page 15: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

FORSKNINGS-OGKOMPETANSENETTVERKFORITIUTDANNING

www.itu.no Klimamysteriet

Subjects

torsdag 5. november 2009

Page 16: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no EUN/PIC Brussels

Userfacts

1 out of 10 visitors to the site becomes a registered user

40 % of all visitors return at least once 98 different countries represented among visitors Users spend an average of 10-11 minutes at the

site per visit 3492 unique users in Norway (TWO WEEKS AGO)

(before TV news)

torsdag 5. november 2009

Page 17: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

Thankyou!!!

torsdag 5. november 2009

Page 18: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

NETWORKFORIT-RESEARCHANDCOMPETENCEINEDUCATION

www.itu.no 10.09.08 Seoul

thefutureis...

torsdag 5. november 2009

Page 19: Morten Soby, Climate Mystery, edu gaming: a Norwegian case, PIC meeting, 05/11/09, Brussels

ICTinfrastructure

• Pupils per computer in compulsory school was reduced from 6.5 in 2005 to 3.46 in 2007 • The corresponding figures for upper

secondary school level are 1.8 an 1.0»Over 95 per cent of all computers in compulsory

school are connected to the Internet, upper secondary 100%’’.

torsdag 5. november 2009