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move the crowd: dph47. tom kölker : s093783. 2.2 : bachelor. faculty of industrial design : technische universiteit eindhoven.

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Page 1: move the crowd: dph47. · Tomorrowland 2010 After Movie (Techno/House/ Electro, Boom – Belgium, 24 & 25-07-2010): Tomorrowland (figure 2) is the biggest electronic music festival

move the crowd: dph47.

tom kölker: s093783.

2.2: bachelor.

faculty of industrial design: technische universiteit eindhoven.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

context scenario - 34

conclusion - 36

reflection - 38

references - 40 literature - 40 figures - 42

appendix a - questionnaire

appendix b - openni/processing kinect code

introduction - 4

design brief - 6

research - 8 red bull - 8 emotions - 9

video analysis - 10 paul kalkbrenner - 10 tomorrowland - 12

experience questionnaire - 14

personal experience - 18

direction - 20

inspiration - 21

finalconcept - 26 measuring - 26 visualising - 33

3index.

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Thefirstpartofthesemesterconsistedmostlyoutof research & ideation, the mid-term report con-tains detailed information on this, which will be summarized in this report. In this phase some research was done into Red Bullattributingtothefinalconcepteventhoughthis is not meant especially for this “client”.

The second part of the semester consisted out of realizing the chosen concept.

Have fun,Tom KölkerS093783 – B2.2Department of Industrial DesignTechnische Universiteit Eindhoven

This document reports on the project, Move the Crowd, of this passed semester. It was started as a project with client, Red Bull, but as there was less and less hope that the client was going to be involved in the project over time they are left out of the picture in the concept.

The original design brief was focused on a Red Bull event called Master of MC, two MC’s battle for the title of Master of Ceremony. This was dropped, by me personally, and a new design brief was writ-ten more to my likes. This design brief will be discussed later but the es-sence in creating a system to visualize excitement in a party context.

introduction.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

This personal design brief is not only based on the fact of Red Bull being uninvolved but also as a result of research into music events/parties and everything involved, video analyses of these events, a questionnaire and personal experience in organizing such an event.These subjects are all represented in a chapter in this report.

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be some form of public representation of the measured excitement or we could even try to make a feedback loop to excite the crowd even more. This measurement will make the decision who will win the event. The excitement meter will be an integrated part of the visual representation of the event so the development of the event’s set up will be part of the project.”

As mentioned in the introduction due to the miss-ing contact between client and student the Master of Ceremony event is left out of the picture and a personal design brief was created: If crowd activity & excitement during a music event is registered in some form or the other what can be done with this data? How can this data be usedinanewandinnovativewayinthefieldofvisualeffects?

The original design brief stated this:

“Red Bull is in the process of developing a new event called Battle of the MC’s. The MC or The Master Of Ceremony, traditionally the support act for a DJ to get the crowd moving and excited, has be comeaperformerfindingitsplacemore and more centre stage and Red Bull’s event is designed to support this. The idea is to have MC’s battle it out through several rounds of exciting the crowd. Instead of measuring the crowd response through sound level Red Bull would like to investigate other possibilities of measuring crowd excitement. What is crowd excitement? will we meas ure heartbeat? sweat levels? heat? The objective is to develop a way to measure crowd excitement and integrate this technique into the event. There could

design brief.

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The overall conclusion of these two papers: Boththesepapersshowthatitishardtodefineanemotion.Especiallywhenhavingtodefineitforsomeone that is being observed, even for experts inthefield.It is very hard to get accurate data on emotions withoutinfluencingthemandthisisalsosome-thing to look into in this project.

The goal resulting from this:Measuring the crowd’s excitement must be done without tampering with this emotion. By this is meant that people should behave in a natural manor while being registered, using device on them or letting them know that they are registered by some device might lead to a change in behav-iour.

This project not only deals with Red Bull but with excitement as well. Excitement is a subheading of emotions, but how can these be measured? To get a better insight in this, again, two papers are studied.

Thefirstpaperused: What Are emotions And how can they be measured? Klaus R. Scheerer 2005.

The second paper used: Kirsten Boehner, Rogério DePaula, Paul Dourish & Phoebe Sengers. Cornell Information Science, Cornell Uni versity, 301 College Avenue, Ithaca NY 14850, USA Intel Research, Av. Dr. Chucri Zaidan 940, 10floor,SaoPaulo04583-110,Brazil Department of Informatics, UC Irvine, Irvine CA 92697-3440, USA

In these papers tests are described in which the writers test if there is a boost in performance, en-ergy, concentration etc. and what causes it.

The overall conclusion of both papers: Due to the fact that these two studies do not agree ontheeffectofRedBullonthebodyitishardtosay if the combination of ingredients or just one ingredientlikecaffeineorglucosecausetheen-ergy boost created by the beverage.That the boost exists is a fact just its cause is un-clear. The essence of Red Bull is that it “Gives You Wings” this should be something that reoccurs during the event.

The goal resulting from this: the measurement data visualization should not only give feedback but also present with an option to reinforce the experience of the event and thus strengthen the excitement.

This project started with general research into Red Bull, its composition and what it does to the body. To get more insight in these topics two main pa-pers, an parts of others, were used.

Thefirstpaperused: TheeffectsofdrinkingRedBullEnergy. C. Alford, H. Cox, and R. Wescott Psychology Department, University of the West of England, Bristol, United Kingdom Accepted May 25, 2000

The second paper used: DebunkingtheEffectsofTaurineinRed Bull Energy Drink. Kim, Woojae, University of California, Los Angeles Nutrition Bytes, Department of Biological Chemistry,UCLA,DavidGeffenSchoolof Medicine, UC Los Angeles 2003

research: red bull. emotions.

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This might be something to look into concerning the measurement of crowd excitement. The peaks can be a deciding factor instead of the average excitement level.

Thisissomethingtoincorporateinthefinalcon-cept, the system must be able to measure visualize peaks in order to reinforce and encourage them.In this documentary/tour he plays all of his mu-sic live and thus is able to control his music very precisely.

Thecrowdsinthesedifferentvenuesactverymuch alike, they seem to all know his music due to the fact that they start shouting when he starts an intro. There is a typical movement in techno that is char-acterized by a rocking movement back and forth which stand at the base of a lot of related move-ments.

When the music hits a climax the crowd reacts by throwing hands up, jumping, screaming and more excited dancing, the climax in the music is rein-forced by heightened levels of visuals. Visuals like 3d models displayed on the screens, lightingbecomingmoreaggressiveandflashy.When comparing this to the music though, the mu-sic keeps up a high energy level for a longer time than the crowd does. They shoot a burst of energy for 10 seconds for example while the music keeps the same energy of 1 minute. This excitement span is something that might be an opening to design a system in.

The following step was analyzing how people ex-press their emotions during a party. Thefirststeptowardsgettinginsightinthiswastoanalyze two after movies of big festivals/parties:

Paul Kalkbrenner – A Live Documentary (Techno, Berlin - Germany, 2010):Paul Kalkbrenner is a well-known techno DJ form Berlin. In Holland he might be known for his song “Sky and Sand” that was a hit here two summers ago.

Inthisdocumentary(figure1)heplaysbigsta-diums, festivals and a small venue to indicate thedifferentlevelsofpublicityandashehimselfstates it he likes to vary big and small crowds.Even though the location vary a lot in size they are pretty much set up in the same manor; there is a stage on which his equipment is set up with be-hindorinfrontofhimaLEDscreen,differentlight-ing elements like a laser and some moving heads. The bigger the venue the bigger the screens and more powerful in number and strength the lighting of course but the essence is the same.

video analysis: paul kalkbrenner.

Figure 1: Paul Kalkbrenner: A Live Documentary.

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MC’s are present at this event, as had been stated before, but people react to the music the movie does not provide with enough evidence that an MC heightens their level of energy.

Tomorrowland 2010 After Movie (Techno/House/Electro, Boom – Belgium, 24 & 25-07-2010):Tomorrowland(figure2)isthebiggestelectronicmusic festival in Belgium with 120.000 visitors last year.

This can be seen in all aspects of the festival; the soundquality,DJ’s,MC’s,stages,visualeffects:lights,screens&fireworks,itisalltopnotch.Thedifferentareasarecreatedbasedondifferentstyles of music within the electronic genre: techno, electro, trance, house & main stage. They all have a unique feel but the basic equip-ment for good sound and visuals is there. The big-ger the area the more extravagant the stage and equipment of course.

In this video the same behaviour of the crowd is noticeable: when a climax is built up by the DJ or a well- known record is put on the crowd react by screaming and dancing supported by heightened levels of visuals. After the climax has occurs peo-ple can go crazy, thrown their hands up, increase dancing energy, jump & scream.

video analysis: tomorrowland 2010.

Figure 2: Main stage of Tomorrowland 2010.

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Eventhough64peoplefilledoutthequestion-naire it is still is doubtfull when stating this data is hard data. E.g. if a test would have been set up in which a venue would have all the elements of a party but thevisuals/effectsareleftout,thereisamono-tone normal lamp light. Then people would prob-ably miss the visuals.The same would be the case for leaving out friends or a DJ.

Therefore it might be a good option to explore further possibilities in visualisations for such an event.

questionnaire: experience.

Continuing research into user experience, a ques-tionnaire (appendix a) was set up and 64 people filleditout,providingwithalotofhelpfuldata(figure3a/3b).Fromthesediagramsdifferentconclusionscanbeseen.Musical preference is ruled by electronic music.Friends going to an event is a big part in why peo-ple go to events, a big DJ or artist is a good second reason.Dancing seems to be the most obvious clue if someone has a good time at an event.Concept related to social media are not smart due to the fact that just under half are not active on a social media, leaving out of the question the percentage of people owning a smart phone with social media options.People rate social aspects and music the key ele-ments in enjoyability of an event, second is the amountofdancingandtheuseofvisuals/effectsand last is an MC.

Figure 3a: Questionnaire results.

61%

17%

17%

5%

Electronic: Techno, House, Elektro, etc.Rock: Metal, Hard-Rock, Punk, etc.Other: Lounge, Jazz, Apres-Ski, etc.Hiphop: Rap, RnB, Bubblin, etc.

52%

17%

17%

Friends go there.A big DJ/Artist perfoming.Other reasons.

50%

8%

Noticable clues of people havinga good time at a party or event.

Dancing.Other.Hands in the air.Amount of drinking.Screaming

25%

14%

3%

43%

11%

People active on social mediaduring a party or event.

46%

2%

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Figure 3b: Questionnaire results.

43%

2%

Frequency of going outper week.

o-12-33-4

56% 4.203

0.79

7

4.453

0.547

3.1718

1.8282

2.9375

2.0625

2.9062

2.0838

1.828

3.172

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Thelatterissomethingthatthisprojectofferspossibilities in. Measuring crowd excitement that results in data which can be turned into a visual. Thisisagoalforthefinalconceptcreatinganewform of visual to display crowd excitement.

Penetrant(figure4),asitwascalled,eventuallywas able to attract 145 people with its line-up of Techno/Tech House DJ’s.

The line-up consisted out of friends of Joost and mine and one bigger name in the Techno scene. People came to Penetrant due to the fact that they knewus,likesthemainactorhadseenitonaflyeror online.

When looking at visuals Penetrant only has some basic lighting, a stage and sound but still managed to turn out to be a pretty nice event due to the atmosphere and the crowds excitement.In my opinion Penetrant could have been even better with:- Bigger DJ’s,- Better sound,- Better visuals.

On 18-12-2010 I organised a music event, togeth-er with an ex-Industrial Design student Joost van Esch, because I wanted to try it.

The reason for mentioning this is to show that ex-perience in organizing a party and the aspects of it have been investigated in the past.

Everything was done by ourselves: -logo/poster/flyerdesign, - website - www.penetrant.nl, -onlinepromo/handingoutflyers/hanging up posters, -findingvenues, - arranging DJ’s, - arranging lighting/sound, etc.Basically the whole nine yards. These are the basic utensils needed to set up an event like this.I’ve seen what is necessary to get such an event together especially when there is only two people to do all the work.

personal experience: penetrant.

Figure 4: Penetrant poster/flyer.

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21direction: goals. If then looking at the available visualisations for a party created by LED screens, lighting, LED muses- women in clothing with LED strips in them and the occasional expection of e.g. big bouncing balls flyingthroughthespace,thereisalottobegainedin this area.A dynamic display in the sense of freely movable and variable in shape, size and formation would present as a new innovative visualization.

Withthisinmindthefinalconceptwascreated.

specificforthisgenreorthecontext. - Excitement peaks can be a deciding factor instead of the average excitement level. This is something to incorporate inthefinalconcept,thesystemmustbe able to measure visualize peaks in order to reinforce and encourage them.

- Measuring crowd excitement that results in data which can be turned into a visual. Thisisagoalforthefinalconcept creating a new form of visual to display crowd excitement.

- There is a lot to be gained in visuals for events as they are very stating, people does not immediately rate them high in adding to enjoyability. Create something that will make them think again about this.

-Thefinalconceptislinkedtotheartside of industrial design.

After this phase of research a direction was sought for the project. This direction is guided by the goals set in this phase: - Measurement data visualization should not only give feedback but also present with an option to reinforce the experience of the event and thus strengthen the excitement.

- Measuring the crowd’s excitement must be done without tampering with this emotion. By this is meant that people should behave in a natural manor while being registered, using device on them or letting them know that they are registered by some device might lead to a change in behaviour.

-Thefinalconceptmustbesomethingthat fitsinthecontext,thiswillbereportedon later in the part on elements of such an event, of an electronic music event. Either this be adjusted to the movements

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LumibladebyPhilips(figure7).A wall of OLED plates that is able to register the people in front of it and change the intensity of light coming from the OLED plate. Very similar to the wooden mirror but then using light as a direct output.Throughdifferentintensitiesanabstractimage is created.

Light, space modulator by László Moholy-Nagy (figure8).Adevicethatismadeoutareflectivemetallikematerialindifferentshapes,sizesanddifferentmovements. The device and its individual parts move constantly and by using bright lights aimed atitcreatesshadowsanddifferentshapesandmovementsoflightreflectionsonthewallsaroundit. The movements of de the device is the action andtheshadowsandreflectionsonthewallarethe reaction which is an abstraction of the cause of the personal design brief. Converting excite-ment/activity to a visualisation of it.

otic movements, can be made.Inordertofindinspirationondynamicdisplayssome research was done into this. TheWoodenMirrorbyDanielRozin(figure5).A mirror consisting of 830 square pieces of wood connected to servo motors. In the middle of all these blocks there is a small camera register-ing the image in front of the mirror, this image is exactly the right resolution for these 830 piece of wood. The image is capture in grey scale and every valueislinkedtoatuningangleofaspecificservomotor.Bright lights are placed above the blocks and en-surethatdifferencesbetweenblockthatarefaceup and face down are obvious. This done in all the black will result in a “wooden” image. Kinetic Sculpture by Art+Com Agency Berlin for BMW(figure6).A kinetic sculpture consists of 714 metal balls hung from very thin wires. The length of these wires is adjustable through servo motors attached to them. Through the variable height of the balls differentforms,withtheBMW5seriesasitsfocus,and“animations”,likewaves,flowsandmorecha-

Inspiration: dynamic displays.

Figure 5: Daniel Rozin’s Wooden Mirror

Figure 6: ART+Com Kinetic Sculpture for BMW

Figure 7: Philips’ Lumiblade.

Figure 8: Light, space modulator by László Moholy-Nagy.

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All of these inspirational sources have reinforced the direction of creating a dynamic display. These inspirational sources have created enthu-siasm for the more arty side of industrial design. Some projects can become very technology orient-ed, even though a kinetic sculpture and a wooden mirror depend on technology they also have a very strong link to art. This is something that Has not been encountered in previous projects and there-fore has created enthusiasm and curiosity.

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Another aspect to take into account is the goal set after the research phase: measuring the crowd without tampering with their emotions and the factthattheconceptneedstofitthecontext.

But now, how to register moving people?FilmingwithanIR-cameraisprobablythefirstthing that comes to mind but this presents with aflatimageandisnotdirectlyabletoappointhotspots as was described in the concept descrip-tion, plus this is very expensive equipment is what became clear after some research. They are also not directly linkable to a programming language.After some more research a Kinect controller (figure9)foranXbox360provedanexcellentsolution; an IR-camera, the ability to transform this picture into a depth map en programmable.

There is one downside which is the range; it is able to “see” between 1 and 3.5 meters, with the opti-mum being between 2 and 2.5 meters.As Microsoft has yet to release the Kinect SDK the hunt for an alternative library for programming had started. After a few days of trying and failing, OpenNI was found.

Thefinalconceptismadeupoutofameasuringand visualization part. The crowd activity level is “measured” by a Kinect and then converted into a depth map. This depth map provides with a location in which the activity level is the highest.AtapointintimeaswarmofflyingLEDswillflockabove the hotspots of activity in the crowd, a dynamicdisplay.TheseLEDswillbeabletoflyinaspecificformorpatterndependentontheactivitylevel.

Measuring - Kinect.In order to get data to visualize some form of reg-istration of excitement is needed. When looking at the interview results, 64% of the interviewees answered that they display excitement and having fun at a party by dancing or throwing hands in the air, both forms of move-ment. Measuring movement is easier done than measur-ing emotions, but as there are displays of the emo-tions these will be used in the concept.

final concept: measuring.

Figure 9: A Kinect controller.

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Kinect Test 1.On11-05-2011thefirstKinectTestwasdoneataLucid, Industrial Design Study Association in Eind-hoven, party called Beest- Beast.

In a rather small venue round 140 people gath-ered for the party. Some in costumes some in nor-mal wear, this came in handy due to the fact the Kinect also needs to be able to track the dynamic display itself to give a correct visualization.

The test went fairly good, the Kinect displayed a depthmapofthepeople(figure10)eventhoughthere is no control over people standing in front of the camera and blocking it’s view.This led to a second test.

OpenNI is a fairly new library allowing a Kinect to be controlled in Processing by an ordinary com-puter or laptop.OpenNI comes with examples that formed the base of the code written for testing.

This code (appendix b) uses the binocular dispar-ity, two camera’s functioning like human eyes to create a depth image, to generate an image of a scene that can be rotated and turned around in re-spect to this depth. The relative distance between the point a Kinect seems remain the same and thusheightatexturedifferencescanbelookedatfromthesideeventhoughthecamerafilmsasubject from the front.This means that coordinates can be subtracted to feed the dynamic display with.

Figure 10: A depth image created by the Kinect at the Beest party.

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In order to properly explain the concept in the finalexhibitionamountwasmadetoattachtheKinecttoawalltobeabletofilmpeoplefromabove.

Kinect Test 2.The second test was a result of a realization that poppedupduringthefirsttest.

Due to the fact that the Processing code allows forfullrotationofthefilmedobjectsiswouldbebetter to set the Kinect up above the crowd. Even thoughitfilmsfromtheceilingthecodecreatesadepth map that can be rotated so that the picture isdisplayedformtheside(figure11).

The limited angle and range popped up in both tests. This is, as said before, a downside of this sys-tem but by adding multiple Kinects to a room this wouldbesolved;stillcheaperandmoreeffectivethan traditional IR-camera’s.

This hanging from the ceiling proved to be perfect for the concept as it is able to tract the dynamic display as well as the crowd below it and display heightandactivitydifferencesinacrowd.As mentioned before a downside of the Kinect is itsreach,togetthefulleffectmultipleKinectsareneeded to “read” the full crowd.

Figure 11: A rotated depth image created by the Kinect filmed from above the subjects.

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The lightness of the helicopters also means that theyareonlyabletoflywiththeirownweight,adding sensors would make them heavier and thus harder to keep in the air.Offcoursetherearemanyothermini-ormicrocop-ters that are more powerful and able to carry more weight. It is even possible to set up a coopera-tion with Silverlit, or another manufacturer, when producingasystemlikethisfinalconcepttocreatemicrocopters along the needs of the system.

For the sake of the project the Jupiter was chosen as they both were cheap and easy to experiment with in terms of shape and weight.

Further along the project the more obvious it be-came that programming small helicopters like this is a very ambitious and maybe impossible task.This proved to be the case in the end, with more time and expertise it should be possible, see the research of FlyFire by MIT. For a second year student doing a project by himself in very limited time it proved to be very hard.

The dynamic display will consist out of a swarm of flyingLED’sthatwillflytowardshotspotsincrowdactivity. TheseflyingLED’swillbeverysimilartosmallscale remote control helicopters will LED’s in them. These will need to be programmed in such a waythattheywillbeabletoflyalongsideofeachother without crashing into each other, as well as beingabletoflyincoordinatedpatterns.

The helicopters themselves where built with a SilverlitJupiterUFO(figure12)asbase,asproofofconcept.Thesesmallhelicopterareonlyabletoflyforabout 5 minutes before they run out of power. Even though they are small they are fairly stable an maneuverable. Another positive point is that they are very light, therefore they are very agile and resistant to crashes. But in a party context, crashes should be avoided or given a reason. This reason is explained further in the concept scenario chapter of this report.

final concept: visualizing.

Figure 12: Silverlit Jupiter UFO unaltered and altered version.

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This would heighten the crowds energy level and add an extra dimension to the already present visuals.

When looking deeper in at the concept there are multiple scenario’s possible: 1. The “basic” scenario described, the Kinect detects hot spots and the microcoptersflockoverthesehotspots andflyinapatternorshape. 2. There are multiple hot spots in a room which would mean that there would besmallerflockspreadingoverthese hotspots. 3.Thereisnosignificanthotspotmean ing that all the microcopters will spread over the entire crowd in a chaotic form.

These are all possible if the microcopters are in a stage that they can be tracked and programmed with new coordinates constantly. Which in theory would have to be possible.

The concept is as following:A Kinect is set up in a party situation. The Kinect “films”thecrowdandconvertsitintoadepthmap.This depth map provides the locations of activity hot spots in the crowd.FlocksofflyingLEDmicocoptersflytothesehot-spots.

In the party context these microcopters can be usedindifferentforms: 1.Letthemflyawayinthemiddleofa climaxinmusicandeffects. 2.Letthemflyawayjustafterthisclimax. 3.Letthemflyawayatarandommoment.

If looking at the goals set after the research phase these:theconceptshouldfitthecontextandstrengthening the experience decide on this mat-ter.

If then choosing one of these the second option would be best; imagine a good climax buildup of a DJ and VJ and just after the climax the crowd energydrops.InthismomentahugeflockofflyingLEDsliftoffanflyintothespace.

Thebasicfunctioningoftheconcept(figure13)

scenario: context.

Figure 13: Basic functioning scenario of the concept.

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Ideation along these goals seemed to have come naturallyandcomingupwiththefinalconceptnotvery hard.Creation of a prototype has been done with the Kinect controller, Processing with OpenNI and a bracket of wood and foam.Microcopter mock-ups were created with Silverlit Jupiter UFO’s and cardboard.

Overall I’m happy with the process and outcome of the project although it is not fully functional. It would of course be nicer to have the microcopters actuallyflyingaroundandinteractingwiththeKinect data but this proved too big of a job. The goals mentioned before link directly to the finalconceptandareallincludedinsomewayorthe other.

Tom KölkerS093783B2.2Faculty of Industrial Design Technische Universiteit Eindhoven.

specificforthisgenreorthecontext. - Excitement peaks can be a deciding factor instead of the average excitement level. This is something to incorporate inthefinalconcept,thesystemmustbe able to measure visualize peaks in order to reinforce and encourage them.

- Measuring crowd excitement that results in data which can be turned into a visual. Thisisagoalforthefinalconceptcreating a new form of visual to display crowd excitement.

- There is a lot to be gained in visuals for events as they are very stating, people does not immediately rate them high in adding to enjoyability. Create something that will make them think again about this.

-Thefinalconceptislinkedtotheartside of industrial design.

The overall project went well, even though there are some attentional and motivational dips in every project. The structuring of the research and the data gained form this seems to be logical as well as the goals derived from this phase: - Measurement data visualization should not only give feedback but also present with an option to reinforce the experience of the event and thus strengthen the excitement.

- Measuring the crowd’s excitement must be done without tampering with this emotion. By this is meant that people should behave in a natural manor while being registered, using device on them or letting them know that they are registered by some device might lead to a change in behaviour.

-Thefinalconceptmustbesomethingthat fitsinthecontext,thiswillbereportedon later in the part on elements of such an event, of an electronic music event. Either this be adjusted to the movements

conclusion: overall.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

39reflection: personal.

When concerning my preferred learning style it was a threat that I get stuck in the research phase of a process, something that has showed up more in the activities here at ID. During this project this has popped up but with support from Bert Lon-sain, my coach, I stepped over this fact an started with programming, creating and testing. This has helped me along the latter part of the project and will also support me in future as I did it before. Even though this threat still exists it will become less eminent over time. My internship, providing with opportunities to improve on this, is chosen for this reason as well.

- User focus & perspective: User questionnaire and testing of the Kinect and code. - Socio-cultural awareness: Research into what already exists in the area of party visuals and dynamic displays. - Design & research processes: Formation of my own design process of the project. - Teamwork & communication: Taking initiative to talk to experts and coaches to gain insight in possibilities.

These are all just examples to indicate the broad-ness of an individual project.The versatility of the design process has helped me to see this process more clearly and improve upon these individual areas. Which again will help me in making design decisions and the formation of a process in a next project.The more experience gained in this the more skilled I will become.

Thisprojectwasmyfirstindividualproject.This has proven to be quite valuable, as it puts you onthespot.Thissituationoffersopportunitiestoexpand existing and gain new knowledge as you are the one to decide what to do next. In a team projectthiscanbeverydifferent.As I went through the design process I was able to see my strengths and weaknesses more clearly as I was the only one working on the concept.

ThisfactalsomeansthatItouchedalotofdiffer-ent competency areas: - Self-directed & continuous learning: I was appointed to myself to go through the process and deliver an end result. - Descriptive & Mathematical modelling: Programming the Kinect in the concept. - Integrating Technology: Use of Kinect, Processing and microcopters. - Ideas & concepts: Creating a concept based on design goals set in the research phase.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

41

Paul Kalkbrenner: A Live Documentary 2010128 minutesPIASDecember 2010

Tomorrowland 201040 minutesNovember 2010http://nl.wikipedia.org/wiki/Tomorrowland

What Are emotions And how can they be meas-uredKlaus R. Scheerer 2005http://www.affective-sciences.org/system/files/2005_Scherer_SSI.pdf

How emotion is made and measured.Kirsten Boehner, Rogério DePaula, Paul Dourish & Phoebe Sengers.Cornell Information Science, Cornell University, 301 College Avenue, Ithaca NY 14850, USAIntelResearch,Av.Dr.ChucriZaidan940,10floor,Sao Paulo 04583-110, BrazilDepartment of Informatics, UC Irvine, Irvine CA 92697-3440, USAhttp://www.sciencedirect.com/science/article/pii/S1071581906001844Red Bull Master of Ceremony.http://www.redbull.nl/cs/Satellite/du_NL/Event/Red-Bull-Master-of-Ceremony,-013---Til-burg-021242888946998

TheeffectsofdrinkingRedBullEnergy.C. Alford, H. Cox, and R. WescottPsychology Department, University of the West of England, Bristol, United KingdomAccepted May 25, 2000http://www.springerlink.com/content/xxdb-gvjy9ke72wbl/

DebunkingtheEffectsofTaurineinRedBullEn-ergy Drink.Kim, Woojae, University of California, Los AngelesNutrition Bytes, Department of Biological Chemis-try,UCLA,DavidGeffenSchoolofMedicine,UCLos Angeles2003http://escholarship.org/uc/item/65k8r3bd;jsessionid=53F9E4DF2A2995B06D91B75B962A55ED

Ataurineandcaffeine-containingdrinkstimulatescognitive performance and well-beingR. Seidl, A. Peyrl, R. Nicham and E. HauserMay 2000http://www.springerlink.com/content/6mnudkdx87n9c041/

references: literature.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

FIgure 13: Concept scenario.Drawings made by me personally.

Figure 7: Philips Lumiblade.http://static.worldarchitecturenews.com/news_im-ages/12862_2_Lumiblade%20Mirrorwall%208_1000px.jpg

Figure 8: Light, space modulator.http://cmuarch2013.files.wordpress.com/2009/08/moholy-nagy-light-space-modula-tor-1922-c.jpg

Figure9:MicrosoftXbox360Kinectcontroller.http://media.gamer.nl/site/dump/20100614075223-kinectproduct.jpg Figure 10: Kinect code test 1.Image from usertest movie 1.

Figure 11: Kinect code test 2. Image from usertest movie 2.

Figure 12: Altered and unaltered Silverlit Juiter UFO:Picture made by me personally.

43

Figure 1: Paul Kalkbrenner: A Live Documentary.http://i05.s2.imagehosting.ws/2011-01-05/631130/00190d49_medium.jpeg

Figure 2: Tomorrowland Mainstage 2010.http://www.jokko.be/upload/tomorrowland/to-morrowland%20-%20dag%202%20-%20016.jpg

Figure 3: Questionnaire data.Graphs made by me personally.

Figure 4: Penetrant Poster.Poster made by me personally.

Figure 5: Daniel Rozin’s Wooden Mirror.http://www.smoothware.com/danny/woodenmir-rormuseum.jpg

Figure 6: Art+Com Kinetic sculpture for BMW.http://www.sostav.ru/articles/rus/2009/columns/cannes/images/00035Big.jpg

references: figures.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

When visiting an event like this are you active of social media?o Yes, I post updates on………………………………………………o No.

What other product than your phone do you take to an event?o Camera.o Ear plugs.o Other…………………………………………...........................................

In what ways would be visible that you’re having a good time at a party?o Dancing.o Screaming.oThrowingyourhands/fistsup.o Amount of drinking.o Other, namely……………………………………………….………........

Imagine yourself being at such an event and a song comes on that you really like, in what ways do you express this?………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………

Whatarethemainreasonforyoutovisitaspecificparty/music event?o A big artist/DJ performing.o A well-known MC that will be present.oIthasaniceposter/flyer.o Due to the fact that your friends go there.o Other, namely……………………………………………….………….....

When at such a music what parts do you enjoy most? Pleaserankthem,1beingtheleastinfluentialonyourlevelofenjoymentand5mosttheleastinflu-ential on your level of enjoyment.___Music.___Socialaspect,companyofyourfriends.___Visualeffect(lighting,LEDscreens,smokeuse etc).___MC’ing.___Dancing.___Other,namely……………………………………………….…………

How old are you?…………………… years.

On average, how many time a week do you go out?o 0 times.o 1-2 times.o 3-4 times.o 5-6 times.o 7 times.

What is your favorite kind of music in a party envi-ronment?o Rocko Electronic (house/electro/techno/trance etc)o Hiphop (rap/rnb/bubbling etc)o Loungeo Other, namely……………………………………………….…………….

appendix a: questionnaire.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

{ for(int x=0;x < context.depthWidth();x+=steps) { index = x + y * context.depthWidth(); if(depthMap[index] > 0) { // draw the projected point// realWorldPoint = context.depthMapReal-World()[index]; realWorldPoint = realWorldMap[index]; point(realWorldPoint.x,realWorldPoint.y,realWorldPoint.z); // make realworld z negative, in the 3d drawing coordsystem +z points in the direction of the eye } //println(“x: “ + x + “ y: “ + y); } }

// draw the kinect cam context.drawCamFrustum();}

void keyPressed()

{ // update the cam context.update();

background(0,0,0);

translate(width/2, height/2, 0);rotateX(rotX); rotateY(rotY); scale(zoomF);

int[] depthMap = context.depthMap(); int steps = 2; // amount of points drawn, 1 out of 2 atm int index; PVector realWorldPoint; translate(0,0,-500); // the smaller the number the further away the rotation point from the kinect

stroke(200);

PVector[] realWorldMap = context.depthMapReal-World(); for(int y=0;y < context.depthHeight();y+=steps)

void setup(){ frameRate(300); // amount of refreshing size(1600,1000,P3D);

//context = new SimpleOpenNI(this,SimpleOpenNI.RUN_MODE_SINGLE_THREADED); context = new SimpleOpenNI(this);

// disable mirror context.setMirror(false);

// enable depthMap context.enableDepth();

stroke(255,255,255); smooth(); perspective(95,float(width)/float(height), 10,150000);}

void draw()

/* -------------------------------------------------------------------------- * Made by Tom Kölker - S093783 - B2.2 * Based on SimpleOpenNI DepthMap3d Test by Max Rheiner / Interaction Design / zhdk / http://iad.zhdk.ch/ * -------------------------------------------------------------------------- * Processing Wrapper for the OpenNI/Kinect library * http://code.google.com/p/simple-openni * -------------------------------------------------------------------------- */

import SimpleOpenNI.*;

SimpleOpenNI context;floatzoomF=0.3f;floatrotX=radians(180);//bydefaultrotatethe hole scene 180deg around the x-axis, // because the data from openni comes in upside downfloatrotY=radians(0);

appendix b: openni/processing kinect code.

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Tom Kölker // s093783 // B2.2 // Move the Crowd

{ zoomF -= 0.02f; if(zoomF < 0.01) zoomF = 0.01; } elserotX-=0.1f; break; }}

{ switch(key) { case ‘ ‘: context.setMirror(!context.mirror()); break; }

switch(keyCode) { // addding abbility to rotate depthmap case LEFT: rotY += 0.1f; break; case RIGHT: rotY -= 0.1f; break; case UP: if(keyEvent.isShiftDown()) zoomF += 0.02f; elserotX+=0.1f; break; case DOWN: if(keyEvent.isShiftDown())

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Tom Kölker // s093783 // B2.2 // Move the Crowd