mproving impress through iterative design and development

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After the Renaissance team announced the necessary steps to improve the user experience of OpenOffice.org Impress during the OOo Con 2009, a lot of good things happened to our presentation application. During the past month, a team of developerts, QA engineers, documentation, and user experience has been working 24/7 to make handling slides, layouts and document elements more efficient. This talk will inform the audience about the current status of the project, explain in detail what changes have been introduced and how they were accomplished as a collaborative effort of the iTeam through constant iteration.

TRANSCRIPT

Page 1: mproving Impress Through Iterative Design and Development
Page 2: mproving Impress Through Iterative Design and Development

<Insert Picture Here>

Project Renaissance – Improving Impress through Iterative Design and Development

Andreas Bartel, Christian Lippka

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“Create a User Interface so that OpenOffice.org becomes the users' choice not only out of need but also out of desire”

Mission Statement

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“ ... to know and to understand our users as they are, and to help them accomplish what they want to, by providing efficient access to valuable functionality through a desirable user interface.”

Goal Statement

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What's in for me

• The plan• The execution• The outcome

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Project Renaissance Impress

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“Where is my bike?”Or how do I find one particular element among a set of many?

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Let's talk numbers – UI Elements

343

214

308

Total Number of UI elements = 595

Toolbar ButtonsMenu ItemsToolbarsPanels

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Let's talk numbers – Usage Tracking

142

4333

Total Number of Tracked UI events = 4475

Used 80% of the timeUsed 20% of the time

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“Signal-To-Noise Ratio: The ratio of relevant to irrelevant information in a

display. The highest possible signal-to-noise ratio is desirable in design.”

Lindwell, Holden, ButtlerUniversal Principles of Design

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Signal-to-Noise Ratio in the Impress UI

142

4333

Total Number of Tracked UI events = 4475

Signal

Noise

0.0328

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• Minimizing noise means removing unnecessary elements, and minimizing the expression of necessary elements.

• It is important to understand that every unnecessary data item, graphic, line, or symbol steals attention away from relevant elements.

• Every element in the design should be expressed to the extent necessary, but not beyond the extent necessary. Excess is noise.

Minimizing

• Maximizing information means clearly communicating information with minimal degradation.

• Signal degradation occurs when information is presented inefficiently: unclear writing, inappropriate graphs, or ambiguous icons and labels.

• Emphasizing key aspects of the information can also reduce signal degradation.

Maximazing

Signal-to-Noise Ratio

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“The simplest way to achieve simplicity is through thoughtful

reduction.”

John MaedaThe Laws Of Simplicity

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And that's how it's done

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Reduce Complexity in ImpressImprove Interaction Design of Important Tools

• What are the key elements of a presentation app?– Slides– Elements on slides– Different views and organizations of slides

• What are the most important things users do with slides?– Create, manipulate and organize slides– Assign and change layouts– Navigate through slides– Present slides

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Design Principles

Direct Visual Manipulation Progressive Disclosure

• Emphasize visual representation • Swiss Army Knife Metaphor

• Emphasize visual manipulation• Expose only those elements that are

relevant in a given context

• Emphasize visual feedback • Hide tools that are not requested

• Emphasize discoverability • But make hidden tools easily available

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“Make everything as simple as possible, but not simpler.”

Albert EinsteinPhysicist

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<Insert Picture Here>

Execute Like Crazy

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How Software is Usually Created – In Theory

User Experience

Development Quality Assurance

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How Software is Really Created I

User Experience

Development Quality Assurance

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How Software is Really Created II

User Experience

Development Quality Assurance

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How Software is Really Really Created III

Development Quality Assurance

User Experience

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“A close look at design history reveals that the lone genius is

more myth than fact.”Marty Neumeier, The Designful Company

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The Renaissance iTeam for Impress

• Christian Lippka – Dev• André Fischer – Dev• Wolfram Garten – QA• Christoph Lukasiak – QA• Uwe Fischer – Documentation• Frank Loehmann – UX • Andreas Bartel – UX & iTeam Lead

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Change How We WorkChange of collaboration using Agile elements that worked for us

Value frequent communication

Value everyone's feedback

Value working software

Value frequent iteration

Value everyone's mastery

1 Don't be afraid of failure

Avoid design by committee

Everyone should feel responsible

Only one is accountable

Just have fun

2

3

4

5

6

7

8

9

10

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“Don't tell me how great you are. Be great!”Eric Reiss, UX Camp Europe, Berlin 2010

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• Navigation through slides

• Visual design of slides

• Visual feedback for multiselection

• Visual feedback during D&D

• Quickly start presentation

• Quickly hide and show slides

• Quickly duplicate slides

Renaissance 1

• New toolbar drop-down control

• Assign layout

• Change layout

• Reset layout

• New placeholders for objects

• Redesigned status bar

• Redesigned view switching

• New sidebar control

• Improved organization of tabs

Renaissance 2 Renaissance 3

Project Renaissance Impress – Child Work Spaces

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Demonstration of Work in Progress.

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FREQUENTLY. ASKED. QUESTIONS.

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Many Thanks for the incredible last 10 years!

Andreas Bartel, User ExperienceChristian Lippka, Development

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