msa vle presentation 2010 web
DESCRIPTION
Here is the PowerPoint that the Chesapeake High presenters used at the 2010 MSA National Conference on the VLE. The videos in the presentation will be available at chesapeakehighmsa2010.pbworks.com.TRANSCRIPT
Exploring New Worlds:The Virtual Learning Environment as a Model for Collaboration
Baltimore County Public Schools, Maryland
Magnet Schools of America2010 National ConferenceTampa, FL
Presenters:Maria Lowry, Principal
Jason Bullerman, Technology Education ChairJanine Holmes, Social Studies Chair
MiVida Parham, Business Education ChairCorinne Roche, STEM Coordinator
To provide an environment that fosters high standards for academics,
relationships, and goal setting through a rigorous STEM-based culture.
Mission StatementMission Statement
Chesapeake High SchoolSTEM Academy
Student Progression Flowchart
Graduation Requirements forEnglish, Social Studies, Foreign Language,
Phys. Ed., Health, & Fine Arts
Each student will also complete a 4-credit pathway in one of the STEM Academies below.
Minimum of 4 Credits in
Science
Minimum of 4 Credits in
Mathematics
Minimum of 4 Credits in
Science
Minimum of 4 Credits in
Mathematics
Arts, Multimedia &
CommunicationsAcademy
____________
Photography Pathway
Multimedia & Communications
Pathway
Science, Engineering & Mathematics
Academy_____________Pre-Engineering
Pathway
Environmental Science Pathway
Biomedical Science/ Allied Health
Pathway
Mathematics Pathway
Business & Information Technology Academy
___________
Computer Science Pathway
Business Management
Pathway
Marketing Pathway
Leadership & Humanities
Academy
____________
Marine JROTC Pathway
Criminal Justice Pathway
Establishing the visionWhat is the VLE and why Virtual What is the VLE and why Virtual
Learning?Learning?
VLE stands for Virtual Learning Environment
Today’s students are digital natives, spending much of their personal time interacting in virtual environments.
Translating this to the classroom allows students to learn traditional
content in a way that is engaging and familiar to them,
Establishing the Vision for the VLEEstablishing the Vision for the VLE
• Traditionally it has taken 12-15 years for innovation to make its way to the classroom.
• A challenge was presented to BCPS to create access to real student learning opportunities through innovation and technology that we know the military and the simulation and gaming communities are using today.
We visited the JHU Center for Technology in
Education and the Applied Physics
Lab.Seeing their progress, we
embraced this major initiative and
Chesapeake High School was selected as the place to implement
this new learning environment.
Establishing the Vision for the VLEEstablishing the Vision for the VLE
The goal: to teach kids where they are and not where we were…through shared innovation.
Establishing the Vision for the VLEEstablishing the Vision for the VLE
The Virtual Learning EnvironmentThe Virtual Learning Environment
The new VLE at Chesapeake High School is a sophisticated learning tool that blends state-of-the-art 3-D gaming and
simulation technology with cutting edge classroom instruction. The VLE ushers in a new era of science,
technology, engineering, and math instruction in Baltimore County Public Schools (BCPS) and capitalizes on the success
of the existing STEM Academy at the school.
Virtual Learning EnvironmentsVirtual Learning Environments
Dr. Joe A. Hairston
Superintendent of Schools
Baltimore County, Maryland
Establishing the Vision for the VLEEstablishing the Vision for the VLE
All the partners were focused on one thing:
Advancing student achievement, not technological tools.
Purpose
To advance teaching & learning
through virtualvirtual experiences
Purpose
To advance teaching & learning
through virtualvirtual experiences
Entrepreneurs
HigherEducation
Educators
Executive &Engineers
Maryland State Maryland State Department of Department of
EducationEducation
Baltimore County Baltimore County GovernmentGovernment
Students, Faculty Students, Faculty and Staff of and Staff of
Baltimore County Baltimore County Public SchoolsPublic Schools
Educators
Entrepreneurs
American Design American Design AssociatesAssociates
Baltimore Sound and Baltimore Sound and EngineeringEngineering
BreakAway Games BreakAway Games
DataNetworksDataNetworks
PolysonicsPolysonics
TrainingPort TrainingPort StrategiesStrategies
HigherEducation
Johns Hopkins Johns Hopkins University Applied University Applied
Physics LabPhysics Lab
Johns Hopkins Johns Hopkins Center for Center for
Technology Technology in Educationin Education
University of University of Baltimore School of Baltimore School of Information Arts and Information Arts and
TechnologiesTechnologies
Executives &Engineers
URS CorporationURS Corporation
Lockheed MartinLockheed Martin
Northrop GrummanNorthrop Grumman
Phillips WayPhillips Way
The partnerships have opened The partnerships have opened doors to: doors to:
Teacher externship Teacher externship programs with Lockheed programs with Lockheed
MartinMartin
Mentorship programs Mentorship programs for our students with for our students with
engineersengineers
Real-world Real-world applications for the applications for the
classroomclassroom
Greater Greater student-teacher student-teacher
collaborationcollaboration
Student collaboration Student collaboration with higher-Ed and with higher-Ed and
engineersengineers
Timeline for Introduction of the VLETimeline for Introduction of the VLE
• January 2008:
• June 2008:
• October 2008:
• August 2009:
• September 2009:
• Identified potential partners and established shared vision
• First collaborative partnership meeting began
• Collaborative meetings continued, both facilities and curriculum
• Construction on the VLE is complete
• Science and Mathematics courses begin to work in the VLE
A Tour of the VLE at Chesapeake HSA Tour of the VLE at Chesapeake HS
The power of the overall partnership remains in its founding concepts: that business and higher
education can and should continually create ways to truly impact student success today
Virtual Learning EnvironmentVirtual Learning EnvironmentCurriculum DevelopmentCurriculum Development
Began with Science and Math Curriculums All facets of partnership have worked
collaboratively to develop the curriculum Emphasis on 21st Century Learning
Virtual Learning EnvironmentVirtual Learning EnvironmentCurriculum DevelopmentCurriculum Development
Content Areas and their Focus Science: Environmental Science Math: Geometry Social Studies: Economics and Psychology English: Creative Writing
Geometry VLE ExperienceGeometry VLE Experience
The purpose of the Virtual Learning Environment in Geometry courses is to:– Answer the question, “How can topics in geometry
help individuals make informed decisions?”– Allow students to work collaboratively on a year
long project.– Infuse geometry skills and concepts into a real
world scenario.– Incorporate the VLE SeaHawk program with
mathematics software (Geometer’s Sketchpad) to enrich the experience.
Geometry VLE ExperienceGeometry VLE Experience
Challenge 1: Survey Mt. St. Helen Hiking
and Camping Areas
Challenge 2: Identifying Regions and Locations for Emergency Evacuation Shelters
Challenge 3: Flight Paths
Challenge 4: Engineering Design
Proposal for Emergency
Evacuation Shelters
Sharing the background
Creating the Prototype
Integrating curriculum into the VLE Integrating curriculum into the VLE
Teaching Teaching ConceptConcept vs. vs. Content Content
Concepts Content
Incorporating Technology and VLE into these practices
Virtual Learning EnvironmentsVirtual Learning EnvironmentsProfessional DevelopmentProfessional Development
Conducting a Needs Analysis Identifying Focus Areas Developing a Plan of Action Identifying and Collecting Data Analyzing Data and Drawing Conclusions Refining the Plan of Action
Virtual Learning EnvironmentsVirtual Learning EnvironmentsProfessional DevelopmentProfessional Development
Delivery Methods in Action Plan: Summer seminar Differentiated hands on workshops Lesson studies Book study Professional Development Portal
Virtual Learning EnvironmentsVirtual Learning EnvironmentsProfessional DevelopmentProfessional Development
Delivery Methods in Action Plan: VLE Training Module C&I Staff Development for teachers of
the first VLE courses Ongoing update meetings with all
partnerships represented Data collection (surveys, benchmarks,
etc.)
Infusion of Web 2.0 ApplicationsInfusion of Web 2.0 Applications
The use of wikis has been integrated into all of the VLE curriculum applications.
Student CommentsStudent Comments
• “I enjoyed everything”
• “It was a fun way for me to learn”
• “I liked doing all the work on the wiki”
• “It’s fun listening to the people talking to me virtually”
• “Make it a take home learning game so we can play it at home”
Next StepsNext Steps
• Curriculum customizations by teachersGoal: customizations by students
• Development of additional virtual environments: Lunar Environment and Polar Ice Cap
• Continue to expand uses of the VLE Video Conferencing, Flight Simulators, CSI, Geometer Sketchpad, etc.
Visit the following wiki for session materials, contact information, and more information about
Chesapeake High School.http://ChesapeakeHighMSA2010.pbworks.com
Be sure to visit us during Session 3!
Hidden Treasures: Web 2.0 Applications in the High School Classroom
Marriott, Room 8
Thank You!Contact Information:Maria Lowry [email protected] Jason Bullerman [email protected] Janine Holmes [email protected] MiVida Parham [email protected] Corinne Roche [email protected]