mt2 18-1 (feb. 2013)

32
Tank Training O Aircraft Maintenance Small Arms Training February 2013 Volume 18, Issue 1 www.MT2-kmi.com America's Longest Established Simulation & Training Magazine Aviation Operator Maj. Gen. Kevin W. Mangum Commanding General U.S. Army Aviation Center of Excellence SPECIAL SECTION: UAS Training Command Profile: 58th Training Squadron Lieutenant Colonel Regan J. Patrick Deputy Commander of the 58th Operations Group Kirtland Air Force Base United States Air Force

Upload: kmi-media-group

Post on 07-Mar-2016

236 views

Category:

Documents


7 download

DESCRIPTION

Military Training Technology, Volume 18, Issue 1, February 2013

TRANSCRIPT

Page 1: MT2 18-1 (Feb. 2013)

Tank Training O Aircraft MaintenanceSmall Arms Training

February 2013Volume 18, Issue 1

www.MT2-kmi.com

America's Longest Established Simulation & Training Magazine

Aviation Operator

Maj. Gen. Kevin W. Mangum

Commanding GeneralU.S. Army Aviation Center of Excellence

Special Section:UaS training

Command Profile:58th Training SquadronLieutenant Colonel Regan J. Patrick Deputy Commander of the 58th Operations GroupKirtland Air Force Base United States Air Force

Page 2: MT2 18-1 (Feb. 2013)

For more than three decades, Meggitt Training Systems has developed small arms training simulators and live fire field range and indoor solutions based on a fundamental principle – realistic, high quality training is essential for today’s ground forces. Meggitt’s leadership in simulation training solutions has produced numerous technical innovations. Most recently, our patented BlueFire® technology provides the industry’s first wireless, fully sensored simulated weapons, providing enhanced freedom for individual soldiers and teams to shoot, move, and communicate in a realistic training environment.

PROVEN RELIABLE EFFECTIVE

REALVIRTUALLYREAL

meggitttrainingsystems.com

Page 3: MT2 18-1 (Feb. 2013)

Cover / Q&AFeatures

Major GeneralKevin W. ManGuMCommanding General

U.S. Army Aviation Center of Excellence

16

February 2013Volume 18, Issue 1military training technology

Departments Industry Interview2 editor’s PersPective4 ProGraM hiGhliGhts/PeoPle14 data PacKets26 teaM orlando27 resource center

28don arielChairmanRaydon Corporation

5tanK traininG When conflicts are spread across large areas of land, the armor and speed with which tanks can move makes them valuable. Future threats are likely to be armored, making the use of tanks even more critical.By Karen M. Kroll

8coMMand Profile: 58th traininG squadronLieutenant Colonel Regan J. Patrick Deputy Commander of the 58th Operations GroupKirtland Air Force Base United States Air Force

10shootinG the tarGetWhen U.S. soldiers deploy to hot spots worldwide, they need to be ready to shoot accurately and know how to use their weapons. Small arms training helps prepare military members for action and keeps their shooting skills current.By Cynthia l. WeBB

20chanGinG coursesAircraft maintenance is crucial for the safety and effectiveness of military missions, and training those responsible for it is critical. However, this is not your father’s maintenance training: Technological advances have revolutionized instruction.By Melanie SCarBorough

23 12Simulators and virtual environments are playing an increasing role in unmanned aerial systems training not only for new trainees, but for UAS operators returning home.By henry Canaday

Military Training Technology recognized the winners of our Top Simulation & Training Companies 2012 competition at I/ITSEC 2012. The featured companies are from around the world and have made a significant impact on the military training industry across the spectrum of technologies and services.

Special Section: UAS Training

I/ITSEC Photo Spread

Page 4: MT2 18-1 (Feb. 2013)

The extended deadline for Congress to avoid sequestration is fast approaching. Defense Secretary Leon E. Panetta and Army General Martin E. Dempsey, chairman of the Joint Chiefs of Staff, recently stated their concerns over the impact that sequestration would have on our nation’s military.

Sequestration would take effect March 1 and trigger cuts of a half-trillion dollars in defense spending over 10 years, unless Congress acts to stop it. Panetta said if this occurs, it would create a military readiness crisis.

“If sequester goes into effect, and we have to do the kind of cuts that will go right at readiness, right at maintenance, right at training, we are going to weaken the United States and make it much more difficult for us to respond to the crises in the world,” Panetta said.

He added that the Pentagon can plan for such an event, but the effects would be severe.

“We’ve got to plan for that possibility ... but I have to tell you, it is irresponsible for [sequestration] to happen,” the secretary added. “I mean, why—why in God’s name—would members of Congress elected by the American people take a step that would badly damage our national defense, but more importantly, undermine the support for our men and women in uniform? Why would you do that?”

In Army briefing documents, it was reported that Army Chief of Staff Ray Odierno said military training will suffer severe consequences as a result of sequestration.

The documents say, “In the first quarter [of] fiscal year 2014, 78 percent of non-deploying, non-forward deployed brigade combat teams are not ready for contingencies without significant preparation.”

The Army will be able to train a small portion of its force including the 82nd Airborne’s Global Response Force paratrooper brigade, units in Korea and troops being deployed to Afghanistan. All other commands will cancel everything beyond squad-level training.

With Republicans and Democrats unwilling to address budget deficits in a balanced way, the military will be forced to make its own cuts, one area being military training. Sequestration seems to be a ploy created by Congress in 2011 to scare itself into a debt deal, and the threat of sweeping cuts to spurn action has failed.

If you have any questions regarding Military Training Technology, feel free to contact me at any time.

Recognized Leader Covering All Aspects of Military

Training ReadinessEditorial

EditorBrian O’Shea [email protected] EditorHarrison Donnelly [email protected] Editorial ManagerLaura Davis [email protected] EditorSean Carmichael [email protected] Hobbes [email protected]. Bissell • Christian Bourge • Peter Buxbaum Henry Canaday • Erin Flynn Jay • Keren KrollKenya McCullum

art & dEsign

Art DirectorJennifer Owers [email protected] Graphic DesignerJittima Saiwongnuan [email protected] Designers Scott Morris [email protected] Papineau [email protected] Paquette [email protected] Waring [email protected]

advErtising

Associate PublisherLindsay Silverberg [email protected]

KMi MEdia groupPublisherKirk Brown [email protected] Executive OfficerJack Kerrigan [email protected] Financial OfficerConstance Kerrigan [email protected] Vice PresidentDavid Leaf [email protected] McKaughan [email protected] Castro [email protected] & Communications ManagerHolly Winzler [email protected] AssistantCasandra Jones [email protected] Show CoordinatorHolly Foster [email protected]

opErations, CirCulation & produCtion

Circulation & Marketing AdministratorDuane Ebanks [email protected] SpecialistsTuesday Johnson [email protected] Walker [email protected] Villanueva [email protected]

a proud MEMbEr of:

subsCription inforMation

Military Training TechnologyISSN 1097-0975

is published eight times a year by KMI Media Group. All Rights Reserved.

Reproduction without permission is strictly forbidden. © Copyright 2013.

Military Training Technology is free to qualified members of the U.S. military, employees of the U.S. government and

non-U.S. foreign service based in the U.S. All others: $65 per year.Foreign: $149 per year.

CorporatE offiCEs

KMI Media Group15800 Crabbs Branch Way, Suite 300

Rockville, MD 20855-2604 USATelephone: (301) 670-5700

Fax: (301) 670-5701Web: www.MT2-kmi.com

Military training tEChnology

Volume 18, Issue 1 • February 2013

Brian O’Sheaeditor

eDitor’S PerSPectiVe

www.GIF-kmi.com

Geospatial Intelligence

Forum

www.BCD-kmi.com

June 2012Volume 1, Issue 1

www.BCD-kmi.com

Border Threat Prevention and CBRNE Response

Border Protector

Michael J. Fisher

ChiefU.S. Border PatrolU.S. Customs and Border Protection

Wide Area Aerial Surveillance O Hazmat Disaster ResponseTactical Communications O P-3 Program

Integrated Fixed Towers

Leadership Insight:Robert S. BrayAssistant Administrator for Law EnforcementDirector of the Federal Air Marshal Service Transportation Security Administration

SPECIAL SECTION:

Border & CBRNE Defense

www.MAE-kmi.com

Military AdvancedEducation

www.MIT-kmi.com

Military Information Technology

www.GCT-kmi.com

Ground Combat

Technology

www.MLF-kmi.com

Military Logistics Forum

www.M2VA-kmi.com

Military Medical & Veterans

Affairs Forum

www.MT2-kmi.com

Military Training Technology

www.SOTECH-kmi.com

Special Operations Technology

www.TISR-kmi.com

Tactical ISR Technology

www.CGF-kmi.com

U.S. Coast Guard Forum

KMI MedIa Group LeadershIp MaGazInes and WebsItes

Page 5: MT2 18-1 (Feb. 2013)

Real-time scenes from MetaVR’s visualization system and 3D terrain are unedited except as required for printing. The real-time rendering of the 3D virtual world in all images is generated by MetaVR Virtual Reality Scene Generator™(VRSG™). 3D models and animations are from MetaVR’s 3D content libraries. © 2013 MetaVR, Inc. All rights reserved. MetaVR, Virtual Reality Scene Generator, VRSG, the phrase “Geospecifi c simulation with game quality graphics”, and the MetaVR logo are trademarks of MetaVR, Inc.

With MetaVR visuals used for simulated UAV camera payload video in Kiowa Warrior, F-16, and A-10 FMTs, and UAV camera payload simulations, users can achieve full terrain correlation during their distributed training exercises. UAV operators, helicopter pilots, and JTAC trainees can use the simulated sensor payload imagery in existing ISR assets with accurate KLV metadata.

http://[email protected] 617-739-2667

The new Manned Unmanned Operations Capability Development Laboratory uses MetaVR’s real-time visualization software to simulate Level of Interoperability (LOI) between a simulated helicopter and simulated UAV.

Page 6: MT2 18-1 (Feb. 2013)

Program highlightS Compiled by KMi Media group staff

12-Monitor Video Wall in F1 Australian Grand Prix Race Control RoomMatrox video wall controller boards capture and display 10 universal

inputs and 32 CCTV camera feeds in F1 race control room to let officials easily monitor action.

Matrox Graphics recently announced that Matrox Mura MPX Series video wall controller boards were selected to facilitate operations within a high-pressure Formula One Grand Prix race control room. The P.A. People, special-izing in event communications, supplied the 2012 F1 Australian Grand Prix with a Matrox-validated Trenton TVC4401 video wall controller system that drove a 12-monitor installation. The system was powered by three Matrox Mura MPX-4/4 boards, each featuring four outputs and four inputs, along with two MPX-V16s, which capture up to 16 NTSC/PAL/SECAM video channels each. Matrox Mura MPX boards captured feeds from 10 universal inputs (including feeds tracking lap times, race position, etc.) and 32 track cameras, managing their display across a 6-by-2 array of Samsung 460UX monitors.

The Australian Grand Prix Corporation sought a high-performance video wall to monitor camera feeds and event logistics. Flexibility and cost effec-tiveness stood out as further differentiating factors in The P.A. People’s decision, and in the end, they selected a Mura-based video wall controller because of how the boards enabled the flawless capture of race action from start to finish.

“In Mura MPX, we found exactly the type of powerful, yet cost-effective solution that we were looking for,” said The P.A. People managing director Chris Dodds. “We look forward to implementing an equally effective Mura MPX-driven solution at next year’s race.”

Stephen Choi;[email protected]

General Edward A. Rice Jr. tapped Chief Master Sgt. Gerardo Tapia Jr., currently the 12th Air Force command chief at Davis-Monthan Air Force Base, Ariz., as the Air Education and Training Command’s command chief master sergeant.

Ultimate Training Munitions/Phoenix RBT Solutions recently announced the appointment of James Battaglini, Major General, United States Marine Corps, retired, to director of military and international sales.

Aptima Inc. recently announced that Michael J. Paley has been named president. Paley

joined Aptima in 1998 and most recently served as executive vice president. In this role he was instrumental in the company’s continued growth and led the efforts to open regional offices in Fairborn, Ohio, and Orlando, Fla.

Polhemus recently announced a change in ownership. Polhemus President, Skip Rodgers, added co-owner to his title. Rodgers purchased shares from former co-owner, Ken Jedrzejewski, prompted by Jedrzejewski’s announcement to retire. Jedrzejewski leaves behind 35 years of service to Polhemus, with over 10 years as a company owner.

Compiled by KMi Media group staffPeoPleSeaPort-e Prime Contractor Designation

Kitco Fiber Optics has announced that it has been designated as a SeaPort-e prime contractor. Kitco Fiber Optics is a provider of fiber-optic field service support and training services, and distrib-utor of fiber-optic connectorization products, termination and testing kits, and consulting services to the military and commercial communications industry.

SeaPort-e is the Navy’s electronic platform for acquiring support services in 22 functional areas including engineering, financial management and program management. The Navy Systems Commands (NAVSEA, NAVAIR, SPAWAR, NAVFAC and NAVSUP), the Office of Naval Research, the United States Marine Corps and the Defense Threat Reduction Agency compete their service requirements among 1,800-plus SeaPort-e IDIQ multiple award contract holders. The SeaPort-e portal provides a standard-ized, efficient means of soliciting offers from among the diverse population of large and small businesses and their approved team members. All task orders are competitively solicited, awarded and managed using the SeaPort-e platform. Since nearly 85 percent of its contract holders are small businesses, the SeaPort-e approach to acquiring services provides opportunity that fuels the nation’s engine of job growth.

Michael R. Joly; [email protected]

www.MT2-kmi.com4 | MT2 18.1

Page 7: MT2 18-1 (Feb. 2013)

When it comes to training servicemembers, the goal is to ensure all “experience a realistic, robust adversarial training environment” before they head into actual conflicts, said Frank DiGiovanni, director of training readiness and strategy with Of-fice of the Deputy Assistant Secretary of Defense (Readiness). Doing this should boost the “mis-sion performance and survivability of the forces,” he added.

At the same time, several challenges make achieving these goals difficult, both for soldiers who will be members of tank crews, as well as for those who serve in other functions. For start-ers, the instruction offered to new soldiers often needs to cover an expanding range of topics, noted Jim Cimino, director of technical innovation with D2 Team-Sim, a developer of interactive multime-dia instruction for the U.S. government and De-partment of Defense. One example: Along with learning about the tanks and the systems that run them, many soldiers need to learn about the culture of the country to which they’re headed.

Moreover, some skills, including those required to maneu-ver and shoot from a tank, are “perishable,” said Lieutenant Colonel Scott Fowler, branch chief, Army. Soldiers that don’t regularly practice these skills risk losing them.

In addition, as the nature of conflict changes, soldiers’ training needs to adapt. Twenty-five to 30 years ago, most con-flicts were “tank against tank, division against division,” said Ofer Segal, senior director of land forces training and simu-lation with Elbit Systems, an international defense electron-ics company. Today, however, soldiers also may be called upon

to provide disaster relief or to engage in combat in an envi-ronment in which civilians are present. The training systems and approaches need to prepare soldiers for all these types of engagements.

That’s not to say that tanks are no longer needed. They can play a significant role in sup-porting and protecting infantry soldiers, said Captain Daniel Grazier of the Marine Corps. “Tanks do a good job of convincing the enemy to stay away.”

In addition, when conflicts are spread across large areas of land, the armor and speed with which tanks can move make them valuable, said Staff Sergeant Kevin J. Cook with the U.S. Ma-rine Corps. Master Sergeant Christopher J. Wil-lenbacher, also with the Marine Corps, added that future threats are likely to be armored, making

the use of tanks even more critical.Budgetary and logistical concerns present another set of

challenges, especially when servicemembers are learning how to operate larger pieces of equipment, such as tanks. While the training needs to be realistic, it also needs to take place as cost-effectively as possible.

Achieving the objectives established for military training programs while working within these constraints has made technical training systems, such as computer instruction and simulators, increasingly critical components of the military’s learning environment. The goal is to find the optimal mix of computer, simulation and live training, each of which has ad-vantages and costs, DiGiovanni noted.

Finding the right mix oF technology and live action.

Jim Cimino

[email protected]

By Karen m. Kroll

mt2 correspondent

MT2 18.1 | 5 www.MT2-kmi.com

Page 8: MT2 18-1 (Feb. 2013)

computer training

For servicemembers just becoming familiar with a tank or other new piece of equipment, as well as those in need of refresher training, computer-based training provides a logical starting point, Cimino said. “One of the strongest uses of computer-based training will always be to teach students the vocabu-lary of the particular weapons systems being trained.”

Indeed, the foreword to the Army Learning Concept 2015 (ALC 2015), written by General Mar-tin E. Dempsey, chairman of the Joint Chiefs of Staff, noted “the opportunities presented by dynamic virtual environments, by online gaming and by mobile learning.”

For instance, computer-based training might be used to help a student learn the vocabulary associated with the calibration tools that are part of the equipment they’ll be using. If students can gain this understanding on their own, the classroom instructor can spend more time showing them how the tools actually work, focus-ing on “the parts of training that require finesse,” Cimino said.

DiGiovanni added that virtual training can cost-effectively al-low military members to hone rote skills. That way, they’re more efficient when they go into live training situations.

Another advantage of computer-based training: An instruc-tor can more precisely adjust his or her lessons to account for students’ understanding of the material, Cimino said. For instance,

using feedback from the system, the instructor can allow students who’ve mastered the material to move on to the live equipment, while have those who need more review continue working on the computer.

Computer-based training offered over a secure network also allows servicemembers to learn no matter where they are, said Sebastien Loze, direc-tor of marketing and partnerships with CM Labs Simulations Inc., a company creating visualization and simulation based solutions for those who train crews for vehicles.

And the cost of this training can be a fraction of the price tag for live or simulated training. “We can train at less cost to the government and taxpayers,” said Willenbacher.

not a panacea

Despite the advantages of computer training, it alone can’t fully train servicemembers. Because the training cannot be only done individually, one of the challenging trends we solve in the use of the simulators is to replicate an environment in which the pilot, gunner and other members of tank crews work together, Loze said. One solution is the use of simulators. While a simulator typically looks like an enormous box from the outside, its interior mim-ics the inside of a tank, said Army Sergeant Major Gregory Proft. Simulators allow soldiers to learn how to maneuver and shoot from the tanks they’ll be using, but at less cost than actually using the tanks.

“Simulation is pennies on the dollar,” said Fowler, as simula-tors don’t consume gas or require the use of real bullets; instead, it’s just the cost of electricity. Practicing with the simulator en-ables a crew to have a good idea of what they’re supposed to do by the time they get out on the field, he added. The simulators also incorporate computer systems that allow the instructors to track the progression of the soldiers operating them, and to point out where they may have made mistakes.

And, as with many technical tools, the simulators continue to advance, Proft said. He compared the clarity and level of detail of the simulators used in the early 1980s to those today as similar to “going from a black and white TV with rabbit ears to HDTV.”

The advances are more than just a matter of aesthetics. If a trainee doesn’t consider the instruction realistic, he or she is likely to discount its value, Loze said. “They lose confidence and involve-ment in the training.”

Moreover, in order to train servicemembers for conflicts that require distinguishing between combatants and civilians, the reso-lution and fidelity of the simulation is important, Segal said.

tanK-Based simulators

While simulators can mimic many of the attributes of an actual tank, they still don’t offer the same experience as actually rolling down the road in a crowded tank, with the noise and dirt a soldier is likely to encounter on a real mission, said Brian Domian, direc-tor of business development with Saab Training USA, a developer of military training systems.

This is where simulation solutions that servicemembers can use with actual tanks and in outdoor training environments come

Sebastien Loze

[email protected]

www.MT2-kmi.com6 | MT2 18.1

Page 9: MT2 18-1 (Feb. 2013)

Be prepared!Practice to improve skills.

RUAG Schweiz AG | RUAG DefenceAllmendstrasse 86 | 3602 Thun | Switzerland | Phone +41 33 228 22 [email protected] | www.ruag.com

into play. Combat vehicle tactical simulation systems (CVTESS) interface with actual tanks, Domian said. So a soldier who pulls a trigger on a simulation system affixed to a tank still fires a weap-on, although he or she will shoot off a laser pulse rather than a bullet.

Today’s CVTESS work with a tank’s electronics to make the exercise as realistic as possible. The train-ing can take place outdoors so servicemembers expe-rience the noise and crowding from other vehicles. The soldiers use the same switches and levers they would use in actual combat. And they need to know, for instance, which direction the turret is pointed in order to determine where they’re aiming. “The goal is 100 percent reality,” Domian said. “You don’t want the soldiers to take any action they wouldn’t take op-erating the tank in battle.”

In addition, some simulation systems can re-cord whether the shots fired hit their targets and then transmit this information to a command center, Domian said. The instructor can access the information in real time and immediately assess the trainees’ performance.

The upcoming generation of some tank simulation systems will be primarily wireless, Domian said. Previous systems have required the use of large belts attached to the outside of the vehicle. These are vulnerable to tearing during the exercises, and repairing them takes time and increases costs.

Although tank training exercises are critical, they need to be used judiciously, as they can be costly, DiGiovanni noted. The exer-cises can consume large quantities of fuel and most require observ-ers and safety personnel, along with the servicemembers actually

engaged in the simulation, Domian noted. Finding the optimal mix of virtual, simulated

and live training is “the million-dollar question,” Di-Giovanni said. Moreover, no single right answer ex-ists, he added. Instead, the best solution will depend on the complexity of the task, the maturity of the technology being used and whether the operation re-quires individual or collective capabilities. He added, however, that as the technology matures, the bar slides to greater use of virtual and blended training.

What’s more, the systems continue to improve. For instance, future CVTESS will be designed with-in the tanks and vehicles themselves, Domian said,

eliminating the time required to install them. Even as the systems advance, the goal remains the same: “to

ensure the finest-trained, most capable military in the world,” DiGiovanni said. O

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

Brian Domian

[email protected]

www.MT2-kmi.com MT2 18.1 | 7

Page 10: MT2 18-1 (Feb. 2013)

commanD ProFile

The 58th Training Squadron (TRS), Kirtland AFB, is providing thought leadership in creating a new training system design for the UH-1N Huey, HH-60G Pave Hawk and MC-130H Talon II Initial and Upgrade Qualification programs. Our goal is to optimize training effectiveness, efficiency and cost, consistent with the Air Education and Training Command (AETC) goal of realizing training transfor-mation within a culture of cost consciousness. We sought to effec-tively blend the capabilities and benefits of advanced training tech-nologies, the latest applied scientific thinking in adult learning and human performance, and principles of crew resource management. A 58 TRS white paper, titled “UH-1N/HH-60G Training Transforma-tion,” described these requirements as we undertook a complete training system rebuild. We used the development of two brand full-motion simulators and a custom-built ground-based fuselage trainer new as catalysts to conduct this review and revision.

A training system analysis (TSA) was selected as the primary strategy for rapidly defining and assessing training system effective-ness and efficiency variables to meet a targeted minimum train-ing ratio of 70 percent academic/simulator to 30 percent live fly-ing. The TSA approach offered a way for us to improve and update our overall training strategy and delivery methodologies, as well as helped us leverage blended learning approaches for enhanced student performance.

For the UH-1N and HH-60G, a syllabus of instruction (SOI) was defined that rebalances how current training assets are used and showed how we could develop and employ interactive courseware and part-task training (an array of inexpensive, high-fidelity stat-ic trainers). The 58 TRS designed and developed the world’s first full-crew tactical helicopter simulator, blending pilot and gunner stations into a common full-motion frame. Our TSA allowed us to clearly define what and how we would train in the device be-fore it was delivered. When we discovered a retiring U.S. Marine Corps UH-1N maintenance trainer at Camp Pendleton, we sought and received approval to bring it to Kirtland AFB and reconfigured it as a preflight trainer to relieve the burden on our heavily used flyable aircraft.

For the MC-130H, SOIs were developed for all qualification and upgrade courses that sustain a high level of training effectiveness using current resources. Additionally, to support this transforma-tional training initiative, USSCOM and Air Force Special Opera-tions Command (AFSOC) provided $500,000 to acquire a retiring MC-130E and convert the cargo compartment to an MC-130H configuration for loadmaster and flight engineer training. Using on-site fabrication facilities, we were able to create a custom-built ground-based fuselage trainer that will prove indispensable in

meeting growing aircrew production requirements despite reduced aircraft availability.

A major outcome of this process re-engineering effort in-cludes clearly defining a need for improved instructional methods.

58th Training Squadronoptimizing training eFFectiveness, student throughput and cost reduction.

Top: The 58 TRS developed the world’s first full-crew tactical helicopter training system. Pilot and Gunner positions are joined together on a common motion platform to synthesize crew-based training and reinforce CRM principles during the most demanding combat training scenarios. Gunner “domes” are right and left, adjacent to the red fire extinguishers. Pilots are seated forward in the same orientation as the actual aircraft to provide common sight pictures.[Photo courtesy of 58th Training Squadron]

Bottom: Forward cockpit, using state-of-the-art Vital X visual displays and electronic control loading. HD graphics, excellent aero modeling, and outstanding simulator-aircraft concurrency ensure extremely high training fidelity. [Photo courtesy of 58th Training Squadron]

lieutenant colonel regan J. patricK deputy commander oF the 58th operations group

Kirtland air Force Base united states air Force

www.MT2-kmi.com8 | MT2 18.1

Page 11: MT2 18-1 (Feb. 2013)

We achieved training retention and learning performance improve-ments by using recognition-primed, cognitive decision-making training approaches. Problem-solving learning improvements have been gained by leveraging advanced ICW to inspire learner motiva-tion and goal-orientation. Higher-order affective skills development has been enhanced by integrating CRM tasks and performance cri-teria across relevant lesson objectives. A consolidated performance assessment strategy has been accomplished to control lesson pro-gression only after criterion-based demonstration of objectives.

The TSA results have exposed gaps between the enterprise strategy, overall learning requirements and technology utiliza-tion approaches. A phased three-year roadmap has been defined for achieving the desired level of training transformation for these training programs. This includes incremental development of new courseware capabilities, newly-integrated partial task- and simula-tion-based learning technologies, and improved CRM-based perfor-mance objectives and metrics.

Through our TSA efforts, the 58 TRS has created an optimized training system strategy and an innovative set of integrated train-ing system design methods for improved resource and technology utilization that can be applied enterprise-wide at the 58th Special Operations Wing (SOW). We have realized three primary benefits from this training systems re-engineering effort. First, we creat-ed an improved instructional strategy that assures training effec-tiveness guided by informed management decision-making. Our results are data based and give us high confidence of success re-lying on fact, not opinion. Second, we defined and implemented an improved problem-solving learning approach using multiple levels of interactive courseware to inspire learner motivation and goal-orientation. Third, by using integrated CRM tasks and per-formance standards to develop higher-order decision-making capabilities, we have improved cognitive, affective and psycho-motor skills development in response to high customer-student production demands.

An improved strategy and re-balanced approach for achieving reductions in overall costs to train is now a critical element in sylla-bus restructuring and optimization across the 58 SOW. When fully realized, these and additional outcomes will gain an improvement of over 12 percent in training effectiveness, greater than 17 percent in training operations efficiency, and a $27.2 million reduction in training costs per year as compared to the legacy training systems. Further, a repeatable process has been created that is applicable to all current and future weapons systems in the 58 SOW.

The TSA process developed and refined by the 58 TRS has been briefed to senior AF leaders, and a comprehensive presentation was delivered at the 2012 AETC Training Symposium. The 58 TRS is helping to define the culture of cost consciousness for AETC while preserving and expanding excellence in aircrew training and edu-cation for the U.S. Air Force. Our TSA effort has established an innovative approach for applying current and accepted learning methodologies to ensure we are delivering the highest quality and quantity of students to our customers at the lowest possible cost. They expect nothing less. O

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

The International Forum for the Military Training, Education

and Simulation Sectors

WWW.ITEC.CO.UK/MT2Find out more and register to attend at:

Organised by:

National Training & Simulation Association, USA

National Training& SimulationAssociation, USA

National Training& SimulationAssociation, USA

> Peer-reviewed Conference

> Over 140 Exhibiting Companies

> Networking Opportunities

BOOK BEFORE 4TH MARCH 2013 SAVE UP TO €880

MILITARY ATTEND FREESee website for full details

Gunner Dome. 180-degree horizontal, 110-degree vertical display provided by three projectors and dedicated image generator. Weapons are reconfigurable for either .50cal or 7.62mm speed-sensitive, ballistically accurate gun emulators. Tactical scanning procedures and weapons employment training tasks can now be accurately rehearsed in the simulator. [Photo courtesy of 58th Training Squadron]

www.MT2-kmi.com MT2 18.1 | 9

Page 12: MT2 18-1 (Feb. 2013)

When U.S. soldiers deploy to hot spots worldwide, they need to be ready to shoot accurately and know how to use their weapons. Small arms training helps prepare military members for action and keep their shooting skills current.

The USMC’s weapons training battalion in Quantico, Va., has 55 Marines in the company who train roughly 1,800 new Marine officers on rifle marksmanship during a three-week course.

“Our goal is to prepare Marines for combat,” said Captain Jonathan Bass, company commander for the Marksmanship Training Company.

The course, which teaches the fundamentals of marksmanship, of-fers live-fire training and helps fine-tune shooting skills with simula-tors. Training includes straight-line shooting, night shooting exercises and shooting in full combat gear.

Recently, the course has incorporated rifle combat optic technolo-gy, a fixed aiming scope that improves accuracy. Future training trends include adopting a Combat Pistol Program in the next few years, Bass said. It would require shooting more rounds and boost pistol training requirements. With ongoing missions in Afghanistan and Iraq, small arms training has become “more combat focused,” Bass said. Train-ing includes more “drawing from the holster firing” and exercises with combat-like shooting at moving targets.

“In combat, our targets don’t stay put,” said Sergeant Daniel Li-mauge, chief instructor of the Marksmanship Training Company. “We have to get better at [marksmanship]. The question is how do we do that.”

While virtual reality programs are part of the solution, some tech-nology can’t replace the fundamentals of range shooting.

Static ranges are important to build skills, teach the ergonomics of moving with a rifle and work on muscle memory, said the battalion’s gunner Thom Layou. The “jury is still out” on adopting an all-virtual environment. Virtual training can target specific problems and save money from spent rounds and other costs of operating live-fire ranges, Limauge said.

The Air Force’s combat arms training at MacDill Air Force Base in Florida combines live-fire and simulator exercises to train Air Force members and Army, Navy and Marine personnel assigned to U.S. Central Command.

About 500 servicemembers a month are trained in combat arms on different weapons, including the M-4, M-9, M-16, M-240 and M-249, according to Technical Sergeant Richard Tovar, NCOIC of MacDill’s combat arms, part of MacDill’s Security Forces Squadron.

The Air Force qualifies students on live-fire shooting on their pro-spective weapons systems before deployment. Training has shifted in the past year from Cold War-era coursework—primarily lying down and shooting at silhouettes—to an all-day advanced course where trainees shoot from multiple positions and do quick-reaction drills, Tovar said. It has been a “drastic change” in training, helped by infor-mation from actual combat.

“The new course is pretty intense,” Tovar said. “They are moving and firing and they are yelling commands and they are changing positions.”

The biggest challenge with small arms training, according to Tovar, is often working with the individual trainees. “We have to adapt as instructors to how different people learn certain information. Some people are hands on. Some people are visual,” he said. Another hurdle is teaching confidence. “Our job is to ensure that a person who comes into our class that has never touched a weapon before can walk out the door 100 percent confident,” he said.

Army instructors can relate. Their Bravo Company 2-29 Infan-try Battalion in the 197th Infantry Regiment at Fort Benning trains soldiers on small arms through live-fire training. They also train in medium and heavy weaponry. About 200 students at a time attend a rigorous 13-week course to become infantrymen and learn various weapons systems, including the M-4 and M-240. They also train in full combat gear.

“The majority of the soldiers coming through now are fresh out of high school. A lot of them have never touched a gun,” said Sergeant 1st Class Donald Mullins, a senior instructor with platoon sergeant experi-ence and several deployments.

“Our biggest obstacle is soldiers not touching [weapons] and not having the concept of how weapons work,” Mullins said. Instructor 1st Sergeant Robert Lucas, the company first sergeant, who has served as a platoon sergeant and deployed seven times, said: “What we have no-ticed from the start of the war until now is actually that the number of soldiers who have any type of experience using weapons has reduced.”

By cynthia l. WeBB, mt2 correspondentpreparing the WarFighter For small arms comBat.

10 | MT2 18.1 www.MT2-kmi.com

Page 13: MT2 18-1 (Feb. 2013)

“The training we provide gives the soldiers the tools that they can take with them,” Mullins said.

Many training advances are coming directly from battlefield scenarios to keep training realistic, he said. Other new tools include .50 caliber virtual training, en-abling qualification without firing a live round.

Virtual training is “always a good approach, but there is nothing like having those rounds going down-range and hearing the steel-on-steel,” Mullins said. “You are actually experiencing the full concept when you are firing live ammunition. You can’t replicate that in any way.”

The instructors still see a place for virtual train-ing. Computers can help track details that are harder to see. Virtual training for new privates before live-fire training would help familiarize them with basic con-cepts, according to senior instructor Sergeant 1st Class Kevin Dodson.

Ray Oliver, accounts program manager at Cubic Simulations Systems Inc. in Orlando, manages Cubic’s Engagement Skills Trainer (EST 2000), a virtual ver-sion of a firing range used by the Army and military. The system has digital video projection, 3-D effects and large screen-based video-game-style computer graphics. Trainees shoot laser bullets from modified weapons. The EST can replicate live-fire ranges and terrain in com-bat zones and send scores and feedback before live-fire exercises, allowing soldiers to rehearse in a virtual envi-ronment, said Oliver, who is a retired Army command sergeant major.

While defense budgets are lean, companies have a role to meet ongoing training needs. Oliver said cli-ents increasingly want products they can combine with existing systems.

“Customers are wanting to do more with less and we are trying to get creative with that,” Oliver said. “The market is very competitive. You have to stay on the leading edge.”

Eric Seto, a retired Army Ranger, is military train-ing manager for Ultimate Training Munitions. UTM sells weapon conversion systems and training ammunition to the military and law enforcement. It converts existing weapons with a UTM bolt conversion and blue magazine that locks it from firing a live round.

The technology tracks shooting and movements and replicates live-fire training but is safer, more accurate and cheaper since it does not waste rounds and saves resources from going to a physical range, Seto said.

The military’s small arms training scope is growing, Seto said, as all career fields might face danger. Everyone “needs to know how to use the weapon correctly, safely and more effectively,” he said. UTM’s product helps train to prepare for these scenarios, he said.

G4S ITI uses “simunitions” training to teach shooting to trainees in full gear using facilities and paint rounds that replicate live-fire shoot-ing. The company can set up fake cities, roads, and terrain and obstacles for training. It has several firearms ranges and trains several thousand military members and civilians a year. “They have the opportunity to engage live targets. They take and receive fire. If they make mistakes,

it’s pretty visible,” said senior firearms instructor Bran-don Wright. The training helps with accuracy and shooting faster.

Former Navy SEAL Rick Abbott, a G4SITI instruc-tor, said integration is the wave of the future. “You are going to see the services working together in terms of trying to coordinate their efforts and trying to standard-ize their training,” Abbott said, noting that another trend is smart munitions, where troops are outfit-ted with weaponized cameras or helmets able to feed real-time data back to commanders to help coordinate from afar.

Darren Shavers, a 20-year Army veteran with Meg-gitt Training Systems, said funding cuts are shifting live-fire training into more simulation.

But the cuts can only go so far. “It is hard to justify cutting training, because you always have to do it,” said former Marine Eric Perez, director of Meggitt’s virtual sales for the Americas. Meggitt outfits military clients with a simulated training system featuring a fully sen-sored converted weapon.

Simulation helps save money. Instead of Marines shooting just a few rounds of mortars, they are firing 50-100 rounds of simulated mortars, Perez said.

Simulation is being used more for stand-alone train-ing. “That means the fidelity in the simulation needs to be stepped up to what they are doing in the live-fire world,” Perez said.

Shavers noted the Army has night fire and NBC fir-ing range qualifications once a year. They can now do those two courses using only a simulator.

Soldiers still resist. “They have never liked simula-tion. They say, ‘I am a soldier. I like to shoot bullets,’” Shavers said. “We need to show them the realism that we are bringing and some of the instructional feedback that we can give.”

Meggitt can project a range on a large screen and set up weapons used in combat for shooters to engage a target in simulation just like in live-fire, Perez said. They can replicate wind, smoke, the sound of bullets and night fire as well as change the ballistics.

Meggitt says its wireless, sensored Bluefire weapon has the same feel and fit as a live-fire weapon. The weap-on senses if a shooter is canting or not squeezing the trigger properly.

“You can put them in Afghanistan or Iraq in a real-world scenario and bring them up to a level of realism they might see,” Perez said. The next step for the indus-try is matching the visuals of some of the popular games for simulation while still behaving in the correct way for training, he said.

Shavers said they tell soldiers the way they train is the way they are going to react in the field. “The fundamentals they do in marksmanship, we make them do in simulation. When they leave, they are confident they can do the same thing [in the field],” he said. O

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

www.MT2-kmi.com MT2 18.1 | 11

Darren Shavers

[email protected]

Eric Perez

[email protected]

Ray Oliver

[email protected]

Eric Seto

[email protected]

Page 14: MT2 18-1 (Feb. 2013)

Military Training Technology recognized the winners of our Top Simulation & Train-ing Companies 2012 competition at I/ITSEC 2012. The featured companies are from around the world and have made a significant impact on the military training industry across the spectrum of technologies and services. These companies’ products and services allow U.S. airmen, Marines, sailors, soldiers and Coast Guardsmen to train and rehearse for missions in theater or to prepare for deployment at home station. Those that made the most significant contributions to the training community are recognized with one of the following ribbons: Best Program, High Revenue, Innovation, and Up and Coming. Below are photos from I/ITSEC. For the complete list of winners, visit www.mt2-kmi.com.

www.MT2-kmi.com12 | MT2 18.1

1

7

8

2

6

5

3

4

Page 15: MT2 18-1 (Feb. 2013)

1. Kratos: Jason rizzo and Brian o’Shea2. Raydon: Cory Mcandrew and david robinson3. Mymic: thomas Mastiglio and Brian o’Shea4. Northrop Grumman: lindsay Silverberg,

John Seaberg, and randall garrett5. Saab: henrik hojer, Brian domian and

Brian o’Shea 6. Lockheed Martin Global Training and

Logistics: Samantha acosta, heather Kelly, lindsay Silverberg, Kenneth ross, Chester Kennedy, Kathryn glynn, and Sharon Parsley

7. CAE: gene Colabatistto and Brian o’Shea8. MetaVR: richard rybacki9. Aechelon Technology: nacho Sanz Pastor

and Javier Castellar10. Disti: darren humphrey and Scott ariotti11. Presagis: Brian o’Shea and Jean Michel

Briere12. Design Interactive: Matt archer, Kay

Stanney, luke deVore, and Jared Shellhorn

13. The Tatitlek Corporation: Back row: Steve hesseltine, Brian Cecil, Mary tesch, Martin hanofee, Mike Sovocool (hidden), tim Crawley (hidden), Jimmie Blackwood, eric Black, Front row: Brian Meredith, lloyd allen, roy totemoff, tiffany Flowers, Carolyn Jackson

14. Ngrain: graham Smith, andrew Woo, Josie Sutcliffe, lindsay Silverberg, gabe Batstone

15. DI Guy: Bill Blank, alex Broadbent, and gedalia Pasternak

16. Simthetiq: Vincent Cloutier and Brian o’Shea17. L-3 Link Simulation & Training: Brian o’Shea

and Jeff Schram18. Diamond Visionics: david gdovin, Jack

Kerrigan, Judith Pafford and david Peters19. Simetri: angela Salva, thomas Baptiste and

Brian o’Shea20. Bohemia Interactive (Quantum3D and

Intelligent Decisions): Michael Sivret, Peter Morrison and Mark dzulko

9

14

13

15

16

17

18

19

2012

10

11

MT2 18.1 | 13 www.MT2-kmi.com

Page 16: MT2 18-1 (Feb. 2013)

Ngrain, a provider of interactive 3-D simulation software and solu-tions for maintenance training and support, unveiled its new augmented reality capability. This new capability enables maintainers to perform tasks viewing a piece of live equip-ment through the “window” of an Apple tablet that displays 2-D/3-D graphical overlays, video and text augmentations.

“We cannot rest on yesterday’s accom-plishments. Innovation will always drive us to challenge the status quo as we strive to transform the way people share knowledge. With the new Ngrain augmented reality experience, we are not only deploying our unique 3-D graphics engine in new ways, but empowering people to deliver real results,” said Andrew Woo, chief technology officer, Ngrain.

Ngrain’s innovation removes a number of technical barriers associated with augmented reality by enhancing realism, increasing scalability, and accelerating content development and re-use. The tech-nology can be used to give maintainers immediate access to system parts infor-mation, repair history and critical system functions, such as fluid flows. They can also receive guidance about remove and install procedures through animations and inter-active task steps.

The interactive experience in the augmented reality application is based on Ngrain volume graphics technology, which

uses voxels to store and represent both the geometry of complex systems and any number of associated equipment attri-butes. Ngrain voxel technology is unique in its ability to enable the user to visualize dynamic 3-D annotations over a live model in real time. Unlike surface graphics—the method most commonly used in movies, games and virtual worlds—voxels contain volume: voxel models have both a surface and a core, and each voxel can contain virtually unlimited attributes.

Ngrain’s Constructor, a software devel-opment kit that forms the basis for the augmented reality experience, enables developers to create interactive visualiza-tion and simulation applications based on Ngrain technology. Already in use by a number of companies spanning the aerospace and defense, mining and 3-D imaging industries, Constructor can be leveraged for a broad range of applica-tions, including intelligence gathering, mission rehearsal, medical diagnostics and emergency preparedness.

Andrew Woo; [email protected]

Data PacKetS

Augmented reality (AR) has evolved from a hobbyist’s technology into the marketing and adver-tising world, and now into the practical applica-tions of training, maintenance and safety, resulting from the work by Scope Technologies.  Scope Technologies, over the last 18 months, has been become a leader in developing practical AR solu-tions specific to industrial applications of training and maintenance.

Scope Technologies’ solutions provide clients with a user-controlled step-by-step process to disas-sembling, servicing and re-assembling any piece of equipment. The AR application overlays each step in the maintenance sequence with a full 3-D graphic animated overlay that can be viewed from any loca-tion around the equipment in 3-D space. The user can watch the animation from any angle to ensure they fully understand the step before proceeding with the actual work. The solution can also include a variety of unique features such as recording, data storage and a UI interface designed with specific maintenance details and notes.

Scope Technologies’ solutions have integrated a combination of tracking systems with the most current developments revolving around design of 3-D object based recognition.  The jump from 2-D image based recognition to 3-D markers opens the door to a whole new set of applications for augmented reality specific to maintenance that can be deployed right into the field. For the purpose of training solutions, however, Scope Technologies believes that a combination of 2-D and 3-D markers will both continue to have value in different applications.

David Nedohin; [email protected]

Boeing recently demonstrated new technology with its Constant Resolution Visual System (CRVS) that allows the system to deliver almost four times the resolution of high definition for more realistic and effective military training. JVC’s new e-Shift 8K projection technology brings CRVS’ visual acuity closer to 20/20 while keeping the system’s projector small and affordable. It nearly doubles a projector’s resolution horizontally and vertically, approaching 8K performance from a 4K device.

“CRVS previously provided the highest-reso-lution, lowest-cost solution on the market,” said

Barry Kuhlmann, visual systems engineering manager at Boeing. “Now, with JVC e-Shift 8K projectors, CRVS has taken another leap forward in visual performance and fidelity to better prepare military pilots by allowing them to train in a more realistic yet safe environment.”

“We believe that image quality counts, whether it’s for entertainment, education or next-generation flight training,” said Rod Sterling, chief engineer, JVC Technology Center. “We designed our e-Shift 8K projector to register down to 1/16th pixel accuracy to provide the unparalleled clarity and sharpness that Boeing customers demand.”

CRVS provides constant target visibility throughout the entire field of vision by surrounding the pilot and cockpit in an eggshell-like environ-ment that visually transforms into cities, land-scapes and complex combat scenarios. JVC e-Shift 8K projectors further enhance the training expe-rience and enable pilots to identify targets at real-world ranges. CRVS is compatible with a wide range of fast jet and rotary wing cockpits and aviator night vision goggles, and easily integrates with current and future head-mounted displays. Existing CRVS customers can upgrade to JVC e-Shift 8K without modifying screens or structure.

Augmented Reality in Training and

Maintenance

New Capability to Transform Maintenance Training

More Realism to Military Training Simulation

www.MT2-kmi.com14 | MT2 18.1

Page 17: MT2 18-1 (Feb. 2013)

Compiled by KMi Media group staff

MÄK recently released VR-Forces 4.1. This release introduces significant changes in the way people will use VR-Forces; specifi-cally, it raises the bar on the type and complexity of the scenarios users can create.

Like most VR-Forces releases, changes include tactical graphics, which work in both 2-D and 3-D view modes allowing users to understand their tactical environ-ment quickly and easily. New models have been added such as mortar teams and bombs, both smart JDAM GBUs and CBUs. There are also new camera effects view modes so that in-set views can mimic IR or NVG sensor views as the user creates and plays scenarios. The fidelity of the artillery model has been increased so that users can enable the simulation of individual rounds from both mortars and other artillery units. By simulating individual rounds, simulations that are using radar to detect incoming rounds can now use VR-Forces to stimulate their virtual environments.

There are also significant changes in the way entities are created in VR-Forces. This is necessary to increase the simulation model set content in

VR-Forces. The 4.1 release will add 50 more simulation models and will add hundreds more throughout the coming year. All entity types can now be assigned to any force type on creation. Additionally, users can search for model types by model name, country or category simply by typing a few characters. Entities can now be tagged in VR-Forces as favorites, which will then show up on the

right click menu for fast future reference. Another change to VR-Forces 4.1 is the addition of Lua scripted tasks.

This feature allows users to quickly script tasks that are significantly more complex than previously possible. Lua is a lightweight and relatively simple scripting language used widely in the commercial video game industry. What’s significant about Lua scripting is that both MÄK and their customers will be able to generate higher-level state machine-based tasks, complete with an automatically generated task GUI, in a record amount of time.

Ben Lubetsky; [email protected]

An instructor watches an infantry exercise with an expert’s practiced eye, but in trying to capture vital training feedback misses the action itself. To solve this problem, Aptima has created the Scenario-based Performance Observation Tool for Learning in Team Environments (SPOTLITE), performance measurement software for mobile devices that allows instructors to collect, analyze and visualize human performance data for immediate debrief and trend analysis.

The SPOTLITE app, which runs on Android-based tablets and smartphones, gives observers an all-in-one, handheld tool for easily and precisely measuring individuals and teams during live and simulated training exercises. Marrying robust performance measurement software with the intuitive interface of touch-screen devices, instructors can uninterruptedly rate, video and tag trainee perfor-mance in real time, then with single-button control, deliver thorough feedback and after-action reviews.

“Observers play an essential role because they see the skills in action that are most relevant to a soldier’s readiness. The friction occurs in trying to capture and revisit the details of an exercise to impart improvement,” said Davey Lind, senior military analyst with Aptima and master sergeant (Ret.), U.S. Marine Corps. “You don’t want to be looking down to take notes or try to recall from memory the nuanced behavior of trainees negotiating with a crowd of hostile nationals. If we can give instructors a tool to streamline measurement, to better show and tell their feedback, and help keep their eyes on the exercise, we’ll improve training.”

Whether evaluating team collaboration in an air operations center or a live field exercise, using SPOTLITE is as simple as thumb-tapping preconfigured menu buttons. Holding a tablet like a game controller, the observer can rate key performance variables, shoot photo or video, and make annotations, all while staying focused on the scenario, without juggling tasks or looking down to take notes.

Ryan Marceau; [email protected]

Scenario Generation Software Upgraded

Thales recently unveiled its latest-generation Reality H helicopter simulator equipped with the all-new, all-electric Hexaline high-fidelity, six-axis linear motion system.

Hexaline harnesses the latest technological innovations to bring users major benefits in terms of life cycle cost and usability. Delivering greatly enhanced performance, the new motion system offers a unique level of flexibility for unmatched pilot perception.

The Reality H simulator was developed in partnership with helicopter operators and is designed to maximize training capacity and availability while ensuring easy set-up, implementation and maintenance.

With multiple reconfiguration possibilities for different helicopter types, the modular Reality H simulator comprises a docking station and a dome-mounted visual system coupled to a six-axis electrically operated motion system. Interchangeable modules representing the cockpit of each simulated helicopter are then slotted into the docking station. The instructor station module provides an optimized forward-facing view of the crew undergoing training. The direct-projection visual system offers a wide 210-degree by 70-degree field of view combined with high-resolution geo-specific imagery from the ThalesView image generator.

The instrument panel and flight controls support different helicopter configurations using highly realistic simulated instruments or graphic displays and simulation models derived from real helicopter data.

As well as helicopter flight training and recurrent proficiency training, the simulator will be used for specific missions such as search and rescue, helicopter emergency medical services, and offshore oil and gas operations.

The Reality H helicopter simulator has achieved dual FTD level three and FFS level B certification by the French civil aviation authority (DGAC) in line with the European Air Safety Agency’s CS-FSTD(H) standards.

David Silvestre; [email protected]

Motion System for Reality H Helicopter Simulator All-in-One Mobile

Performance Measurement

www.MT2-kmi.com MT2 18.1 | 15

Page 18: MT2 18-1 (Feb. 2013)

Major General Kevin W. Mangum

Commanding GeneralU.S. Army Aviation Center

of Excellence

Major General Kevin W. Mangum graduated from the United States Military Academy at West Point, N.Y., in May 1982, where he was commissioned as a Second Lieutenant of Armor. Highlights of Mangum’s career include tours with 8th Army, the 101st Airborne Division (Air Assault), 2nd Infantry Division and 10th Mountain Division as well as two Joint tours. He has commanded at every level from platoon to Senior Commander of Fort Drum, N.Y.

After his initial tour in the 128th Aviation Company (Assault Helicopter) at Camp Page, Korea, he was selected for assignment with Task Force 160. He has since served four tours with the 160th Special Operations Aviation Regiment with duties ranging from section leader, battalion S-3 to command at company and regi-ment levels. Mangum also commanded A Company, 4th Battalion, 101st Aviation Regiment and 2nd Aviation Battalion, 2nd Avia-tion Regiment at Camp Stanley, Korea. Mangum’s joint service includes tours at the Joint Electronic Warfare Center, Kelly Air Force Base, Texas and Joint Special Operations Command at Fort Bragg. In May 2008, he was assigned to his first post as a general officer, serving as the senior commander of Fort Drum and divi-sion rear commander of the 10th Mountain Division. He served as Deputy Commanding General of 1st Armor Division and United States Division-Center, Operation Iraqi Freedom, Iraq. Mangum commanded the U.S. Army Special Operations Aviation Command upon its provisional activation on March 25, 2011, prior to assum-ing command of the United States Army Aviation Center of Excel-lence, Fort Rucker, Ala.

His numerous deployments include duty in the Republic of Korea, Honduras, Persian Gulf, Turkey, Bosnia, Afghanistan and Iraq. Mangum also served as a U.S. Army War College Fellow at the Fletcher School of Law and Diplomacy, Tufts University. He holds a Master of Business Administration from Webster Univer-sity. His military awards and decorations include the Defense Su-perior Service Medal, Legion of Merit, Distinguished Flying Cross, Combat Action Badge, Parachutist Badge, Air Assault Badge and the Master Army Aviator Badge.

Q: What are the roles and responsibilities of the U.S. Army Aviation Center of Excellence?

A: The Aviation Center of Excellence plays two critical and equally important roles. We train aviation soldiers and also serve as the proponent for Army Aviation, representing the user as we devel-op requirements for the future. The most important thing we do is support and enable those focused on supporting commanders

and soldiers on the ground. The Aviation branch was born from the need for very close and seamless integration of Army Avia-tion and commanders we support. To that end, we must remain relentlessly focused on the sacred trust between us and the ground force commander.

At Fort Rucker, Ala., the home of our branch, we continue to produce the most professional, proficient, competent and confi-dent Aviation soldiers. But our branch footprint is so much larger than that. We train our Unmanned Aircraft Systems operators and maintainers at Fort Huachuca, Ariz.; and we train our aviation maintainers at Joint Base Langley-Eustis in Virginia. We also pro-vide training and standardization oversight to four National Guard training sites located across the country.

While training our pilots, operators and maintainers is the primary role of our branch, we also drive the requirements and doctrine to shape Army Aviation for the future. Our great Aviation soldiers deserve the very best equipment and training properly or-ganized to support the force.

Q: What are the greatest challenges USAACE will face in 2013?

A: Our biggest challenge will be transitioning from an Army at war to an Army preparing for war as we draw down our force in Af-ghanistan. We must get our training requirements just right to en-sure we sustain the very capable force we have today and can reset

www.MT2-kmi.com16 | MT2 18.1

Requirements DeveloperTraining the Army’s Aviators for the Future

Q&AQ&A

Page 19: MT2 18-1 (Feb. 2013)

our aircraft which have been worked so very hard these past 12 years of sus-tained combat. Part of that transition is getting future force structure and air-craft requirements just right. Aviation has proven its critical role in nearly ev-erything our Army does and we must ensure we have enough capability but can’t afford more than we need. We take an enterprise approach in all we do. The Army Aviation team is very tightly integrated and our collaborative approach allows us to tackle and solve very complex problems. We rely on our great teammates on the Army staff and in the acquisition, special operations and sustainment communities to help us with the heavy lifting. We also col-laborate with other Training and Doc-trine Command Centers of Excellence to ensure our requirements support their emerging needs.

Our focus is to sustain our cur-rent capability while building the right capability for the future force. The fu-ture force will require increased speed, range and payload necessary to support soldiers distributed over a large footprint on a non-contiguous operating environment.

Q: Will conflicts in Iraq and Afghanistan coming to a close affect how USAACE operates?

A: In short, no. But we will continue to integrate lessons learned from over a decade of war into both our training and requirements processes. And as we transition to a force preparing for war, we will need to make adjustments to how we train our young lead-ers for full-spectrum and decisive-action operations. As an Army and branch, we do need focus on building agile and tailorable ex-peditionary capabilities. We’ll need to train and focus our leaders on deploying to and employing from undeveloped and immature operating environments.

Q: Are there any new programs or initiatives set to be implemented in 2013?

A: We are in step with initiatives our Army is undertaking in the Army Profession Campaign to reinforce the values, standards and discipline that have made our Army great. We’re also work-ing very hard to fully implement the Army Learning Model to cap-ture our soldiers’ attention with cutting-edge tools to train and inspire them.

We are also working closely with our teammates at the Maneu-ver and Fires Centers of Excellence to enhance our collaboration to ensure we stay linked together on current/future training, simula-tions and emerging doctrine. Air-ground integration is a core com-petency we must master and sustain. Teaming with our partners at Fort Benning and Fort Sill will ensure our leaders maintain these critical skills.

The Chief of Staff of the Army asked us to look at joint sea basing options for Army Aviation. We continue to develop tactics, techniques and procedures to do so and will assist a pilot program in the near future.

Q: In an era of tightening funds, how will USAACE adapt to a limited budget in 2013?

A: Sustainment and readiness at best value are themes heard across Army Aviation. We must squeeze every bit of readiness, ca-pability and effectiveness out of every dollar we spend. At USAACE, we constantly pursue optimizing the mix of simulation and live training and have been working hard for over a year to gain ef-ficiencies in programs and processes. We think we have the live-virtual mix just about right, but there are still areas where we can train smarter, not harder and, again, maximize the benefit of every training dollar.

There are no plans to change the standard or the quality of our training. As resources decline, we will need to adjust our student load to fit the resources.

Q: How does the Directorate of Simulation enable aviation training support for Army, Joint and Coalition air/ground operations through simulations for flight training?

A: Our Directorate of Simulation is leading the way on a variety of live, virtual, constructive and gaming tools to enhance train-ing. Simulations have absolutely revolutionized the way we train, whether it’s a new pilot or when an aviation brigade comes to do their collective training before they deploy. I’ve talked with our Combat Aviation Brigade commanders and the feedback I’ve re-ceived is consistent—we are turning out new aviators that are

Lt. Col. Bob Rugg, assistant program manager for Flight School XXI, tests out the new CH-47F Chinook flight simulator at Warrior Hall as Kevin Hottell, Directorate of Simulations FSXXI simulations program manager, looks on. [Photo courtesy of U.S. Army Aviation Center of Excellence]

www.MT2-kmi.com MT2 18.1 | 17

Page 20: MT2 18-1 (Feb. 2013)

much more proficient in their ad-vanced aircraft and can achieve mis-sion-readiness standards faster.

By training our newest pilots in their go-to-war aircraft in these state-of-the-art simulators, it in-creases the experience levels of new graduates and decreases the amount of individual training required for them upon arrival in their units. This is especially critical given the compressed reset and train-up win-dows our units are operating within prior to redeployment.

One other way we are utilizing simulations, and this gets back to your question about new programs this year, we have started an initia-tive with the Maneuver Center of Excellence and Fires Center of Ex-cellence to generate more oppor-tunities for air-ground integration training between our respective Initial Military Training and Profes-sional Military Education courses. Using common terrain data bases, common scenarios and common orders, we will network with those centers to provide our young sol-diers and leaders the opportunity to work together virtually. This is an exciting initiative with great potential to build upon the lessons learned over the past decade. We are looking to conduct this train-ing across our common live-virtual-constructive-gaming training and mission command capabilities.

Q: What are the top three things a student can take away from the NCO (non-commissioned officer) Academy?

A: The top three things our NCO Academy is getting after now are leadership skills, re-emphasizing ‘back to basics’ standards, and providing professional networking.

Since we have been a nation at war for more than a decade, our soldiers have gotten very good at deploying and redeploying, and that’s exactly what we’ve asked them to do. Now that we are transitioning out of that kind of operational tempo we have to get back to the basics of soldiering.

TRAINING &SIMULATION

MBT as well as IFV

Embedded training

Virtual and live training

Highly precise vehicle logic and dynamic

Use of NATO ballistic kernel for weapon simulation

| www.kmwsim.com |

Wegmann USA, Inc., Training & Simulationmailto: [email protected]

Krauss-Maffei Wegmann GmbH & Co. KG, Training & Simulationmailto: [email protected]

Highly realistic tank simulation born from real tank expertise

Sgt. 1st Class Paul Gentry (middle), senior UAS maintainer, instructs Staff Sgts. Christopher Duhe and Chris Bunten on UAS maintenance during the 15E course at the U.S. Army Aviation Center of Excellence NCO. [Photo courtesy of U.S. Army Aviation Center of Excellence]

Page 21: MT2 18-1 (Feb. 2013)

TRAINING &SIMULATION

MBT as well as IFV

Embedded training

Virtual and live training

Highly precise vehicle logic and dynamic

Use of NATO ballistic kernel for weapon simulation

| www.kmwsim.com |

Wegmann USA, Inc., Training & Simulationmailto: [email protected]

Krauss-Maffei Wegmann GmbH & Co. KG, Training & Simulationmailto: [email protected]

Highly realistic tank simulation born from real tank expertise

The training is tough, realistic, relevant and demanding, which develops adaptive, self-con-fident and resilient leaders, who can then solve complex problems as they conduct missions in any operational environment.

The NCO Academy also provides a means of professional networking within the Aviation ca-reer field. We’ve got about a dozen military oc-cupation specialties that have a chance to train by specialty and also collaboratively to allow them to forge professional relationships across the Aviation NCO Corps.

Q: How does Doctrine 2015 affect the USAACE?

A: We are taking the lead our Army leadership has given us to look at how we can streamline Aviation doctrine. Our goal would be to have fewer, less-redundant manuals that are designed to capture best practices from the past decade of combat op-erations, while continuing to provide guidance for enduring capabilities. Over the next year or so, we will update many of our doctrinal publications. And we will use new techniques and technologies as other TRADOC organizations are doing. MilWiki gives soldiers and commanders in the field the ability to influence doctrine from the start. Their input and insight informed by their experiences in the fight is critical to publishing relevant and useful doctrine. And, of course, we staff our doctrinal publications with Centers of Excellence to ensure ours fits in the larger scheme and complements doctrine across war fighting functions.

Q: Is there anything else you’d like to add about Army Aviation?

A: At this moment, Army Aviation soldiers are in harm’s way doing our nation’s business. What we do and how we do it is focused on them and what they’ll need now and in the future. They, and the soldiers they support, are our focus!

I recently asked our staff to define USAACE’s core competen-cies, what we are doing to support them, what we’re doing that doesn’t support them, and finally what we need to do to support them. We started with “why” Army Aviation exists to frame why USAACE exists and to define our focus. A senior non-commis-sioned officer, who is not an aviator, was asked what Army Aviation meant to him. He shared an experience in Iraq in 2003 when a convoy he was leading was decisively engaged by the enemy and he had three critically wounded soldiers. He became emotional as he described the sound of approaching helicopters and the knowl-edge that medevac was coming to evacuate his soldiers and attack helicopters were coming to engage and eliminate the enemy. That trust is precious. For that reason, we must remain dedicated to and relentlessly focused on honoring that sacred trust with command-ers and soldiers on the ground! That is our challenge and that is our task. O

U.S. Army Major looks out of the cabin of a UH-60 Blackhawk helicopter during a leaflet drop mission over northern Iraq. [Photo by Petty Officer 1st Class Carmichael Yepez, courtesy of the Department of Defense]

Page 22: MT2 18-1 (Feb. 2013)

Aircraft maintenance is crucial for the safety and effectiveness of military missions and train-ing those responsible for it is critical. However, this is not your father’s maintenance training: Technological advances have revolutionized in-struction. Today’s computer-generated 3-D im-ages allow tasks such as aircraft wiring to be learned and practiced through virtual models. Hardware training is still necessary, but the amount needed to gain proficiency is greatly reduced, which lowers costs. The result is a training process more efficient and effective than traditional methods.

Ngrain Virtual Task Trainer (VTT), an Internet-based 3-D simulation used by all arms of the U.S. and Canadian militaries,

has been found to accelerate training by as much as 60 percent. Josie Sutcliffe, vice president of marketing, said the Canadian Air Force discov-ered it could reduce course time from five days to two days using VTT—and test scores increased. In a class being taught propeller maintenance, the group using virtual technology performed the task correctly 96 percent the first time; the group using a technical manual got it right only 76 per-cent the first time. 

This is partly because virtual technology al-lows each student to get more practice. 

“Without VTT, actual training time is limit-ed,” said Sutcliffe. “In a class, how many actually get to work on the brakes?”

Josie Sutcliffe

[email protected]

By melanie scarBorough, mt2 correspondent

as virtual technology advances, so does the eFFiciency oF aircraFt maintenance training.

www.MT2-kmi.com20 | MT2 18.1

Page 23: MT2 18-1 (Feb. 2013)

It is also because the latest generation is geared toward com-puter learning. “Younger technicians and trainers didn’t grow up working on cars in their garage; they grew up playing video games,” she said.

Lockheed Martin Global Training and Logistics has a number of programs to support aircraft maintenance training, including first-of-their-kind C-5 maintenance simulators that replicate more than 300 malfunctions, according to Sharon Parsley with commu-nications and public affairs. Recognizing the changing mentality of students, it analyzes and applies learning science. “We have a group of folks here—Ph.D.s, educators—who understand the science of learning and how we can accelerate mastery,” said Parsley. “They study that here and apply that human performance engineering into the training.”

advantage: students

Three-dimensional virtual tech-nology yields multi-dimensional ad-vantages. For one, it enables main-tenance training to stay up to date more easily.

“What it brings is quicker con-currence to the platform, because it’s a lot quicker to upgrade a virtual system than a hands-on model,” said Jose Diaz, senior vice president for Kratos Training Solutions.

Additionally, virtual training can be adopted to suit the needs of the schoolhouse. Orlando-based Disti recently developed a new tool, Rep-lic8, which allows instructional de-signers or graphic artists to produce 3-D interactive courseware without programming. “It fit the bill nicely for schoolhouses where they have graphic artists but not a lot of pro-grammers,” said Scott Ariotti, direc-tor of global marketing at Disti.

Another advantage is portabil-ity. With maintenance training avail-able on Internet Explorer and tablet computers, students can study, prac-tice and refresh their skills almost anywhere, anytime. “Virtual tech-nology means training isn’t some-place you go, it’s something you do,” Ariotti said.

Computers even allow students to practice teamwork while working alone, because virtual technology can create avatars representing maintain-ers on different sides of an aircraft. “From a safety perspective, we hear from customers that that’s very valu-able,” said Yoshi Tanaka, Training Systems and Government Services Mesa site manager for Boeing. “If the students are well-taught in theory and procedure but then go on a flight line and are actually

climbing on top of a 20- to 30-foot platform trying to move things around for the first time but haven’t worked as a team, there’s always the possibility that someone could get hurt.”

Moreover, virtual technology presents an alternative to pulling valuable hardware offline. “If you’re actually using aircraft,” Tanaka said, “when it’s not flying, it’s not able to complete its mission.”

With virtual technology, instructors can see clearly where stu-dents are progressing and which points they might be missing. Replic8 allows trainees to record their work session as they move through a series of steps. “Anything the student is doing can be time-stamped so an instructor assessing the work can see how far down the rabbit hole they went,” Ariotti said. 

Of course, flight-line experience remains essential. “The feel of how much torque you’re actually putting on a wrench—those things we can’t re-create in a virtual environment,” Tanaka said. “You still need the physical model for final evaluation when you have a maintenance trainer—to take him out on a flight line or a complete mock-up and have him prove he can do those maintenance tasks.” However, the time needed for hands-on training is greatly reduced now that 85 to 95 percent of maintenance training can be achieved virtually.

soFter landings in hardWare training

“What it brings is quicker concurrence to the platform because it’s a lot quicker to upgrade a virtual system than a hands-on model,” said Diaz.

Diaz said his company is developing the best blend of the vir-tual technology world with real life—using 3-D technology to cover the bulk of the curriculum, while recognizing that computers can’t teach how hard it is to retrieve a wrench dropped behind a generator. Eglin AFB in Florida has also developed a blended process, using a four-step training program [see sidebar]. Training that embeds vir-tual technology into a hardware device is cutting edge.

Yoshi Tanaka

[email protected]

Scott Ariotti

[email protected]

Jose Diaz

[email protected]

Chinook platform for Virtual Management Training images. [Photo courtesy of Boeing]

www.MT2-kmi.com MT2 18.1 | 21

Page 24: MT2 18-1 (Feb. 2013)

Kratos uses Augmented Reality, which combines 3-D technology with physical elements of the real world. For example, if a student is being trained on the various components of a UH-60 transmission, he will be able to hold a tablet computer up to the aircraft, as if tak-ing a picture of it. Once the camera recognizes the shape of the spe-cific platform, a 3-D overlay of the transmission components would appear on the tablet screen in the exact location it would be on the aircraft. This simulation provides the students a better understand-ing of the physical size and location of the components without hav-ing to actually remove any parts.

“The tablet has simulation built in that replicates everything in the aircraft,” Diaz explained. “The maintainer wants to be able to locate a certain component in the entire flight system, and the tablet allows him to do that.”

Training that embeds virtual technology into a hardware device is cutting edge. With tablet computers, students working on an air-plane can see what the eye might not be able to see unless 30 percent of the plane was removed. “The tablet has simulation built in that replicates everything in the aircraft,” Diaz explained. “The maintain-er wants to be able to locate a certain component in the entire flight system, and the tablet allows him to do that.”

Despite its clear benefits, virtual technology has not been universally embraced. “Most militaries are well aware of the eco-nomic and training benefits of simulation for flight training; it is less expensive, safer and offers the ability to practice and re-hearse situations that cannot be done in the real aircraft,” said Denice Guimond, senior manager, maintenance training business development, CAE. “Some of these same benefits, though, can be applied to maintenance training.” 

Ariotti suspects that point will become clearer as virtual technol-ogy solves more dilemmas such as the one Disti’s customer Oshkosh

encountered in how to train gas-pumpers on one of its tanker trucks. The initial 300-slide PowerPoint presentation was “mind-numbing,” Ariotti said. Practicing fuel transfer in a classroom was dangerous, and practicing with water would have been destructive to the fuel lines. “They were really stuck on a good way to do training, so along came this technology and our solution,” he said.

Judging from experiences such as those, Ariotti, like others, has no doubt that virtual technology represents the future of mainte-nance training. “The folks who haven’t seen it before are getting ex-posed and want more,” he said. “The market is going to have a hard time keeping up with the demand as it becomes more prevalent.” O

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

Developed by Disti for the Oshkosh Corporation’s Training Center, the M978 Fuel Trainer teaches fueling and defueling procedures in a safe and effective manner. This virtual trainer replaced over 300 PowerPoint slides, giving the instructors a powerful interactive teaching tool. [Photo courtesy of Disti]

A Four-Step Program

The mission of the 33rd Fighter Wing at Eglin AFB is to train

Air Force, Marine, Navy and international partner operators and

maintainers of the F-35 Lightning II. Aircraft maintenance trainees

follow a process that incorporates traditional classroom instruc-

tion, virtual learning and hands-on hardware training. As Major

Karen L. Roganov explained:

“We have a four-step approach to producing F-35 maintain-

ers. When a student comes to Eglin to train on the F-35, they start

in an academic training center that’s a schoolhouse megacenter

with state-of-the-art trainers. Besides the trainers themselves,

what also is unique is that this environment was built with the

next 50 years in mind. It mimics an Ivy League campus—lovely

dormitories with all the amenities.

“The first process for maintainers is foundational knowledge,

where they get acquainted with what they’re going to learn. It’s

a lot of overview—blackboard-type work, but with electronics.

“The second tier is working in the aircraft system mainte-

nance trainer, which means sitting at a computer console with

two screens: one representing the aircraft, and the other repre-

senting virtual tools and tech manuals. The trainer has an avatar

that the student moves around. They get a task for a day—say it’s

to change some hydraulic line—so they check out the virtual tool

they need and review the data in the virtual instruction manual.

“Virtual learning requires 100 percent compliance. You don’t

move on to the next task until you learn how to do it all cor-

rectly; you can’t skip a step. Each classroom has 12 students

and two instructors wearing headsets—one at the front where

he can see what everyone is doing, and the other roving around

to answer questions. The environment is very learner-centric.

It’s not one guy at the front of the room waving his arms and

talking a lot.

“After they finish virtual practice in the maintenance trainer,

they go on to the third step, which is life-sized trainers. We have

big bays the size of aircraft hangars where they work on a weap-

ons load trainer or an ejection seat maintenance trainer, or prac-

tice tasks like removing a seat from the cockpit. The benefits of

being in these big bays are that you don’t have to take aircraft

off the flying schedule, and you don’t have to cancel training

when there’s thunder and lightning on the runway. Also, we have

training 24/7, with two shifts to accommodate students. Work-

ing in bays gives a lot more accessibility without being on the

flight line.

“The fourth step is aircraft hands-on training, where students

work on a live flight line. Because, after all, every maintainer is

going to tell you that [simulator] trainers are excellent, but the

students need to touch a jet.”

www.MT2-kmi.com22 | MT2 18.1

Page 25: MT2 18-1 (Feb. 2013)

By henry canaday, mt2 correspondent

Simulators and virtual environments are playing an increasing role in unmanned aerial systems (UAS) training not only for new train-ees, but for UAS operators returning home. As units draw down from Iraq and Afghanistan, there will be more emphasis on home station training to maintain the readiness levels of UAS operators returning from the field. To maintain their flight qualification and readiness, UAS operators must either have flight time with the UAS or time on an accredited simulation.

Training for Army UASs is managed by the U.S. Army Training and Doctrine Command (TRADOC).

Historically, the Army conducts small UAS training on the actual RQ-20 Puma and RQ-11 Raven platforms for maneuver brigades, military police, engineering units and other small units. It also trains Marines and Army special operations units. One training challenge is sheer volume. For example, the Army is aiming for well over 2,000 Ravens in by 2015, with three aircraft per system. The Army tries to train operators of small UASs on ranges at brigade home stations, but it has also trained in Afghanistan. However, with the increase in demand for training, the Army has developed simu-lated training for small UASs.

Aegis Technologies offers embedded UAS training with its Visualization and Mission-Planning Integrated Rehearsal Environment (VAMPIRE) for small UASs like the RQ-11 Raven, Wasp and RQ-20 Puma manu-factured by AeroVironment. “Aegis also provides onsite training services,” noted Product Manager Christy Mc-Bride. Over 3,000 VAMPIRE licenses have been fielded to multiple branches of Department of Defense agen-cies, with the largest user being the U.S. Army.

“A distinct feature of VAMPIRE is that it is truly embedded,” McBride said. “It requires no additional hardware and runs on the Panasonic Toughbook and ground control station, allowing soldiers to train as they fight and fight as they train.” VAMPIRE is integrated with FalconView, a flight-planning software used by UAS operators for mission planning and rehearsal. It can customize scenarios for specific training needs.

McBride said the success of VAMPIRE prompted Aegis’ develop-ment of an institutional training system (ITS) for classroom training of multiple users with an instructor operator station for control and automatic scoring. “This enhances the training environment and al-lows for replay of scenarios to rapidly correct operator errors and im-prove their performance.” The first ITS will be fielded in early 2013.

For larger UAS platforms, the U.S. Army has established a UAV school at Fort Huachuca, Ariz. Here, the 2-13th Aviation Regiment, 1st Aviation Brigade, U.S. Army Aviation Center of Excellence, con-ducts training on the RQ-7 Shadow, MQ-5 Hunter, MC-1 Warrior-A and MC-1 Grey Eagle. Training duration varies by course at Fort Huachuca, with 18 weeks for Shadow operators, 12 weeks for Hunter

operators and 25 weeks for Grey Eagle operators. Maintenance courses are similar in length. About 2,500 soldiers in various specialties have been trained each year.

Commercial firms have helped significantly, both with training itself and with simulation systems to improve it. Since 2002, General

Dynamics Information Technology has provided UAS operator and maintenance instruction for the Army’s Shadow, Hunter, Warrior A and Grey Eagle at Fort Huachuca. MetaVR’s Virtual Reality Scene Generator (VRSG) provides the real-time simulated UAS camera feed for UAS simulators at Fort Huachuca.

GDIT instructors train Army, Navy and Marine per-sonnel in UAS operation, payload operation and system, airframe, power plant and electronics maintenance, ex-plained Howard Phelps, vice president for unmanned aerial vehicle training and simulation efforts.

All GDIT instructors and curriculum developers are graduates of the support cadre training Course and the TRADOC-approved Army basic instructor Course. Many are master instructors. When not actually training, in-structors help ensure that more than 600 lesson plans meet warfighter needs.

GDIT can work with any aircraft or sensor system. The firm is heavily involved in TRADOC initiatives, in-cluding evolving training toward virtual and computer-interface instruction. It works with software developers to integrate real-world scenarios and uses learning man-agement systems to improve student performance.

“We provide air-crew training and courseware de-velopment for Air Force flight training units for the MQ-1 [Predator] and MQ-9 [Reaper],” explained Robert

Cushing, managing director of MQ operations for Crew Training Inter-national. “We share the load equally with the Air Force for flying and simulator instructors.”

For years, only graduates of fixed wing pilot training could go into training to fly the large Air Force UAS. That is no longer the case. “Sev-eral years ago, we started an undergraduate RPA [remotely piloted air-craft] training program,” Cushing said.

Candidates go through an approximately four-month course con-taining three phases: initial flight screening, instrument training and general UAS training. They are then enrolled in MQ-1 or MQ-9 training at Holloman Air Force Base for an additional four months.

The whole program, which awards RPA pilot wings, takes about nine months. Cushing explained, “We can get two RPA pilots through in the time it takes to get one pilot candidate through the entire fixed wing pilot course.”

The Air Force still does it the old-fashioned way, taking graduates of fixed wing training, but increasingly the RPA-only approach is used. Cushing believes this will train the majority of UAS pilots in the future. “We have hit our stride and are doing it well,” Cushing said.

maintaining high readiness levels among uas operators.

Robert Cushing

[email protected]

Christy McBride

[email protected]

www.MT2-kmi.com MT2 18.1 | 23

Page 26: MT2 18-1 (Feb. 2013)

Elbit Systems offers an advanced UAS mission simu-lation and training (MST) system for the Israeli Defense Force and international customers. The new MST is the latest in a line of UAS training systems developed by Elbit, which itself makes UAS.

MST can be used to simulate all UASs and all mis-sion phases, from planning to debriefing, said Eli Dotan, senior business development director at Elbit Systems’ UAS Division. MST’s 3-D geographic high-resolution da-tabase offers highly realistic training.

For operators, MST simulates UAS behavior, flight modes, emergency procedures, payload behavior and data from sensors. It realistically simulates day-and-night imagery, including physically-based sensor mod-els, terrain, objects, targets, battlefield and weather effects, and sensor-specific effects. Special attention is given to emergency and malfunction training, which can normally be trained for only in simulators.

The MST can be used for initial training, improving skills and maintaining competency. It can also be used to rehearse planned missions. Operators work at the same ground-control station consoles as in real UASs, getting a real “touch-and-feel.” The same Windows hu-man machine interface is used.

MetaVR’s VRSG generates real-time simulated UAS video feed payload used in UAS training. “The company is one of the largest suppliers of UAS commercially li-censed 3-D visualization software for the U.S. military,” noted W. Garth Smith, chief executive officer and co-founder of MetaVR. VRSG’s simulated sensor video feed plays a crucial role in training for a number of UASs by both military and commercial organizations. Much of VRSG’s installed base is through the Multiple Unified Simulation Environment/Air Force Synthetic Environ-ment for Reconnaissance and Surveillance (MUSE/AF-SERS) simulation system. VRSG drives the visuals for MUSE/AFSERS, which is the primary UAS training and simulation system used in the Department of Defense for command- and staff-level joint services training.

VRSG provides the visuals in the Army’s new universal mission simulators, a next-generation simulator to support the universal ground control system (UGCS), developed by AAI, which the Army will begin fielding in fiscal 2013. This simulator will train operators of the Shadow, Grey Eagle and Hunter. The Army’s universal mission simulator just went through its first accreditation evaluation in January at the Joint Technology Center/System Integration Laboratory

at Redstone Arsenal, Ala. This is an important step, as sometime in the future, a trainee might be able to ac-crue accredited UAS training hours on the simulators that will supplant a portion of use of the real system.

VRSG also generates the visuals for the OH-58 Kiowa Warrior at Bell Helicopter’s new Manned Un-manned Operations (MUMO) laboratory in Huntsville, Ala. MUMO provides an interoperable simulation envi-ronment for operators of UASs and the OH-58 Kiowa Warrior. The Kiowa Warrior simulator interoperates with AAI’s nearby UAS laboratory base Shadow UAS simulator, which also uses MetaVR visuals. The lab’s purpose is to support the U.S. Army objectives for MUMO UAS operations by advancing the manned-un-manned capability from inside the helicopter cockpit. AAI Corporation recently purchased 176 more VRSG licenses for training on its UGCS. AAI has purchased over 600 VRSG licenses for its Shadow Crew Trainer, which supports training for the Hunter, Shadow and Grey Eagle. AAI uses 109 VRSG licenses for its Shad-ow training aids, devices, simulators, and simulations desktop training suite developed for training the Na-tional Guard as part of a PEO STRI program.

AAI offers the Shadow crew trainer for the Army National Guard, explained John Hayward, director of training systems at AAI Logistics & Technical Services. “It’s a high-fidelity simulator that allows training two crews at the same time, independently or on the same problem scenario,” Hayward noted. The system trains aircraft and payload operators and, with launch-and-recovery functions, crew chiefs.

“It offers all the elements a Shadow operator will see in real life,” Hayward emphasized. This includes visual responses, sensor video and graphical control systems. It can simulate people, vehicles and aircraft, friend, foe or neutral, all behaving realistically. “If it’s a person, it walks,” Hayward said. In the future, simu-

lated UAS environments will look just like real environments. “We are almost there; we are very close.”

AAI has delivered 28 Shadow crew trainers to the Army National Guard. Training Guard UAS crews takes several months, according to Mark Hitch, senior director of business development for AAI Logistics & Technical Services.

Shadow crew trainers are used for training in the United States before deployment. “This helps the National Guard meet unique train-ing needs,” Hitch noted. “They do not have as much airspace as the

Elbit Systems Advanced UAS Mission Simulation and Training system. [Photo courtesy of Elbit Systems]

An RQ 1B from 1998-2000 with a synthetic aperture radar (the “chin”) small camera (versatron ball) and a C-band satellite (the hump on top middle) along with the other KU apparatus. The GCS is in the background with the LOS antenna mounted on top. It’s parked at Creech AFB (then Indian Springs Auxiliary Air Field) on the south ramp. [Photo courtesy of CTI]

John Hayward

Mark Hitch

W. Garth Smith

[email protected]

www.MT2-kmi.com24 | MT2 18.1

Page 27: MT2 18-1 (Feb. 2013)

Army does at Fort Huachuca to fly the real things, and they meet on weekends and two weeks a year.”

The Shadow crew trainer was recently certified by the Army Direc-torate of Simulations as having both performance that matches that of the aircraft and accurate sensor views, so that every hour of instruc-tion taken on the simulator counts as an hour on the aircraft.

AAI also trains National Guard Shadow trainers. The company is now offering an operations and maintenance trainer for the Shadow to train crew chiefs and maintenance crews. This new product is a mockup of the aircraft, while the Shadow crew trainer is configured like dual ground-control stations to mimic operational use.

AAI also provides instruction for platforms, including the Gray Eagle, as well as fee-for-service operations on its Aerosonde.

Hayward noted that the Army is moving toward fielding a UGCS for all UASs. “We expect the Army to transition to a universal mission simulator that simulates the UGCS, which is able to operate a number of unmanned platforms. We expect that the universal mission simula-tor will have much of the functionality of a Shadow crew trainer and are interested in pursuing that opportunity.”

It is important to note that AAI’s UGCS and its One System ground control station are delivered with an embedded simulation training component. As has been delivered to the Army for a number of years, AAI’s ground control stations enable operators to train on the same systems that are used to control actual UASs. When they are not operating an actual UAS, payload operator trainees can simply switch over to the embedded simu-lation system. MetaVR VRSG has generated the simu-lated sensor video feed in these ground control stations for nearly 10 years.

Since 2005, L-3 Link Simulation and Training’s program of record has been the Predator Mission Air-crew Training System (PMATS), of which 26 systems are installed with the Air Force and Air National Guard.

“It’s immersive and high-fidelity,” explained Direc-tor of Business Development Jeff Schram. “We also do F-16 training and have used that experience to provide a more immersive environment for PMATS.” 

With a ground control station from General Atomics and simula-tion from L-3, PMATS can do both initial and mission training and train pilots and sensor operators on both the Reaper and Predator. “We stay current with the aircraft as they are developed,” Schram noted. 

The Air Force’s goal is to do 100 percent of training by simulation, and the service is well past the halfway mark, Schram estimated. The Air Force also wants to make simulation more realistic and work for more missions. “In five years, it will not be possible to tell if it is real or simulated.”

More tools and suppliers are on the way. CAE has launched a UAS mission trainer and installed it at the UAS Center of Excellence in Alma, Quebec. Open architecture and commercial off-the-shelf hard-ware and simulation software make the CAE system platform-agnos-tic. Based on modular technology, it can be adapted to train operators of simple, tactical UASs as well as highly complex, medium-altitude long-endurance platforms such as Predator or high-altitude long en-durance platforms such as Global Hawk.

The CAE trainer can be configured to replicate behavior of specific UASs or sensor packages, including infrared, low-light TV, laser range finder, laser target designator and synthetic aperture radar. The train-er also simulates signals, communication and electronic intelligence tasks. CAE can expand the system to train in electronic warfare and anti-submarine defense.

The CAE system can train pilots, sensor operators and mission commanders. Its ground control station can switch between real and virtual environments. An instructor station supports briefings.

“Military forces are looking to leverage virtual simulation for more mission training because of the inherent economic benefits, but also because virtual training provides the ability to train and rehearse just like you will operate on the battlefield,” said Martin Daigle, CAE’s UAS strategy and business development manager. “We’ve focused on mak-ing our UAS mission trainer open and interoperable because UASs typ-

ically operate in support of joint and coalition forces, so the mission training environment should be integrated with other training assets.”

The CAE UAS mission trainer includes the ground control station, high-fidelity simulation software for sensors, simulated communication, simulation software for generating training scenarios, a CAE Medallion-6000 image generator, a synthetic environment and comput-er-generated maritime, ground and air forces, an in-structor operator station and weather simulation.

Simulation software populates the high-fidelity synthetic environment with friendly, hostile and neu-tral forces. The CAE UAS mission trainer allows in-structors to define scenarios and control and monitor

entities in the tactical environment in real time.The Air Force is currently re-competing PMATS; two of the bidders

include the incumbent L-3 Link and CAE. O

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

Jeff Schram

[email protected]

L-3 Link has delivered 26 Predator Mission Aircrew Training Systems to the U.S. Air Force that today are being used to support basic and advanced crew training. [Photo courtesy of L-3 Link]

AAI Logistics & Technical Services’ Shadow Crew Trainer provides the National Guard high-fidelity training for their Shadow tactical unmanned aircraft system air vehicle operators, mission payload operators and maintainers. [Photo courtesy of Textron]

CAE’s UAS mission trainer is an open, integrated, platform-agnostic product solution designed to meet the mission training requirements in a growing unmanned systems market. [Photo courtesy of CAE]

www.MT2-kmi.com MT2 18.1 | 25

Page 28: MT2 18-1 (Feb. 2013)

After a two-year development and testing period, PEO STRI’s Live, Virtual, and Constructive Integrating Architecture (LVC-IA) system is up and running. LVC-IA is the Army’s program of record which achieves persistent interoperability among the live, virtual and constructive domains, and stimulates Mission Command systems, thus enabling an integrating training environment (ITE) for commanders and their staff to train. The LVC-IA is currently fielded at Fort Hood and Fort Bliss and several home stations are on the schedule to receive this critical training capability.

Army Lieutenant Colonel Freddie King, Product Manager for Warrior Training Integration, PEO STRI, assumed command of the LVC-IA team in 2010, and manages the day-to-day aspects of the program. King brings to the program a strong portfolio of acquisi-tion experience and has vastly expanded her knowledge in modeling and simulation since her first assignment to PEO STRI in 2005. “Soldiers and leaders can use LVC-IA to train for real-world missions,” King stated. “They see the system as an enhancement to training for mission planning and mission rehearsal.”

When delivered to an Army base, the LVC-IA system footprint consists mainly of a mobile video wall, two computer racks, 10 dual-screen computer workstations and associated software. The LVC-IA system uses this hardware and software to pass data among classified and unclassified systems via a cross-domain solution, which is critical in stimulating Mission Command systems and providing commanders a common operating picture.

LVC-IA is expected to be fielded at 18 different sites. Fort Hood was the first home station to use the system and Fort Bliss is scheduled to have the system ready for use by January 2013. Three additional sites will receive Version 1 (V1) by the end of fiscal year 2013. “Version 2 development is also underway,” King stated. “Lessons learned from every training exercise will be used to improve the V1 capability, enhance the user’s training experience, and meet the commander’s training objective.” As PEO STRI continues to evolve LVC-IA, they will eventually develop and field four different versions.

With LVC-IA now being utilized as a validated system to train soldiers, it is becoming evident the system can provide a very effec-tive and realistic training experience, which is facilitated by having a consistent and persistent training capability at most home stations. The system is developed to meet user requirements and fulfill commanders’ training needs while achieving the most effective use of resources. “Trainers and LVC-IA users are already acknowledging LVC-IA as a training enhancement to what they already do. Use of the system is integrated into a unit’s normal planning cycle and the

LVC-IA provides the tools for commanders to conduct critical after action reviews,” King said.

When asked about collaborative partners within Team Orlando, King explained they have engaged in discussions between the services. “LVC-IA is the Army’s formal program, but we have conducted briefing sessions and demonstrations for other services who express interest,” she explained. “We share our lessons learned with one another to make training across the services more effective.” Work is being done with the Army Research Laboratory Human Research and Engineering Directorate and Simulation and Training Technology Center on an initiative called the PM ConSim Risk Reduction Test Bed to perform research in areas that address ConSim Program of record capability gaps. This research is focusing on using emerging technologies and maturing the technical maturity level of various solution sets to tran-sition seamlessly into the PORs without impacting ongoing develop-ment and fielding efforts.

Although King oversees the day-to-day operation of the LVC-IA program, she emphasized the dedicated efforts of others at PEO STRI. “The achievements that have made this ITE system of systems a reality are the result of many people here at PEO STRI,” she stated. Many PEO STRI employees, along with our defense contractors, have worked diligently to ensure PEO STRI delivers the best products and solutions possible to bridge current capability gaps and meet training needs.” O

The Future of Training

Soldiers at Fort Hood, Texas, prepare to participate in the “live” portion of the testing of the Live, Virtual and Constructive Integrating Architecture. The soldiers are from the 2nd Brigade Combat Team, 1st Cavalry Division. [Photo courtesy of Team Orlando]

How live, virtual and constructive domains work together to serve a vital role.By terri Bernhardt

www.MT2-kmi.com26 | MT2 18.1

Page 29: MT2 18-1 (Feb. 2013)

The

adve

rtis

ers

inde

x is

pro

vide

d as

a s

ervi

ce to

our

read

ers.

KM

I can

not b

e he

ld re

spon

sibl

e fo

r dis

crep

anci

es d

ue to

last

-min

ute

chan

ges

or a

ltera

tions

.

CalEndar

April 7-9, 2013AUSA ILW Army LandPac Symposium & ExpoHonolulu, Hawaiiwww.ausa.org

April 8-10, 2013Sea Air SpaceNational Harbor, Md.www.seaairspace.org

April 17-19, 2013Gametech 2013 Users’ ConferenceOrlando, Fla.www.gametechconference.com

May 22-24, 2013ITECRome, Italywww.itec.co.uk

mt2 reSoUrce center

KITCO Fiber Optics offers industry recognized Aviation,

Commercial and Field Deployed Fiber Optic Training. Learn to

properly inspect, clean, test, troubleshoot and repair all types of

fiber in strict compliance with MIL STD 2042 and TIA standards.

Contact us for details!

www.kitcofo.com • 866-643-5220Named to MT2’s Top 100 Simulation & Training Companies for eight consecutive years!

Human-Centered Engineering

To learn more about Aptima, see article on page 15:

Boston ▪ DC ▪ Dayton ▪ Orlando | www.aptima.com

All-in-One Mobile Performance Measurement

(this is 3D - not a photo)

From CAD to Rad3D CAD Conversion & Optimization for Realtime Applications

advErtisErs indExAAI Logistics & Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C4 www.aaicorp.comAptima . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 www.aptima.comDigimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27www.digimation.comGameTech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 www.gametechconference.comITEC 2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 www.itec.co.uk/mt2Kitco Fiber Optics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 www.kitcofo.comKrauss-Maffei Wegmann . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18-19 www.kmwsim.comMeggitt Training Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C2 www.meggitttrainingsystems.comMetaVR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 www.metavr.comRuag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 www.ruag.com

www.MT2-kmi.com MT2 18.1 | 27

Page 30: MT2 18-1 (Feb. 2013)

Don ArielChairman

Raydon CorporationDon Ariel is the chairman and visionary

for Raydon Corporation in Port Orange, Fla., which he founded along with Ray Hockney and Dave Donovan in 1988. In its 25-year his-tory, Raydon has been a thought leader and force for positive, disruptive change. He has oriented his company to quickly embrace new technology to lower the cost and time to com-bat proficiency and to distribute that technol-ogy to the soldier wherever they may be.

Q: Can you describe Raydon’s history and evolution?

A: We have been a leading developer of in-novative simulation-based training products and solutions for the last 25 years. Most people don’t know the backstory. Although the three founders of Raydon were engineers, we were also logisticians. The majority of our most compelling innovation sprang from a search for more logistically sound methods of distrib-uting effective and affordable training.

We have learned many great lessons on how to do that well over the last 25 years. Our first customer was the Army National Guard. They had unique challenges; a geographically-dispersed force with little time and little mon-ey to train. Meeting these challenges created more cost-effective, agile technologies. As a result, we supplied more, higher-fidelity train-ing seats and content for OIF and OEF than any other company.

Q: What are some of your key products in the DoD training and simulation industry?

A: That depends on what you mean by a prod-uct. When you look at it from a distribution point of view, your question always starts with the audience. Who are they? Where are they? What do they need most? When you think in terms of distribution you need two things: seats and titles. Using the movie industry as an analogy, it has many differing seats for title distribution. Theaters, HDTVs, computers and mobile devices can each show any number of movie titles and genres in any of those seats. Virtual training should be no different.

We see many new gaps. Right now unsta-bilized gunnery is huge. We already have seats that can develop these skills this because of

prior convoy and route clearance gaps. Dis-tribution, however, remains a problem. Tra-ditional trainers required huge investments in buildings for static capability, but if you make training mobile, you can buy less and get much better utilization.

Q: What are some of the new training/simulation technologies Raydon is developing?

A: We are working with our competitors and partners to establish commercial standards that will allow all of our mutual custom-ers to access any available training content on any available training seat. Frankly, we’d like to see the equivalent of an app store for training titles. Also, we advocate use of a new measure of cost effectiveness—the cost per soldier training hour—as the best measure of training efficiency.

Q: How are you positioned for the future within the military?

A: This market is historically countercycli-cal. When live training dollars shrink and procurement funds dwindle, virtual training must pick up the slack. Raydon’s fleet of over 50 trailers can train mounted maneuver, con-voy, route clearance, gunnery, combined arms and mission rehearsal using the same assets. Providing this capability on an “as needed” basis to our customers gives us a distribu-tion advantage and eliminates the need for procurement dollars.

Q: What is Raydon’s connection with the defense community?

A: We are all connected to each other. As a friend recently said, “We are all standing at the edge of the same budget crater. We can ei-ther push each other down or help each other

down, but either way we are all going to end up at the bottom of the crater.” We recently formed a common industry standards group, inviting companies to discuss common hard-ware and software interfaces that would allow a more commercial approach to the distribu-tion of proficiency to our audiences at far less cost to the customer.

Q: What is an example of your success in the military, and what are some of your goals [specific to the training/simulation industry] over the next year?

A: Raydon was first to market with its Virtual Convoy Operations Trainer, Virtual Combat Convoy Trainer, Virtual Route Clearance Trainer and the Unstabilized Gunner Trainers. Some of these were developed and fielded in as little as 90 days, which is remarkable con-sidering it took three to five years for the pro-gram of record to come out. For the future, our rental program is growing in popularity, but finding training gaps and training relevant and rapid solutions to the soldier will always be our number one goal.

Q: How do customers benefit from Raydon’s varied resources and expertise?

A: Our customers directly benefit from our assuming the risk. We recently invested in a capability for unstabilized gunnery training. There was no requirements document, no RFP, no budget, only a need. We configured a trailer that had eight individual gunnery trainers to support a brigade’s unstabilized gunnery live fire qualification. It yielded a 95 percent first run qualification rate—double their previous rate!

Q: How do you measure success?

A: Logistical efficiency must be measured to understand training success. We believe our products must reduce the cost, shorten train-up time, reduce the frequency of refresher training. Those measures tell us if we are suc-ceeding, but a soldier or commander telling us our equipment made a real difference in their training and combat readiness is priceless. O

[email protected]

inDUStry interVieW military training technology

www.MT2-kmi.com28 | MT2 18.1

Page 31: MT2 18-1 (Feb. 2013)

NEXTISSUE

America's Longest Established Simulation & Training Magazine

Cover and In-Depth Interview with:

ReaR aDm. DonalD P. QuInnCommandernaval education and Training Command

Insertion Order Deadline: March 13, 2013 • Ad Materials Deadline: March 20, 2013

FeaTuRes

Image GeneratorsCreating high-fidelity images is crucial to warfighter training, and industry is consistently creating new and innovative technology to give all military branches an edge in the field.

Military Police TrainingMPs need to be trained even more than public safety officials to maintain a secure location, sometimes in remote and hostile areas.

Ground Vehicle TrainingDriving an HMMWV at top speed is not something one learns in driver’s education in high school; these drivers need extensive training to hone their skills behind the wheel.

April 2013Vol. 18, Issue 2

sPeCIal seCTIon

PEO STRI Who’s WhoInsight from all of PEO STRI’s project managers, focused on a look ahead and upcoming programs and initiatives.

CommanD PRoFIle

aeTC

Team oRlanDo

GameTech: Focusing on topics of mobile and virtual worlds.

Page 32: MT2 18-1 (Feb. 2013)

Comprehensive training enables aircrew, maintainers, sensor operators and unmanned aircraft systems personnel to do their jobs with skill and confidence. AAI Logistics & Technical Services delivers affordable, comprehensive training and simulation solutions including: •Trainingsystemrequirementsanalysis •Curriculaandcourseware •Classroomandhands-oninstruction •Trainingsystemdesign,developmentandproduction •Contractorlogisticssupport,modificationsandupgrades formission-criticaltrainingdevicesAll of this capability is backed by decades of experience and a proven record of customer satisfaction.

Our training and simulation solutions create and maintain mission readiness for today’s fight and the future force. Call 800-655-3964or email [email protected] to learn more.

aaicorp.com

© 2012 AAI Corporation. All rights reserved. AAI Logistics & Technical Services is an operating unit of Textron Systems, a Textron Inc. (NYSE: TXT) company. AAI and design is a registered trademark of AAI Corporation.

AAI LogIstIcs & technIcAL servIces’ trAInIng And sImuLAtIon expertIse creAtes mIssIon-reAdy trAInees

BuILdIng sKILLs For todAy And tomorroW

MilitaryTrainingTechnology_LTS T&S ad_1012i.indd 1 11/1/12 9:42 AM