multi-mania 2013: html5 games to native windows apps - attach of the yeti
TRANSCRIPT
Communication
& Data
Devices &
Printing
WinRT APIs
DirectX & Media
Windows 8
Desktop Apps
C
C++
Win32
C#
VB
.NET
HTMLJavaScript
Internet
Explorer
Windows Store Apps
Application Model
XAML
JavaScript
HTML / CSS
C
C++
C#
VB
Windows Kernel Services
Syst
em
Serv
ices
Vie
wM
od
el
Co
ntr
oll
er
Kern
el
Communication
& Data
Devices &
Printing
WinRT APIs
DirectX & Media
Windows 8
Desktop Apps
C
C++
Win32
C#
VB
.NET
SL
HTMLJavaScript
Internet
Explorer
Windows Store Apps
Application Model
XAML
JavaScript
HTML / CSS
C
C++
C#
VB
Windows Kernel Services
Syst
em
Serv
ices
Vie
wM
od
el
Co
ntr
oll
er
Kern
el
HTML5 Games: some concepts
Frame 1
Frame 2
Frame 3
canvascontext.drawImage(image, //image (‘snowball.png’);0, 0, //source position256, 261, //source size50, 100, //destination position(canvas)256, 261); //destination size
256px
261px
50px
100px
256px
261px
Source
Going Windows 8
#snappedview {display:none;
}
@media screen and (-ms-view-state: snapped) {#contentHost {/*hide main content*/
display:none;}#snappedview {/*show snapped view content*/
display:block;}
}
http://yetibowl.codeplex.com/
http://dev.windows.com
http://dev.windowsphone.com
http://aka.ms/GameDesign
http://opengameart.org/