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2008 Multimedia 12 Guide

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Page 1: Multimedia 12 - curriculum.novascotia.ca · themselves exposed. Multimedia 12 is designed to give students opportunities to explore multimedia products and to design their own multimedia

2008

Multimedia 12Guide

Page 2: Multimedia 12 - curriculum.novascotia.ca · themselves exposed. Multimedia 12 is designed to give students opportunities to explore multimedia products and to design their own multimedia

Website References

Website references contained within this document are provided solely as a convenience and do not constitute an endorsement by the Department of Education of the content, policies, or products of the referenced website. The department does not control the referenced websites and subsequent links, and is not responsible for the accuracy, legality, or content of those websites. Referenced website content may change without notice.

Regional Education Centres and educators are required under the Department’s Public School Programs Network Access and Use Policy to preview and evaluate sites before recommending them for student use. If an outdated or inappropriate site is found, please report it to <[email protected]>.

Multimedia 12

© Crown copyright, Province of Nova Scotia, 2008, 2019Prepared by the Department of Education and Early Childhood Development

This is the most recent version of the current curriculum materials as used by teachers in Nova Scotia.

The contents of this publication may be reproduced in part provided the intended use is for non-commercial purposes and full acknowledgment is given to the Nova Scotia Department of Education.

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Multimedia 12

DRAFTMarch 2008

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ACKNOWLEDGMENTS

ii MULTIMEDIA 12 DRAFT MARCH 2008

AcknowledgmentsThe Nova Scotia Department of Education gratefully acknowledges thecontribution of the Multimedia 12 workgroup to the development ofthis curriculum guide. Members of the committee include thefollowing:

Lesley Higgins-Elchuk Chignecto Central Regional School BoardEmile Kuchler Halifax Regional School BoardBryan O’Grady Halifax Regional School BoardStephen Parsons Nova Scotia Community CollegeMark Richards Annapolis Valley Regional School Board

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CONTENTS

iv MULTIMEDIA 12 DRAFT MARCH 2008

Contents

Introduction Background.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Rationale for Multimedia 12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .The Nature of Multimedia 12.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Course Designation.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Course Design andComponents

Features of Multimedia 12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .The Four-Column Spread. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Outcomes Essential Graduation Learnings and Multimedia 12. . . . . . . . . . . . . . . .Multimedia 12 Unifying Concepts. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Specific Curriculum Outcomes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Module 1: Creating and Manipulating Images. . . . . . . . . . . . . . . . . . . .Module 2: Creating and Manipulating Sequenced Images.. . . . . . . . . 1Module 3: Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Module 4: Collaborative Project and Personal Portfolio. . . . . . . . . . . 1

Contexts for Learning andTeaching

Principles of Learning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Learning Styles and Needs.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Meeting the Needs of All Students. . . . . . . . . . . . . . . . . . . . . . . . . . . . .The Role of Technology. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .The Multimedia 12 Learning Environment.. . . . . . . . . . . . . . . . . . . . . .

Assessing and EvaluatingStudent Learning

Effective Assessment and Evaluation Practices. . . . . . . . . . . . . . . . . . . . .Using a Variety of Assessment Strategies. . . . . . . . . . . . . . . . . . . . . . . . .

Appendices Appendix A: Resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Appendix B: Group Work and Team Building PENDING. . . . . . . . . .Appendix C: Sample Learning Activities PENDING. . . . . . . . . . . . . . .Appendix D: Module 4 Project Example PENDING. . . . . . . . . . . . . . .Appendix E: Rubrics PENDING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Appendix F: Glossary of Terms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Appendix G:Internet links PENDING. . . . . . . . . . . . . . . . . . . . . . . . . .Appendix H: Moral, Ethical, and Legal Issues. . . . . . . . . . . . . . . . . . . . .

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INTRODUCTION

MULTIMEDIA 12, DRAFT, MARCH 2008 1

IntroductionBackground Since the earliest cave paintings, 10,000-15,000 years ago, the human

need for expression and conveyance of ideas has been a prevalent partof our history and the development of our social awareness. We need totell our stories. In a culture immersed in media, students need afoundation to analyze the barrage of content to which they findthemselves exposed. Multimedia 12 is designed to give studentsopportunities to explore multimedia products and to design their ownmultimedia works. Through this process students will begin tounderstand the aesthetic, cultural, and ethical implications of sharingideas and beliefs from the perspectives of both creator and consumer.

Through the processes involved with the construction of multimediaprojects students learn to create, manipulate and critically reflect uponmulti-media projects, acting as members of a collaborative culture.Students also develop an understanding of the range of forms ofexpression available and of how these forms can capture the significanceof their experiences, ideas, and opinions.

As the role of multimedia in communications and informationtechnology grows, the demand for thoughtful, skilled individualsexpands. Career opportunities in advertising and marketing, film,music, web content and development, video, and television productionare expanding.

Multimedia 12 provides students with opportunities to investigate therange of careers and employment opportunities that exist in theexpanding arts, communications, and business sectors, develop somebasic skills, and explore the range of roles and workplaces where thecreating of multimedia products is a core activity.

Rationale forMultimedia 12

Multimedia is not only an area of study in its own right but animportant supporting component of many other disciplines. Thedramatic growth of information/communications technology and itsenormous impact on virtually every field of study is well-documented.The pervasiveness of computing and information/communicationstechnology creates a responsibility to offer an in-depth introduction tothe discipline.

There is growing student interest in high school technology courses dueto the proliferation of computers throughout society. Studentsinterested in pursuing studies or careers in practically any disciplinerecognize that their understanding of information/communicationstechnology will play an increasingly important role in their success.Multimedia 12 introduces students to analysis, design, and problemsolving skills that will greatly enhance their ability to use a wide variety

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INTRODUCTION

2 MULTIMEDIA 12, DRAFT, MARCH 2008

Careers inMultimedia

of technologies available today, as well as to adapt to the constantinnovations in technology they will encounter throughout their careers.

The study of multimedia can lead to a broad range of occupationswithin arts and communications disciplines, and can also be appliedacross a broad range of other disciplines and occupations, including:

• animator• CD-ROM developer• communications design• games designer• games designer• graphic artist• instructional designer• interface designer• multimedia/graphic design• music/sound producer• project manager• recording technologist• software developer• sound designer• technical writer• video editor• virtual reality designer• web master• Website designer or developer

LifeWork PortfolioDevelopment

Many post secondary institutions expect students seeking to pursuestudies in new media to provide an entrance portfolio and to offeradditional support to their applications through demonstration of bothskills and attitudes aligned with an occupational profile. Indicators mayinclude drawing tests, computer functionality tests, and personalityinventories, as well as interviews. A typical entrance portfolio willinclude a specified number of copies of artwork, digital work, and anessay or rationale statement explaining the student’s interest in thediscipline. Multimedia 12 provides opportunities for students to collectand articulate their best work as they continue to build a LifeWorkportfolio.

Portfolio development helps students to demonstrate their skills andcommitment to the study, and helps institutions to meet the students attheir current level of skill and interest. The components of the portfolioor pre-admission testing are often dependent on the approach to thesubject, whether integrated into a fine arts program, a technologyprogram, or as a commercial and vocational study. Students will haveopportunities to examine admission requirements and the placement

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INTRODUCTION

MULTIMEDIA 12, DRAFT, MARCH 2008 3

of the program within the institution’s overall academic offerings todetermine the fit with their own career goals.

The Nature ofMultimedia 12

Multimedia 12 provides a context in which students may

• become skilled, critical users of information and communicationtechnology (ICT)

• demonstrate an understanding of aesthetic/artistic implications ofmultimedia products be aware of and respect ethical/social and legalimplications of multimedia products

• apply the elements and principles of art and design to createmultimedia products

• construct multimedia products which efficiently and effectivelycommunicate ideas and concepts

• become contributing, reflective members of a collaborative culture

Multimedia 12 consists of four modules:

Module 1: Creating and Manipulating ImagesModule 2: Creating and Manipulating Sequenced ImagesModule 3: SoundModule 4: Collaborative Project and Personal Portfolio

Course Designation Multimedia 12 may be offered as an elective arts education course or asa technology-related course. Multimedia 12 is an eligible credit to meetthe technology graduation requirement. However, Multimedia 12 doesnot satisfy the compulsory fine arts requirement for graduation.

Students who complete two modules will receive a half credit, while allfour modules must be completed to receive a full credit. Course codesfor Multimedia 12 are

327057 Multimedia 12327058 Multimedia 12A327059 Multimedia 12B

Modules may be organized in the following ways:

Option 1 Option 2

1 1 4

2 2

3 3

4 * Option 2 isrecommended

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COURSE DESIGN AND COMPONENTS

4 MULTIMEDIA 12, DRAFT, MARCH 2008

CourseDesign andComponentsFeatures ofMultimedia 12

Multimedia 12 is characterized by the following features:

• an emphasis on integrating, applying, and reinforcing the knowledge,skills, and attitudes developed in other courses

• a connection to the Essential Graduation Learnings• a refining of career-planning skills to explore a wide range of

pathways from school• a relationship to the community and workplace with a focus on using

real community and workplace problems and situations as practicalcontexts for the application of knowledge and skills and for furtherlearning

• hands-on, project based learning experiences• development of personal and interpersonal skills required for

personal and career success• use of technology as an integral part of the course

The Four-Column Spread

The curriculum for this course has been organized into four columns forseveral reasons:

• The organization illustrates how learning experiences flow from theoutcomes.

• The relationship between the outcomes and assessment strategies isimmediately apparent.

• Related and interrelated outcomes can be grouped together.• The range of strategies for learning and teaching associated with

specific outcomes can be scanned easily.• The organization provides multiple ways of reading the document or

of searching for specific information.

An example of the two-page, four-column spread appears on the nextpage.

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OUTCOMES

MULTIMEDIA 12, DRAFT, MARCH 2008 5

Column One: Outcomes This column provides specific curriculum outcomes for the generalcurriculum outcome that appears across the top of the page. While theoutcomes may be clustered, they are not necessarily sequential.

Column Two: Suggestionsfor Learning and Teaching

This column offers a range of strategies from which teachers andstudents may choose. Suggested learning experiences can be used invarious combinations to help students achieve an outcome or outcomes.The suggested strategies may also provide a springboard for teachers tochoose other strategies that would be effective for their students. It is notnecessary to use all the suggestions that are included, nor is it necessaryfor all students to be involved in the same learning experience.

Column Three: Suggestionsfor Assessment

This column provides suggestions for assessment of achievement of theoutcomes in Column One and are often linked to the Suggestions forLearning and Teaching column. The suggestions are only samples; formore information, read the section Assessing and Evaluating StudentLearning and see Appendix G for sample assessment tools.

Column Four: Notes andResources

This column contains a variety of information related to the items in theother columns, including suggested resources, elaborations on strategies,successes, cautions, and definitions.

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COURSE DESIGN AND COMPONENTS

6 MULTIMEDIA 12, DRAFT, MARCH 2008

Essential GraduationLearnings andMultimedia12

The Atlantic provinces worked together to identify the abilities and areasof knowledge that they considered essential for students graduating fromhigh school. These are referred to as Essential Graduation Learnings.Details may be found in the document Public School Programs.

Some examples of learning in Multimedia 12 which helps students movetoward attainment of the essential graduation learnings are given below.

Aesthetic Expression Graduates will be able to respond with critical awareness to variousforms of the arts and be able to express themselves through the arts.

Students will be expected to

• demonstrate an understanding of the cultural, historical, andemotional impact of other people’s images by examining their formand content (1.2 )

• apply skills, principles, techniques, and processes of art and design tocommunicate ideas and concepts to an identified audience for aspecified purpose (4.1)

Citizenship Graduates will be able to assess social, cultural, economic andenvironmental interdependence in a local and global context.

Students will be expected to

< demonstrate an understanding of the cultural, historical, andemotional impact of other people’s multimedia products byexamining their form and content, audience and purpose (4.2)

Communication Graduates will be able to use the listening, viewing, speaking, reading,and writing modes of language(s) as well as mathematical and scientificconcepts and symbols to think, learn, and communicate effectively.

Students will be expected to

< demonstrate an awareness of the procedures involved in theproduction of images in a range of digital and electronic media (1.3)

< constructed sequenced images which communicate ideas andconcepts (2.5)

< construct and manipulate sound products which communicate ideasand concepts (3.6)

Personal Development Graduates will be able to continue to learn and to pursue an active,healthy lifestyle.

Students will be expected to

< independently select, organize and refine a range of multimedia

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OUTCOMES

MULTIMEDIA 12, DRAFT, MARCH 2008 7

products that illustrate learning throughout the course to create amultimedia-authored personal portfolio (4.4)

< explore various educational and career paths in multimedia-relatedfields (4.5)

< demonstrate the collaborative skills and behaviours required to workwith others (4.6)

< reflect upon and assess their own learning and the learning of others(4.7)

Problem Solving Graduates will be able to use the strategies and processes needed to solve awide variety of problems, including those requiring language,mathematical, and scientific concepts.

Students will be expected to

< apply principles of art and design to create digital and electronicimages (1.4)

< demonstrate an awareness of the procedures involved in theproduction of sequenced images in a range of digital and electronicmedia (2.3

Technological Competence Graduates will be able to use a variety of technologies, demonstrate anunderstanding of technological applications, and apply appropriatetechnologies for solving problems.

Students will be expected to

• apply techniques and procedures needed to manipulate images(including text) in a range of media, including digital and electronicmedia (1.1)

• collaboratively create a customized multimedia authored projectusing software program(s) and external sources (4.3)

Multimedia 12Unifying Concepts

Students will be expected to

• create, manipulate, and critically reflect on digital and electronicimages suitable for multimedia products

• create, manipulate, and critically reflect on digital and electronictime-based images suitable for multimedia products

• create, manipulate, and critically reflect on sound products suitablefor multimedia products

• create, manipulate, and critically reflect on multimedia products asreflective members of a collaborative culture

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COURSE DESIGN AND COMPONENTS

8 MULTIMEDIA 12, DRAFT, MARCH 2008

Specific CurriculumOutcomes

Module 1: Creating andManipulating Images

Students will be expected to• apply techniques and procedures needed to manipulate images

(including text) in a range of media, including digital and electronicmedia (1.1)

• demonstrate an understanding of the cultural, historical, andemotional impact of other people’s images by examining their formand content (1.2)

• demonstrate an awareness of the procedures involved in theproduction of images in a range of digital and electronic media (1.3)

• apply principles of art and design to create digital and electronicimages (1.4)

• construct digital and electronic images which communicate ideas andconcepts (1.5)

Module 2: Creating andManipulating Motion Graphics

Students will be expected to• apply techniques and procedures needed to create motion graphics

(2.1)• demonstrate an understanding of the cultural, historical, and

emotional impact of other people’s motion graphics by examiningtheir form and content (2.2)

• demonstrate an awareness of the procedures involved in theproduction of motion graphics in a range of digital and electronicmedia (2.3)

• apply principles of art and design to create motion graphics (2.4)• constructed motion graphics which communicate ideas and concepts

(2.5)

Module 3: Sound Students will be expected to• create and manipulate sound products from a range of sources,

including music, narration, and effects (3.1)• demonstrate an understanding of the cultural, historical, and

emotional impact of other people’s sound products by examiningtheir form and content; and relationship or potential relationship toother multimedia elements (3.2)

• demonstrate an awareness of the procedures involved in theproduction and application of sound products in a range of media(3.4)

• apply principles of art and design to create sound products (3.5)• construct and manipulate sound products which communicate ideas

and concepts (3.6)

Module 4: Collaborative Students will be expected to

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OUTCOMES

MULTIMEDIA 12, DRAFT, MARCH 2008 9

Project and Personal Portfolio • apply skills, principles, techniques, and processes of art and design tocommunicate ideas and concepts to an identified audience for anspecified purpose (4.1)

• demonstrate an understanding of the cultural, historical, andemotional impact of other people’s multimedia products byexamining their form and content, audience and purpose (4.2)

• collaboratively create a customized multimedia authored projectusing software program(s) and external sources (4.3)

• independently select, organize and refine a range of multimediaproducts that illustrate learning throughout the course to create amultimedia-authored personal portfolio (4.4)

• explore various educational and career paths in multimedia-relatedfields (4.5)

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Module 1: Creating and Manipulating Images

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Module 1: Creating and Manipulating Images

Multimedia 12 DRAFT March 2008 11

Module 1: Creating and Manipulating Images

Outcomes

By the end of this course, studentswill be expected to

1.1 apply techniques andprocedures needed to manipulateimages (including text) in a rangeof media, including digital andelectronic media

1.2 demonstrate anunderstanding of the cultural,historical, and emotional impactof other people’s images byexamining their form andcontent

1.3 demonstrate an awareness ofthe procedures involved in theproduction of images in a rangeof digital and electronic media

1.4 apply principles of art anddesign to create digital andelectronic images

1.5 construct digital andelectronic images whichcommunicate ideas and concepts

Suggestions for Learning and Teaching

Students can

• explore a range of popular media, for example, graffiti, tags,signatures, movies trailers (for example, at quicktime.com) anddevelop a matrix to organize the common elements in purposes,themes, and techniques

• Review principles of art and design, and develop a gallery of samplesfrom popular media to illustrate them (see Appendix: Principles ofArt and Design)

• Examine samples of a ranger of texts formatted for specific purposesusing specific effects and develop a graphic report on their findings

• Change the look of a passage of text to create a variety of effects for avariety of purposes

• Create treatments of their name which communicated how you seeyourself, how you would like to be seen, and how you think otherssee you; share the results with a group and discuss how the effectswere created

• work individually or in groups to create an image or sequence ofimages that communicate their view(s) on a topic they have chosen,negotiated or been assigned.

• collect, organize, and display a variety of representations of auniversal theme, for example, love, hate, fear, beauty, death, birth,greed, power, loneliness

• collect, organize, and display a variety of representations of a socialissues: crime, racism, charity

• collect, organize, and display a variety of representations of a culturalissues: marijuana use, alcoholism, gay marriage, abortion, euthanasia

• collect, organize, and display a variety of representations ofeconomic issues: poverty, genetically modified foods, generic drugs

• collect, organize, and display a variety of representations of school orcommunity problems: bullying, sex education, rules, gossip

• collect, organize, and display a variety of representations of peopleand places

deconstruct ads, then create one using similar techniquescreate storyboard for selected television advertisementscreate a storyboard for a book promotion, school event, rant, localattraction

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Module 1: Creating and Manipulating Images

12 Multimedia 12 DRAFT March 2008

Module 1: Creating and Manipulating Images

Suggestions for Assessment

Students can

• bring magazine/newspaper/brochure samples which they can use toexamine symbols, graphics and photos.

• sort the images by audience (gender, age, lifestyle, income), bypurpose (social, commercial, moral, political ) and sort the imageson emotional impact (i.e., admiration, pleasure, fear, anger, passion,envy, ambition, approval and affiliation).

• work in a group to deconstruct the images by identifying impact ofcolour, light, motion, balance, composition (see Appendix), impactof setting and properties, characters, exaggerations, distortions,alterations, and text elements.

• develop a slide show or other documentary to illustrate their plan fora multimedia project from proposal, through draft/plan/storyboard,product, presentation, to critique/feedback/reflection

• See Appendix (sample unit)•Possible topics:

- archaeology project- design a planet- what do you worry about?- mythology, real, invented, contemporary- neighbourhood improvement project- alternative history (what if WW II had ended differently?)

Suggested Resources

see Appendix—Deconstructingan image, Video Quest, pp.103Count

digital camera

scanner

photo manipulation software

draw programs

photocopier

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Module 2: Creating and Manipulating Motion Graphics

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Module 2: Creating and Manipulating Timed Images

Multimedia 12 DRAFT March 2008 15

Module 2: Creating and Manipulating Timed Images

Outcomes

By the end of this course, studentsshould be able to

2.1 apply techniques andprocedures needed to createmotion graphics

2.2 demonstrate anunderstanding of the cultural,historical, and emotional impactof other people’s motion graphicsby examining their form andcontent

2.3 demonstrate an awareness ofthe procedures involved in theproduction of motion graphics ina range of digital and electronicmedia

2.4 apply principles of art anddesign to create motion graphics

2.5 constructed motion graphicswhich communicate ideas andconcepts

Suggestions for Learning and Teaching

Students should be able to

< Different types of animation activity—concept map (Leslie).< Look at the nuts and bolts of animation: flip books, zoetrope, frame

by frame (Ch. 6 Count).< Discuss time line, layers< Tutorial on creating animations—basic skills.< Have students critique a video ad or animation using the principles

of art and design,< Students can: (Ch. 2 Count)

- critique the time based images according to audience (gender, age,lifestyle, income)- critique the time based images on purpose (social, commercial,moral, political)

< Evaluate the time based images on emotional impact (i.e., pleasure,fear, anger, passion, envy, ambition, approval, affiliation)

< Students can work individually or in groups to create a sequence ofimages that communicate their story or message that they havechosen, negotiated or been assigned.

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Module 2: Creating and Manipulating Timed Images

16 Multimedia 12 DRAFT March 2008

Module 2: Creating and Manipulating Motion Graphics

Suggestions for Assessment

Students can

• Students work in groups to deconstruct the animation/video byidentifying:- impact of colour, light, motion, balance, composition (SeeAppendix)- impact of setting and properties- impact of characters- impact of exaggerations, distortions, alterations- impact of text elements- impact of the combination of elements that go together to createtime and space (i.e., still of a daisy vs animation/lifestyle of a daisy)

< explain how the viewer is controlled through transitions and otherelements of filming

< examine a range of purpose for which animation is used< Use and manipulation of time line.< Students will identify an audience, apply the principles of art and

design, show continuity, manipulate time, viewers perception, andlead the audience through a story that exhibits a time-line.

< Process: proposal, draft/plan/storyboard (Ch. 5 Count), product,presentation, critique/feedback/reflection.

Suggested Resources

MUST HAVE animation/video editing software

COULD BE OF USE scanner

photocopier

digital camera

digital DVD

flip books

zoetrope

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Module 3: Sound

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Module 3: Sound

Multimedia 12 DRAFT March 2008 19

Module 3: Sound

Outcomes

By the end of this course, studentswill be expected to

3.1 demonstrate anunderstanding the elements ofsound, including tone, pitch,volume, shape, and harmonics

3.2 create and manipulate soundproducts from a range of sources,including music, narration andeffects

3.3 demonstrate anunderstanding of the cultural,historical, and emotional impactof other people’s sound products

3.4 by examining the form andcontent; and relationship orpotential relationship of soundproducts to other multimediaelements

3.5 demonstrate an awareness ofthe procedures involved in theproduction and application ofsound products in a range ofmedia

3.6 apply principles of art anddesign to create sound products

3.7 construct and manipulatesound products whichcommunicate ideas and concepts

Suggestions for Learning and Teaching

Students can

• Students can examine a range of sound events, including narration,instrumental and vocal music (from a variety of cultural andhistorical contexts), rhythms, artificial and natural sound effects andsound effects.

• Deconstruct sound events to identify the elements, and the impact.• Select, manipulate or create sound events for specific purposes (i.e.,

to create a mood, to reinforce, link, or control other multimediaelements.

• View wave characteristics of sound events using a digital soundeditor.

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Module 3: Sound

20 Multimedia 12 DRAFT September 2006

Module 3: Sound

Suggestions for Assessment

Students can

• Students can develop a concept for a sound project.• Develop the ideas/emotions to be communicated.• plan• create• present• Teachers can provide examples of sound in media from the range of

historical contexts and a variety of cultural contexts:- ask students to describe the impact of sound on the media products- ask students to derive the principles of form and content used bythe creator in each case.

• tutorials, assignments, field trips, and interviews to exploretechniques, technologies, applications and devices used in soundproduction.

Suggested Resources

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Module 4: Collaborative Project and Personal Portfolio

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Module 4: Collaborative Project and Personal Portfolio

Multimedia 12 DRAFT March 2008 23

Module 4: Collaborative Project and Personal Portfolio

Outcomes

By the end of this course, studentswill be expected to

Students will be expected tocreate, manipulate, and criticallyreflect on multimedia products

Students will become controlling,reflective members of acollaborative culture

4.1 apply skills, principles,techniques, and processes of artand design to communicate ideasand concepts to an identifiedaudience for a specified purpose

4.2 demonstrate anunderstanding of the cultural,historical, and emotional impactof other people’s multimediaproducts by examining theirform and content, audience andpurpose

4.3 collaboratively create acustomized multimedia authoredproject using software program(s)and external sources

4.4 independently select,organize and refine a range ofmultimedia products thatillustrate learning throughout thecourse to create a multimedia-authored personal portfolio

4.5 explore various educationaland career paths in multimedia-related fields

Suggestions for Learning and Teaching

Students can

• Students should be assigned to one or more teams and facilitated toestablish their Project Parameters.

• Exercise is intended to provide a context for collaboration throughproject-based exercise as well as the demonstration of the keyoutcomes from the foregoing modules.

• Project selection: provide a list of headings/topics that are authenticand contemporary.

• Promote brainstorming exercise of ideas for other possible topics ofinterest.

• Support consensus-making on the selection for the team.• Negotiate and sign-off on project proposal.• Determine project scope/budget.• Identify and obtain resources.• Discuss time management.• Estimate total hours of effort• Assessment: individual and group marking will be used in the

project.• demonstrate the collaborative skills and behaviours required to work

with others• reflect upon and assess their own learning and the learning of others

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Module 4: Collaborative Project and Personal Portfolio

Suggestions for Assessment

Students can

• Project process:- select project- determine project scope/budget- review audience, purpose and message- determine appropriate media- discuss match of media/message/audience- plan a media presentation- assign and research roles- research work of other professionals in similar work- implement action plan- monitor project

• deliverables• project presentation

Suggested Resources

proposal template

deliverables template

schedule template

critique rubrics (peer, product)

exemplars of good design/baddesign

URLs

bibliography

suggested project topics

FAQs/fact sheets:consensus managementconflict resolutiontime managementbrainstorming rules/exercisesgroup process rules

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Contexts for Learning and Teaching

Principles of Learning The public school program is based on principles of learning thatteachers and administrators should use as the basis of theexperiences they plan for their students. These principles includethe following:

1. Learning is a process of actively constructing knowledge.

Therefore, teachers and administrators have a responsibility to• create environments and plan experiences that foster

inquiry, questioning, predicting, exploring, collecting,educational play, and communicating

• engage learners in experiences that encourage theirpersonal construction of knowledge, for example, hands-on science and math, drama, creative movement, artisticrepresentation, and writing and talking learning activities

• provide learners with experiences that actively involvethem and are personally meaningful

2. Students construct knowledge and make it meaningful in terms oftheir prior knowledge and experiences.

Therefore, teachers and administrators have a responsibility to• find out what students already know and can do• create learning environments and plan experiences that

build on learners’ prior knowledge• ensure that learners are able to see themselves reflected in

the learning materials used in the school• recognize, value, and use the great diversity of experiences

and information students bring to school• provide learning opportunities that respect and support

students’ racial, cultural, and social identities• ensure that students are invited or

challenged to build on prior knowledge,integrating new understandings withexisting understandings

3. Learning is enhanced when it takes place in a social andcollaborative environment.

Therefore, teachers and administrators have a responsibility to• ensure that talk, group work, and collaborative ventures

are central to class activities• see that learners have frequent opportunities to learn from

and with others • structure opportunities for learners to engage in diverse social

interactions with peers and adults

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< help students to see themselves as members of acommunity of learners

<4. Students need to continue to view learning as an integrated whole.

Therefore, teachers and administrators have a responsibility to• plan opportunities to help students make connections

across the curriculum and with the world outside andstructure activities that require students to reflect on thoseconnections

• invite students to apply strategies from across thecurriculum to solve problems in real situations

5. Learners must see themselves as capable and successful.

Therefore, teachers and administrators have a responsibility to• provide activities, resources, and challenges that are

developmentally appropriate to the learner• communicate high expectations for achievement to all

students• encourage risk taking in learning• ensure that all students experience genuine success on a

regular basis• value experimentation and treat approximation as signs of

growth• provide frequent opportunities for students to reflect on

and describe what they know and can do• provide learning experiences and resources that reflect the

diversity of the local and global community• provide learning opportunities that develop self-esteem

6. Learners have different ways of knowing and representingknowledge.

Therefore, teachers and administrators have a responsibility to• recognize each learner’s preferred ways of constructing

meaning and provide opportunities for exploringalternative ways

• plan a wide variety of open-ended experiences andassessment strategies

• recognize, acknowledge, and build on students’ diverseways of knowing and representing their knowledge

• structure frequent opportunities for students to use variousart forms—music, drama, visual arts, dance, movement,crafts—as a means of exploring, formulating, andexpressing ideas

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7.Reflection is an integral part of learning.

Therefore, teachers and administrators have a responsibility to• challenge their beliefs and practices based on continuous

reflection• reflect on their own learning processes and experiences• encourage students to reflect on their learning processes

and experiences• encourage students to acknowledge and articulate their

learning• help students use their reflections to understand

themselves as learners, make connections with otherlearning, and proceed with learning

Learning Styles andNeeds

Learners have many ways of learning, knowing, understanding, andcreating meaning. Research into links between learning styles andpreferences and the physiology and function of the brain hasprovided educators with a number of helpful concepts of andmodels for learning. Howard Gardner, for example, identifies eightbroad frames of mind or intelligences: linguistic, logical/mathematical, visual/spatial, body/kinesthetic, musical,interpersonal, intrapersonal, and naturalistic. Gardner believes thateach learner has a unique combination of strengths and weaknessesin these eight areas, but that the intelligence can be more fullydeveloped through diverse learning experiences. Other researchersand education psychologists use different models to describe andorganize learning preferences.

Students’ ability to learn is also influenced by individualpreferences and needs within a range of environmental factors,including light, temperature, sound levels, availability of food andwater, proximity to others, opportunities to move around, andtime of day.

How students receive and process information and the ways theyinteract with peers and their environment in specific contexts areboth indicators and shapers of their preferred learning styles. Mostlearners have a preferred learning style, depending on the situationand the type and form of information the student is dealing with,just as most teachers have a preferred teaching style, depending onthe context. By reflecting on their own styles and preferences aslearners and as teachers in various contexts, teachers can

• build on their own teaching-style strengths• develop awareness of and expertise in a number of learning and

teaching styles and preferences• identify and allow for differences in student learning styles and

preferences

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• identify and allow for the needs of students for whom therange of ways of learning is limited organize learningexperiences to accommodate the range of ways in whichstudents learn

Learning experiences and resources that engage students’ multipleways of understanding allow them to become aware of and reflecton their learning processes and preferences. To enhance theiropportunities for success, students need

• a variety of learning experiences to accommodate their diverselearning styles and preferences

• opportunities to reflect on their preferences and the preferencesof others to understand how they learn best and how otherslearn differently

• opportunities to explore, apply, and experiment with learningstyles other than those they prefer, in learning contexts thatencourage risk taking

• opportunities to return to preferred learning styles at criticalstages in their learning

• opportunities to reflect on other factors that affect theirlearning, for example, environmental, emotional, sociological,cultural, and physical factors

• a flexible time line within which to complete their work

Meeting the Needs ofAll Students

Learners require inclusive classrooms, where a wide variety oflearning experiences ensure that all students have equitableopportunities to reach their potential.

In designing learning experiences, teachers must accommodate thelearning needs, preferences, and strengths of individuals, andconsider the abilities, experiences, interests, and values which theybring to the classroom. In recognizing and valuing the diversity ofstudents, teachers should consider ways to

• create a climate and design learning experiences to affirm thedignity and worth of all learners in the classroom community

• consider the social and economic situations of all learners• acknowledge racial and cultural uniqueness• model the use of inclusive language, attitudes, and actions

supportive of all learners • adapt classroom organization, teaching strategies, assessment

practices, time, and learning resources to address learners’needs and build on their strengths

• provide opportunities for learners to work in a variety ofcontexts, including mixed-ability groupings

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• identify and apply strategies and resources that respond to therange of students’ learning styles and preferences

• build on students’ individual levels of knowledge, skills, andattitudes

• use students’ strengths and abilities to motivate and supporttheir learning

• provide opportunities for students to make choices that willbroaden their access to a range of learning experiences

• acknowledge the accomplishment of learning tasks, especiallythose that learners believed were too challenging for them

Teachers must adapt learning contexts, including environment,strategies for learning, and strategies for assessment, to providesupport and challenge for all students, using curriculum outcomesto plan learning experiences appropriate to students’ individuallearning needs. When these changes are not sufficient for a studentto meet designated outcomes, an individual program plan may bedeveloped. For more detailed information, see Special EducationPolicy Manual (1996), Policy 2.6.

A range of learning experiences, teaching and learning strategies,motivation, resources, and environments provide expandedopportunities for all learners to experience success as they worktoward the achievement of designated outcomes. Many of thelearning experiences suggested in this guide provide access for awide range of learners, simultaneously emphasizing both groupsupport and individual activity. Similarly, the suggestions for avariety of assessment practices provide multiple ways for studentsto demonstrate their achievements.

The Role of Technology

Vision for the Integration ofInformation

The outcomes in Multimedia 12 are, by nature, technologydependent; students are required to utilize an object-orientedprogramming language, and integrated development environment.Students also need access to the information and communicationtechnologies available in schools to facilitate learning across thecurriculum.

The Nova Scotia Department of Education has articulated fivestrands in the learning outcomes framework for the integration ofinformation and communication technology within Public SchoolPrograms.

Basic Operations and Concepts: concepts and skills associated withthe safe and efficient operation of a range of information andcommunication technology.

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Social, Ethical, and Human Issues: the understanding associatedwith the use of information/communication technology whichencourages in students a commitment to pursue personal and socialgood, particularly to build and improve their learningenvironments and to foster strong relationships with their peersand others who support their learning.Productivity: the efficient selection and use of information andcommunication technology to perform task such as the explorationof ideas, data collection, data manipulation, including thediscovery of patterns and relationships, problem solving, and therepresentation of learning

Communication: specific, interactive technology use supportsstudent collaboration and sharing through communication

Research, Problem Solving, and Decision Making: students’organization, reasoning, and evaluation of their learning rationalizetheir use of information and communication technology.

Technological Competencies Information and communication technology is the vehiclethat multimedia students use to explore and evaluate theworld of communication. While technological competency iscertainly one of the Essential Graduation Learnings withinMultimedia 12, the role of technology is to facilitate theachievement of the outcomes of this course, rather than to bean end in itself. Through the use of information andcommunication technology, students create multimedia, andlearn to value, appreciate, and become critically literateparticipants in a rich multimedia culture. The essence of learning lies in the accessing, gathering,investigating, and managing data; problem solving; decisionmaking; and creating and communicating newunderstandings in original works. If students are tounderstand the relationship between ideas and how they arecommunicated, educators need to develop high-orderproblem solving and decision-making in their students.Students need to be able to use information andcommunication technology effectively for all of thesepurposes. Educators need to model appropriate uses ofinformation and communication technology with theirstudents. Students need to develop a comfort with information andcommunication technology and an understanding of what

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medium best suits a message in order to fully utilize thepower that technology offers. While information andcommunication technology is a tool for change, it should notbecome simply a tool for doing the same old thingdifferently. Information and communication technologyenables new forms of expression.

The Multimedia 12Learning Environment

The Classroom Learning in Multimedia 12 should take place, for the most part, ina laboratory. There should be one computer per student andstudents should have access to a printer and a scanner. Arrangingthe computers in a U shape with the open end of the facing thefront of the class allows the teacher to view all screenssimultaneously and also allows all students clear access to the frontof the room to view the teacher, data screen or board. Tables orcounter space are necessary for students to carry out group work, and to take notes. It is anticipated that a great deal of file sharingwill need to take place in this course and that file storagerequirements may become considerable. It would be helpful forcomputers to be networked and for students have access to in andout boxes stored on a server. An alternative to this would be the useof memory sticks which would also allow students to store andtransfer files with the added benefit of being able to take their workhome.

The Learning Culture It is important to establish a culture in the Multimedia 12classroom where critical thinking, problem solving andcollaboration are valued and encouraged. Students should perceivethe teacher as an instructor when necessary, but more frequentlythe teacher should be perceived as a facilitator, guiding andencouraging students as they acquire problem solving,collaboration and technical skills. The continuous evolution ofinformation/communications technology requires the teacher to bea life long learner, to apply prior knowledge, to be actively curious,and to model these qualities for students.

The role of the student in the Multimedia 12 learning environmentinvolves investigation, interpretation, collaboration, creation andreflection. It is important that students feel comfortable discussingtheir ideas with others and are willing to share their opinions ofothers works. Students must be willing to take risks by presentingtheir ideas in a public forum. It is important that students have themessage or idea first and then select a technology tool to conveytheir message to their audience. Often, this will create a situation

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where a student is required to investigate and participate inindividual, situational learning where they seek out the propertechnology or tool to bring their vision to life.

By taking an active learning approach teachers become part of thelearning community and communicate to students that problemsolving is a dynamic process with multiple paths to success. It isessential that students be free to collaborate and feel comfortable totake risks in their learning. Students should be encouraged to peerteach and teachers should be comfortable learning along side theirstudents.

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Assessing and Evaluating StudentLearning

Assessment is the systematic process of gathering information onstudent learning.

Evaluation is the process of analysing, reflecting upon, andsummarizing assessment information, and making judgements ordecisions based upon the information gathered.

The Principles of Assessment and Evaluation articulated in thedocument Public School Programs should be used as the basis ofassessment and evaluation, policies, procedures, and practices.

Effective Assessmentand EvaluationPractices

Effective assessment improves the quality of learning and teaching. Itcan help students to become more reflective and to have control oftheir own learning, and it can help teachers to monitor and focus theirinstructional programs.

Assessment and evaluation of student learning should accommodatethe complexity of learning and reflect the complexity of thecurriculum. Evaluation should be based on the full range of learningoutcomes towards which students have been working during thereporting period, be proportionate to the learning experiences relatedto each outcome, and focus on patterns of achievement as well asspecific achievement.

In reflecting on the effectiveness of their assessment program, teachersshould consider the extent to which their practices• are fair in terms of the student’s background or circumstances• are integrated with learning• provide opportunities for authentic learning• focus on what students can do rather than on what they cannot do• provide students with relevant, supportive feedback that helps them

to shape their learning• describe students’ progress toward learning outcomes• help them to make decisions about revising, supporting, or

extending learning experiences• support learning risk taking• provide specific information about the processes and strategies

students are using• provide students with diverse and multiple opportunities to

demonstrate their achievement• accommodate multiple responses and a range of tasks and resources• provide evidence of achievement in which students can take pride• acknowledge attitudes and values as significant learning outcomes

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• encourage students to reflect on their learning and to articulatepersonal learning plans• help them to make decisions about teaching strategies, learning

experiences and environments, student grouping, and resources• include students in developing, interpreting, and reporting on

assessment

Involving Students in theAssessment Process

When students are aware of the outcomes they are responsible for andthe criteria by which their work will be assessed or evaluated, they canmake informed decisions about the most effective ways to demonstratethey know, are able to do, and value.

It is important that students participate actively in the assessment andevaluation of their learning, developing their own criteria and learningto judge a range of qualities in their work. Students should have accessto models in the form of scoring criteria, rubrics, and work samples.

As lifelong learners, students assess their own progress, rather thanrelying on external measures, for example marks, to tell them how wellthey are doing. Students who are empowered to assess their ownprogress are more likely to perceive their learning as its own reward.Rather than asking What does the teacher want? students need to askquestions such as What have I learned? What can I do now that Icouldn’t do before? What do I need to learn next?

Effective assessment practices provide opportunities for students to• reflect on their progress toward achievement of learning outcomes• assess and evaluate their learning• set goals for future learning

Diverse Learning Styles andNeeds

Teachers should develop assessment practices which affirm andaccommodate students’ cultural and linguistic diversity. Teachersshould consider patterns of social interaction, diverse learning styles,and the multiple ways oral, written, and visual language are used indifferent cultures for a range of purposes. Student performance takesplace not only in a learning context, but in a social and culturalcontext as well.

Assessment practices must be fair, equitable, and without bias,providing a range of opportunities for students to demonstrate theirlearning. Teachers should be flexible in evaluating the learning successof students and seek diverse ways for students to demonstrate theirpersonal best. In inclusive classrooms, students with special needs haveopportunities to demonstrate their learning in their own way, usingmedia which accommodate their needs, and at their own pace.

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Using a Variety ofAssessmentStrategies

When teachers make decisions about what learning to assess andevaluate, how to assess and evaluate, and how to communicate theresults, they send clear messages to students and others about whatlearning they value; for example, teachers can communicate that theyvalue risk taking or lateral thinking by including these elements indetermining marks.

Assessment involves the use of a variety of methods to gatherinformation about a wide range of student learning and to develop avalid and reliable snapshot of what students know and are able to dothat is clear, comprehensive, and balanced. The assessment processprovides information about each student’s progress towardachievement of learning outcomes that teachers can use to assignmarks, to initiate conversations with students, or to make decisions inplanning subsequent learning experiences.

Teachers align evaluation and assessment practices withstudent-centred learning practices when they• design assessment and evaluation tasks that help students make

judgements about their own learning and performance• provide assessment and evaluation tasks that allow for a variety of

learning styles and preferences• individualize assessment and evaluation tasks to accommodate

specific learning needs• work with students to describe and clarify what will be assessed and

evaluated and how it will be assessed and evaluated• provide students with regular and specific feedback on their

learning

Assessment activities, tasks, and strategies include, for example,< anecdotal records< artifacts< audiotapes< checklists< conferences< certifications< demonstrations< dramatizations< exhibitions< rating scales< interviews (structured or informal)< inventories< investigations< learning logs or journals< media products< observations (structured or informal)< peer assessments< performance tasks

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< presentations< portfolios< reports < presentations< projects< questioning< questionnaires< quizzes, tests, examinations < reviews of performance< sorting scales (rubrics)< self-assessments< surveys< videotapes< work samples< written assignments

Portfolios Portfolios engage students in the assessment process and allow them toparticipate in the evaluation of their learning. Portfolios are mosteffective when they provide opportunities for students to reflect onand make decisions about their learning. The students and teachershould collaborate to make decisions about the contents of theportfolio and to develop the criteria for evaluating the portfolio.

Portfolios should include• the guidelines for selection• the criteria for judging merit• evidence of student reflection

Portfolio assessment is especially helpful for the student who needssignificant support. Teachers should place notes and work samplesfrom informal assessment in the portfolio and use the portfolio tocollaborate with the student in identifying strengths and needs,selecting learning experiences, and selecting work that best reflects thestudent’s progress toward achievement of learning outcomes.

It is important that students share their portfolios with other studentsso that all students may see exemplars that represent a range ofstrategies for expression and levels of complexity in ideas andunderstanding.

Outlines and other evidence of planning, allow students to examinetheir progress and demonstrate achievement to teachers, parents, andothers.Students should be encouraged to develop a portfolio whichdemonstrates their achievements in a context beyond a particularcourse, including letters, certificates, and photographs, for example, aswell as written documents. A portfolio can be very helpful whenstudents need to demonstrate their achievements to potential

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employers or admission offices of post-secondary institutions.

Tests and Examinations Traditional tests and examinations are not, by themselves, adequate toassess student learning. The format of tests and examinations can berevised and adapted to reflect key aspects of the curriculum. Someteachers, for example, have designed tests and examinations based oncollaborative or small-group learning, projects, or portfolio learning.Creating opportunities for students to collaborate on a test orexamination is an effective practice in the interactive classroom, toassess learning of a higher order than recall of information, forexample, learning that requires synthesis, analysis, or evaluation.

In learning activities that involve solving a design problem, forexample, students might work collaboratively to clarify and define thetask, and then work either collaboratively or individually to develop asolution. Students might be given a range of questions, issues, orproblems, and work collaboratively to clarify their understanding ofthe assignments and plan responses in preparation for the examinationfor which only one of the questions, issues, or problems will beassigned.

The initial list of questions, issues, or problems can be developed bythe teacher, negotiated by the teacher with students, or developed bystudents and screened by the teacher.

Process-based tests and examinations allow students demonstrateknowledge and skills and apply strategies at multiple stages in learningprocesses, for example, in identifying problems, challenges, andopportunities; gathering, evaluating, and synthesizing information;generating options; and developing and evaluating solutions.

Traditional tests and examinations may present a number of problemsin scheduling and resource allocation. Process-based tests andexaminations may be undertaken in steps during several class periodsover a number of days. Students have opportunities to revise, reflecton, and extend their knowledge and understanding. Teachers haveopportunities to develop comprehensive assessments, to monitor andevaluate learning at multiple points in a process, and to use timeflexibly.

Certification In some courses, students will need to prepare to demonstrate theirlearning through entrance tests and examinations, or to obtain orupgrade a certification. Replicating this type of assessment in theclassroom can help students prepare for the conditions and assessmentformats they may encounter in workplace and post-secondarysituations.

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To make this kind of assessment an effective learning experience,teachers should define a specific context and purpose, for example, theoperation of a device, the identification of materials labels, or thedemonstration of a technique or procedure.

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Appendix A: Resources

NSSBB #: 23940ISBN: 0205343872Title: Multimedia Design and Production for Students and TeachersSupplier: Pearson Education CanadaPublished: 2004Price: $33.56Language: English

Notes: This resource explores the unlimited educational-creative potential of combining digital media andtechnology with the expressive powers of traditional media production methods pioneered by the great mediaproducers of the past. This practical text describes ideas and techniques that will bring life, expression, andlearning to the application of various multimedia tools. The projects can be followed step by step or they canbe modified and interpreted to match particular purposes and skills. Includes chapter outlines, problems,activities, key terms, and illustrations.Components/Authors: Multimedia Design and Production for Students and Teachers - Edward CountsResource Type: Teacher resource, guide, or manualApproved: (Subject - Grade Level - Category - Guidance Qty - Date Listed)Technology-Related Education/Multimedia/Multimedia 12 - 12

NSSBB #: 23939ISBN: 0761978534Title: Multimedia Projects in the Classroom: A Guide to Development and

EvaluationSupplier: Corwin PressPublished: 2002Price: $24.95Language: English

Notes: Covers the basics of production and includes the following topics: - Integrating curriculum contentinto multimedia production - Developing multimedia projects in the classroom - Evaluating multimediaprojects - Producing professional multimediaComponents/Authors: Multimedia Projects in the Classroom: A Guide to Development and Evaluation - Timothy D.Green, Abbie BrownResource Type: Teacher resource, guide, or manualApproved: (Subject - Grade Level - Category - Guidance Qty - Date Listed)Technology-Related Education/Multimedia/Multimedia 12 - 12

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Appendix B: Copyright Issues

As always educators and parents bear the greatest responsibility for developing positive values and ethicalbehavior in students. While the concept of copyright is abstract, unauthorized use of intellectual and physicalproperty is stealing, as real in its harmful consequences as shoplifting or theft of a vehicle. Theft violates bothlaw and morality, and brings harm to individuals and civil society.

Definition of Copyright

Copyright is the legal protection of literary, dramatic, artistic, and musical works, sound recordings,performances, and communications signals.

The Law

Canadian copyright law may be summarized as:< all materials, including students’ work, are copyrighted unless explicitly identified as in the public

domain< no copyrighted materials may be used without permission of the owner; most owners are willing to

grant permission for educational purposes< all use (whether copyrighted or in the public domain) must be cited Suggestions for teachers and students

Teachers should model the ethical use of intellectual property. For example:< Teachers always cite sources of information and multimedia used in the< classroom.< Teachers encourage students to create original work.< Teachers draw student¹s attention to situations and examples where ethical< use of information or multimedia is questionable.< Teachers do not accept plagiarized work from students.< Teachers do not accept student research or projects without properly cited< references. < Students cite sources of ideas from the earliest grades with increasing use< of accepted citation formatting.< Students use the copyright symbol on their own original works.< Students use a process or authoring cycle where teacher input is included,< which in turn reduces the temptation to plagiarize.< Students, credit and value original works.< Students ask for permissions to use others¹ works.

Current Copyright Law in Canada

Copyright law as it applies to information and communications technology is still evolving. For the mostcurrent information, teachers should visit the Website of Learning Resources and Technology, Departmentof Education.

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Appendix F: Glossary of Terms

external sources: the entire range of elements that may be included in a multimedia product, includingimages, time-base images, sound and text.

image: a primarily symbolic visual representation other than text. For example—images and photographs ofphysical objects, paintings, prints, drawings, other images and graphics, animations and moving pictures,film, diagrams, maps, musical notation. Note that image may include both electronic and physicalrepresentations.

impact: the combination of cognitive, emotional, and physical responses elicited by a multimedia product.

interactive media: requires interaction from the user to be understood, executed, or experiences. Forexample— forms on web pages, applets, multimedia learning objects, chat services, virtual reality.

multimedia: a number of diverse technologies that allow visual and audio media to be combined in new waysfor the purpose of communicating digitally.

text: any language event, whether oral, written or visual.

sequences (time-based) image: a sequence of images organized for a narrative purpose, for example, movingpicture, film, video, animation, and presentation.

audience: the people for whom the message/idea is intended.

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Appendix I: Copyright Issues

As always educators and parents bear the greatest responsibility for developing positive values and ethicalbehavior in students. While the concept of copyright is abstract, unauthorized use of intellectual and physicalproperty is stealing, as real in its harmful consequences as shoplifting or theft of a vehicle. Theft violates bothlaw and morality, and brings harm to individuals and civil society.

Definition of Copyright

Copyright is the legal protection of literary, dramatic, artistic, and musical works, sound recordings,performances, and communications signals.

The Law

Canadian copyright law may be summarized as:< all materials, including students’ work, are copyrighted unless explicitly identified as in the public

domain< no copyrighted materials may be used without permission of the owner; most owners are willing to

grant permission for educational purposes< all use (whether copyrighted or in the public domain) must be cited Suggestions for teachers and students

Teachers should model the ethical use of intellectual property. For example:< Teachers always cite sources of information and multimedia used in the< classroom.< Teachers encourage students to create original work.< Teachers draw student¹s attention to situations and examples where ethical< use of information or multimedia is questionable.< Teachers do not accept plagiarized work from students.< Teachers do not accept student research or projects without properly cited< references. < Students cite sources of ideas from the earliest grades with increasing use< of accepted citation formatting.< Students use the copyright symbol on their own original works.< Students use a process or authoring cycle where teacher input is included,< which in turn reduces the temptation to plagiarize.< Students, credit and value original works.< Students ask for permissions to use others¹ works.

Current Copyright Law in Canada

Copyright law as it applies to information and communications technology is still evolving. For the mostcurrent information, teachers should visit the Website of Learning Resources and Technology, Departmentof Education.

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APPENDICES

42MULTIMEDIA 12 DRAFT March 2008