my app is an apparatus: how to do mobile hci research in the large

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How to do Mobile HCI Research in the large? Niels Henze University of Stuttgart Visualization and Interactive Systems Institute Martin Pielot Telefónica I+D HCI and Mobile Computing Group

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Since the introduction of application stores for mobile devices there has been an increasing interest to use this distribution platform to collect user feedback. Mobile application stores can make research prototypes widely available and enable to conduct user studies “in the wild” with participants from all over the world. Using apps as an apparatus goes beyond just distributing research prototypes. Consider apps as a tool for research means distributing specifically designed prototypes in order to extend our understanding of mobile HCI. In this tutorial we will provide an overview about recent research in this domain. It will be shown that stringent tasks and users’ motivation are crucial aspects. We will discuss how to design app-based experiments, what kind of users one can expect, and how to avoid ethical and legal issues.

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Page 1: My App is an Apparatus: How to do Mobile HCI Research in the large

How to do Mobile HCI Research in the large?

Niels HenzeUniversity of StuttgartVisualization and Interactive Systems Institute

Martin PielotTelefónica I+DHCI and Mobile Computing Group

Page 2: My App is an Apparatus: How to do Mobile HCI Research in the large

… but lets start with a question:

Who of you ever participated in a user study?

Page 3: My App is an Apparatus: How to do Mobile HCI Research in the large

do you think that any of these guys ever did?

Photo by Robertobra, http://en.wikipedia.org/wiki/File:Guarani_Family.JPG (GFDL)

Page 4: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 5: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 6: My App is an Apparatus: How to do Mobile HCI Research in the large

User studies at MobileHCI 201020% acceptance rate43 short+long papers

Page 7: My App is an Apparatus: How to do Mobile HCI Research in the large

User studies at MobileHCI 201020% acceptance rate43 short+long paperssubjects per paper

http://nhenze.net/?p=810

Page 8: My App is an Apparatus: How to do Mobile HCI Research in the large

User studies at MobileHCI 201020% acceptance rate43 short+long paperssubjects per papersubject’s gender

http://nhenze.net/?p=810

Page 9: My App is an Apparatus: How to do Mobile HCI Research in the large

User studies at MobileHCI 201020% acceptance rate43 short+long paperssubjects per papersubject’s genderoften a biased sample

http://nhenze.net/?p=810

undergraduate or graduate students at the local university studying a variety of majors

members in a joint research project

most participants were students

studying or working in the University of Glasgow

university students

most subjects were students with a background in computer sciences

students or employees at our university

all with a university degree, recruited in the Institute community

recruited through flyers, posters and various mailing lists at the university

10 university students and 2 participants are marketing professionals

Page 10: My App is an Apparatus: How to do Mobile HCI Research in the large

small samples

Page 11: My App is an Apparatus: How to do Mobile HCI Research in the large

artificial context

Page 12: My App is an Apparatus: How to do Mobile HCI Research in the large

artificial task

Page 13: My App is an Apparatus: How to do Mobile HCI Research in the large

convenient samples

Page 14: My App is an Apparatus: How to do Mobile HCI Research in the large

Some male students from the labtook part in our study...

Small sample size isn’t necessarily an issue for a study

Not every study needs a perfect sample of the population

Focussing on studies with few subjects prevents many findings

We stew in our own juices if using our own students by default

Page 15: My App is an Apparatus: How to do Mobile HCI Research in the large

User studies at MobileHCI 201122.8% acceptance rate63 short+long paperssubjects per paper

http://nhenze.net/?p=865

Page 16: My App is an Apparatus: How to do Mobile HCI Research in the large

Some motivation

Large numbers are expensive in the lab– 1,000 subjects for an hour -> 10,000€– 1,000 subjects for an hour -> 6 month– 1,000 subjects from around the world -> impossible

Different contexts are hard to address– We have no airplane in our lab– Don’t want to train ticket for my participant – And what are the relevant contexts anyway?

Page 17: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 18: My App is an Apparatus: How to do Mobile HCI Research in the large

Target selection on mobile phonesthirty right-handed subjectsdifferent target locations and sizes

Example of getting large…

[Park2008MobileHCI]

Page 19: My App is an Apparatus: How to do Mobile HCI Research in the large

Target selection on mobile phonesthirty right-handed subjectsdifferent target locations and sizes

Taps are skewedfixed posturesingle deviceKorean studentsvague results

[Park2008MobileHCI]

Page 20: My App is an Apparatus: How to do Mobile HCI Research in the large

…same thing in the largegame published on the Android Marketwe inform the player about the studyjust looks like an ordinary gameparticipants get some introductionthey tap the targetsWe vary targets’ size and positionthere is even a high score list

Page 21: My App is an Apparatus: How to do Mobile HCI Research in the large

published on the Android Market100,000 installations in three months120 million touch eventsmore than hundred different devicesplayers from all over the world

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[Park2008MobileHCI]

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[Henze2011MobileHCI]

Page 24: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 25: My App is an Apparatus: How to do Mobile HCI Research in the large

Types of work

Proof of concept– Showing that an idea/concept/product works– Lots of users, good ratings, positive comments, ...

App stores as research tool– Experience report– Ethical and legal issues

Investigating app-specific aspects– How a specific app is used– Compare different visualizations

Observing general aspects– Learn about how people and devices behave– How are apps how, how people touch the screen, ...

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Proof of concept

Page 27: My App is an Apparatus: How to do Mobile HCI Research in the large

Smule’s iPhone Ocarinamusic instrument for the iPhonemillion installations

[Wang2009NIME]

Page 28: My App is an Apparatus: How to do Mobile HCI Research in the large

Shapewriterdeveloped gesture-based keyboard + notepadqualitative feedback from App Store comments

[Zhai2009CHI]

Page 29: My App is an Apparatus: How to do Mobile HCI Research in the large

App stores as research tool

Page 30: My App is an Apparatus: How to do Mobile HCI Research in the large

Into the wild withHungry Yoshilocation based game for the iPhone94,642 unique downloaderinvestigated how to get subjective feedback

[McMillan2010Pervasive]

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Experience from 5 Studiescompare amount of collected dataexperience with collecting qualitative datadiscuss internal and external validity

[Henze2011IJMHCI]

SINLA

PocketN

avigator

MapExplorer

Poke th

e RabbitTap It

0%

20%

40%

60%

80%

100%

0.46%7.32%

54.76%

83.68% 81.31%

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Local vs. wildlocale study with 11 participantswild study with over 10,000 userscombine the findings of both approaches

[Morrison 2012CHI]

Page 33: My App is an Apparatus: How to do Mobile HCI Research in the large

Investigating app-specific aspects

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Ratings for Mobile Applicationscompare amount of collected dataexperience with collecting qualitative datadiscuss internal and external validity

[Girardello2010DSZ]

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Compare off-screen visualisationsusing repeated measuresusing a tutorial for a map applicationand using a simple game

[Henze2010MobileHCI] [Henze2010MobileHCI]

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Observing general aspects

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Falling Asleep with … appazaar

[Böhmer2011MobileHCI]

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A Study of Battery Life

[Ferreira2011Pervasive]

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proof of concept app stores as a research tool

Ethics and legal issues

investigating app-specific aspects

investigating general aspects

[Wang2009NIME]

[Zhai2009CHI]

[Gilbertson2008CiE]

[Oliver2010HotPlanet]

[McMillan2010RiL]

[Miluzzo2010RiL]

[Henze2011IJMHCI]

[McMillan2010Pervasive]

[Cramer2010UbiComp]

[Morrison2010RiL]

[Poppinga2010OMUE]

[Pielot2011ELV]

[Henderson2009HotPlanet]

[Morrison2011CHI]

[Norcie2011ELV]

[Girardello2010DSZ]

[Riccamboni2010IB]

[Kuhn2010MM]

[Yan2011MobiSys]

[Budde2010IoT]

[Karpischek2011RiL]

[Henze2010MobileHCI]

[Henze2010NordiCHI]

[Hood2011IJTR]

[Henze2011MobileHCIa]

[Henze2011MobileHCIb]

[Watzdorf2010LocWeb]

[Ferreira2011Pervasive]

[Buddharaju2010CHI]

[Sahami2011CHI]

[Verkasalo2010MB]

[Böhmer2011MobileHCI]

Page 40: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 41: My App is an Apparatus: How to do Mobile HCI Research in the large

but what is special about app store studies?

Page 42: My App is an Apparatus: How to do Mobile HCI Research in the large

Common con-trolled studies

Mining existing data

App-based studies

Few participants Many participants Many participants

Artificial context Natural context Natural context

Defined task No tasks Defined tasks (if needed)

Total control over participants No control Weak control over

participants

Heavily biased sample Unbiased sample Biased to unbiased

sample

App-based vs. other studies

Page 43: My App is an Apparatus: How to do Mobile HCI Research in the large

You have to “sell” your study

The study has a goal– Collect information about specific behaviour– Performance for a specific task

Users have to install the app on their own will– App needs a purpose– Good ratings, high ranking

Find a compromise– Maintain the goals of the study– Attract sufficient participants

Page 44: My App is an Apparatus: How to do Mobile HCI Research in the large

Types of apps

Applications Games Widgets

Page 45: My App is an Apparatus: How to do Mobile HCI Research in the large

ParticipantsHow do we count the number of participant?

installations opt-in active users0

10,00020,00030,00040,00050,00060,00070,00080,00090,000

100,000

[McMillan2010Pervasive] [Morrison2010RiL]

Page 46: My App is an Apparatus: How to do Mobile HCI Research in the large

ParticipantsHow do we count the number of participant?A good sample of the population?

18-34 35-44 45-54 55-64 65+0%

10%

20%

30%

40%

50%

60%US Android users US population

[Nielsen2011] [USCensusBureau2008]

Page 47: My App is an Apparatus: How to do Mobile HCI Research in the large

Collecting information

Objective data– As early as possible [Henze2011IJMHCI]

– More than just the task performance• All aspects that affect the results• E.g. device type, local, time, screen size, resolution, ...• In particular: a version number

– Compromise between permissions and data to collect

Page 48: My App is an Apparatus: How to do Mobile HCI Research in the large

Collecting information

Subjective data– App Store comments can provide information• but usually don't [Henze2011IJMHCI]

• Might help to claim an app is great (e.g. [Zhai2009CHI])

• Ratings without baseline are meaningless

– Investigated how to get subjective feedback [McMillan2010Pervasive]

• In-game “tasks” with dynamically loaded questions• Integration with Facebook• Interviewed 10 people over VoIP for $25

Page 49: My App is an Apparatus: How to do Mobile HCI Research in the large

Collecting information

You have to measure what you intend to measure!

Case Study: Pocket Navigator [Pielot2012CHI]

Page 50: My App is an Apparatus: How to do Mobile HCI Research in the large

motivation: distraction

one in six (17%) cell-toting adults say they have been so distracted while talking or texting that they have physically bumped into another person or an object

Madden and Rainie, 2010, http://pewinternet.org/Reports/2010/Cell-Phone-Distractions.aspx

Page 51: My App is an Apparatus: How to do Mobile HCI Research in the large

pocketnavigatornavigation system similar to Google Mapsruns on OpenStreet Maps

Page 52: My App is an Apparatus: How to do Mobile HCI Research in the large

pocketnavigatornavigation system similar to Google Mapsruns on OpenStreet Maps

key innovation: convey navigation information in vibration patterns

Page 53: My App is an Apparatus: How to do Mobile HCI Research in the large
Page 54: My App is an Apparatus: How to do Mobile HCI Research in the large

evaluated in afield studyvibration patterns found to be effectivethey reduce level of distraction

Page 55: My App is an Apparatus: How to do Mobile HCI Research in the large

evaluated in field studyvibration patterns found to be effectivethey reduce level of distraction

but, users were no expertsand did not use navigation support out of a necessity

Page 56: My App is an Apparatus: How to do Mobile HCI Research in the large

evaluated in field studyvibration patterns found to be effectivethey reduce level of distraction

but, users were no expertsand did not use navigation support out of a necessityInstead of bringing the user into the “lab”

we bring the lab to the user’s daily life

Page 57: My App is an Apparatus: How to do Mobile HCI Research in the large

Collecting data,Feb – Dec 2011

Page 58: My App is an Apparatus: How to do Mobile HCI Research in the large

quick facts18,000 downloadsmostly US and Europe

Page 59: My App is an Apparatus: How to do Mobile HCI Research in the large

quick facts18,000 downloadsmostly US and Europe

Between Feb – Dec 20118,187 routes calculated34,035,316 log entries9,400 hours of usage

Page 60: My App is an Apparatus: How to do Mobile HCI Research in the large

quick facts18,000 downloadsmostly US and Europe

Between Feb – Dec 20118,187 routes calculated34,035,316 log entries9,400 hours of usage

a lot of data! But …

Page 61: My App is an Apparatus: How to do Mobile HCI Research in the large

pedestrian navigation?

Page 62: My App is an Apparatus: How to do Mobile HCI Research in the large

pedestrian navigation?we cannot prevent people from using the app anywhere, e.g. in cars

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pedestrian navigation?we cannot prevent people from using the app anywhere, e.g. in carsin fact, 87% of all log data are from indoor use

Page 64: My App is an Apparatus: How to do Mobile HCI Research in the large

pedestrian navigation?we cannot prevent people from using the app anywhere, e.g. in carsin fact, 87% of all log data are from indoor use hence filtering (route length, travel time, movement speed) required

Page 65: My App is an Apparatus: How to do Mobile HCI Research in the large

lessons learneddouble-check that you measure the intended use!filter data might be necessaryacknowledge the fact that there is always uncertainty!

[Pielot2012CHI]

Page 66: My App is an Apparatus: How to do Mobile HCI Research in the large

Collecting information

You have to measure what you intend to measure!

Another Example: TypeIt

Page 67: My App is an Apparatus: How to do Mobile HCI Research in the large

TypeItcompare approaches to improve text entrypeople play as along as they want

[Henze2012CHIa, Henze2012CHIb, Henze2012Text]

Page 68: My App is an Apparatus: How to do Mobile HCI Research in the large

TypeItcondition affects the number of played levels

4 conditions

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TypeItcondition affects the number of played levelsAn ANOVA shows that the

feedback has a significant effect on the total number of levels played (p<.01).

Page 70: My App is an Apparatus: How to do Mobile HCI Research in the large

TypeItcondition affects the number of played levelsFactor the number of played levels out using an ANCOVA

Analysis of covariance (ANCOVA) is a general linear model which blends ANOVA and regression. (Wikipedia)

Page 71: My App is an Apparatus: How to do Mobile HCI Research in the large

Ready for prime timeUsers don’t care if it’s a research prototype

FC the rabbit.... uninstalledGodimus Prime

Stupid waste of time!!!cailan

Stupid waste of time.lance

Realy stupidhope

1 word...... dumb!josue

Its okerika

boring and dumb.Beba

What the hell is this??Luci

Boo!Cullen Girl

5 stars if there is a way to turn the music off.Doesnt go to well with slipknot

Allen

Stupid and offinciveto my pet rabbit bayleigh

Logan

Page 72: My App is an Apparatus: How to do Mobile HCI Research in the large

Ready for prime timeUsers don’t care if it’s a research prototypeLow quality results in low ratings

Page 73: My App is an Apparatus: How to do Mobile HCI Research in the large

Ready for prime timeusers don’t care if it’s a research prototypelow quality results in low ratingsand few install installations

Page 74: My App is an Apparatus: How to do Mobile HCI Research in the large

Ethical and legal issues

“Primum non nocere”/”First, do no harm” (Thomas Sydenham)

“One should treat others as one would like others to treat oneself” [Flew1979Dictionary]

Page 75: My App is an Apparatus: How to do Mobile HCI Research in the large

Informed consentPresentation highly affects the conversion rate

[Pielot2011ELV]

6.96% 57.28%

67.42% 87.57%

Page 76: My App is an Apparatus: How to do Mobile HCI Research in the large

Informed consentPresentation highly affects the conversion rateParticipants aren't aware what data is collected

[Morrison2011CHI]

Page 77: My App is an Apparatus: How to do Mobile HCI Research in the large

RegulationsWhich rules to follow?

Page 78: My App is an Apparatus: How to do Mobile HCI Research in the large

RegulationsWhich rules to follow?e.g. EU Data Protection Directive

[Henderson2009HotPlanet]

“any information relating to an identified or identifiable natural person”

• Transparency: the persons whose data are being collected or accessed have the right to be informed when such data processing is taking place.

• Legitimate purpose: data can only be collected for specific purposes

• Proportionality: data should be processed in a fashion that is not excessive beyond the purposes for which they were collected

Page 79: My App is an Apparatus: How to do Mobile HCI Research in the large

Outline

1. Limitations of common studies2. Into the large3. Types of studies4. What is so special?5. What works for us6. Wrap up

Page 80: My App is an Apparatus: How to do Mobile HCI Research in the large

… or what works for us

Page 81: My App is an Apparatus: How to do Mobile HCI Research in the large

Games vs. Appsour games are more successful

SINLA

MapEx

plorer

Poke th

e Rab

bittap

It!

Type I

t!Hit I

t!0

50,000

100,000

150,000

200,000

250,000

300,000

350,000

400,000number of installations

Page 82: My App is an Apparatus: How to do Mobile HCI Research in the large

apps 84.4%

games 15.6%

Games vs. Appsour games are more successfulthere are more apps than games

available in the Android Market

http://www.androlib.com/appstatstype.aspx

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Games vs. Appsour games are more successfulthere are more apps than gamesplayers execute the strangest tasks

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Games vs. Appsour games are more successfulthere are more apps than gamesplayers execute the strangest taskswidgets and background services are perfect for longitudinal observations

Page 85: My App is an Apparatus: How to do Mobile HCI Research in the large

Games vs. Appsour games are more successfulthere are more apps than gamesplayers execute the strangest taskswidgets and background services are perfect for longitudinal observationsbut sometimes an app is just the only option

Page 86: My App is an Apparatus: How to do Mobile HCI Research in the large

Informing the userprovide information in the Market

Page 87: My App is an Apparatus: How to do Mobile HCI Research in the large

Informing the userprovide information in the Marketshow a modal dialog at the first start

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Informing the userprovide information in the Marketshow a modal dialog at the first startprovide more information and a link to an about page

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Publishingfancy screenshots and icon (that’s the first thing someone sees)title & description contain words users search forof course I don’t want to miss a single userprepare a dedicated webpage for each app

Page 90: My App is an Apparatus: How to do Mobile HCI Research in the large

Playing with the marketfrequent updates

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Playing with the marketfrequent updatesrate your app as soon as it becomes available

Page 92: My App is an Apparatus: How to do Mobile HCI Research in the large

Keep it simplefocused and specialized studies

Page 93: My App is an Apparatus: How to do Mobile HCI Research in the large

Keep it simplefocused and specialized studieslearning by doing

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Keep it simplefocused and specialized studieslearning by doingrelease early, often, and try it again if it doesn’t work

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Logginguse http and port 80 to transmit data

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Logginguse http and port 80 to transmit datastore unaggregated measures

[Henze2012CHI]

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Logginguse http and port 80 to transmit datastore unaggregated measuresconsider limited resources

in total:392,401 files

27,331,383,646 bytes

CSV files from ~400,000 users

Page 98: My App is an Apparatus: How to do Mobile HCI Research in the large

Logginguse http and port 80 to transmit datastore unaggregated measuresconsider limited resourcesseriously!

Compressed binary data from less than 3,000 users

Page 99: My App is an Apparatus: How to do Mobile HCI Research in the large

Advertisementsdoes not work!

200$ for AdMob over a couple of days

TapSnap: http://tiny.cc/tapsnap

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Advertisementsdoes not work!well sometimes it does!

100$ for AppBrain on a single day

TypeIt II: http://tiny.cc/TypeIt2

Page 101: My App is an Apparatus: How to do Mobile HCI Research in the large

Advertisementsdoes not work!well sometimes it does!focus all your efforts on a very short timeget additional users naturally

100$ for AppBrain on a single day

TypeIt II: http://tiny.cc/TypeIt2

Page 102: My App is an Apparatus: How to do Mobile HCI Research in the large

What do?No harm!

Inform the userDon't store data you don't want

Choose a type of appGames worked for meBut if you have a great system anyway...

Sell you studyYou compete with commercial appsGraphics, design, ...

ReleaseKeywords, description, ...Rate and commentFocus your advertisement efforts

Test itWell I don't do thatAt least fix it

Think about the dataDo you store everything interestingCan you store data from 10,000 users?Can you analyse it?

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small samples

Page 104: My App is an Apparatus: How to do Mobile HCI Research in the large

small samples

large

Page 105: My App is an Apparatus: How to do Mobile HCI Research in the large

artificial context

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artificial context

natural?

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artificial task

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artificial task?

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convenient samples

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convenient samples

very

but how bad is it?

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How to do Mobile HCI Research in the large?

Niels HenzeUniversity of StuttgartVisualization and Interactive Systems Institute

Martin PielotTelefónica I+DHCI and Mobile Computing Group

ethnography, controlled experiments, observations, … can all work in the large

collect data early, release often, be flexible

respect ethics, consider regulations

Page 112: My App is an Apparatus: How to do Mobile HCI Research in the large

References[Morrison 2012CHI] Alistair Morrison, Donald McMillan, Stuart Reeves, Scott Sherwood, Matthew Chalmers: A Hybrid

Mass Participation Approach to Mobile Software Trials. Proceedings of CHI, 2012.[Wang2009NIME] Ge Wang: Designing Smule’s iPhone Ocarina. Proc. NIME, 2009.[Zhai2009CHI] Zhai, S., Kristensson, P.O., Gong, P., Greiner, M., Peng, S., Liu, L. Dunnigan, A., Shapewriter on the iPhone:

from the laboratory to the real world. Adjunct Proc. CHI, 2009.[Gilbertson2008CiE] Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamas Vajk: Using 'Tilt' as an Interface to control 'No

Button' 3-D Mobile Games. ACM Computers in Entertainment, 2008.[Oliver2010HotPlanet] Earl Oliver. The Challenges in Large-Scale Smartphone User Studies. Invited talk @ HotPlanet,

2010.[McMillan2010RiL] Donald McMillan: iPhone Software Distribution for Mass Participation. Proc. Research in the Large

Workshop @ UbiComp, 2010.[Miluzzo2010RiL] Emiliano Miluzzo, Nicholas D. Lane, Hong Lu, Andrew T. Campbell: Research in the App Store Era:

Experiences from the CenceMe App Deployment on the iPhone. Proc. Research in the Large Workshop @ UbiComp, 2010.

[Henze2011IJMHCI] Niels Henze, Martin Pielot, Benjamin Poppinga, Torben Schinke, Susanne Boll: My App is an Experiment: Experience from User Studies in Mobile App Stores, accepted by the International Journal of Mobile Human Computer Interaction (IJMHCI), 2011

[McMillan2010Pervasive] Donald McMillan, Alistair Morrison, Owain Brown, Malcolm Hall & Matthew Chalmers: Further into the Wild: Running Worldwide Trials of Mobile Systems, Proc. Pervasive 2010.

[Cramer2010UbiComp] Henriette Cramer, Mattias Rost, Nicolas Belloni, Didier Chincholle, Frank Bentley: Research in the Large. Using App Stores, Markets, and Other Wide Distribution Channels in Ubicomp Research. Adjunct Proc. Ubicomp, 2010.

[Morrison2010RiL] Alistair Morrison, Stuart Reeves, Donald McMillan, Matthew Chalmers: Experiences of Mass Participation in Ubicomp Research, Proc. Research In The Large Workshop at Ubicomp, 2010.

[Poppinga2010OMUE] Benjamin Poppinga, Martin Pielot, Niels Henze, Susanne Boll: Unsupervised User Observation in the App Store: Experiences with the Sensor-based Evaluation of a Mobile Pedestrian Navigation Application. Proc. OMUE in conjunction with NordiCHI, 2010.

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References[Pielot2011ELV] Martin Pielot, Niels Henze, Susanne Boll: Experiments in App Stores – How to Ask Users for their

Consent?, Proceedings of the CHI workshop on Ethics, logs & videotape, 2011.[Henderson2009HotPlanet] Tristan Henderson, Fehmi Ben Abdesslem: Scaling Measurement Experiments to Planet-

Scale: Ethical, Regulatory and Cultural Considerations. Proc. HotPlanet, 2009.[Morrison2011CHI] Alistair Morrison, Owain Brown, Donald McMillan, Matthew Chalmers: Informed Consent and Users'

Attitudes to Logging in Large Scale Trials. Adjunct Proc. CHI, 2011.[Norcie2011ELV] Greg Norcie: Ethical and Practical Considerations For Compensation of Crowdsourced Research

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