my games
TRANSCRIPT
My Games
Adrian-Leonard Radu
Summary
My Games Five-In-A-Line Space Escapev1 Space Escapev2 Other Information
Five-In-A-Line
Technology: Java 2D, Eclipse IDE Features:
Users can select the number of colours When chaining 5 or more hexagons with the same
color in a line (horizontally, vertically or on diagonal), the user gains points and those hexagons disappear gradually.
When the user selects the new position of the hexagon, the selected hexagon moves to that position using the shortest path
Five-In-A-Line
Features: If there is no way from the actual position to the
new position the hexagon cannot be moved The hexagon moves only vertically and horizontally At each step new 3 hexagons appear on the table If the user put 5 or more hexagons in a line, he/she
can do other move without appearing new hexagons
Five-In-A-Line
Five-In-A-Line
Five-In-A-Line
Space Escapev1
Technology: C++, OpenGL, GLUT, Visual Studio 2010
Features: There is a hero (blue spacecraft) There are 20 enemies (20 stars-like monsters) There are 2 satellites (green) The hero can only hit the satellites with a bright ball If it hits an enemy, there is no damage effect for the
enemy
Space Escapev1
Features If the hero hits a satellite, the satellite explodes, it
emmits a circular light that intensifies at first, and after it reaches a limit, it diminishes gradually
After its emitted light diminishes completely, the satellite disappears, and other satellite appears
If the hero or an enemy enters the lighted area of a satellite, the hero or the enemy dies
If an enemy hits the hero, the hero dies. When all enemies are dead, it appears a white
wormhole. If the hero enters the wormhole he wins the game
Space Escapev1
Features If the user presses 'R' button, a radar with the entire
map appears on the top left of the screen The spacecraft can only move backwards,
forwards, leftwards and rightwards The spacecraft emitts a directional light with small
cutoff angle
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev2
Technology: C++, OpenGL, GLUT, Visual Studio 2010
Features: The spacecraft has the same design as in the first
version The spacecraft has a transparent circular shield The shield diminishes if it is hit by an asteroid If the spacecraft is hit three times its shield
disappears completely
Space Escapev2
Features: The asteroids have different dimensions and are
moving with different velocities; When the user selects an asteroid with the mouse
(right click), the selected asteroid is hit by the spacecraft laser
When an asteroid is hit by the laser it diminishes, and the laser power also diminishes.
There are 3 cameras: one perpendicular to the scene (main camera), one inside the spacecraft and one on a selected asteroid
Space Escapev2
Features: When the user presses the '1' button, the game
switches to the camera inside the spacecraft When the user presses the '2' button, the game
switches to the main camera When the user presses the '2' button, and selects
with the mouse an asteroid, the game switches to the camera on the selected asteroid
The user can move in all direction using arrow keys When the game is in 'main camera' mode, the
camera can be moved using other keys
Space Escapev2
Features: When the game is in the 'camera inside the
spacecraft' mode, the camera is moved in the same time with the spacecraft
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Other Information
Other information regarding my project upon request:
Source Code Executable files Readme
Other Information