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    Master of Educational Technology Rationale Paper

    Brian Nagy

    Science Department Leader

    Urban Action Academy

    Brooklyn, NY

    Fall, 2014

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    Introduction

    I have been using computers for various purposes for as long as I can remember. Dad brought

    home an Apple IIe from work every so often. Five and quarter inch floppy drives. Black-and-

    white(ish) monitor. The program I used most often was a maze. Up arrow makes the rabbit or the

    leprechaun jump up. Right arrow makes the rabbit or leprechaun (Oh! The decisions we had to

    make in those days!) go right. Get to the center of the maze and claim the pot of gold or carrot

    (or was it the other way around?). It was riveting!

    Fast forward. A lot. I have always enjoyed technology. I garnered a love for science. I found a

    niche for myself. I attended the University at Albany, part of the State University of New York

    system from 2001-2007. In that time, I studied biology and came away with a Bachelor of

    Science degree (2005), then continued on in a teacher preparation program that led to

    certification and a Master of Science in Secondary Education (2007).

    I taught biology in a rural high school in New York for six years. During that time, I found

    myself drawn to using technology in the classroom to help my students engage with content in

    new ways. I eventually became a go-to for our Network Administrator when he was looking to

    field test new technology for the district. I moved my way into being part of the tech support

    team for the school. That was when I knew that I needed to further my knowledge and skills at

    utilizing technology in the classroom setting. I began the Master of Educational Technology

    program at Boise State in the Fall of 2012.

    Two years later, I now teach at a small public high school in Brooklyn, N.Y. I started there last

    May. Despite having little time in the school, I am already the Science Department Leader. I

    have amassed a collection of artifacts from my time in the EdTech program.

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    This paper examines some of those artifacts, what they are, and how they apply to the standards

    set by the Association for Educational Communications and Technology (2005). For each

    subdomain, I present the text of the standard, a description of the artifact that demonstrates that

    standard, and explanation of educational or design theory used in creating that artifact.

    ______________________________________________________________________________

    The Standards

    Standard 1: Design

    Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning

    by applying principles of instructional systems design, message design, instructional strategies,

    and learner characteristic.

    1.1: Instructional Systems Design

    Instructional Systems Design (ISD) is an organized procedure that includes the steps of

    analyzing, designing, developing, implementing, and evaluating instruction.

    For EDTECH 503, Instructional Design, I created an instructional unit entitled "Adaptations in

    the Intertidal Zone". The focus of this instructional design project is for students to learn about

    the stressors and adaptations of different locations on the shore. The project was created using

    Microsoft Word, with images embedded that I created for EDTECH 506 using Adobe Fireworks.

    The needs analysis and subject matter expert evaluation were both administered using Google

    Forms. The instructional unit primarily represents concept learning, as described by Smith and

    Ragan (2005). It leads to understanding of adaptations and how they help animals survive in their

    ecosystem(s). This concept can then be applied to any organism to identify adaptations or predict

    in which kind of ecosystem they live. I created this unit for use in the high school-level marine

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    biology course I taught at the time. I had focused so much of my attention up to that point on

    resources to use in Living Environment (New York's title for biology) classes, that I wanted to

    use the opportunity to create a large piece of instruction for the elective that I taught. I utilized

    the ADDIE Model (Lohr, 2008) to analyze the instructional need, design the instruction, develop

    it more fully to include activities and worksheets, implemented it, and evaluate with feedback

    from students and a fellow subject matter expert.

    Another demonstration of instructional systems design is thecourse design websitefor my Web

    2.0 Tools online course I created in EDTECH 512, Online Course Design. The online course

    teaches students how to use certain Web 2.0 tools so that they can then utilize those tools in other

    classes as assessments and learning activities. The website was created using Adobe

    DreamWeaver with a proposal designed on Glogster, one of the course's Web 2.0 tool and

    flowcharts created in Microsoft Word. The design website represents the "design document"

    created during instructional development using the Web-Based Instructional Design Model

    (Davidson-Shivers & Rasmussen, 2006). The site shows the instructional design process as it

    passed through the ADDIE model, with problem analysis, development and design, an

    implementation plan and evaluation planning. Each has its own section linked from the home

    page, however they have different titles due to the slightly modified design model.

    1.2: Message Design

    Message design involves planning for the manipulation of the physical form of the message.

    For this subdomain, I cannot help but think of the design of instructional images, including

    Using Shape in Design,created for EDTECH 506, Graphic Design for Learning. The image

    itself shows homologous structures in mammals. I chose to use squares and rectangles to contain

    http://edtech2.boisestate.edu/briannagy/512/default.htmlhttp://edtech2.boisestate.edu/briannagy/512/default.htmlhttp://edtech2.boisestate.edu/briannagy/512/default.htmlhttp://edtech2.boisestate.edu/briannagy/506/shape.htmlhttp://edtech2.boisestate.edu/briannagy/506/shape.htmlhttp://edtech2.boisestate.edu/briannagy/506/shape.htmlhttp://edtech2.boisestate.edu/briannagy/512/default.html
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    chunked information (Lohr, 2008). The square X-Ray images provide emphasis. The similar

    scale of the images allows the viewer to easily make comparisons. Bullet point information in the

    rectangle on the bottom provides emphasis, which is further aided by the contrasting colors. To

    focus the viewer on homologous bones in the x-ray images, I used red circles, which provide

    necessary contrast, and the circles focus attention. The image is created using Adobe Fireworks.

    This graphic uses design principles to modify the message, creating a clear image will aid users

    in learning necessary content.

    Designing an instructional message for maximum impact and retention requires a fine balance of

    what to add and what to take away. Too stark, and the learner's attention isn't fully engaged; too

    busy, on the other hand, and the learner is overwhelmed. In theCoherence Analysis,a

    WordPress post, I completed for EDTECH 513 Multimedia, I discuss The Coherence Principle

    (Clark & Mayer, 2011), which suggests that instructional messages should only use the text,

    audio, and graphics required for instruction, but no more. I go on to analyze good practices that I

    have seen and the numerous times that I have violated the coherence principle. Using this

    analysis, I have gone on to edit down my own presentations, as well as modify presentations I

    have found from other sources to be more effective for my students.

    1.3: Instructional Strategies

    Instructional strategies are specifications for selecting and sequencing events and activities

    within a lesson.

    I designed theVertical Zones Jigsaw Lessonin EDTECH 502, The Internet for Educators, as a

    modification of a lesson that I already taught to my marine biology students. " Just as in a jigsaw

    puzzle, each piece--each student's part--is essential for the completion and full understanding of

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    the final product. If each student's part is essential, then each student is essential; and that is

    precisely what makes this strategy so effective" (Aronson, 2000). It is a "cooperative learning

    technique" (Aronson, 2000) in which students study different sections of beach ecosystems in

    groups. They become experts on their vertical zone, create informational posters, then report

    back to the class as teachers, focusing on the stressors and adaptations of that ecosystem. Thus,

    the students themselves become the teachers. The page was designed with Adobe DreamWeaver

    and the images were designed using Adobe Fireworks. This lesson is even incorporated as an

    optional instructional activity in the instructional design project created for EDTECH 542.

    Also for EDTECH 502, I created theGenetically Modified Foods WebQuest.Here, Living

    Environment students who have already studied genetics learn about both sides of the debate on

    genetically modified products, then produce an opinion paper that could be sent to their local

    newspaper. The web site for this activity was created on Adobe DreamWeaver. "A well-designed

    WebQuest task is practical, engaging, and elicits student thinking" (Pitler, Hubbell, Kuhn &

    Malenoski, 2007, p. 146). Further, the format required by the task, and as outlined in the rubric,

    reinforces two similar strategies for writing persuasive pieces: ICE (Introduce, Cite your

    evidence, Explain) and CER (Claim, Evidence, Reasoning), both of which support new writing

    standards required under the Common Core State Standards.

    Another artifact that demonstrate the instructional strategies standard is theDealing With

    Disease Project Timeline,created for EDTECH 542, Technology-Supported Project Based

    Learning, as part of a larger unit. This document was created using Microsoft Word and added a

    page designed on Adobe DreamWeaver using Scribd's embed code. It shows the sequencing for

    the project, which includes a entry event, a WebQuest, journal reviews, Prezi creation, web

    scavenger hunts, discussions, presentations, and feedback. All of these activities are designed to

    http://edtech2.boisestate.edu/briannagy/502/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/502/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/502/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/542/timeline.htmlhttp://edtech2.boisestate.edu/briannagy/502/webquest/start.html
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    allow for a student-centered approach to learning about the immune system, diseases and

    medicine.

    1.4 Learner Characteristics

    Learner characteristics are those facets of the learners experiential background that impact the

    effectiveness of a learning process.

    In theAdaptations in the Intertidal Zoneunit (EDTECH 503), the analysis report includes

    surveys and analysis of potential learners for whom the unit was designed (though some students

    who had already taken the marine biology course also responded to the survey). Created using

    Google Forms, the survey asked about prior knowledge, interests, favorite school subjects,

    reading level and styles and attitudes on school. Having this kind of knowledge "is important so

    that the designer can make the [instruction] interesting and relevant to the intended audience,"

    (Davidson-Shivers & Rasmussen, 2006, p. 94), as well as make sure that activities are geared

    towards their levels of ability.

    Contained within theWeb 2.0 Tools Problem and Context Analysis(EDTECH 512), there is a

    section on learner analysis. This includes information on "general characteristics and

    motivations" and "abilities, disabilities, and other characteristics". As the online course was

    written to allow students to create new, interactive pieces as part of their learning and

    assessment, it was important to understand the starting point for all learners. This allowed me to

    design the instruction in such a way that no assumptions were made about computer-use ability

    beyond the students' ability to navigate to the courseware. The user's skill set needs to be

    ascertained prior to beginning instruction because these skills "may affect how learners browse

    and comprehend information and interact among participants and WBI [web-based instruction]

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    materials" (Davidson-Shivers & Rasmussen, 2006, p. 96). In this analysis, I discuss not only the

    overall characteristics of the learners for whom the online courseware was designed, but also

    their current levels of comfort with technology. Fortunately, this course is designed to be

    somewhat blended, so a teacher would be available for one-to-one remediation of skills, as

    necessary.

    ______________________________________________________________________________

    Standard 2: Development

    Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials

    and experiences using print, audiovisual, computer-based, and integrated technologies.

    2.1: Print Technologies

    Print technologies are ways to produce or deliver materials, such as books and static visual

    materials, primarily through mechanical or photographic printing processes.

    Some information is easier to process in hard copy. I prefer to read articles with papers in my

    hand. Sometimes it is more efficient to flip through a few pages of a syllabus than to scroll

    through the same document on the screen. When I wrote theAnnotated Bibliographyfor

    EDTECH 504, Theoretical Foundations of Educational Technology, I was writing something

    that would be printed out for reference. The bibliography included resources on the use of

    educational technology in a constructivist setting. I used that bibliography to help write the

    synthesis paper that came later that term. I found it easier to have the resource printed to go to for

    references, rather than having to open the file, scan through, return to the document screen, and

    keep writing. Having it printed made the process of creating something else much more

    seamless.

    http://edtech2.boisestate.edu/briannagy/portfolio/files/anbib.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/anbib.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/anbib.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/anbib.pdf
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    Another resource designed to be printed is theCloning a Mammal User Manual.It was written in

    conjunction with my final unit for EDTECH 511, Interactive Courseware Development. The

    courseware was designed using Adobe Flash Professional. Screenshots for the manual were

    taken using Snipping Tool. The manual is designed to be printed and available to users before

    and while using the courseware. "Additionally, a learner manual is a resource for the instructor to

    ascertain what learners will be doing and, to some extent, to determine if the program is

    appropriate for learners" (Alessi & Trollip, 2001, p. 542). It includes basic navigation, pointers,

    and troubleshooting tips, as well as a short description of what happens in each section of the

    courseware. In order to be most useful, a manual such as this needs to be viewable at the same

    time as the courseware for which it is written. Having a digital-only copy becomes disruptive

    because the user has to flip back and forth between windows.

    2.2: Audiovisual Technologies

    Audiovisual technologies are ways to produce or deliver materials by using mechanical devices

    or electronic machines to present auditory and visual messages.

    In theWorked Example Screencastcreated for EDTECH 513, I showed learners how to balance

    chemical equations. The visuals for the presentation were created using Microsoft PowerPoint,

    then the presentation was shown while Screencast-O-Matic recorded the screen and my voice.

    Worked Examples help students learn new skills by not just listing steps to the skill, but

    demonstrating them with examples (Clark & Mayer, 2011). This worked example also follows

    basic multimedia design principles, including the Multimedia Principle (it uses text and images),

    the Modality and Redundancy Principles (it uses both audio and visual information, but little

    overlap of the two), and the Contiguity Principle (labels are kept near the items to which they

    http://edtech2.boisestate.edu/briannagy/511/final/User_Guide.pdfhttp://edtech2.boisestate.edu/briannagy/511/final/User_Guide.pdfhttp://edtech2.boisestate.edu/briannagy/511/final/User_Guide.pdfhttp://brianpnagy.wordpress.com/2014/08/04/worked-example-screencast/'http://brianpnagy.wordpress.com/2014/08/04/worked-example-screencast/'http://brianpnagy.wordpress.com/2014/08/04/worked-example-screencast/'http://brianpnagy.wordpress.com/2014/08/04/worked-example-screencast/'http://edtech2.boisestate.edu/briannagy/511/final/User_Guide.pdf
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    refer) (Clark & Mayer, 2011). Since audio, text, and images were used, this artifact applies to the

    audiovisual technologies subdomain.

    Wireless Networking in Schoolsis an audiovisual presentation created for EDTECH 541,

    Integrating Technology into the Classroom Curriculum. I created the presentation with Prezi and

    embedded audio I recorded using Audacity. The presentation shows the overall structure and

    suggested security best practices for developing wireless networks in the school environment.

    The presentation utilizes "chunking" (Lohr, 2008) to group related concepts together in order to

    reduce cognitive load on the target audience. With the integration of images, video, text and

    audio, this presentation demonstrates the audiovisual technologies subdomain.

    2.3: Computer-Based Technologies

    Computer-based technologies are ways to produce or deliver materials using microprocessor-

    based resources.

    Cloning a Mammalwas the culminating product of EDTECH 511. In this interactive courseware,

    users learn about the history of cloning and biotechnology. They then get to learn about the

    process of cloning before trying it out on their own. Finally, learners take a short quiz on what

    they've learned. The entire program was created using Adobe Flash Professional. The courseware

    allows students some exploration of different variables involved in cloning, which was provided

    in order to allow for transfer of the knowledge learned in those specific examples to different

    ones later on, though this will primarily be near transfer (Davidson-Shivers & Rasmussen, 2006),

    as the knowledge learned here is not general enough to be applied outside of the scope of

    cloning. The interaction and animations would not be available in any medium other than on a

    computer, thus fulfilling the requirements for the computer-based technologies subdomain.

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    Web 2.0 Tools Online Coursewas the culminating product for EDTECH 512. Here, I used

    Moodle to create an online course for 9th graders to learn how to use Web 2.0 Tools to

    demonstrate their learning. The course was designed to teach the skills, but also to enable other

    teachers to utilize the tools without the stress of having to take instructional time out to teach the

    skills themselves. Students who take this course are exposed to online posters (Glogster); blogs

    (Blogger); Google Docs for collaboration; video presentations (Animoto); and podcasts and

    screen casts (Audioboo and Screenr, respectively). In each module, learners gain instruction on

    how to use these tools, then are given the opportunity to use them in relevant ways that were

    designed to tie in with the work being done in other classes (like presenting the results from an

    experiment in science class being presented as a Glog).

    2.4: Integrated Technologies

    Integrated technologies are ways to produce and deliver materials which encompass several

    forms of media under the control of a computer.

    TheEvolution UnitI created for EDTECH 506 utilizes all of the images I created for the course.

    It also includes videos and a computer-based simulation of a lengthy process known as

    microevolution. The unit materials use a conversational style, which Clark and Myer (2011)

    suggest, as part of their Personalization Principle, helps learners feel like they are part of a team

    working towards understanding, and thus will put in more effort. The images were created using

    Adobe Fireworks and the webpage was designed using HTML5 and CSS 3.0 on Adobe

    DreamWeaver. The content of the course ranges from the definition of a theory and drawing

    conclusions from evidence to reproductive fitness to extinction. The combination of images, text,

    hyperlinks to other materials, and video make this unit a product that encompasses the integrated

    technologies subdomain.

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    Using Social Networks for Learningis a group of three mini-lesson plans created for EDTECH

    541. Each one requires use of a computer or mobile device to demonstrate learning or interact

    with each other to form a learning community outside of the classroom. Created on

    DreamWeaver, this page of plans utilizes abilities such as posting pictures to Twitter that

    demonstrate adaptive coloration; collaborative lab reports using MixedInk; and use of polls and

    discussion boards on Edmodo. Standard 2.4.2 states "Prepare instructional materials and

    products for various distance education delivery techniques" (Association for Educational

    Communications and Technology, 2005). While these mini lessons needn't, by design, be used in

    distance learning, they certainly can be and would allow learners to collaborate in a way that

    breaks down the isolation that online or distance learning can create.

    ______________________________________________________________________________

    Standard 3: Utilization

    Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources

    for learning by applying principles and theories of media utilization, diffusion, implementation,

    and policy-making.

    3.1: Media Utilization

    Media utilization is the systematic use of resources for learning.

    The Horizon Report is released annually and describes technologies on the brink of being used in

    learning environments, broken down into different times-to-adoption (from "One Year or Less"

    to "Four to Five Years" (NMC, 2012). TheHorizon Report Tech Trend Assignment,created for

    EDTECH 501, Introduction to Educational Technology, takes a page from the 2012 Horizon

    Report for K-12 instruction and utilizes one of the developing technologies in a lesson plan. In

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    this case, it is game-based learning, where students act as a bird trying to survive on moths. The

    moth population changes depending on what the bird eats, thus demonstrating microevolution. I

    wanted to, but was never able to, recreate the simulation as an Android app to incorporate two

    trends from the Horizon Report: game-based learning and mobile apps/tablet computing. The

    media utilization subdomain calls for the selection of appropriate technology for the learning

    task, which has been demonstrated here.

    For EDTECH 541, I created theHypermedia Integrationpage. It is composed of two parts. The

    first is a collection of ten videos that can be used in teaching biology. I varied the content to keep

    the library useful throughout the curriculum. The second part is a lesson plan that utilizes videos

    to help teach about the immune system. One of the best parts about videos, especially the ones in

    this lesson, which show complex cellular process taking place, is that they "can replace long

    convoluted text passages" (Alessi & Trollip, 2001, p. 72). While videos from the library can be

    used as anticipatory sets or entry events, they can also be used for instruction, as in the case of

    the lesson plan.

    3.2: Diffusion of Innovations

    Diffusion of innovations is the process of communicating through planned strategies for the

    purpose of gaining adoption.

    TheTechnology Use Planning Overviewcreated for EDTECH 501 examined the need for, and

    desired characteristics of, a technology use plan by school districts. I discussed in this WordPress

    post the benefit of planning for technological innovations that don't yet exist. It is difficult to

    plan for something that may not have been thought of, but with enough forethought, the budget

    and culture of innovation will allow for new technologies to be incorporated. In addition, having

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    such a plan shouldn't just be about when to buy technology, but it should include suggestions for

    best practices and, perhaps most importantly, plans for training staff in using the new

    technology. Having hardware or services does no one any good if teachers are scared to use it

    because they have not learned how.

    3.3: Implementation and Institutionalization

    Implementation is using instructional materials or strategies in real (not simulated) settings.

    Institutionalization is the continuing, routine use of the instructional innovation in the structure

    and culture of an organization.

    I was really excited when the m-Learning assignment came around and I created theSalt Marsh

    Tour m-Learning Activityfor EDTECH 502. The webpage was created using Adobe

    DreamWeaver and uses built in Java Script and responsive CSS to alter the layout of the page to

    best fit the screen size of the device being used to view it. Intended to be a mobile page, I

    decided to use the opportunity to produce a page designed to be used on the go. I was taking my

    marine biology students to a state park on Long Island to study the salt marshes. The site gives

    background on the park and presents a scavenger hunt challenge. Students are given a list of

    organisms to take pictures of and email to me using their smart phones. I was able to implement

    the activity twice before changing schools and it was a pleasure to produce something that was

    used in practice immediately.

    EDTECH 504 is, by design, all about learning theories. I prefer the practical side of things. That

    made writing my synthesis paper,How Practice Measures Up To Theory: Instructional

    Technology In The Constructivist Classroom,something of a no-brainer. I wanted to examine

    the research behind taking the theories and putting them into place in the class. I chose

    http://edtech2.boisestate.edu/briannagy/502/mlearning.htmlhttp://edtech2.boisestate.edu/briannagy/502/mlearning.htmlhttp://edtech2.boisestate.edu/briannagy/502/mlearning.htmlhttp://edtech2.boisestate.edu/briannagy/502/mlearning.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/504paper.pdfhttp://edtech2.boisestate.edu/briannagy/502/mlearning.htmlhttp://edtech2.boisestate.edu/briannagy/502/mlearning.html
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    constructivist theory because I felt it was a theory that best jived with my teaching style and the

    teaching of science. "A core notion of constructivism is that individuals live in a world of their

    own personal and subjective experiences. It is the individual who imposes meaning on the world,

    rather than meaning being imposed on the individual" (Karagiorgi & Symeou, 2005). I found

    that implementing the constructivist theory into teaching is not necessarily a difficult task, but

    that the trick is to provide for experiences that students can incorporate into their own schema in

    order to produce learning that can be transferred to novel situations, thus allowing me to

    incorporate technology into learning experiences in ways that are meaningful and helpful to my

    students.

    TheWeb 2.0 Tools Implementation Plancreated for EDTECH 512 is exactly what it claims to

    be: a plan for implementing the online learning course as part of the school's curriculum for all

    9th grade students. The page was created using Adobe DreamWeaver. Because this course is

    designed to be online with face-to-face time with the instructor, part of the implementation

    involves getting that instructor comfortable with the content and the LMS because to implement

    a community of learning once the course is up and running, "instructors need a conceptual

    understanding of teaching and learning processes in an online environment" (Davidson-Shivers

    & Rasmussen, 2006, p. 279), as well as in the more traditional classroom setting. It includes

    answers to many of the questions about work load and institutionalization of the courseware

    including technical requirements, technical requirements, time requirements for stakeholders and

    a list of necessary steps for keep the learner management system (LMS) operating. As previously

    mentioned, using technology--in this case, an online course--only works if most eventualities are

    considered and its use is well planned

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    3.4: Policies and Regulations

    Policies and regulations are the rules and actions of society (or its surrogates) that affect the

    diffusion and use of Instructional Technology.

    TheFair Use Images Scavenger Huntwas created for EDTECH 502. It simultaneously

    demonstrated the concept of an online scavenger hunt, in which sources are provided and

    students search for answers to specific answers, but is also designed to be a tool for students to

    learn about what kinds of images they are allowed to use legally under copyright law. The

    scavenger hunt site was created using custom CSS on Adobe DreamWeaver. The activity is

    engaging to students, but uses low-level questioning in order for them to understand basic

    concepts. Transfer is assessed by providing scenarios to which students apply these new

    concepts. The activity makes learners knowledgeable of regulations for acceptable use of

    copyrighted images in the work they produce.

    The internet gives everyone a voice. The anonymity of the Web sometimes makes that voice less

    than polite. In order for students to make use of the internet for productive means, a set of rules

    must be set in place for how they communicate. To this end, I created aNetiquette in School

    Message Board Communicationtutorial for EDTECH 502. Using Adobe DreamWeaver, and

    demonstrating call-out boxes for the first time, this page is about how students are to have

    discussions online without offending anyone or making themselves look foolish by being

    uninformed or writing in an unnecessarily informal style, as if writing a text message or tweet.

    The set of pointers on netiquette is supplemented by a list of "Posting Rules," which include

    "Study beforehand so you know what you're talking about." The purpose of that rule, in

    particular, was to reinforce the previously mentioned ICE and CER strategies for writing.

    ______________________________________________________________________________

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    Standard 4: Management

    Candidates demonstrate the knowledge, skills, and dispositions to plan, organize, coordinate, and

    supervise instructional technology by applying principles of project, resource, delivery system,

    and information management.

    4.1: Project Management

    Project management involves planning, monitoring, and controlling instructional design and

    development projects.

    TheResponse to RFPcreated for EDTECH 505, Evaluation for Educational Technologists,

    demonstrates project management. The document is a proposal for evaluation of a program

    known as "Determining Instructional Purposes (DIP)" for a company known as Far West

    Laboratory for Educational and Research Development. The proposal includes an outline of the

    evaluation of the new DIP program. It includes an evaluation plan, schedule of tasks for the

    evaluation, list of personnel for the evaluation and budget proposal. As DIP is not yet a fully-

    realized product, the evaluation is designed to be part of the development of the program, with

    the lead evaluator--myself--being a hub in the communication between Far West Laboratory, the

    Subject Matter Expert and Coordinators, who will run a test implementation of the program in

    teacher preparation programs on Long Island.

    Project management is also demonstrated in theOnline Course Proposalfor my EDTECH 512

    Web 2.0 Tools online course. This Glogster-created "poster" shows the considerations made

    prior to beginning the design of the course. There is a Xtranormal video that introduces the need

    for students being instructed in the use of these tools. Learner characteristics, a timeline for the

    course and its completion, and other details--including personnel--are all included. This level of

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    planning and coordination between stakeholders, even before development has even begun, is a

    significant part of project management.

    4.2: Resource Management

    Resource management involves planning, monitoring, and controlling resource support systems

    and services.

    Web 2.0 Tools Implementation Plancreated for EDTECH 512 also demonstrates resource

    management. In designing the plan for rolling out the online course, important resources

    including personnel, hardware, and software are carefully planned out to ensure timely and

    efficient procedures once the course goes live. In the section entitled "Management of day-to-day

    activities," even the small tasks such as activating links and providing feedback is laid out clearly

    so that all personnel understand their roles and are able to perform them fully.

    4.3: Delivery System Management

    Delivery system management involves planning, monitoring and controlling the method by

    which distribution of instructional materials is organized[It is] a combination of medium and

    method of usage that is employed to present instructional information to a learner.

    "Web 2.0 is about revolutionary new ways of creating, collaborating, editing and sharing user-

    generated content online" (Discovery Education, 2014).Web 2.0 Tools Online Coursewas

    created for EDTECH 512 using Moodle. It is an online course that uses videos, tutorials, and

    written instruction to teach students the use sites that allow users to create products such as

    multimedia posters, blogs, screen casts, and other Web 2.0 products. The delivery system is the

    Moodle learner management system (LMS). There were many different LMS options available,

    but I chose Moodle for the ease of use, portability to other Moodle sites, and the vast amount of

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    support material available. I chose to break up the instruction into modules that begin with

    instruction on how to use service and end in the ability to practice using the service by creating a

    piece that doubles as an assessment for a core content class (science, math, social studies,

    English).

    In what was possibly the highlight of my time in this program, I created theMolecular

    Movement Appfor EDTECH 597, Mobile App Design for Teaching and Learning. This app,

    created on the App Inventor platform and designed for use on Android devices, teaches Living

    Environment students about the processes of diffusion and osmosis. Molecular Movement

    utilizes simulations that show molecules, which cannot be seen by the naked eye, moving around

    a space because of how they interact with each other. Students have the ability to adjust settings

    like the type of cell being viewed and the size and concentration of molecules. I created this app

    to teach these concepts through discovery learning, hoping to allow students to run experiments

    with different variables and come to their own conclusions about the rules that govern this type

    of movement. However, it was designed while I taught the unit, so I used it instead to review the

    concepts and see how well they would perform on the upcoming quiz. The app also has a quiz

    section built in that emails the score to the instructor.

    4.4: Information Management

    Information management involves planning, monitoring, and controlling the storage, transfer, or

    processing of information in order to provide resources for learning.

    While I like printing out annotated bibliographies for myself while doing research, theZotero

    Library Assignmentfrom EDTECH 501 shows a different tactic for gathering sources for later

    use. This WordPress post reviews Zotero, which is an online, collaborative tool for compiling

    http://edtech2.boisestate.edu/briannagy/portfolio/597final.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/597final.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/597final.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/597final.htmlhttp://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://brianpnagy.wordpress.com/2012/10/14/zotero-library-assignment/http://edtech2.boisestate.edu/briannagy/portfolio/597final.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/597final.html
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    references when doing research. Zotero allows multiple users to share a resource pool and with

    an add-on toolbar, it allows for quick exporting of pre-formatted citations. This would allow

    students to work together off of the same set of sources or for teachers to create a curated list of

    sources from which students who are just starting to learn how to do research can choose.

    ______________________________________________________________________________

    Standard 5: Evaluation

    Candidates demonstrate knowledge, skills, and dispositions to evaluate the adequacy of

    instruction and learning by applying principles of problem analysis, criterion-referenced

    measurement, formative and summative evaluation, and long-range planning.

    5.1: Problem Analysis

    Problem analysis involves determining the nature and parameters of the problem by using

    information-gathering and decision-making strategies.

    In theWeb 2.0 Tools Problem and Context Analysisfor EDTECH 512, the initial section is

    "Problem analysis". It identifies the problem being addressed by the online course as lack of

    student engagement in traditional instruction and assessment. The problem was based off of

    anecdotal observational evidence. Using that as a starting point, a decision was made to address

    the problem through training in the use of Web 2.0 tools in teaching and learning. The section

    goes on to explain that since technology that allows for creation by the user is so omnipresent, it

    should also play a role in education. The section concludes with the goal of the instruction,

    which is "to remove technology as a barrier of entry to the assessments and make it one more

    tool to be used, perhaps one as effortless to use as a pencil." The webpage was created using

    Adobe DreamWeaver.

    http://edtech2.boisestate.edu/briannagy/512/analysis.htmlhttp://edtech2.boisestate.edu/briannagy/512/analysis.htmlhttp://edtech2.boisestate.edu/briannagy/512/analysis.htmlhttp://edtech2.boisestate.edu/briannagy/512/analysis.html
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    5.2: Criterion-Referenced Measurement

    Criterion-referenced measurement involves techniques for determining learner mastery of pre-

    specified content.

    In the project-based learning unit,Dealing With Disease,designed for EDTECH 542, rubrics are

    used extensively to measure the successful completion of tasks. The unit itself is composed of

    multiple learning activities. In order for learners to fully understand the criteria by which they

    will be assessed, rubrics are to be provided when the tasks are assigned so they can self-monitor

    along the way. There are also quizzes built into the unit to assess learner mastery of content-

    specific standards in addition to the performance standards.

    5.3: Formative and Summative Evaluation

    Formative evaluation involved gathering information on adequacy and using this information as

    a basis for further development. Summative evaluation involves gathering information on

    adequacy and using this information to make decisions about utilization.

    As designed, theAdaptations in the Intertidal Zoneunit written for EDTECH 503 never made it

    to the classroom because I changed jobs before I could launch it. Nevertheless, in designing the

    unit of instruction, evaluation was planned for all stages. Formative evaluation such as this is not

    intended to necessarily determine if the expected outcomes of the instruction have been met, but

    rather to decide if further design changes must be implemented prior to full implementation of

    the instruction (Smith & Ragan, 2005). For formative assessment, a subject matter expert was

    sent the content and asked to fill out a Google Form for feedback. One-to-one evaluations and

    small group evaluations with test students were also planned as well as larger-scale field test.

    Small changes were proposed by the subject matter expert and would have been implemented.

    http://edtech2.boisestate.edu/briannagy/542/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/542/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/542/webquest/start.htmlhttp://edtech2.boisestate.edu/briannagy/portfolio/files/503project.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/503project.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/503project.pdfhttp://edtech2.boisestate.edu/briannagy/portfolio/files/503project.pdfhttp://edtech2.boisestate.edu/briannagy/542/webquest/start.html
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    TheEvaluation Planningpage from the Web 2.0 Tools online course for EDTECH 512 has all of

    the formative evaluation steps as the previous instructional design project. This plan, however,

    also includes a summative evaluation plan to determine the effectiveness, efficiency, and appeal

    of the courseware. Evaluation criteria such as these are also the focus of formative evaluation by

    the designer (myself), the instructor/subject matter expert, an instructional design expert, as well

    as other students in the section of 542. This is all in addition to the student feedback from one-to-

    one tryouts and small group/field trials. The summative evaluation was designed to see how well

    the courseware fulfilled its instructional goals and so changes could be made prior to the next

    cycle of implementation.

    5.4: Long-Range Planning

    Long-range planning that focuses on the organization as a whole is strategic planning. Long-

    range is usually defined as a future period of about three to five years or longer. During strategic

    planning, managers are trying to decide in the present what must be done to ensure

    organizational success in the future.

    During my first semester, I wrote aTechnology Use Planning Overviewfor EDTECH 501. I

    used this opportunity to summarize and evaluate the need for a systematic process for planning

    technology use and integration in a school setting. My experience had been negative to that

    point, with large purchases being made without a plan for their use. Not only, I found, does

    technology use need to be planned, but also a forward-looking attitude needs to be taken so that

    there is room for updates to existing technology as well as openings for newly developed

    technology to be adopted. The article, a WordPress post that I wrote, details the process and the

    frame of mind that schools should take when planning on adopting new technologies.

    ______________________________________________________________________________

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    Conclusion

    One of the things I have enjoyed most about my time in the Master of Educational Technology

    program is that the classes were practical and allowed me to produce instructional materials that

    I could use. Some, I even got to use immediately. I enjoyed seeing my students engage with

    learning in new ways when they were presented information in novel formats or got to use

    technology as they had not before. There are certainly products that were more extensive and that

    were used to fulfill several different AECT standards, but that doesn't diminish the importance of

    other products. For instance, though they didn't get mentioned, I used several apps created in

    EDTECH 597--other than the Molecular Movement--within a week of posting them to the class

    Moodle. This instant gratification has made the path of my growth as an educator very

    enjoyable.

    Having nearly finished my journey with the MET program, I have many tools in my kit to use

    for my students. I have also taken the steps towards certification in New York as an Educational

    Technology Specialist, a qualification that will allow me to teach students computer applications

    and provide professional development to other teachers in how to create and implement

    technology-centered learning experiences for their students.

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    References

    Alessi, S.M. & Trollip, S.R. (2001).Multimedia for learning: Methods and Development (3rd

    ed.). Needham Heights, MA: Allyn & Bacon.

    Aronson, E. (2000).Jigsaw classroom: Overview of the technique.Retrieved fromhttp://www.jigsaw.org/overview.htm

    Association for Educational Communications and Technology. (2005). Standards for the

    accreditation of school media specialist and educational technology specialist programs

    (Rev. ed.). Retrieved from http://c.ymcdn.com/sites/aect.site-

    ym.com/resource/resmgr/AECT_Documents/AECTstandardsREV2005.pdf

    Clark R.C. & Mayer, R.E. (2011).E-learning and the science of instruction (3rd ed.). San

    Francisco, CA: Pfeiffer.

    Davidson-Shivers, G.V. & Rasmussen, K.L. (2006). Web-based learning: Design,implementation, and evaluation.Upper Saddle River, NJ: Pearson Education, Inc.

    Discovery Education. (2014).Discovery education Web2014: Web 2.0 tools.Retrieved from

    http://web2014.discoveryeducation.com/web20tools.cfm

    Karagiorgi, Y. & Symeou, L. (2005). Translating constructivism into instructional design:

    Potentials and limitations.Educational Technology & Society,8(1), 17-27.

    Lohr, L. (2008). Creating graphics for learning and performance: Lessons in visualliteracy (2nd

    ed.). Upper Saddle River, NJ: Pearson Education, Inc.

    NMC. (2012).Horizon Report: 2012 K-12 edition.Retrieved from

    http://www.nmc.org/pdf/2012-horizon-report-K12.pdf

    Pitler, H., Hubbell, E.R., Kuhn, M. & Malenoski, K. (2007). Using technology with classroom

    instruction that works.Denver, CO: McREL.

    Smith, P.L. & Ragan, T.J. (2005).Instructional Design (3rd ed.). Hoboken, NJ: John Wiley &

    Sons, Inc.