natekiller's nasus guide review

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LEAGUE OF LEGENDS CHAMPION GUIDES Builds & Guides LEAGUE OF LEGENDS Database & LOL WIKI Tournaments LEAGUE OF LEGENDS Community LOL FORUMS & NEWS Watch League STREAMS & VIDEO Champion Builder CRAFT A NEW GUIDE S+ S FAV REPORT 9184K VIEWS 366 COMMENTS 789 VOTES BUILD GUIDE DISCUSSION (366) MORE NASUS GUIDES CHEAT SHEET Trinity Force Spirit Visage Frozen Heart Righteous Glory Mercury's Treads Alacrity Randuin's Omen FULL BUILD Ruby Crystal Health Potion Warding Totem Kindlegem Glacial Shroud Frozen Heart Boots of Speed Sheen Mercury's Treads Spirit Visage Phage Trinity Force Catalyst the Protector Righteous Glory Giant's Belt Randuin's Omen Mercury's Treads Alacrity Elixir of Ruin ITEMIZED PURCHASES TEAM 1 Trinity Tank Nasus- AD NASUS BUILD COMMUNITY CUPS VIEW ALL TOURNAMENTS ON MOBAFIRE Sign up and play in MOBAFire Community Cups: March NA & April EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now! NASUS BUILD GUIDE BY NATEKILLER Unkillable Nasus NateKiller Last updated on Today @ 09:19am Seal of Armor 9x Mark of Attack Damage 9x Glyph of CD Reduction 6x Glyph of Armor 3x Quint of Armor 3x Hide item names x3 N TO Nasus T monstro BY MEGOZ S5 Daim Guide m BY QWICKP Jungling jungle N BY THE_NA Nasus BY MASON WEEKLY M 22 MARCH NA REGISTER 05 APRIL EUW REGISTER Tournament Calendar COMING UP MOBAFire Community Cup NA Mar MOBAFire Community Cup EUW Apr TEAMS View Teams + CREATE TEAM MOBAFIRE NETWORK +0 0 MOBAFIRE NETWORK MORE SITES

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Page 1: Natekiller's nasus guide review

3/19/2015 Nasus Build Guide : Unkillable Nasus :: League of Legends Strategy Builds

http://www.mobafire.com/league­of­legends/build/unkillable­nasus­193824 1/27

LEAGUE OF LEGENDS CHAMPION GUIDES

Builds & GuidesLEAGUE OF LEGENDS

Database& LOL WIKI

TournamentsLEAGUE OF LEGENDS

CommunityLOL FORUMS & NEWS

Watch LeagueSTREAMS & VIDEO

Champion BuilderCRAFT A NEW GUIDE

S+ S­ FAV REPORT

9184KVIEWS

366COMMENTS

789VOTES

BUILD GUIDE DISCUSSION (366) MORE NASUS GUIDES

CHEAT SHEET

Trinity Force Spirit Visage Frozen Heart RighteousGlory

Mercury'sTreads ­Alacrity

Randuin'sOmen

FULL BUILD

Ruby Crystal Health Potion WardingTotem

Kindlegem Glacial Shroud Frozen Heart Boots ofSpeed

Sheen

Mercury'sTreads

Spirit Visage Phage Trinity Force Catalyst theProtector

RighteousGlory

Giant's Belt Randuin'sOmen

Mercury'sTreads ­Alacrity

Elixir of Ruin

ITEMIZED PURCHASES

TEAM 1

Trinity Tank Nasus- ADNASUS BUILD

COMMUNITY CUPS

VIEW ALL TOURNAMENTS ON MOBAFIRE

Sign up and play in MOBAFire Community Cups: March NA & April EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now!

NASUS BUILD GUIDE BY NATEKILLER

Unkillable NasusNateKiller Last updated on Today @ 09:19am

Seal of Armor

9x

Mark of AttackDamage

9x

Glyph of CDReduction

6x

Glyph of Armor

3x

Quint of Armor

3x

Hide item names

x3

Nasus

TOP NASUS GUIDES

Nasus Top S5, the stackingmonstrocity ­ detailed matchupsBY MEGOZN1K

S5 Daimond Top Lane NasusGuide ­matchup explanationBY QWICKPL

Jungling with the Jackal: How tojungle NasusBY THE_NAMELESS_BARD

Nasus ­ Stick It To 'EmBY MASON42

WEEKLY FREE CHAMPIONS

MORE GUIDES

22MARCH

NA

REGISTER

05APRIL

EUW

REGISTER

Tournament Calendar

COMING UP

MOBAFire Community Cup NA ­Mar

MOBAFire Community Cup EUW­ Apr

TEAMS

View Teams

+ CREATE TEAM

MOB A FI R E NETWORK +0 0 MOBAFIRE NETWORK MORE SITES

Michael
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It'd do you good to stratify your cheat sheet a little bit more. Perhaps add a couple routes for starting items, etc. I'd know an OK starting item path for nasus, but some other readers may not.
Michael
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<- This right here feels a bit overwhelming. I feel like readers might get a little lost.
Michael
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This has been on my mind recently; Wouldn't ninja tabi + elixir of iron be best at this point? I think elixir of iron is quite good on nasus because it also gives good % slow reduction, and also would not waste tenacity
Michael
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29/50; Fantastic Guide! You clearly know your stuff about nasus. There were only a few points here and there that I felt needed a little bit of tweaking; The points that I did bring up felt like they were very specific, which is a good thing - it means that your guide is dynamic and prepares your readers to handle to most common situations that'll realistically come up in a game. I'll upvote your guide :) If you'd like me to +scout your guide, i'll definitely do it once you add a little bit more content to the team fighting section, and the early game section. Those sections still felt like they had something missing.
Michael
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Michael
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Page 2: Natekiller's nasus guide review

3/19/2015 Nasus Build Guide : Unkillable Nasus :: League of Legends Strategy Builds

http://www.mobafire.com/league­of­legends/build/unkillable­nasus­193824 2/27

Blade of theRuined King

TheBloodthirster

OPTIONAL DAMAGE ITEMS

1 3 5 7 9

2 14 15 17 18

4 8 10 12 13

6 11 16

Offense: 6

Defense: 13

Utility: 11

ABILITY SEQUENCE

MASTERIES

THREATS TO NASUS WITH THIS BUILD

THREAT SHOW ALL

THREAT CHAMPION NOTES

1 Garen

1 Shyvana

1 Talon

1 Warwick

LOW HIGH

4/4 1/1

1/1

2/2 2/2

1/1 3/3

1/1 3/3

1/1

1/1 3/3 1/3

3/3

3/3

Michael
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o,O wat
Michael
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Uncommon mastery setup, but I can see how it can work. I hope you'll be brushing up on this at least briefly in your guide.
Michael
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I don't nitpick on matchups unless you specifically as me to, but this could be cleaned up a bit to incldue more mainstream picks for top lane, like lissandra. Also, for my own personal interest, it'd be nice to see where vlad falls on this matchup list. I love picking vlad vs nasus and it's quite successful for me ^_^
Page 3: Natekiller's nasus guide review

3/19/2015 Nasus Build Guide : Unkillable Nasus :: League of Legends Strategy Builds

http://www.mobafire.com/league­of­legends/build/unkillable­nasus­193824 3/27

TABLE OF CONTENTS

Introduction

When To Pick Nasus

Skills

Skill Sequence

Lane Control

Early Game

Mid Game

Team Fights

Late Game

Farm Amount

Summoner Spells

Items

Masteries

Runes

Lane Matchups

How Is Nasus Countered?

Jungle Nasus Mini Guide

Things To Remember

Lore

Stream

Final Comments

Change Log

Introduction

Unkillable NasusThis guide focuses on surviving the laning phase of the game with quickness and health regenerationwhile passively farming. Nasus can and will turn into a Hyper­Carry if you succeed in doing this.Therefore, it’s important to itemize accordingly. This guide will give you the tools by maximizing yourCDR without sacrificing tank.

For those not familiar with Nasus: He can best be described as a top lane Off­Tank. The unique part ofthe Keeper is that he does not scale with attack damage or ability power much at all, but rather farm.Even when built full tank a heavily farmed Nasus will kill and put out more damage than anyone. Wecould even consider him somewhat of an Assassin. This is because if you are able to locate someonealone on the map, they are as good as dead with little chance of getting away due to Wither and built­in CDR. Needless to say, Nasus is a top notch 1v1 champion. If you are a person that has patience,hope, and a thing for being an unkillable wrecking dog: You need to play Unkillable Nasus!

The Ultimate Nasus Tutorial

Page 4: Natekiller's nasus guide review

3/19/2015 Nasus Build Guide : Unkillable Nasus :: League of Legends Strategy Builds

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NETRO decided tofeature me in one ofhis awesome tutorialvideos. Special thanksto him for all his hardwork putting thistogether.

If you enjoy this onefeel free to check outhis other videos andsubscribe!

NETRO's Channel

Pros / Cons

PROS+ Durable+ High Damage+ Fast Base Speed+ Top 1v1 Skill Set+ Anti­Carry Due To Wither+ Strong Pusher

Nasus is a quintessential bruiser having good defensethrough items and ultimate while also maintaining highdamage from abilities. His inherit quickness and scalingdamage ensure he does well into the late game.

CONS + No Dash Escape+ Lacks Damage w/o Farm+ Only 1 Single Target CC+ Kiteable in Team Fights

Nasus suffers from quick games, or in situations wherehe is forced to fight in the early game. His one crowdcontrol, while strong, does not work well in AOE teamcompositions. Given his lack of instant mobility, enemyCC is an issue.

When To Pick Nasus

I feel Nasus has more laning options than others do, but there's no question that he should be picked withdiscretion. This is because Nasus has a fragile early game and it can be exploited if you aren't careful. If you aren'tsure how a lane against a champion may go, keep these things in mind.

Generally speaking, Nasus prefers a few things in his lane enemies:

1. Melee (To be in range of his attacks/ultimate and have no ranged harass)

2. Mana (Limits the amount of harass that can be given to Nasus)

3. Auto Attacks (Nasus is a direct counter to AA champions with Wither)

It's my opinion that Nasus should always be selected if you have a favorable lanematchup to farm in no matter the team compositions. This is because a farmedNasus can rip through and shut down any enemy ADC in team fights. This issignificant because that is the source of most of a team's damage. Almost everyteam has to have an ADC, and nothing is more frustrating for them than to sitthere not putting out damage.

Having said that, it does help when both teams contain certain team compositionsthat can help reduce the effect of Nasus main weakness. The important words hereare : Crowd Control. Nasus needs all the crowd control and initiation he can getfrom his team, and the least amount from the enemy team. This is because Nasuscan be kited hard in team fights if no one can be locked down. If at all possible,having champions like Amumu in Nasus' team will greatly enhance his ability to kill.

When these things come togethor, you'll notice Nasus has "god­like" gamesbecause his ability kit is made for carrying late. Simply put, Nasus is THE counter toall attack damage carries and high HP bruisers.

Michael
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I'd recommend using tables instead of columns. Tables are more dynamic, and you can control more attributes of your formatting. For instance, with tables, you can have a vertical-align=top to keep your paragraph complementing the pros/cons nicely aligned.
Michael
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I'd also include mobility. A wither on a lissandra or riven wouldn't be as effective as a wither on a low mobility champion like darius, for example. -1
Michael
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Try and reiterate this more. Getting counterpicked is especially shitty as nasus.
Michael
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Try and give some examples of team comps that nasus REALLY struggles against (e.g. Janna support, Kalista ADC) or something like that. It doesn't have to cover all bases, but giving a specific example will really help you paint a picture in your readers' heads.
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Skills

Soul Eater: PassiveNasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% life­steal.

ExplanationThis passive is very good, and has only gotten better with the nerfs to life­steal. It allows you to lane against muchstronger opponents until you are farmed enough to kill them. If you leave a fight low on health and are confidentno enemy is near to kill you, go ahead and keep farming and reach max health in just a few seconds. That workswonders for continual Q­stacking.

Siphoning Strike: QCooldown: 8 / 7 / 6 / 5 / 4Cost: 20 ManaPhysical Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by Siphoning Strike)

Active: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3stacked damage whenever it kills an enemy. This bonus is doubled to 6 stacked damage if the enemy killed is achampion, big monster or big minion.

ExplanationThis is the ability Nasus is most known for. It starts out being very weak in the early game, and gains strengthcontinually as you last hit minions with it. Always be mindful of last hitting with this ability until it becomes secondnature. Siphoning Strike resets your auto­attack, and also damages towers with the farm you've accumulated.Given the low mana cost feel free to use it for counter­harass early, and once damage is attained, harass of yourown. With the recent buff it has received Nasus can stack it faster than before and is a viable jungler.

Wither: WRange: 600Cooldown: 15 / 14 / 13 / 12 / 11Cost: 80 manaSlow over 5 seconds from 35% to: 47% / 59% / 71% / 83% / 95%Max attack speed slow: 23.5 / 29.5 / 35.5 / 41.5 / 47.5%

Active: Nasus ages his target, slowing their movement speed by 35% with an additional slowing effect increasingover the duration of the spell. The target's attack speed is also slowed by half the amount, initially slowed by17.5% and increasing over the duration. If the duration of Wither is reduced, the added slowing effect is appliedfaster.

ExplanationYou're going to love this ability. While Nasus may not have a gap­closer, he does have this amazing slow thatallows him to catch his enemies. Wither also happens to make summoners rage about the length and cool down ofit. It's very strong and shuts down any auto­attack champion from doing damage. You will need this to surviveganks, so get used to casting it quickly and running away. In higher ranks it can be cast almost continually, as40% CDR gives you a low 6.6 second cool down on a 5 second ability. There is a high mana cost to this so use itwith caution in early game.

Spirit Fire: ERange: 650Cooldown: 12Cost: 70 / 85 / 100 / 115 / 130 manaInitial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP)Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP)Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP)Armor Reduction: 20 / 25 / 30 / 35 / 40Diameter of AoE: 800

Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst ofmagic damage. Additionally, enemies in the area are dealt magic damage each second and have their armorreduced while on there and for 1 extra second.

ExplanationFairly simple ability that has good team fight potential. It has modest damage, and a good 40 armor shred that willhelp your carries do damage. Feel free to cast this on someone after you slow them so your Siphoning Strike willhit hard as possible. It's also a high mana cost ability that can not be spammed. It should be saved mostly forganks and will rarely be used in lane. Remember to use this on brush that may contain enemies if you suspectthere could be some lurking around, it will give you vision.

Michael
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EXACTLY when do you use this in lane? Using it to punish your opponent with just a Q early game is totally wasteful. You use it to facilitate ganks or escape an uncomfortable situation, yes, but give your readers a rough idea of how much you need to punish your opponent for the wither to be mana efficient. Wasting a wither is REALLY bad. -2
Michael
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If for whatever reason you're in an extended trade with your opponent, using siphoning strike while they are in spirit fire is devastating for them. It'll amplify your damage by a lot! Even more importantly, this is a good way to easily grab tower aggro, if you and your jungler are tower diving your opponent. -2
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Fury of the Sands: RCooldown: 120Cost: 150 manaHealth Gained: 300 / 450 / 600Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1% per 100 AP)Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 15% per 100 AP)Total Magic Damage Possible (to a single enemy): 3600Total Bonus Attack Damage Possible (from a single enemy): 229.5Diameter of AoE: 350

Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining bonus health, and 50 bonus attackrange.

ExplanationOne of the better ultimates in the game. It gives you health, does good damage, and converts 6.375% of thedamage done into bonus attack damage for himself. That damage gain may seem small but I promise you it isn't!If you sit in a crowd of champions with this on you will easily exceed 300 damage. Combine that with your alreadyhigh damage from farming and you are now putting out carry level damage. If you make use of this skill wisely itcan make teams target you before anyone else, and that's a good thing. It is also useful for baiting someone todive you under tower.

Skill Sequence

There are two main methods to follow when maxing skills on Nasus. The first is to max spirit fire ahead of Witherfor enhanced trading in lane and pushing power. This is the preferred method in many cases where the enemy isn'tattack speed reliant.

The alternative to that(pictured above) follows a pretty simple format. As always with champions, you want to rankup Fury of the Sands first. It's a powerful ultimate and shouldn't be skipped over. Next, we want to level our Siphoning Strike 2nd to lower the cool down. This is not only to reach a higher stack, but also put out sustaineddamage in fights. After that, Wither is our next major ability because it protects Nasus in lane and gives him anopportunity to trade damage. This ability is widely considered to be the best slow in League of Legends so don'tunderestimate it. Finally, the last ability we can level is Spirit Fire. It provides a wide AOE armor shred that canbe a significant difference in each fight.

Lane Control

Before we talk about the game itself it’s important you learn a key Nasus skill: Lane Control. Controlling the lane isone of the most important skills you can have as a League of Legends player. This is because it can have aprofound impact on a champions scaling, and no other champion is this more important for than Nasus. While hedoes scale extremely well, starting off is not always straight forward for Nasus players because of his initial lowdamage compared to other champions. If you’re thinking, “How can I win a lane with no damage?” rest assured it’svery possible and hard to stop Nasus when he is played well.

So how does Nasus win a lane without damage? Simple, he abuses his starting lifesteal via Soul Eater endlesslyto maintain the lane and farm his Q­damage. It is hands down one of the best passives in the game and is theuniversal key to Nasus being able to lane effectively. This passive can be utilized because of the way minions serveNasus during lane. If it weren't for these three facts Nasus would not be able to lane at all.

1. They allow for self sustainment via passive.2. They damage opposing champions that try to stop you.3. They hold lane position.

In addition to his passive, lane positioning and freezing are also important to understand. For someone with nodash or escape, being able to farm at or close to turret is the best position you can be in as a Nasus player. This isbecause Nasus has a couple of defensive manuevers with his Wither and Fury of the Sands that make him agood defender. Since the tower has good early game damage, it alleviates Nasus main weakness and forcesenemies to think twice about diving for a kill. Therefore, our goals are to make farming at tower a reality whenpossible. How do we do that?

Unfortunately for enemies, harass given to Nasus usually results in the lane pushing to Nasus side of the map.Since harass is almost guaranteed in order to try and stop Nasus from farming, this situation tends to happen a

Michael
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Michael
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There are templates available that can make this skill sequence look a lot nicer. I believe GMD has one on his guide template.
Michael
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good bit. It is due to the game mechanics of allied minions attacking enemy champions when they either harass orare out of lane position on Nasus’ minion wave side. This in turn makes enemy minions stop taking damage andpush the wave. It can also be due to abilities that have area of effect damage, such as Darius’ Decimate.Champions with this type of damage usually fair worse against Nasus for this reason. Once the minions are headedtoward Nasus’ turret it’s advisable to try and tank the damage just outside of turret range as much as possiblewithout endangering yourself. This is easier to do as the lane progresses but can be virtually impossible very earlyon. Either way, as long as Nasus is under turret protection he has a high chance of success.

There are many enemies that are aware of this Nasus tactic and will try their best to avoid this situation.Sometimes they will even intentionally miss multiple CS just to ensure the wave comes away from Nasus side inorder to get camped by the jungler. This is obviously both good and bad for Nasus. Under ideal situations you eitherhave a ward available, can farm nearby jungle monsters, or are in need of returning to base anyway. There areeven times the jungler insists on camping top and pinking wards you may put down. Let your team know this ishappening and farm/gank elsewhere the best you can until the wave arrives back at tower range. It is generallynot advisable to call your own jungler for a 2v2 fight at top lane. Nasus will most likely lose any confrontation earlyon.

Also, you may be wondering how you’re supposed to farm under turret against champions with ranged poke, suchas Jayce or Vladimir. While these type of champions do present Nasus with a unique problem, you shouldn’tfear laning against them. Nasus is the best anti­poke champion in the game. He excels at shrugging off small tomedium damage harass. Even if substantial poke can successfully push Nasus out of the lane, that doesn’t meanhe wasn’t able to farm a good bit before having to go back to base. This is why Nasus players like to take Teleport. They can go back to base, heal, buy more armor, and then force the enemy to whittle him down onceagain. This is not an easy task for opposing champions to do, especially if they are mana users themselves. Sobasically, Nasus gets to a point where he has such a large amount of armor, health, and sustain that he can not beforced from lane at all. In addition he also becomes near ungankable with the amount of defenses he is acquiring.This is the ultimate farming conditions for Nasus to be in as he has essentially won all lane control away from hisenemies.

Early Game

I can’t stress this enough: You have to farm constantly with Siphoning Strike. Do not go for kills. Do not gankother lanes. Do not play aggressive. Do not do anything else. There are only two exceptions to this rule.

1. Your jungler is ganking for you.2. Your team is challenging dragon and absolutely needs you to teleport down.

Generally, if things are going well and you are farming contently you DO NOT want ganks in your lane. This is formultiple reasons. Having a gank means I spend time trying to do something else other than farm. It pushes thelane. It takes away from Nasus’ very limited mana pool early on. And also, Nasus strength does not come fromgetting kills. While kills certainly help, getting them is not top priority like it might be for other lanes. All of thisbeing said, ganking for Nasus can be a guaranteed kill depending on who is top, and who is jungling. What I meanby this is: Nasus’ wither combined with a Red buff gank or Ultimate is incredibly strong. However, it helpsconsiderably to have a jungler that doesn’t have to depend on Nasus for damage(not farmed yet). A good exampleof this would be Fiddlesticks, or Master Yi.

If things are not going well in the lane, chances are good that an unconventional top is what you’re dealing withand will need a gank. An example of this would be Urgot or Cassiopeia. While these are hard to lane againstearly, they are easily killed with ganks due to being squishy and having limited escape abilities. Call for Junglesupport constantly if this happens and you will both be fed.

One thing to keep in mind when laning is that if the lane becomes heavily pushed, go ahead and farm the topGolems or small creeps at blue. Maybe even take blue if the team agrees to it. Not only does this let you get farmmore safely, it keeps the jungler from seeing you pushed and making his way top. The less time that the lane is

Michael
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I'm expecting a section later on that talks about good teleports vs bad teleports then.
Michael
Highlight
Michael
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ALRIGHT NOW, REALLY? GET THAT OUTTA HERE ;)
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pushed with you over extended the better.

Regenerating Nasus health is the key to his laning. One thing that helps with this is double hitting. Nasus can dothis because Siphoning Strike resets his auto­attack. If you have health missing and need to hit a creep close tothe enemy, double hitting him will reduce the overall harassment given to you. Also, keep an eye open for creepsthat have drifted close to you away from the enemy. Auto attacking this creep as much as possible before theenemy comes will help your sustainment.

If the enemy is bent on attacking you with area of effect abilities such as Garen’s spin, make him push the wave byalways walking through or at least near the creeps. A pushed lane is Nasus’ best friend because he can farm undertower better than most. Remember that the melee creeps take two tower hits and can be SS. The ranged after 1tower hit. And of course if SS is on cool down feel free to auto­attack the ones near death.

Do not concern yourself much about your enemies creep score in the early game. There isn't much you can do todeny them, but it also doesn't really matter. Why? Because Nasus scales far and away harder than any otherchampion. Give Nasus just 60% of another champions farm and he will likely destroy them.

There are some champions that will push as hard as possible and try to take your turret to start roaming early.When this happens it's important that you try to protect it while farming under it. Don't let an enemy just hammerit down in 5 minutes if they are pushing hard, such as Singed. Wither them if mana is plentiful, and attack themunder the turret for free hits. If you do this enough they will become very susceptible to ganks and back off. In theevent the turret becomes so low that the enemy can knock it down with just a few hits while your defenses arestill low, it can no longer provide adequate protection for Nasus. In this situation it is likely better that you allowthem to take it and continue farming close to the next turret.

Mid Game

Welcome to the part of the game where Nasus can be on the offensive. That's correct, no more passive play. Itmay take some games to get a feel for when this part begins because it's not always the same. However, make nomistake this is Nasus' time to shine! You will notice that you can start pressuring your lane out, and likely taketheir tower. There are times, though, that if I'm doing well I will leave the tower standing a little longer to bringthem back top for another kill.

During this phase it's important to look for opportunities to help your team succeed. After all, you've put thepressure on them early game so why not return the favor. Do not concern yourself as much with last hittingeverything with Siphoning Strike. It's still important that you gain damage on it throughout the game, but moreimportant that you put pressure on the enemy team with Nasus' wonderful pushing abilities and be with yourteam to secure objectives.

Also, be mindful of your build during this time of the game because you will be needing to counter more than justyour lane now. Feel free to add magic resist or armor if none has been built yet, and look to add health behindalready purchased armor you may have.

Finally, be looking for ways to support your team. If there is heavy pressure in mid­lane, roam down to help defendit. Likewise you could also counter­gank bottom lane or help do dragon with Fury of the Sands. Options are plentifulat this point, just be sure you make use of them while keeping an eye on top lane.

Team Fights

All that farming is done, now for some team fights. This iswhere many Nasus players will literally see a reversal of thegame. The team may be dramatically behind in kills whenyou show up to help. But woe is the enemy at this pointbecause you’re ready to bring the pain.

Do not initiate unless you catch someone well out of

Michael
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After re-reading this section, I feel like you're oversimplifying the prospect of avoiding taking damage. Against most champions, you're probably safe to take melee minions, but when I play against nasus, I try to punish him heavily when he's trying to CS the caster minions. I'd like you to try and guide your readers on how to take as little damage as possible when CSing the caster minions in a freeze. I don't even know if there's a way to avoid taking poke in that situation. If there is, though, and you've found a way to describe it in your guide, you'll have earned my scout vote. Additionally, there's counterplay for lane freezes - like slow pushing waves. (Refer to solorenektononly's creep wave manipulation video as one example) This kind of thing isn't addressed in this section. Not a huge issue though, since people don't pay much attention to creep wave manipulation until high plat. -3
Michael
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At what threshold does Nasus enter the 'mid game?' Sure, it'll vary from game to game, and from matchup to matchup, but just letting your readers know that you start to take lane dominance once you've got 150 stacks (or something) on average will help them a lot. -1
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position and Wither them for your team. Once a fight hascommenced, ALWAYS seek out the carry and wither them.You don’t have to necessarily catch and hit them if you arealso being CC’d because they are useless anyway. But it’simportant that you take any opportunity to do so if itpresents itself. They will probably die in 2 or 3 shots of awell farmed SS.

If you’re finding it hard to reach the carry just be sure you’re in the thick of everything with your ultimate on, laydown the Spirit Fire on everyone, and strike the nearest target or whoever is targeting your own carry. If youfind that your Wither is off cool­down, locate the carry again immediately and throw it on them. If they are dead orout of the fight, wonderful, choose another target that is auto­attack based and put it on them instead.

One thing to keep in mind is to not have tunnel vision and chase the carry out of the fight while your team is beingdestroyed. Not only does this waste your Ult damage, but it wastes SS damage you could put out for your team. Iam guilty of this sometimes and it’s easy to to do if you’re not careful.

If your team has a successful fight and has an opportunity to push towers, do not hesitate to join them. Nasus Q­farm also damages towers making him one of the best pushers in the game. He can literally solo a tower withinseconds.

Late Game

This part of the game can overwhelm some champions whose scaling have fallen off completely. Luckily, that isn'tNasus since he can scale indefinately. It's my firm belief that while you may be one of the strongest champions onthe map, especially 1v1, this time of the game is dominated solely by carries and their ability to shred the enemyteam due to penetration. This is a concern for you because we spent good amounts of gold piling up that armor andhealth. With the amount of resistances we have built, carries are virtually the only ones with enough damage tobring you down. Therefore, it is to your advantage that your team be able to kill them as quickly as possible.Another thing to note: We may no longer be able to lean on Wither to shut the carry down because they probablyhave built a Mercurial Scimitar. Due to this problem it is your hope that either you have an assassin that can takethem out, or someone with enough crowd control to lock them down.

Remember, Nasus is one of the most capable champions you can have late game at the bruiser position. If youhave made it this far, your team is fortunate to have someone like you available. Make sure your presence isknown, and be confident that you can lead them to victory if given the opportunity. Part of playing Nasus isenjoying how much power you have at this time in the game, so do it.

Farm Amount

How much farm do you need? As a general rule of thumb, I like to have+200 and my Sheen before becoming aggressive in the lane. At thispoint it's possible to force many opponents out of the lane by yourself.For an average lane, having this at 20min is good. If you by chance havean awesome lane and end up with close to +400 by this point thenyou're primed for a God­like late game. With this amount of farm youcan rest assured the enemy will lose any 1v1. Once your at this farmlevel proceed to push your opponent out, take his tower, and join yourteam for fights.

Don't be alarmed if your behind these farm levels. Some enemies arevery capable of zoning Nasus and it will happen to you eventually. Eitherask for ganks to remedy the problem, or just get whatever farm you canand heal back up at base for another round. Under no circumstanceshould you contest the enemy and give up kills trying to farm.

If they happen to take your turret and you are behind in farm, just continue to lane relatively close to your nextturret. The enemy will be forced to over extend trying to stop you setting up kills for the team.

If you're behind, it's important that the team you're on try to hold out on team fights while you continue to farman extra 5­10 minutes to catch up. This is the sacrifice of losing the lane unfortunately.

Summoner Spells

Teleport Teleport should generally be taken to lane effectively. This is because it synergizes with the type ofgame Nasus wants to have. There is nothing more important to Nasus than farm, and this ability gives him theopportunity to attain it in several ways. Have you taken too much damage to keep laning? Go ahead to base and

Michael
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Michael
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If your opponents have assassins, it might be more useful to wither the assassins to give your carries a little bit of safety. Reiterate the importance of using Siphoning Strike, basically whenever it's off cooldown. If you can't reach a carry (which you rarely will be able to if your opponents have good peel), there's no point in holding a siphoning strike for them - just use it to lay down as much DPS as you can. -2 More importantly, i'd like to see a little section about positioning. Since nasus is one of the few tanks that can really regenerate health, it's important to weave yourself in and out of aggression from your opponents back line, to really get the most out of your life steal. Towards the start of the team fight, you want to start trading aggro with your other tank when you hit ~65-60% HP. Taking a few steps back and letting your jungler tank aggro for a bit is really helpful, as it allows you to lifesteal back up a little bit, and delay the amount of time until you'll hit <40% HP and get affected a morellonomicon's grievous wounds. This idea of weaving in and out of aggro is really important to nasus players I think and should be talked about more. -3
Michael
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Late game section: While carries are the only ones who can deal you damage, it's important to gauge whether you can catch the carry. If not (the carry has merc scim, support has mikaels E.G.), it's fine to just smack down your opponent's front line. Try and reiterate that Nasus at this point in the game just walks all over bruisers. Nasus' late game damage effective turns him into like 3/5 of an ADC. He can't shred tanks as well as ADCs with armor pen can, but he still does a pretty good job. -2
Michael
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This sentence right here, I would have liked to have read in the 'mid game' section. Could you try and mention this there too?
Michael
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I'd like you to talk a bit about what a good teleport is. Actually, try and teach your readers by example. Good teleports can single handedly win team
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teleport back in time to catch the minion wave at your tower. Does your team want to do an early dragon? Nasus'ultimate is one of the best abilities to do dragon with, and teleport makes it possible and still get back to your lane.Remember, Nasus has a weak early game but that doesn't mean he can't help get kills. If you notice bottom lane ispushed with your teams ward behind them, go ahead and teleport gank down and get a double kill. Lastly, thisability allows Nasus to split push the entire game, allowing Siphoning Strike to become overwhelmingly strong. Soas you can see, this is an important spell for Nasus and is highly recommended.

Ghost Ghost is a wonderful summoner because it enhances Nasus' ability to kill and escape dramatically. As I'vesaid, Nasus can be kited hard and nothing solves that issue more than flat out speed. You will also need it tosurvive many of the ganks you will be receiving on top lane. However, it doesn't have the same safety as Flash,and it's effectiveness is lessened in a Trinity build due to a soft cap on move­speed.

Flash Flash is a highly used spell that I have started using more to survive early ganks and reach carries inteam fights. It is recommended for those that prefer it. Nasus is not a burst champion so it doesn't quite have thesame killing ability of Ghost. However, every bit of mobility is welcomed and it certainly can't hurt. When takingFlash go ahead take Ghost along with it. Flash has such a long cool down and we really need to escape and be moremobile than it can provide. This is because good players will try and punish your lane to keep you in check. No onewants to see carry Nasus, so do this to protect yourself. I will mention that there are certain enemy compositionswhere taking this spell is imperative. If you are playing against a jungler that can absolutely destroy your laningphase with CC such as Jarvan, or Rammus while laning against a heavy damage lane such as Riven; you need totake this spell to avoid feeding.

Optional Summoner Spells

Exhaust This is a good ability that I don't use on Nasus. It doesn't enhance his laning very well, and consideringour Wither(which does the same thing but better) is up almost immediately after it wears off would make thisredundant.

Smite This is a jungling spell to ensure you get neutral buffs. This is optional because it is viable to jungle withNasus. Although you may not always use it to secure jungle objectives because of farming potential, it is stillneeded for major buffs such as baren and dragon.

Not Recommended Summoner Spells

Heal is an ability that has taken some serious nerfs when considering solo lanes using it. I can no longer justifytaking it, even though it was once a wonderful baiting, and defensive tool. I feel it is now reserved for supportssince the ability now gives allies 100% of the total heal.

Ignite Ok, let me just point out that if you are playing Nasus to kill early game, you are doing it wrong. Thisspell is essentially made for snowball champions that need kills to be relevant late game. This is not Nasus. He doesnot need kills to be relevant, and only needs to survive and farm through the laning phase of the game. In no waydoes this help you achieve that goal. Not recommended in most cases.

Cleanse Certainly a strong spell on some champions that are hindered by ignite like Nasus. But as nice as it is tohave, it's not recommended because other spells are stronger on Nasus. If I were to take it, it would have to beagainst a heavy crowd control team, and be paired with Ghost.

Barrier Decent defensive spell with good sheilding. My gripe is that it only lasts for 2 seconds. If I'm concernedwith being dived I'll either ward properly, or not let myself get low enough to need this by using teleport to lane.Also, Nasus has good anti­dive tools built into his kit via ultimate and Wither.

Items

Starting Items:

The first viable start includes a Ruby Crystal and 2­3 health potions depending on if you stay at the fountain.I've found this start pretty effective with heavily armored runes and recommend it. It's good for all lane types andtransfers well into a Kindlegem or Spectre's Cowl

The second start involves getting a Doran's Shield and 1 health potion. This isn't as good to me because you canbe pushed out fairly easily. What I like to do is pair it with extra gold from utility and get 3 potions. This gives you ahuge amount of sustain and defense to maintain the lane with and make use of the Doran's regeneration.

The 3rd viable start includes Cloth Armor and 5 health potions verses some of the pure AD lanes. Not a badstart at all but those 5 potions will set you back more gold than I'd like.

The last start contains Crystalline Flask and 4 health potions. This is clearly a pure sustain focused start that Ithink works best against mages such as Vladimir and true damage like Olaf. Upon the first back you can optfor Doran's Shield or magic resist. If at all possible try to work the magic resist into a Spectre's Cowl very

Michael
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fights, and bad teleports can make it so that nasus has little to no impact on a team fight. I even see gold and plat players botching teleports, so teaching your readers that it's best to teleport down IMMEDIATELY when an initiate happen is critical. -4
Michael
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To be honest, i'd just strike these from the guide. If you use these summoners <5% of the time, I don't think they're even worthy of having in your guide.
Michael
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Remove these too. They're not even worthy of your recognition LOL
Michael
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quickly.

A closer look at some items and why Nasus works well with them:

• Mercury's Treads These are the best source of Tenacity for Nasus, and also increases his tankiness as well.

• Trinity Force This is the item that makes Nasus a huge threat. It gives him the speed to chase and stick toenemies, plow through turrets for split­pushing, and of course do tons of damage. Criticals off this item will easilyexceed 1000.

• Banshee's Veil Nasus needs to be very tanky in order to do his job well, and this item helps him do thatagainst balanced teams with magic damage and crowd control. This item can easily be replaced with other damageor resist items as needed.

• Warmog's Armor This item enhances your ability to survive by increasing your effective health. Effectivehealth is considered the amount of health that a champion has plus 1% per unit of defense as extra health due todamage reduction. In other words, effective health is the amount of damage the enemy needs to kill thechampion. Suppose a champion has 2000HP and 100 armor. They would have a 50% physical damage reduction.Therefore, it would actually take 4000 damage to kill them. For a better understanding you can use this formula:

Physical Effective Health = Max Health × (1 + (Armor / 100))

• Randuin's Omen This provides good armor and health, as well as a supplemental attack speed slow. If thecarry is going to target you down first, at least they won't be doing it as fast. The wardens mail it is built from iseasy to attain early, making this item a logical upgrade.

• Righteous Glory This item helps Nasus become somewhat of an initiator. He can start fights better, assistteam mates, and stick to carries with ease when this is equipped.

• Spirit Visage Much like the Iceborn Gauntlet, this item feels like it was made for Nasus. It has everything wewant in an MR item, and even gives Nasus additional life steal. This is a must buy, especially in AP lanes likeVladimir and Rumble.

• Zeke's Herald This item provides a very wide AOE buff to your team. It just so happens to be highly efficientand contain many stats that Nasus needs, namely CDR. If facing a heavy AD team it can be substituted for FrozenHeart. The reason it's not defaulted to this is because it would leave you too heavy on armor. Since armor hasdiminishing returns it would be an inefficient purchase. Also it would be another large mana investment that, whencombined with IBG, is unnecessary. The health and AOE buffs fit the tank build better in most scenarios.

Being flexible in Nasus' build is important, especially early game where he can be denied. You won't always haveenough gold for Glacial Shroud, or perhaps even want it if you're struggling in lane. Feel free to build ChainVest, Cloth Armor, or Null­Magic Mantle as needed. Sheen and Glacial Shroud are luxury items andshould be treated as such.

One thing to keep in mind when looking at tank items is the game armor mechanics. Stacking armor is neverviable much beyond 200. Therefore, it's wise to invest in some health items. Since there are plenty of both in thebuild you may try tinkering around with the last item slots.

There are multiple viable options for the last couple slots and really it rests on how the game is going and what theteam needs are. Most of the time I feel like Nasus needs more tank items to absorb the punishment he has toendure late game and I listed our best options in the build. Which one to choose is a matter of what type ofdamage you are taking. If damage isn't a problem and the enemy team is being locked down well, go ahead andbuild a The Bloodthirster or Blade of the Ruined King. They can give Nasus the ability to carry gamesespecially when he has the advantage. This is because his Siphoning Strike procs life­steal giving him large chunksof health at a time. Chunks of health that are already armored become very difficult to deal with.

Situational Items

The Bloodthirster is a strong 5th or 6th item due to the over­shield that can be attained. Nasus can be a veryhard opponent in the late game. If special attention is not given to a Nasus carrying this item he'll be effectivelyunkillable. The enhanced lifesteal and shield ensure it'll take more than one champion to bring him down. Nasus'dualing potential is also highly increased by this item.

Blade of the Ruined King is also a decent late game item giving Nasus even more life­steal to tank with. It buffsNasus' already substantial life­steal with attack speed ensuring he will be hard to bring down in fights. Having thisitem should bring you close to 50% life­steal when combined with Spirit Visage. Additionally, using the active on anearby enemy will bolster Nasus health considerably and help alleviate some of his kiting issues. Since this isarmored health, Nasus can actually make better use of the active than a carry could.

Other Viable Defensive Items

Other Viable Offensive Items

Michael
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Would you choose this SV?
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I haven't played much since the new patch, so idk how good this item really is yet. Right now it seems a little mana inefficient tbh. I'd like you to do a little bit more on selling me that this is a desirable item to get when you're looking to catch your opponents.
Michael
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I'd encourage your readers to get this if you have an AD heavy team (Graves, Zed E.g). It seems like it'd be a little bad if you had an AP heavy team tho (Xerath, Corki E.g). I've recommended weird items on my morg guide, and i've gotten flak for it even when i've been madly successful with the items;I know where you're coming from by recommending this item. It'd be nice if you used a little bit of math to show just how much this helps nasus' sustain, and that the defensive bonuses from getting a FH can kind of be offset with the extra damage that you'd get from this item. -1
Michael
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Do you REALLY get these items? I'd remove any items that you yourself don't get. Sure, some guide critics might give you trouble for including these, but this is YOUR guide at the end of the day :)
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Masteries

There are multiple viable mastery pages that Nasus can use based on preference. When looking at these keep inmind you want to bolster his early game sustain and focus our defense when possible to maximize our chance ofsuccess. The pages I'm currently most fond of are:

I've found that running these give me a solid chance to win despite who the enemy decides to send top. There is agood amount of early game regeneration supported by additional life­steal. Also, the points are optimized towardsthe type of damage being received and have additional CDR to quickly pick up heavy damage.

If you are not fond of this page there are some alternatives that are pretty standard for Nasus. The most notableone is 9/21/0. I consider it good as well, but you'll find the proper amount of sustain lacking in some instances.This is particularly true against heavy mana users such as Ryze where you'll need to overcome the "mana hump"to maintain the lane. This is basically a point to where you will have consumed all of the enemies mana and cannow farm in peace.

Explanation of some masteries:

Block ­ This is pretty standard damage reduction aimed at the early game. Works exceedingly well on pokechamps like Nidalee.

Recovery ­ Adds decent sustain to our lane phase. We can never have enough of this.

Unyielding ­ More damage mitigation that is good vs anything. It's also aimed more toward early game, andthat's a good thing for Nasus.

Veteran Scars ­ This is a small health buff that can likely save your life in an early gank. Believe me when I sayNasus is a huge target for those and it is an expected thing to happen.

Michael
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Did you mean to copy this twice?
Michael
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Michael
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To be honest, I'd take most of this section out. You don't need to go thoroughly in depth over each individual mastery, and the alternative runes thing can be shortened, or taken out completely.
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Oppression ­ This is a wonderful damage mitigation that works well with Wither, IBG, and Randuins passive.

Juggernaut ­ Here we have a scaling health buff that is more directed toward the later game once we buildhealth. Nasus does often and can always use more health for tanking damage.

Hardiness ­ This is a must have for any AD lane Nasus may face.

Resistance ­ As above, this is a must have for any AP lane Nasus may face.

Perseverance ­ Similar to recovery, but scales much better throughout the game.

Reinforced Armor ­ This is a major damage reduction against AD carries in the late game. If at all possible dotake this as Nasus consistently takes the brunt of a carries damage.

Evasive ­ This is very good against some AP champions, in particular Rumble where most of his damage is AOEbased. If facing such a lane you need to take this.

Second Wind ­ This is simply another sustain buff, especially with very low health. I'd argue if your health isthat low you may need to go back to base, but the buff does ensure Nasus will be just a tad harder to finish off. Itis also useful for recovering quickly after a gank or dive.

Fleet of Foot ­ One of Nasus greatest drawbacks is being kited. This helps alleviate that.

Meditation ­ Nasus has some of the highest mana costs in the game aside from his Q. You'll be glad you had thisduring the lane phase.

Strength of Spirit ­ It's not much early on, but more scaling sustain for only one point is welcomed. It workswell with Ice­borne Gauntlet naturally.

Alchemist ­ This basically gives you an extra 75 health going into the lane with 5 potions.

Vampirism ­ You may see a pattern here, but this is also more scaling sustain for Nasus to lane with. It willleave you with 19% life­steal at level 1.

Culinary Master ­ This gives you an extra 100 health and 50 mana with 5 health potions.

Runes

Runes will likely be your most changed throughout each Nasus game. This is because you can focus your defenseextremely well here. For example, are you facing a heavy AP? Grab some flat MR glpyhs and scaling health seals.Being flexible and having multiple pages ready to play with will be important to your success. Also, knowing whyyour using each rune is important as well. Here I've listed your best options to choose from.

Marks• Greater Mark of Attack Damage(0.95 AD): This is a solid choice for marks. They help with last hitting andcounter­harassing early game, which is where Nasus is weakest. Should be combined with defense runes forspecific lanes.• Greater Mark of Armor Penetration(1.28 Armor Pen): These give the most damage late damage.• Greater Mark of Armor(0.91 Armor): There are times against heavy AD lanes that you want to take these,such as Darius. They are viable so you may want to try them.• Greater Mark of Magic Resist(0.77 Magic Resist): I highly suggest running these against heavy AP lanes suchas Rumble. You will be glad you did.

Michael
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Michael
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This differs from the runes on your cheat sheet.
Michael
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Do you use any of these?
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Glyphs• Greater Glyph of Scaling Cooldown Reduction(1.1 CDR):This is the best choice at this slot because when wecombine it with our masteries we get an even 40% CDR which is like Gold on Nasus.• Greater Glyph of Scaling Magic Resist(2.7 MR): I want the CDR more, but they are solid runes for those whoneed it facing AP lanes.• Greater Glyph of Magic Resist(1.34 MR): Take a full page of these against hard early game ability powerdamage such as Rumble.• Greater Glyph of Cooldown Reduction(.83 CDR): Use these to finish off any needed CDR in your build afterusing the more efficient scaling version.• Greater Glyph of Armor(.7 Armor): Use these to add further frustration to any pure AD champion such as Zed or Riven.

Seals• Greater Seal of Armor(1.41 Armor): You will need these to survive most lanes at top.• Greater Seal of Magic Resist(.74 MR): Use these for heavy ability power lanes such as Rumble. Combinewith MR glyphs for maximum effectiveness.• Greater Seal of Scaling Health(1.33 HPL): Use these with a resistance focused Glyph to give Nasus a solid lategame presence.

Quintessences• Greater Quintessence of Life Steal(1.5 %LS): These further enhance your lane sustain and are very popularamong Nasus players.• Greater Quintessence of Movement Speed(1.5 %MS): These are a life saver throughout the game and giveNasus the edge when chasing and escaping. For someone with no gap closer or natural escape, they work verywell.• Greater Quintessence of Health Regeneration(2.7 HP5): These don't scale very well at all, and they aren'tsomething I use. However, they do work well early game so if you want to try them it's an option.• Greater Quintessence of Armor(4.26 Armor): These can be taken against hard AD lanes such as Riven andDarius. They don't scale as good as life­steal but can be used to keep from getting blown up early pre­6.• Greater Quintessence of Magic Resist(4 MR): These can be used against hard AP lanes such as Rumble. Iusually prefer life­steal over these but they are certainly a viable option in specific lanes.

Lane Matchups

Cho'Gath

Contrary to popular belief, a well played Cho is somewhat of a threat early game. The good thingis he suffers from the AOE pushing effect and will likely be at your tower constantly if hechooses to harass you. However, don’t get careless! If Cho hits 6 before you do, be alert that hiscombo hits very hard and he will burst you if given the opportunity. Also, Cho is like Nasus inthat he makes for good ganks on his lane. If you are pushed into his territory without ward, beafraid. Other than that, build some early MR and it becomes a farm fest. You can potentially killhim if he’s careless and builds AP and no armor but I wouldn't count on that happening. Beinghit with rupture and silence over and over again is a good deterrent and makes for a hard kill.

DariusThis is a fairly decent lane for Nasus. Without jungler help there's nothing he can do to stop youfrom farming. Now, that doesn't mean you shouldn't be careful. He puts out very high damageand you will find yourself recalling a good bit against him. Be advised if this champion gets acouple early kills, his scaling will allow him to rush and kill you in one encounter. Do not let it getto this point, and be wary of early ganks. The trick is to keep the lane pushed to your side andcall your jungler for an easy kill. If the jungler is a complete failure and doesn't show up, Dariuswill try to harass you down with Apprehend and Decimate. Try to dodge these at all costsbut if he chunks you very low just go back to base. Always maintain enough mana for yourentire kit to be used. There is a good possibility he will dive you and these need to be availablewhen that happens. Darius doesn't have an escape skill, and that ultimately is his downfall.Rush heavy armor and transition into health with a Randuin's Omen. Once you have somearmor and Q­stacks, start to punish him with one auto­attack+Q. Your life­steal will wear himdown eventually. Come mid game you will start to dominate him unless he has multiple kills.

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Dr. Mundo

I don’t see this guy come top very often, but each time he hasn’t been a real threat. The mainconcern I see with him is ganks. He has a terrific perma­slow with Infected Cleaver that canensure kills for the jungler. Ward yourself carefully if the lane is pushed. Chance of killing him isslim. His speed, slow, and health regeneration will usually ensure he gets away.

Elise

This was a very challenging lane before her damage and mana nerfs took effect. Since that time,Elise is very prone to running out of mana trying to push Nasus out of lane with Neurotoxin.If she builds mana in an effort to maintain pressure she will lose out on damage that will alreadybe lessened by our MR stacking. This results in her ultimately being useless at stopping Nasusfrom farming. Without help, Elise will lose this lane fairly hard. Killing her is not out of thequestion. She doesn’t have much of an escape beyond her one Cocoon. Just remember tohave enough health to tank plenty of tower hits in the event she casts Rappel under aturret.

Fiora

The first few levels against this girl are a real terror. Luckily, we have plenty of pots to runthrough and we counter her very hard as the lane progresses. Max Wither, rush Warden'sMail, and be aware of the jungler. If someone like Amumu is able to lock you down while Fioradrops everything, you’re in big trouble. It will take some practice but be aware of her Riposte.In lane you want to try and bait this ability out so you can Siphoning Strike her. If going allin and want to kill her, be sure to auto­attack the shield, then follow with Siphoning Strikefor maximum damage. This lane turns very one sided after a while, and she will have to roam.

Gangplank

Here is another very good early game to be careful of. Be prepared for many Parrrley’s to theface. It’s important that you don’t get yourself whittled down too low when he does this to you.Gankplank is not a bursty champ but if you’re out of position and he eats oranges through yourwither it will feel like he is due to the passive Grog Soaked Blade. Therefore, abuse Teleport when needed. Given that he’s a mana using melee character, he can only win this lanewith help. However, one thing to look for is if he is given blue buff or builds a tear, your laning islikely to be a good bit harder. Follow standard AD itemization and Nasus should be OK.

Garen

This is a fairly easy lane if you can survive the first few levels. He will likely be pushed to yourtower trying to harass you down. Just be prepared to go through pots and maybe an early recall.After you acquire some armor it should turn into a farm fest. Therefore, once you acquire some

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Q stacks, check his armor. If he’s not building any go ahead and start returning damage,especially if you have Sheen. It’s very possible for you to push him out and possibly dive him.You will need plenty of mana and Ghost available to do this, however. Garen is quite fast andcan remove your slow, so remember to move after each auto­attack to stay ahead of him.Unless their jungler gives you special treatment, I can’t see Nasus losing this lane.

IreliaIn most circumstances this is going to be a good lane for Nasus. Every so often you’ll meet asuperior Irelia that can make things a tad difficult, but even then it’s still possible to farm andbecome stronger than her before mid game. The idea here is to not get into an auto­attackbattle while her true damage is active. Staying mobile and using Wither when she has HitenStyle on will go a long way towards reducing her damage. Irelia carries an assortment of damagetypes so itemizing against her isn’t always straight forward. However, I think the best solution isto rush some armor and follow immediately with health to counter Hiten Style’s truedamage. In addition, Irelia is a terrific farmer in lane and scales decently into mid­late game.She won’t be stronger than Nasus by a good margin, but her low cooldown gap­closer will giveany team’s carries serious problems. Depending on her build she can be quite tanky and hard tocatch due to Ionian Fervor. Wither is quite strong on Irelia’s damage output so if the carry isdead she makes a good second target.

Jarvan IV

Here is one of those lanes where you definitely want to think about taking Flash as asummoner spell. I haven’t noticed that Jarvan is all that hard to lane against, but he has someof the best crowd control in the game for making successful ganks with Cataclysm. Wardcarefully, and I don’t see Nasus losing this lane. Jarvan is much more likely to run out of manathan to push you out of lane. He can be hard to kill with his Golden Aegis shield and slowcoupled with Dragon Strike pulling him away from you. Therefore, be sure Ghost is availablewhen going all in on him.

Jax

This lane follows a different path than many others due to the nature of Jax’s abilities. You willhave an easier time than most lanes early game. However, you need to take advantage of thisquickly and farm as much as possible. When Jax hits level 6, Nasus is going to struggle from theconstant burst Jax has. It may take some recalling but you need to survive this onslaught. Rusha Warden's Mail and be cautious. If he jumps you behind your creep line, Wither him andreturn damage with Siphoning Strike. He can’t dodge those and it will force him to relax hisharass since he has no innate sustain and can’t keep taking damage. Ultimately, if you canavoid feeding him and farm moderately, the lane is yours. He will eventually lose trades beforemid game and will die to you in any straight up fight. You will likely need Ghost to kill him due tohis stun/jump.

Jayce

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Fairly easy stuff right here. His abilities push the lane hard and use mana to maintain. Unlessfed from some other means, he doesn’t have the damage to successfully push you out. The realdanger with him is his combo stacked with a jungle gank. Ward as needed, go with a standardAD itemization and you’ll do fine. Just remember to double hit with Siphoning Strike when hecomes in on you. He needs to pay for having no sustain. You can kill him eventually but willneed Ghost to do so.

Kayle

This champion has terrific early game damage, is partially ranged, can heal herself, and has aranged slow . This sounds good against Nasus in theory but the few weaknesses Kayle hasagainst him are quite substantial. The majority of her damage is AOE meaning she will push thelane. She also relies profoundly on auto­attacks to put out her damage with Righteous Fury,thus rendering her countered by Wither. Due to this, the lane can become heavily one sidedbefore mid game. Manage her cooldowns and regenerate health as needed from minions. Inaddition, check her build to see what type of damage she is itemizing for and build accordingly.Without jungler help, Nasus wins this lane quite consistently.

Lee Sin

This might be one of the hardest early games you have to face. Lee Sin is an early gamemonster with good sustain and shielding. Trying to push him out of the lane is mostly out of thequestion until close to mid game, so don’t even try it. The only saving grace you have here isthat his Tempest pushes the wave fairly hard if you are near minions and helps to dodge his Sonic Wave. For a clear idea of what happens: His pre­6 combo consists of him walking up to

you with Tempest, followed by a few auto­attacks, and followed by his Sonic Wave intoanother auto­attack. If he’s able to land all of it, you won’t last long. If played correctly it’s likelyyou will be farming under tower, and that is your hope. Rush some armor and things will startlooking much better. If he doesn’t kill you early, he loses the lane badly. However, still be awareof him kicking you into his jungler.

Malphite

Get ready for an endless stream of Seismic Shard’s. This guy is more annoying thandangerous. He may eventually force you out of lane a couple times due to his harass. However,unless he receives help, he has little hope of making a kill. Build early magic resist, don’t letyourself get too low on health, and it turns into a farm fest in which you always win. Chances ofkilling him are usually remote due to the nature of his build. If he happens to go AP, you have achance.

Mordekaiser

Here is another lane you won’t see very much but it’s one of my favorites because of how easyit is to win. Mordekaiser is a strong laner, but he suffers hard from his AOE harass with noescape. Think of him like an AP Darius, but worse. He may push you out of lane a few times dueto harass but there is no way he is going to stop you from farming completely. If he chooses toharass, farm under the tower and call the jungler for an easy kill. Mordekaiser is very squishyearly game, has no crowd control, and needs his items to become a force. Do not let it get to

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that point and punish him with coordinated ganks that will more often than not succeed. Heshould not win this lane and even if the jungler fails to help, you will overtake him before midgame. Follow AP itemization and rush kill him once you have the upper hand.

Nidalee

This girl is considered a very safe pick for a solo lane. As such, it takes patience and carefullaning to win this matchup. The real problem here is that she is ranged, has good sustain, andan ability to kite like no other. Don’t even bother trying to catch her, it’s not going to happen.Even with a gank there is a high probability she will escape. Luckily, her damage is just modestand if you play safely you can farm pretty well against her. She has a tendency much likeTeemo to wear Nasus down with auto­attacks so don’t let yourself get to low or she will try topounce on top of you for an execute. The good news is she can’t out­scale Nasus and has ahorrible team fight presence. While Nasus won’t destroy this lane like he can some others, hewon’t lose it either.

Nunu

This is a fairly tough lane for Nasus and will stretch the limits of what you can sustain through.You are certainly going to need plenty of pot help early game. If Nunu comes to lane with a fullAP page expect enough Ice Blasts to build a snowman with. He will hit you with thisrepeatedly and heal back any type of harass or minion damage given to him through Consume. Fortunately, his harass is pretty mana intensive so if you can survive the damagelong enough it’s likely you can lifesteal everything back. The problem is until that happensyou are going to be quite vulnerable to ganks and even his ultimate if you get low enough onhealth. Due to this dilemma I recommend taking Flash in this lane. Trying to escape his slowand ultimate with only Ghost is near useless, especially in a gank situation. Having said that,the lane is quite winnable and I expect Nasus to kill him at least once before laning is over. Rushsome early magic resist/health and Nasus should farm well.

Olaf

Welcome to the true­damage king. This guy will force you into a build path that is a littledifferent than other lanes you will face. Lucky for us, most of the items Nasus players like tobuild contain health. I’ve found that Olaf is extremely tough. He will likely level his RecklessSwing first for maximum damage and use this on you each time you try to last hit. It’simportant that you take every opportunity you can to sustain yourself on minions between hiscool downs. Also, don’t be afraid to take damage trying to farm. It is to your advantage that youdo this to ensure your own safety at tower, and to maintain your farm levels. Note: After hisrework I don't feel this is a winnable lane. I suggest avoiding Olaf at all costs. His 0 mana costtrue damage, perma slow, and anti­wither kit just dumps all over Nasus right now. In myopinion, he needs a mana cost nerf to the true damage to keep his lane in check.

Pantheon

Be prepared for many Spear Shot’s to the face. Like all other AD casters, he is going to tryand whittle you down enough to burst you. Remember to farm and life­steal as much as

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possible without pushing the lane and rush some early armor. If Pantheon decides to Aegis ofZeonia behind your minion wave, be sure to return damage in the form of one auto­attack +Q.The auto attack in this case is simply to remove his Aegis Protection and bring pain behind it.Pantheon has no innate sustain and cannot take significant damage in lane. Also, he is a manabased champion so keep an eye on this to see if you can continue laning or not. It can be veryone sided after you attain enough gold for armor and Sheen. Therefore, he should die to youbefore mid game.

Renekton

This would be a tough lane if it weren't for the fact he pushes the lane quite hard with a coupleof his abilities: Cull the Meek and Slice and Dice. Be sure you stand near minions whenfacing this guy to ensure the lane comes to you. It’s imperative that this happens for your ownsafety. Burn through your starting pots while farming up enough gold to attain some armor.Once armor is attained you have almost won the lane. Renekton’s scaling is very lackluster andfalls off harder than most. However, he is very good at lane pressure with his light sustain, andmanaless abilities. Abuse teleport as needed (low mana, low health, high gold) to ensure youstay level with him. He can only win if you are careless early, or he has help setting up kills.Also, it’s possible to kill him before mid game but you will need Ghost if he dashes away.

Rengar

Let me start by saying you should not be facing this match­up if it is top lane. He will wreck you.This is for a few reasons. Rengar has: no resources to burn through, high single target damage,sustain, and a constant gap closer from top bush from which to harass with. All of this comeswith very little minion wave push. This basically means there's no course of action for Nasusexcept to die. I would suggest either trading lanes or going jungle if you are picked into thismatchup. I'm aware Rengar is up for a rework so this may change in the near future, but as ofnow avoid this guy.

RivenThis lane is absolutely critical pre­6; more so than usual. If she can successfully kill Nasus earlyher scaling potential will allow her to snowball out of control. This will make Nasus' life­steal nearuseless by taking more than half health each combo. On the flip side if she's unable to make thekill she will become utterly useless after armor is acquired and easily killed due to her wanting tobuild damage. While her abilities are on cool­down, be sure to hit a few minions to life­steal fromto supplement your health pots. You are safe to do this as long as the lane is coming to you,which it should be. Rush heavy armor early, grab Sheen, and Riven is worthless the entiregame. She is a pushing machine and will be at your tower if she’s trying to kill you. Once youattain about +150­200 and Sheen, bash her face in. She should die to you at least once beforerealizing she can’t win the lane. The only way she wins is with jungler help. You may thinkabout working some armor glyphs into your build here. Also, be aware of her starting red pot,and receiving a very early jungle gank. They have a high chance of success here so keep yourfinger on the flash button and miss farm that would put you in a danger zone.

Rumble

There are multiple issues with this match­up, and I’ll go over them briefly. He has no mana foryou to sustain through. He is ranged ability power, making your Wither mostly ineffective. Tomake that even worse he has a gap closer and long range slow. This makes him impossible tokite. The only thing good about Rumble is also the worst thing. He pushes the lane hard fromhis Flamespitter. The problem with that is even though the lane can be pushed, he can stillharass you under tower when you try to farm. While this is a concern, it is more manageablenow that he's taken some nerfs. Also, this is a lane you definitely want to take flash in. Using itwisely we can essentially make Rumbles ult give no damage. With the new itemization of Spectre's Cowl and Doran's shield this lane can be won. Play carefully and manage Rumbles cool­

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downs whenever possible to farm. Once we attain some farm and magic resist it can be possibleto push rumble from the lane or kill him as it approaches mid­game.

Shen

While he may not pose much of a threat to Nasus in lane, his global presence can beoverwhelming in comparison. Nasus is locked in lane early game and has to be careful aboutwhich skirmishes he chooses to join. Shen has no such problem and will give the rest of yourteam hell with Stand United while you farm. Be mindful of this and alert team mates whenhe reaches level 6. One trick that can help is casting Wither on him before he teleports awayso he'll be slowed when joining the fight. Also, ward yourself if there is a high damage jungler.Shen’s taunt can ruin Nasus’ ability to kite ganks. Although Shen is normally quite tanky, hecan be killed if his ultimate is down. Nasus wins this lane easily but may be playing catch upwith his team if Shen has been altering fights early on.

Singed

This is a decent lane for Nasus to farm in. However, keep in mind Singed is going to make yourlife hell in team fights with his tremendous crowd control and tankiness. You need to rushstandard AP itemization and avoid his Poison Trail at all costs. He is likely going to tryharassing you down with it in addition to his Fling. If you managed to play safe early andfarm, there is a small chance you can kill him before mid­game if you whittle him down andabuse life­steal. You will definitely need Ghost in order to do this. Be mindful when chasingSinged not to stay in his poison. Ward well when pushed as you do not want a high damagejungler on top of you with the amount of crowd control Singed can put down. Lastly, it’simportant that you let the team know when Singed roams the map. He can be a real problempushing your lane in only to gank mid and bottom while you farm contently.

Talon

This champ thrives on killing squishy carries with little to no resistance. Needless to say thatisn’t Nasus by a long shot. Talon may be one of the easiest matchups you can face. His harasswith Rake uses up his limited mana, and does pathetic damage early game. If by chance heappears on top of you with Cutthroat go ahead and return harass. When coupled with miniondamage he will have hurt himself pretty bad and doesn’t have the luxury of getting it back likeNasus can. Talon can only win this lane with help and will struggle heavily as the gameprogresses. He is easily killed if you can land Wither right before his Shadow Assault.Given the fact he may have juked you hard, it’s wise to have Ghost for killing him.

TeemoThis is not going to be an easy lane. With that out of the way, it's not an impossible task andcan be done. Played well, there is little reason a Nasus should die to Teemo. Why? Nasus hastwo backup plans that Teemo can't do much about: Wither, Ultimate. In my experience you willstruggle heavily early game and he will out­farm you moderately. If we were playing any otherchamp besides Nasus you might be in trouble but thats not the case here. You can have wellbelow his farm level and still win this lane. Again, stay behind your minions and pick your lasthits wisely. You want to limit his opportunity to hit you at all costs. If he's good he will placehimself close to the creep wave and guarantee himself multiple hits on you each time you lasthit. This will eventually wear you down but you should be able to farm decently without death.It may take a little longer to win this lane because of the farm advantage he has early.However, if you hang strong to get about +200 on Q, you can start winning trades and forcehim out of lane for good. Like all Nasus lanes, try to freeze the wave at tower and abuse the

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power of your wither for a jungler kill.

Vladimir

Although he’s a ranged manaless AP, it could be worse. His damage is modest but consistent.You should be able to lifesteal through his harass with pot help early game. When you go back,pick up your Spectre's Cowl and begin to rush Spirit Visage, Mercury's Treads and a Sheen. These three items will allow you to continue farming and start to put the pressure on.Farm up 100­200 on Q then feel free to return harass and make him pay for trying to stop you.If he gets anywhere close to half health on your side of the lane while you’re close to full, checkyour mana level to ensure you can handle a fight. You generally want at least half your totalavailable. If it’s there, let the Dog out. Pop everything including Ghost, and Q into his face. Hewill likely try to blood pool under the tower but that’s not a problem. Stay on him!

Wukong

This isn’t a champion you may see much of but rest assured he’s very viable and hard to killwhen played well. Wukong’s early game damage is quite good and he carries a strong burstwhen he hits 6 so don’t get too low on health. Play safe and rush heavy armor to maintain thelane. The good news is Wukong has a few issues that keep him from dominating you. He canrun out of mana fairly easily when trying to harass you down, he has no innate sustain, andhe’s melee. You need to abuse these traits to your advantage. Also, even though there is noway to dodge his skills, be sure to stay near minions so he will push the wave with the smallAOE he has on Nimbus Strike. Lastly, ward yourself if the jungler is a threat. Wukong’s fullburst coupled with most any type of help is assured death. It’s possible to kill him before mid­game, but you can’t let yourself get juked away by Decoy.

Yorick

There was once a time when Yorick was a challenging top lane for Nasus. That time is over, andYorick is nothing more than a supplemental farm distributer. Yes, you can farm his gouls tostack Siphoning Strike. Not only is this suggested, but it’s recommended to decrease his lanepresence. If he’s bent on harassing you, just last hit minions for gold and save Q to last hit hisgouls. This will decrease the amount of damage he can do to you, and subsequently give youmore farm overall. Don’t be careless because you are still much weaker than him early, but Idon’t expect this lane to be very challenging and he can be killed before mid game.

Zac

Be ready for a huge sustain war here. Zac will constantly punish you with repeated magicdamage abilities while sustaining through his Cell Division. Due to this it's advisable to rush a Spirit Visage asap. Overall, Nasus has a much higher sustain than Zac and will get

considerably better throughout the game. It is possible, albeit hard, to kill Zac through healthattrition if you can walk over his blobs. However, you will need Ghost to do this given thehuge range of Elastic Slingshot. Be mindful of his passive bringing him back to life whentrying to dive him. Given Zac's limited damage I expect Nasus to win this lane consistently.

ZedHere is another strong assassin that really strikes fear in carries. Unfortunately for Zed hislaning is rather lackluster against sustain champions, including Nasus. Most of his lane mayconsist of safe distant farming, or hard pushing depending on their play style. Although neitherway is a real threat, be sure to call MIA's since his roaming can easily result in kills for him. The

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one real moment that Zed can make a play on Nasus is when he hits six first while Nasus ismissing a considerable chunk of health. He does carry massive burst in the early game if noarmor has been purchased. Therefore, be on high alert before going back the first time. Oncemodest farm and armor is attained Zed will be purely defensive and should die fairly quickly in astraight up fight. This is due to his normal build of AD glass cannon. He can be slippery to catchwith Living Shadow so be sure to have Ghost available when going in on him. I expectNasus to always win this lane, but you can expect your teams carries to still be afraid with Zedhaving free farmed through the early game.

How Is Nasus Countered?

Nasus is countered by teams that are overly aggressive early game. This can include in his lane, or as a wholetaking objectives. Since Nasus doesn't have much to offer, good teams take advantage of this to gain a heavy lead.

It is noticeable when facing good opponents that Nasus tends to get his lane camped by the jungler. This can be agood thing or a bad thing for Nasus' team depending on how he handles it. If he can escape the gank on his lane,the minion wave will usually make its way back to Nasus side where he wants it. In addition to that, all of thispressure Nasus inherits is taken away from the rest of his team. However, if the ganks are successful and Nasusfeeds, the results can be disastrous for him if the game is ended quickly. This is an important thing to note becauseNasus WILL come back from being camped if given the chance. It doesn't really matter if he dies 1 time or 3 times,he will eventually overtake his top lane opponent in power. Do not allow Nasus to free farm, and if he chooses to doso, take map objectives with the team.

Also, don't allow yourself to be led by the masses that say Nasus needs 30+ minutes of farming or he's worthless.This is completely false. Nasus only needs to farm 10­15 minutes to start becoming a force of his own. Be aware ofthis, and coordinate with your team to take him down.

Jungle Nasus Mini Guide

Jungle Nasus is pretty decent in the right team­comp. That's because Nasus' farm potential is very close to whattop can provide. In addition to that, he has good ganks with Wither and transitions very well into late gamedespite limited gold and kills he may have.

Lane Picks:

Nasus is not a perfect jungler. He has weaknesses that include low early game damage, slow first time clear speed,and of course being kited in ganks. Because of these flaws it is advisable to make lane picks to soften these areasfor him. Try to pick someone with good damage and fair amounts of crowd control. Some appropriate examples ofthis type would include: Riven, Morgana, Ryze. Some bad examples of this would include: Malphite, Shen, Mordekaiser.

Skill Sequence:

Michael
Typewritten Text
Michael
Typewritten Text
I'm not going to thoroughly cover this - I have a feeling like you want me to really focus on the content of the solo top guide XD
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There seems to be some disagreement among the community as to which skill should Nasus max in the jungle.There are many high level players saying it should be Spirit Fire first. Well, let me just humbly say that Icompletely disagree. I see this all the time when I watch streams and other high level games and there's just noway I can justify it. Not only will we end up with less damage on Siphoning Strike, but it also destroys yoursustained damaged. Simply put, a Nasus that maxes Spirit Fire first is way less threatening. It's no coincidence thatwhen I watch these Spirit Fire levelers they typically won't even have 200 damage by 20 minutes. And then evenif they were on par with damage like expected, the Siphoning Strike is on such a high cool­down it cuts thesustained damage in half. This is especially true if we factor in the many auto­attack resets that a low cool down 'Q'provides. So with that said, feel free to try out both ways and see what works for you.

I recommend: > > >

Ganking

Nasus doesn't have any special gap closer or a way to gank over terrain so we'll be looking for overextended lanesthat aren't warded. Remember, Nasus has little burst and tankiness early; so getting kills can be hard to attain ifthe lane you're ganking has mediocre damage as well. Due to this, having red buff on pre­6 ganks will go a longway towards enhancing any early kill potential. Sometimes it may be necessary to use Ghost in order to keepthe red buff applied to enemies to secure the kill. Also, Nasus needs a good flanking position for ganks to go well. Ifone isn't available, Ghosting into the lane from tower can be an option as well.

Once Nasus reaches level 6 the true power of his jungling can be shown. Go ahead and pick up a pink ward whenpossible. The ward in this case will not only give Nasus a clear ganking path but also open up Dragon control foryour team. With a tank item and health from our ultimate we can now perform a dive on vulnerable lanes. Alwaysbe sure to grab turret aggro when doing this for your team and get out in time to survive.

Dragon

Nasus has some of the best Dragon control in the game. As soon as he reaches level 6 he can solo dragon withease. This is where the pink ward we purchased earlier comes into play. If you spot an opening to take dragon, feelfree to pop your ultimate and take it quickly. It should take about the length of Fury of the Sands to kill withouthelp.

Things To Remember

1. Farming with Spirit Fire ­In lane, this is almost never recommended. However, if you are in the unique position of having plentiful mana andnot wanting to risk your lane position; it can be used sparingly. This is typically done in situations where the lane iscoming to you and the jungler may be on top of you ready for a gank. The best way to go about doing this is tomake sure your position of the Fire hits as few creeps as possible so it doesn't push the wave. Here is an obviousexample of that.

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2. Wall Withering ­Don't forget that Nasus' Wither can be cast over walls if he has vision of his enemy. Since Nasus doesn't have anability to scale walls, this may be one of your few ways to help a team mate. Spirit Fire can also be cast over walls,but instead of needing vision, it will grant you temporary vision. Chain these two abilities together and you cancatch enemies by surprise!

3. Maximizing Life­steal ­ Lifesteal heals you by the same amount no matter how much damage you actually do to the enemy/minion.

What I mean is, lets say a creep has exactly 1 health. If I Siphoning Strike this creep to farm him I will receivethe full amount of life­steal as if he had enough health for all of the damage I could have done. This can beimportant to remember when trying to sustain yourself in lane. It is always better to auto­attack a creep down tolittle health and finish him with Siphoning Strike in order to maximize life­steal and minimize lane push.

4. Chasing With Animation Canceling ­This is something you'll be doing very often as Nasus and as such you should become exceedingly efficient at it. Ifyou aren't sure what I'm referring to a quick search online will provide plenty of resources. The jest of the idea is toenhance your auto­attacks and movement; both of which are crucial for melee champions that may have a smallwindow of opportunity to do damage.

Lore

SPOILER: CLICK TO VIEW

Stream

Feel free to stop by and catch a game or two and ask questions!

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GUIDE DISCUSSION (366)

Final Comments

Thank you all for reading, and I sincerely hope this guide has been a pleasure. I will be adding more content andmatch­ups periodically to keep the guide updated. I love feedback and welcome your questions on anything you seehere.

I'd also like to give special thanks to:

NETRO ­ For creating an incredible Nasus video and allowing me to be a part of it. Drop by his channel and checkout his other work here: NETRO

jhoijhoi ­ For sharing her guide making expertise and style with us all, including me. If you'd like to learn morevisit: Making A Guide

Change Log

1/23/2014 ­ Added coding/formating to matchups chapter.2/16/2014 ­ Edited TF and Jungle builds.2/28/2014 ­ Edited and renamed Tank AP Masteries. Added mastery notes. Placed lore in spoiler.3/5/2014 ­ Added Atma's Impaler to viable offensive items.3/7/2014 ­ Edited TF build masteries.4/14/2014 ­ Edited runes to adjust for balance changes.5/25/2014 ­ Updated various chapters and builds. Published.5/27/2014 ­ Edited TF build mastery.5/29/2014 ­ Added Stream chapter.7/13/2014 ­ Changed starting items for tank builds. Moved one mastery point.3/18/2015 ­ Season 5 update.

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LoL fans are encouraged to explore our vast library of usergenerated champion build guides to enhance their battlefieldstrategy. Learn new, effective, winning strategy from playersdominating the field.

League of Legends is a team based, real time strategy game setin a mythical world of swords & magic where epic battles decidethe fate of mystical nations. Game players take on the role of aSummoner who conjures and controls champions to fight for themat the Institute of War. During game play champions gainexperience and items to enhance their skills and abilities. Howplayers develop and play their champions can be the differencebetween a crushing defeat or a glorious victory!

LEAGUE OF LEGENDS CHAMPIONAatroxAhriAkaliAlistarAmumuAniviaAnnieAsheAzirBardBlitzcrankBrandBraumCaitlynCassiopeiaCho'GathCorkiDariusDianaDr. MundoDravenEliseEvelynnEzrealFiddlesticksFioraFizzGalioGangplankGarenGnarGragasGravesHecarimHeimerdingerIreliaJannaJarvan IVJaxJayceJinxKalistaKarmaKarthusKassadinKatarinaKayleKennenKha'ZixKog'MawLeBlancLee SinLeonaLissandraLucianLuluLuxMalphiteMalzaharMaokaiMaster YiMiss FortuneMordekaiserMorganaNamiNasusNautilusNidaleeNocturneNunuOlafOriannaPantheonPoppyQuinnRammusRek'SaiRenektonRengarRivenRumbleRyzeSejuaniShacoShenShyvanaSingedSionSivirSkarnerSonaSorakaSwainSyndraTalonTaricTeemoThreshTristanaTrundleTryndamereTwisted Fate

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3/19/2015 Nasus Build Guide : Unkillable Nasus :: League of Legends Strategy Builds

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