netaccessory msh hero creator

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Here are some instructions on how to use this excel-workbook to create heroes for Advanced Marvel Superheroes RPG Version 1.01 The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates. The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook). The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work. I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :D First step: Randomize the character type by pressing Character type on the character sheet. This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknesses At this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance). Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers. Second step: Randomize the character abilities by pressing Ranks on the character sheet. This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity). If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities. Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating. You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes. Third step: Randomize the number of available powers, talents and contacts by pressing P/C/T on the character sheet. The number of available powers, talents and contacts are shown in the box below that button. Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers! Fourth step: Randomize powers by pressing Powers on the character sheet. This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots, so the number of powers you see here may be less than the number of powers you get. If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power. Fifth step: Randomize power ranks for your powers by pressing Power ranks on the character sheet. You'll get some nice ranks on your powers. Sixth step: Randomize talents by pressing Talents on the character sheet. Seventh step Randomize contacts by pressing Contacts on the character sheet. Eight step You may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet. Enter the modifier in the box +/-CS, and a description of it in the long cyan box. For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light You can also randomize everything in a single go by pressing Roll everything on the character sheet. Try to enjoy and have fun! Note: the page splits are done for A4 paper size. Letter-size may have different properties, and the print may look different - I wouldn't know, I don't use letter-size… This excel-sheet uses macros, which require analysis-toolpack for excel to work. All sheets are locked without password (so that no crucial cells are accidentally typed over). You may freely edit and distribute this workbook. Cheers, aaglo

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This files helps in the creation of a character for use with TSR's Marvel role playing game system.

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Page 1: Netaccessory MSH Hero Creator

Here are some instructions on how to use this excel-workbook to create heroes for Advanced Marvel Superheroes RPG Version 1.01The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates.The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook). The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work.I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :DFirst step:Randomize the character type by pressingCharacter type on the character sheet.This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknessesAt this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance).Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers.Second step:Randomize the character abilities by pressingRanks on the character sheet.This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity).If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities.Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating.You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes.Third step:Randomize the number of available powers, talents and contacts by pressingP/C/T on the character sheet.The number of available powers, talents and contacts are shown in the box below that button.Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers!Fourth step:Randomize powers by pressingPowers on the character sheet.This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots,so the number of powers you see here may be less than the number of powers you get.If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power.Fifth step:Randomize power ranks for your powers by pressingPower ranks on the character sheet.You'll get some nice ranks on your powers.Sixth step:Randomize talents by pressingTalents on the character sheet.Seventh stepRandomize contacts by pressingContacts on the character sheet.Eight stepYou may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet.Enter the modifier in the box +/-CS, and a description of it in the long cyan box.For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light

You can also randomize everything in a single go by pressingRoll everything on the character sheet.

Try to enjoy and have fun!Note: the page splits are done for A4 paper size. Letter-size may have different properties, and the print may look different - I wouldn't know, I don't use letter-size…This excel-sheet uses macros, which require analysis-toolpack for excel to work.All sheets are locked without password (so that no crucial cells are accidentally typed over). You may freely edit and distribute this workbook.

Cheers,aaglo

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312537890.xls

Character name: Character physical form:

Sex: #N/A Origin: #N/ABody type: #N/A Eyes: #N/A

Height: #N/A Hair: #N/AWeight: #N/A Age: #N/A

Additional info

##Available modifiers Hitpoints Karma

### Rank Value F + A + S + E R + I + PF #N/A #N/A #N/A #N/AA #N/A #N/AS #N/A #N/AE #N/A #N/A Resources PopularityR #N/A #N/A #N/A #N/AI #N/A #N/A #N/A #N/AP #N/A #N/A

initial max. Weakness:

Powers #N/A #N/A Stimuli: #N/A

Talents #N/A #N/A Effect: #N/A

Contacts #N/A #N/A Duration: #N/A

### #N/A

Ranks in Italic are modified.

Character type

P/T/C

Power ranks throws

Powers

Ranks

Talents

Contacts

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312537890.xls

POWER DESCRIPTIONS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

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312537890.xls

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312537890.xls

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312537890.xls

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312537890.xls

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BonusesPhysical form Roll column F A

1 Normal human 228 Induced mutant 133 Random mutant 136 Breed mutant 138 Android 441 Humanoid race 549 Surgical composite 2 150 Modified human, organic 152 Modified human, muscular 154 Modified human, skeletal 156 Modified human, extra parts 2 160 Demihuman, centaur (human torso o 561 Demihuman, equiman (human torso ov 362 Demihuman, faun (human torso on a 263 Demihuman, felinoid (catlike human 165 Demihuman, lupinoid (doglike huma 467 Demihuman, avian (angelic humano 369 Demihuman, chiropteran (batlike h 270 Demihuman, lamian (human torso, s 371 Demihuman, merhuman (human torso 273 Cyborg, artificial limbs/organs 475 Cyborg, exoskeleton 477 Cyborg, mechanical body 479 Cyborg, mech. augmented 381 Robot, human shape 485 Robot, usuform 487 Robot, metamorphic 489 Robot, computer 4 -190 Angel/Demon 5 1 191 Deity 5 2 292 Animal 193 Vegetable 1 -294 Abnormal chemistry 295 Mineral 296 Gaseous 597 Liquid 598 Energy 599 Ethereal 1

100 Undead 1 1

Rank Name#N/A 1#N/A 2#N/A 3#N/A 4#N/A 5#N/A 6#N/A 7#N/A 8

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#N/A 9#N/A 10#N/A 11

Roll Powers allowed1 1 3

13 2 427 3 542 4 656 5 767 2 876 7 984 8 1090 9 1295 10 1298 12 14

100 14 18

Tables 1 2 3Rank Rank Range A Range BFeeble Feeble contact contactPoor Poor 1 area 1 areaTypical Typical 2 areas 5 areasGood Good 4 areas 10 areasExcellent Excellent 6 areas 25 areasRemarkable Remarkable 8 areas 1 mileIncredible Incredible 10 areas 2 milesAmazing Amazing 20 areas 3 milesMonstrous Monstrous 40 areas 6 milesUnearthly Unearthly 60 areas 10 milesShift-X Shift-X 80 areas 15 milesShift-Y Shift-Y 160 areas 30 milesShift-Z Shift-Z 400 areas 50 milesCL1000 CL1000 100 miles 80 milesCL3000 CL3000 10,000 miles 150 milesCL5000 CL5000 100,000 miles 250 miles

Body type1 1 Slender

26 2 Average76 3 Muscular

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Sex1 Male

51 Female

Origin1 From birth11 Maturity21 Self-achievement31 Endownment36 Technical mishap51 Tecnhical procedure61 Creation66 Biological exposure77 Chemical exposure88 Energy exposure99 Rebirth

Weakness stimulus1 Psychological

14 Elemental allergy19 Molecular allergy44 Energy allergy69 Energy depletion82 Energy dampening95 Finite limit

Effect1 Power negation

51 Incapacitation91 Fatal

Duration1 Continuous with contact

41 Limited duration with contact61 Limited duration after contact91 Permanent

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S E R I P Res.1

1 -11 1

1 1

1 1

1

-1

-1 -1

2 11 12 2 2 2 2

21

1

Initial rank 1 2 3 4 51 1 1 1 1 13 6 6 6 6 115 11 26 11 11 218 21 78 41 16 31

16 41 96 81 41 4126 61 - 96 51 6136 81 - - 71 7146 97 - - 91 81

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63 - - - 99 9688 - - - - -

126 - - - - -

Talents allowed Contacts allowed Power ranks0 3 0 2 1 11 4 0 4 3 61 6 1 4 5 112 4 2 4 8 162 6 2 6 16 412 8 3 3 26 513 4 3 4 36 713 6 3 6 46 914 8 4 4 63 994 4 4 5 88 -5 6 5 5 126 -6 8 6 6 176

351100030005000

4 5 6 7 8 9Range C Range D Range E Microscopic v. Weakness det. Diminution1 area 10 feet 2 miles microfilm physical 50 %

10 areas 1 area 25 miles skin pores physical 25 %1 mile 4 areas 250 miles hair surface physical 12,5 %3 miles 16 areas 2500 miles smoke particles physical 6,25 %6 miles 64 areas 25,000 miles cells mental/physical 3 %

12 miles 6 miles 250,000 miles chromosomes mental/physical 1 %25 miles 250 miles 2,5 million miles viruses mental/physical 0,5 %50 miles 1000 miles 25 million miles molecules mental/physical 0,25 %

120 miles 4000 miles 250 million milessmall moleculespower/mental/physical 0,1 %250 miles 16,000 miles 2,5 billion miles atoms power/mental/physical 0,01 %500 miles 64,000 miles 25 billion miles protons power/mental/physical 0,001 %

1200 miles 250,000 miles 250 billion miles electronspower/mental/physical0,00001 %2500 miles 1 million miles 1/2 light year quarks power/mental/physical0,0000001 %5000 miles 4 million miles 5 light years mesons power/mental/physical10-e12 %

12,000 miles 16 million miles 50 light years bosons power/mental/physical10-e18 %250,000 miles 64 million miles 500 light years sub-atomicpower/mental/physical10-e33 %

Body weightBody height 1 2 3

1 1 5'0" 101 111 1223 2 5'1" 106 116 1277 3 5'2" 110 120 132

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13 4 5'3" 114 127 13719 5 5'4" 119 132 14522 6 5'5" 124 137 14925 7 5'6" 128 141 15429 8 5'7" 132 146 15931 9 5'8" 136 150 16334 10 5'9" 139 153 16837 11 5'10" 146 161 17340 12 5'11" 150 165 17746 13 6'0" 155 172 18350 14 6'1" 159 175 18855 15 6'2" 163 182 19559 16 6'3" 167 186 19963 17 6'4" 171 190 20367 18 6'5" 176 194 20872 19 6'6" 181 200 21376 20 6'7" 184 204 21880 21 6'8" 187 209 22484 22 6'9" 192 215 23389 23 6'10" 199 221 24193 24 6'11" 206 230 25297 25 7'0" 215 238 261

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No. Of Default Default powerHP's Popularity Attrb adds. add powers power rank

010 10

-1 1 1100 -10 -10 -10 -1000 93 Feeble0 Excellent

-1 0 24 Excellent1 0 261 Excellent

0 33 Good0 Excellent

1 0 1940000 -100000 Ex / Gd

2 0 20 -1 Good0 40 Good0

1 00 230 Poor0 230 Poor0 61 #N/A00

Str/wgt modif Rank no. Modified ranks Ability modifier table0.8 fighting #N/A #N/A 10.9 agility #N/A #N/A 16

1 strength #N/A #N/A 51

1.1 endurance #N/A #N/A 71

1.25 reason #N/A #N/A 86

1.37 intuition #N/A #N/A 96

1.5 psyche #N/A #N/A1.75 resources #N/A #N/A #N/A

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2 popularity #N/A #N/A #N/A34

min value nom value0 Shift-0 0 0 0 01 Feeble 1 2 1 Fe2 Poor 3 4 2 Pr3 Typical 5 6 3 Ty4 Good 8 10 4 Gd5 Excellent 16 20 5 Ex6 Remarkable 26 30 6 Rm7 Incredible 36 40 7 In8 Amazing 46 50 8 Am9 Monstrous 63 75 9 Mn

10 Unearthly 88 100 10 Un11 Shift-X 126 150 11 X12 Shift-Y 176 200 12 Y13 Shift-Z 351 500 13 Z14 CL1000 1000 1000 14 CL115 CL3000 3000 3000 15 CL316 CL5000 5000 5000 16 CL510 11 12 13 14 15

EnlargementLand/Water movementAir movement Column Shifts A.S. range A.S. duration1,5x 1 area 2 areas +1CS 2 areas 1 minute2x 2 areas 4 areas +2CS 4 areas 2 minutes3x 3 areas 6 areas +3CS 5 areas 4 minutes4x 4 areas 8 areas +4CS 8 areas 8 minutes6x 5 areas 10 areas +5CS 10 areas 15 minutes8x 6 areas 15 areas +6CS 15 areas 30 minutes

10x 7 areas 20 areas +7CS 20 areas 1 hour12x 8 areas 25 areas +8CS 25 areas 2 hours15x 9 areas 30 areas +9CS 30 areas 4 hours20x 10 areas 40 areas +10CS 40 areas 8 hours50x 12 areas 50 areas +11CS 50 areas 1 day

100x 14 areas 100 areas +12CS 100 areas 2 days200x 16 areas 200 areas +13CS 200 areas 4 days500x 32 areas 10,000 mph +14CS 500 areas 10 days

1,000x 50 areas lightspeed +15CS 1,000 areas 20 days10,000x 100 areas 100xlightspeed +16CS 2,000 areas 40 days

Eyes1 Blue

21 Brown61 Green

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81 Gray97 Crimson99 Purple

Hair1 Black

31 Brown61 Blond71 Red75 Gray89 White96 Purple

Age1 152 163 175 18

10 1915 2020 2125 2230 2335 2440 2547 2653 2759 2863 2967 3070 3173 3276 3378 3480 3581 3682 3783 3884 3985 4086 4187 4288 4389 4490 4591 4692 4793 4894 4995 5096 5297 5498 5699 58

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100 60

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Weight modifier Additional info Forced Res1 Normal human1 Mutation due accident1 Spontaneous mutation1 Child of mutant parents, must have atleast 1 contact2 Must have atleast 1 contact1 Start with only 1 contact, start Poor1 Start res. Poor, pop. Zero, heal Poor1 Heal twice as fast1 Increased strengt & endurance

1.2 Resistance +1CS to physical attacks1.2 Fighting +1CS, different extra parts grant different bonuses.1.6 Horizontal ground movement 4 areas/turn, feeble climber1.1 Kicking +1CS damage

Mental control/ 1 Initial popularity zero, slow popularity generatioNight vision 0.9 Climbing +1CSSense of smell 0.9 Popularity never drops below originalWinged flight 0.7 Angelic formsActive sonar 0.7 Initial popularity poorPoison bite (5 1 Initial popularity zero, Strength +1CS in escapiwater freedom 1 Movement on dry land is limited

1.2 Superpowers determine what parts are artificial1.6 Suit of power armor2.5 Monstrous resistance to disease & poisons, vunerable to magnetics & rust, start with 1 contact1.3 Initial resources optionally good

7 Initial popularity zero5 Popularity is completely ignored4 These stats are for original form, roll additional stats for secondary form4 Decreased (-1CS) resistance electical, magnetic and phasing attacks

Artifact Crea. ( 2 Popularity for angels +2CS, for demons -2CS, different additional powers2 Automatically have at least one Travel power

Two detection 1 Automatically two detection po Shift-0Absorption (pho 1 Zero resources, no initial conta Shift-0

1 Key-elements of the body chemistry are replaced.4 Movement rate -1CS, initial health is doubled

Phasing 0.1 Zero resources, no initial conta Shift-0Phasing 1 Zero resources, no initial conta Shift-0Enery emission 0.01 Physical contact causes feeble damage

0 Fighting rank is zero, physical attacks agains -9CS1 Psychological weakness: Powers negated when within 10' of religious symbol

Ability modifier table-101234

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Shift-0FeeblePoorTypicalGoodExcellentRemarkableIncredibleAmazingMonstrousUnearthlyShift-XShift-YShift-ZCL1000CL3000CL5000

16 17 18 19 20 21Growth/tohit Shrink/tohitdmgPrh.hair actions Str./Agi adj. Hair range Space/extradim

+1CS 0 1 -2CS 20 feet 300+1CS 0 1 -1CS 20 feet 600+1CS 0 1 none 20 feet 1000+1CS 1 2 none 20 feet 1500+1CS 1 2 +1CS 20 feet 2000+2CS 2 3 +1CS 20 feet 4000+2CS 2 3 +2CS 20 feet 6000+2CS 2 4 +2CS 20 feet 10,000+3CS 3 5 +3CS 25 feet 20,000+3CS 3 6 +3CS 30 feet 40,000+3CS 4 8 +4CS 35 feet 80,000+3CS 5 10 +4CS 40 feet 150,000+3CS 6 12 +5CS 45 feet 300,000+4CS 8 20 +5CS 50 feet 1,000,000+5CS 10 30 +6CS 55 feet lightspeed+6CS 12 40 +7CS 60 feet 100xlightspeed

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Forced Pop

Child of mutant parents, must have atleast 1 contact

Shift-0

Fighting +1CS, different extra parts grant different bonuses.Horizontal ground movement 4 areas/turn, feeble climber

Shift-0

PoorShift-0

Superpowers determine what parts are artificial

Monstrous resistance to disease & poisons, vunerable to magnetics & rust, start with 1 contact

Shift-0

These stats are for original form, roll additional stats for secondary formDecreased (-1CS) resistance electical, magnetic and phasing attacksPopularity for angels +2CS, for demons -2CS, different additional powers

Key-elements of the body chemistry are replaced.

Fighting rank is zero, physical attacks agains -9CSPsychological weakness: Powers negated when within 10' of religious symbol

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22 23 24 25 26 27Weight Leap up/across Leap down L-Speed/mph A-Speed/mph Foot movement50 lbs 4' 6' 15 mph 30 mph 1 area

100 lbs 6' 9' 30 mph 60 mph 2 areas200 lbs 10' 15' 45 mph 90 mph 2 areas400 lbs 20' 30' 60 mph 120 mph 2 areas800 lbs 30' 45' 75 mph 150 mph 2 areas1 ton 40' 60' 90 mph 225 mph 3 areas

10 tons 50' 75' 105 mph 300 mph 3 areas50 tons 75' 105' 120 mph 375 mph 3 areas80 tons 100' 150' 135 mph 450 mph 3 areas

100 tons 1 area 1,5 areas 150 mph 600 mph 3 areas150 tons 1,5 areas 2,5 areas 180 mph 750 mph 3 areas300 tons 4 areas 6 areas 210 mph 1,500 mph 3 areas500 tons 8 areas 12 areas 240 mph 3,750 mph 3 areas

1000 tons 0,5 mile 0,75 miles 480 mph 10,000 mph 3 areas3000 tons 1 mile 1,5 miles 750 mph lightspeed 3 areas5000 tons 2 miles 3 miles 1,500 mph 100xlightspeed 3 areas

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nro1 1 D Detection6 2 DT Detection12 3 EC Energy control17 4 EE Energy emission25 5 F Fighting30 6 I Illusionary32 7 L Lifeform control36 8 MG Magic41 9 MC Matter control48 10 MCo Matter conversion54 11 MCr Matter creation58 12 M Mental enhancement72 13 P Physical enhancement86 14 PC Power control89 15 S Self alteration93 16 T Travel

1 1 1 1 Body armor #N/A1 16 16 2 Force Field #N/A

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1 21 21 3 Force Field vs. Emotion #N/A1 24 24 4 Force Field vs. Energy #N/A1 31 31 5 Force Field vs. Magic #N/A1 36 36 6 Force Field vs. Mental #N/A1 41 41 7 Force Field vs. Physical #N/A1 49 49 8 Force Field vs. Pwr manip. #N/A1 51 51 9 Force Field vs. Vampirism #N/A1 54 54 10 Reflection #N/A1 66 66 11 Resist: Emotion #N/A1 71 71 12 Resist: Energy #N/A1 78 78 13 Resist: Magic #N/A1 83 83 14 Resist: Mental #N/A1 88 88 15 Resist: Physical #N/A1 95 95 16 Resist: Pwr manipulation #N/A1 98 98 17 Resist: Vampirism #N/A2 1 101 18 Abnormal sensitivity #N/A2 3 103 19 Circular vision #N/A2 5 105 20 Energy detection #N/A2 11 111 21 Environmental awareness #N/A2 15 115 22 Extradimension detection #N/A2 21 121 23 Hyper-hearing #N/A2 29 129 24 Hyper-olfactory #N/A2 35 135 25 Hyper-touch #N/A2 41 141 26 Life detection #N/A2 43 143 27 Magic detection #N/A2 45 145 28 Microscopic vision #N/A2 51 151 29 Penetration vision #N/A2 55 155 30 Power detection #N/A2 57 157 31 Psionic detection #N/A2 59 159 32 Radarsense #N/A2 60 160 33 Sonar #N/A2 63 163 34 Telescopic vision #N/A2 70 170 35 Thermal vision #N/A2 80 180 36 Tracking #N/A2 91 191 37 True sight #N/A2 95 195 38 Ultraviolet vision #N/A2 99 199 39 Weakness detection #N/A3 1 201 40 Absorption power #N/A3 8 208 41 Catalytic control #N/A3 11 211 42 Coldshaping #N/A3 16 216 43 Darkforce manipulation #N/A3 19 219 44 Electrical control #N/A3 26 226 45 Energy conversion #N/A3 29 229 46 Energy solidification #N/A3 32 232 47 Energy sponge #N/A3 37 237 48 Energy vampirism #N/A3 39 239 49 Fire control #N/A3 46 246 50 Gravity manipulation #N/A3 50 250 51 Hard radiation control #N/A3 54 254 52 Kinetic control #N/A3 60 260 53 Light control #N/A3 67 267 54 Magnetic manipulation #N/A3 74 274 55 Plasma control #N/A3 78 278 56 Radiowave control #N/A

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3 81 281 57 Shadowshaping #N/A3 85 285 58 Sound manipulation #N/A3 91 291 59 Thermal control #N/A3 98 298 60 Vibration control #N/A4 1 301 61 Cold generation #N/A4 11 311 62 Electrical generation #N/A4 21 321 63 Energy doppleganger #N/A4 23 323 64 Fire generation #N/A4 35 335 65 Hard radiation #N/A4 38 338 66 Heat #N/A4 43 343 67 Kinetic bolt #N/A4 53 353 68 Light emission #N/A4 63 363 69 Magnetism #N/A4 73 373 70 Plasma generation #N/A4 76 376 71 Radiowave generation #N/A4 79 379 72 Shadowcasting #N/A4 84 384 73 Sonic generation #N/A4 94 394 74 Vibration #N/A5 1 401 75 Berserker #N/A5 21 421 76 Martial arts supremacy #N/A5 61 461 77 Natural weaponry #N/A5 76 476 78 Weapons creation #N/A5 81 481 79 Weapons tinkering #N/A6 1 501 80 Animate image #N/A6 16 516 81 Illusion-casting #N/A6 71 571 82 Illusory invisibility #N/A6 86 586 83 Illusory duplication #N/A7 1 601 84 Biophysical control #N/A7 15 615 85 Bio-vampirism #N/A7 16 616 86 Body transform-others #N/A7 19 619 87 Emotion control #N/A7 27 627 88 Exorcism #N/A7 33 633 89 Force field vs. hostiles #N/A7 35 635 90 Forced reincarnation #N/A7 36 636 91 Grafting #N/A7 40 640 92 Hypnotic control #N/A7 52 652 93 Mind control #N/A7 61 661 94 Mind transferral #N/A7 63 663 95 Neural manipulation #N/A7 66 666 96 Plague carrier #N/A7 67 667 97 Plant control #N/A7 70 670 98 Plant growth #N/A7 72 672 99 Sense alteration #N/A7 81 681 100 Sapechange-others #N/A7 84 684 101 Sleep-induced #N/A7 90 690 102 Spirit storage #N/A7 91 691 103 Summoning #N/A7 96 696 104 Undead control #N/A8 1 701 105 Enchantment #N/A8 9 709 106 Energy source/magic #N/A8 16 716 107 Internal limbo #N/A8 18 718 108 Magic control #N/A8 26 726 109 Magic creation #N/A8 29 729 110 Magic domination #N/A

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8 34 734 111 Magic transferral #N/A8 40 740 112 Magic vampirism #N/A8 42 742 113 Power simulation #N/A8 72 772 114 Reality alteration #N/A8 78 778 115 Spirit vampirism #N/A8 80 780 116 Sympathetic magic #N/A8 96 796 117 Warding #N/A9 1 801 118 Bonding #N/A9 6 806 119 Collection #N/A9 18 818 120 Crystallization #N/A9 23 823 121 Diminution #N/A9 30 830 122 Disruption #N/A9 40 840 123 Enlargement #N/A9 47 847 124 Geoforce #N/A9 52 852 125 Matter animation #N/A9 62 862 126 Machine animation #N/A9 69 869 127 Micro-environment #N/A9 74 874 128 Molding #N/A9 84 884 129 Weather control #N/A9 94 894 130 Zombie animation #N/A10 1 901 131 Coloration #N/A10 11 911 132 Combustion #N/A10 26 926 133 Disintegration #N/A10 46 946 134 Elemental conversion #N/A10 71 971 135 Ionization #N/A10 81 981 136 Molecular conversion #N/A11 1 1001 137 Artifact creation #N/A11 11 1011 138 Elemental creation #N/A11 25 1025 139 Lifeform creation #N/A11 30 1030 140 Mechanical creation #N/A11 36 1036 141 Missile creation #N/A11 60 1060 142 Molecular creation #N/A11 70 1070 143 Spray #N/A11 89 1089 144 Webcasting #N/A12 1 1101 145 Clairaudience #N/A12 5 1105 146 Clairvoyance #N/A12 9 1109 147 Communicate animals #N/A12 12 1112 148 Communicate cybernetics #N/A12 13 1113 149 Communicate non-living #N/A12 14 1114 150 Communicate plants #N/A12 16 1116 151 Cosmic awareness #N/A12 17 1117 152 Danger sense #N/A12 23 1123 153 Dreamtravel #N/A12 24 1124 154 Empathy #N/A12 27 1127 155 Free spirit #N/A12 28 1128 156 Hallucinations #N/A12 32 1132 157 Hyper-intelligence #N/A12 41 1141 158 Hyper-invention #N/A12 48 1148 159 Incarnation awareness #N/A12 49 1149 160 Iron will #N/A12 59 1159 161 Linguistics #N/A12 66 1166 162 Mental duplication #N/A12 67 1167 163 Mental invisibility #N/A12 68 1168 164 Mental probe #N/A

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12 70 1170 165 Mind blast #N/A12 73 1173 166 Mind drain #N/A12 74 1174 167 Postcognition #N/A12 75 1175 168 Precognition #N/A12 76 1176 169 Psionic vampirism #N/A12 77 1177 170 Remote sensing #N/A12 79 1179 171 Sensory link #N/A12 80 1180 172 Serial immortality #N/A12 81 1181 173 Speechthrowing #N/A12 82 1182 174 Telekinesis #N/A12 86 1186 175 Telelocation #N/A12 87 1187 176 Telepathy #N/A12 97 1197 177 Total memory #N/A13 1 1201 178 Armor skin #N/A13 15 1215 179 Body resistance #N/A13 29 1229 180 Chemical touch #N/A13 31 1231 181 Digestive adaptation #N/A13 34 1234 182 Hyper-speed #N/A13 41 1241 183 Hypnotic voice #N/A13 43 1243 184 Lung adaptation #N/A13 46 1246 185 Pheromones #N/A13 48 1248 186 Regeneration #N/A13 61 1261 187 Self-revival #N/A13 63 1263 188 Self-sustenance #N/A13 68 1268 189 Stealth #N/A13 72 1272 190 Suspended animation #N/A13 77 1277 191 True invunerability #N/A13 79 1279 192 Vocal control #N/A13 83 1283 193 Waterbreathing #N/A13 91 1291 194 Water freedom #N/A14 1 1301 195 Control #N/A14 9 1309 196 Creation #N/A14 13 1313 197 Domination #N/A14 19 1319 198 Duplication #N/A14 24 1324 199 Energy source #N/A14 38 1338 200 Energy source creation #N/A14 40 1340 201 Focus #N/A14 50 1350 202 Gestalt #N/A14 56 1356 203 Nemesis #N/A14 61 1361 204 Power transferral #N/A14 65 1365 205 Power vampirism #N/A14 74 1374 206 Residual absorption #N/A14 84 1384 207 Selection #N/A14 97 1397 208 Weakness creation #N/A15 1 1401 209 Age-shift #N/A15 3 1403 210 Alter ego #N/A15 10 1410 211 Anatomical separation #N/A15 11 1411 212 Animal transformation #N/A15 14 1414 213 Animal mimicry #N/A15 20 1420 214 Blending #N/A15 21 1421 215 Body adaptation #N/A15 28 1428 216 Body transformation #N/A15 31 1431 217 Body coating #N/A15 34 1434 218 Bouncing ball #N/A

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15 38 1438 219 Chemical mimicry #N/A15 39 1439 220 Elongation #N/A15 43 1443 221 Energy body #N/A15 45 1445 222 Energy sheath #N/A15 50 1450 223 Evolution #N/A15 56 1456 224 Growth #N/A15 58 1458 225 Imitate-face changer #N/A15 59 1459 226 Imitate-human changeling #N/A15 61 1461 227 Invisibility #N/A15 62 1462 228 Mass decrease #N/A15 63 1463 229 Mass increase #N/A15 64 1464 230 Phasing #N/A15 68 1468 231 Physical gestalt #N/A15 71 1471 232 Plant mimicry #N/A15 72 1472 233 Plasticity #N/A15 75 1475 234 Prehensile hair #N/A15 79 1479 235 Self-duplication #N/A15 82 1482 236 Self-vegetation #N/A15 85 1485 237 Shapeshifting #N/A15 91 1491 238 Shrinking #N/A15 95 1495 239 Spirit gestalt #N/A15 100 1500 240 Two-dimensionality #N/A16 1 1501 241 Astral body #N/A16 3 1503 242 Carrier wave #N/A16 7 1507 243 Dimension travel #N/A16 11 1511 244 Energy path #N/A16 13 1513 245 Floating disc #N/A16 15 1515 246 Gateway #N/A16 21 1521 247 Gliding #N/A16 27 1527 248 Hyper-digging #N/A16 29 1529 249 Hyper-leaping #N/A16 35 1535 250 Hyper-running #N/A16 43 1543 251 Hyper-swimming #N/A16 47 1547 252 Levitation #N/A16 52 1552 253 Rocket #N/A16 57 1557 254 Skywalk #N/A16 59 1559 255 Spiderclimb #N/A16 65 1565 256 Teleport self #N/A16 73 1573 257 Teleport others #N/A16 77 1577 258 Telereformation #N/A16 79 1579 259 Time travel #N/A16 81 1581 260 Troubleseeker #N/A16 83 1583 261 True flight #N/A16 94 1594 262 Water walking #N/A16 98 1598 263 Whirlwind #N/A

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powers that count as two powers237 48476 78516 81601 84615 85636 91652 93661 94681 100701 105709 106718 108726 109740 112772 114778 115852 125862 126894 130926 133946 134981 1361001 1371025 1391030 1401116 1511127 1551128 1561175 1681176 1691180 1721186 1751246 1851248 1861261 1871277 1911301 1951309 1961313 1971338 2001365 2051397 2081421 2151428 2161443 2211479 2351515 2461565 2561573 2571579 259

description#N/A Artificially created armor that provides protection (and possibly powers).#N/A Force Field a'la Invisible woman.

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#N/A Protection against attacks towards intuition.#N/A May raise rank +2CS by choosing a force field that protects against specific attack.#N/A Protection against magic of all types.#N/A Protection against attacks towards psyche, mind & neural system.#N/A May raise rank +1CS by choosing a force field that protects against specific attack.#N/A Protection against attempts to control hero's powers.#N/A May raise rank +1CS by choosing a force field that protects against specific attack.#N/A Ty FEAT; random direction, Am FEAT; -3CS intensity, Un FEAT; full force.#N/A Protection against attacks towards intuition.#N/A May raise rank +1CS by choosing a resistance against specific attack.#N/A Protection against magic of all types.#N/A Protection against attacks towards psyche, mind & neural system.#N/A May raise rank +1CS by choosing a resistance against specific attack.#N/A Protection against attempts to control hero's powers.#N/A May raise rank +2CS by choosing a resistance against specific attack.#N/A Range of sensitivity is altered somehow.

This power has no rank Hero can see 360º around him. #N/A Detects only actual energies, not potential energies (like bombs, until they go off).#N/A Exceed range by FEATs (green +1CS, yellow +2CS, red +3CS), may link health for +1CS.#N/A Hero can see through dimensional barriers.#N/A Hero can detect extremely faint or distant sounds.#N/A Hero can detect extremely faint smells.#N/A Hero can detect extremely small surface details.#N/A Red FEAT locates specific lifeform in the midst of a number of similar beings.#N/A Identify the past use of magic (green FEAT), magic user (yellow FEAT) and the actual spell (red FEAT).#N/A Hero can focus on extremely minute targets.#N/A Raise rank +1CS by selecting material that blocks vision.#N/A FEATs: Identify the past use of power (Gd), specific power (Re), user (Am).#N/A FEATs: Identify the past use of psionics (Ex), specific power (Am), user (Un).#N/A Hero can gain 3-dimensional picture of his surroundings through the use of electromagnetic waves.#N/A Hero can gain 3-dimensional picture of his surroundings through the use of soundwaves.#N/A Hero can focus on extremely distant targets.#N/A Hero can see infrared light and heat images.#N/A Hero can detect and follow the tracks left by a specific target.#N/A Power may be automatic or deliberate. If automatic, power rank +1CS and Psyche -2CS.#N/A Can see clearly through fog. Hero has increased risk of blinded by high UV-sources (-2CS).#N/A Hero can detect flaws and stress points in a target.#N/A Hero can absorb a specific type of energy and gain health.#N/A Hero can control the speed at which chemical reactions occur.#N/A Hero can control any force that actively decreases the temperature of something else.#N/A Hero can generate and control the extradimensional darkforce-energy.#N/A Hero can control all forms of electricity.#N/A Raise by +1CS selecting specific energy conversion. Can convert up to +1CS intensity enegies (red FEAT).#N/A Simple solids on Fe FEAT, animated forms on Ty FEAT, simple machinery on In FEAT.#N/A Raise rank +1CS by selecting specific energy absorption.#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).#N/A Hero can control existing flames.#N/A Hero can control gravity, the force that attracts all particles to all other particles.#N/A Hero can control existing radiation.#N/A Hero can control motion. Typical intensity FEAT enables changing the direction of a moving object.#N/A Hero can manipulate existing light.#N/A Hero can control magnetic forces.#N/A Hero can control fields of highly-charged particles.#N/A Voice-cast (Ty), music/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)

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#N/A Hero can control shadows and, indirectly, light as well.#N/A Hero can control existing sound.#N/A Hero can control applied heat or cold.#N/A Richter's (intesities): 1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm), 4 (In/Am), 5 (Mn/Un), 6 (SX/SY), 7 (SZ/C1), 8 (C3/C5).#N/A #N/A#N/A Raise by +1CS selecting specific f#N/A Raise by +1CS if doppleganger is independent mind, +1CS if hero is unconscious when this power is used.#N/A +1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.#N/A Raise rank +1CS by selecting specific form of radiation.#N/A +1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.#N/A Hero can hit a target with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.#N/A Raise rank +2CS by selecting specific form of light.#N/A Can attract/repel magnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).#N/A Rank +1CS when attacking energy sheath or energy body.#N/A Hero can generate radiowaves, including AM, FM, microwaves and mobile phone waves.#N/A Affects: Gd - light, Ex - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.#N/A Hero can generate intense sound an make attacks from it.#N/A Hero can generate non-audible vibrations - may even negate vocal power by affecting larynx.#N/A When berserked, hero develops Iron Will for the duration of the rage, rank is the same as this power's rank.#N/A Can be modified to fit any fighting skill (swords/bows/oriental weapons).#N/A Hero's body contains special anatomical features that can function as weapons.#N/A May choose to specialize in creating a spesific weapon - weight limit becomes one pound per health point.#N/A Rank +2CS if specializes in particular weapon category.#N/A Creates also a secondary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.#N/A Hero can do -2CS rank level damage using light-based attacks by redirecting them.#N/A Power acts as a -2CS force field vs. light based attacks.#N/A Hero can create illusion of himself. Hero can see and communicate through these illusions with others.#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).#N/A Normally the power is used on a single target, each additional target reduces the effect -1CS.#N/A Rank +2CS if specializes in particular emotion category.#N/A FEATs: Exorcise lower rank control (Ty), equal rank control (Re), higher rank control (Am).#N/A Originally friendly entities are harmlessly catapulted outside the force field.#N/A Hero can capture disembodied spirits and merge them into new bodies.#N/A Hero can perform psionically augmented surgery, beyond 21st century medical science.#N/A Hero can dominate a target's behavior and actions by implanting commands.#N/A Hero has the ability to directly control a target's mind through psionic powers.#N/A If the hero tries to transfer one mind to multiple bodies, the duration decreases -2CS for each body.#N/A Rank +2CS if specializes in particular effect. Multiple targets decrease duration -1CS/target.#N/A Immune to diseases, can cure diseases by red FEAT. Multiple targets decrease power rank -1CS/target.#N/A Exceeding no. of controlled plants by 10% decrease duration by -1CS. Characteristics according to power rank.#N/A Lifespan 1/80th of normal: house plants 2 days, shrubbery 3 weeks, trees 1-10 years.#N/A By a Monstrous intensity FEAT, the hero can transfer sensory info to others.#N/A When shapechanging target, make sure that the new form still allows basic life functions.#N/A Hero has the ability to put any target into a deep sleep.#N/A Hero can capture and indefinitely hold within himself any number of disembodied spirits.#N/A Hero can summon and control extra-dimensional, corporeal beings (in lay-mans terms, demons).#N/A Control zombies with green FEAT, mummies/vampires with red FEAT.#N/A Invest a target with power of the hero or another being the hero works with (e.g. Firesword).#N/A Roll an additional free power, because this is more like a restraint than an actual power.#N/A Targets may resist being drawn in limbo by making Agility, Strength or Travel power FEAT.#N/A #N/A#N/A May create any magical power with a -3CS rank.#N/A A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.

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#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A #N/A#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A This power requires the hero to make an effigy of his target as a way of directin the power to that target.#N/A Remarkable FEAT generates single-use ward, Amazing FEAT generates self-renewing ward.#N/A #N/A#N/A Collected material instantly teleports to the collection site.#N/A Duration of the crystals is power rank number in minutes.#N/A #N/A#N/A Hero can choose to increase power#N/A #N/A#N/A Hero can detect and control geological forces, including plate movement, stress, faults and vulcanism.#N/A #N/A#N/A Hero can control the movement of anything m#N/A Hero can create bubble-environment with power rank resistance to air, water, weather, heat and cold.#N/A Hero can choose to increase power#N/A Control windspeed (mph), temperature (Fº), humidity (%) equal to power rank number.#N/A Zombies are immune to psionics, mental power#N/A Hero can alter the frequency and intensity of light, and the physical coloration of a target.#N/A Hero has the ability to transform any target into combustible material, such flames last only 10-20 turns.#N/A Hero can choose to increase power#N/A Raise rank +1CS by making the conversion temporary (Reason rank in hours).#N/A Hero can generate electricity -1CS, disintegration -2CS, heat -2CS, charge atoms to become ethereal.#N/A Raise rank +1CS by making the conversion temporary (Reason rank in hours).#N/A May choose to specialize in creating a spesific artifact - weight limit becomes one pound per health point.#N/A #N/A#N/A May choose to specialize in creating a spesific lifeform - weight limit becomes one pound per health point.#N/A May choose to specialize in creating a spesific mechanical - weight limit becomes one pound per health point.#N/A Hero can spontaneously create and launch projectiles, causing stunning attacks on power rank intensity.#N/A #N/A#N/A Hero can spontaneously create directed cloud of gas, mist or dust. Range 1 area away from hero.#N/A Any other power hero has may be combined into the webcasting.#N/A Hero can "hear" distant sounds and voices despite any intevening distance or barriers.#N/A Hero can "see" distant sights without directly seeing it with his eyes.#N/A The more closer to the hero's species, the easier it is to communicate with.#N/A The more complex (more microchips) the machine, the easier it is to communicate with.#N/A Hero can communicate with anything that had once been sentient/cybernetic/alive, but is not anymore.#N/A The more complex (larger) the plant/ecosystem, the easier it is to communicate with.

In combat, +1CS to hero's attacks, may cause insanity If power is used more than 5 times per day or 10% of rank number, hero may lose marbles.#N/A Raise rank +1CS by making the power voluntary. Resistance -1CS to emotional attacks.#N/A Raise rank +1CS by making the hero's body dematerialize whenever power is used.#N/A Hero can detect surface emotions of others.#N/A Hero's soul is capable of independet existence in the real world (freaky...).#N/A Hero can create illusions directly within the target's mind.#N/A Raise rank +1CS by specializing in a specific field.#N/A Raise rank +1CS by specializing in a specific field.#N/A Spirit of hero enters countless reincarnations throughout eternity, and hero remembers the recent ones.#N/A Hero has complete conscious control over his mind and body.#N/A Hero has the ability to rapidly learn any language if sufficient material is available.#N/A Hero may psionically study a subject's mind and create a simulation of that mind in his own brain.#N/A Hero has the ability to render his own mental energies undetectable by external means.#N/A Raise rank +1CS by reducing the ra

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#N/A Targets who have mental or psionic powers may use those ranks to resist this attack.#N/A Hero can deplete, negate or even destroy a target's mental faculties.#N/A Hero has the ability to "see" the past. Physical contact with the target is required.#N/A Hero has the ability to "see" the future. Each additional use of power within a day decreaces rank -1CS.#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A Possible senses are taste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).

-1CS against psionics, -1CS Fi&Ag, when fighting with sensory link Hero can telepathically link his senses with those of another being.#N/A Hero can suffer damage, get sick, age and even die. None of it is permanent to the character, though.#N/A Hero can make his voice audible in a distant location, without the soundwaves travelling inbetween.#N/A Hero can handle material objects without having to make a direct or indirect physical contact.#N/A Hero can psionically locate a chosen target through a stimulus connected with the locatee.#N/A Raise rank +1CS by choosing a limitation (only receive/transmit/words/images/with other psionics).#N/A Hero has the ability to remember anything that he has ever experienced.#N/A Permanent armored hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.#N/A Hero's skin appears to be normal, but it is capable of withstanding major damage.#N/A May be combined with other powers the hero has.#N/A Hero can swallow and digest any su#N/A Raise rank +2CS by omitting the special adaptations for friction and breathing (dangerous).#N/A Raise rank +1CS by limiting effects to opposite sex, decrease -2CS if power is automatic.

Provides complete resistance to gaseous toxins Hero can breathe any gaseous or liquid medium without harm, decreases sense of taste & smell.#N/A Decrease rank by -2CS if power is automatic.#N/A Hero can rapidly recover from any wound, cuts quickly close and disease symptoms disappear.#N/A Hero's power is so strong that it can repair fatal damage and return hero to life.#N/A Raise rank +1CS by opting for temporary form (required intake is 1/4 of normal during abstaining).#N/A Hero can move in ways that cannot be detected, whete while moving or if subjected tracking later.#N/A Hero can temporarily suspend all life functions and enter death-like trance.#N/A Hero's appearence is not affected by this power in any way.#N/A Can imitate sonic powers with -1CS#N/A Breathes liquids, -1CS resistance to heat & aridity, +1CS damage from those#N/A On land +2CS Strengt & Endurance, -2CS Agility#N/A #N/A#N/A May create any normal power with a -3CS rank. Judge might think this is too powerful.#N/A A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.#N/A If you rolled this power, DISCARD all other powers, and keep only this one. #N/A Roll an additional free power, because this is more like a restraint than an actual power.#N/A Hero is able to charge a target with raw power. Judge might think this is too powerful.#N/A Hero can channel all his raw energy #N/A Two or more users can combine to create this new power.

Creates nemesis with opponents rank +1CS DISCARD all other powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A #N/A#N/A Hero can possess any number of powers, but can only use a single one at a given time.

Power feat against opponents Psyche, success creates weakness #N/A#N/A Hero can alter his apparent age at will. Hero's powers may be linked in different ages.

Has no use for rank, transformation may be automatic or voluntary Hero has two different forms. The normal should be rolled as normal human.#N/A +1CS protection vs. edge attacks, vunerable to gateway, dimens. travel, teleport and power-affecting powers (+2CS to attacker).#N/A Hero can alter his appearence, form and dimensions to appear as any desired animal form.#N/A Hero can duplicate the natural abilities of any animal (e.g. senses, digestivity, breathing, pressure withstandability).#N/A Hero has the ability to match his color exactly to his surroundings. Body outline and contours are still detectable.#N/A Hero's body automatically changes in 1-10 turns into a form that has primary abilities proportional to the new environment.#N/A Normally the power is used the whole body, hero can transform into multiple materials or specific parts at -1CS.#N/A Choose coating material. When coated, hero is vunerable to attacks against that specific material.#N/A Hero can transform his body into a sphere, +3CS resistance to blunt, -2CS to edged attacks

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#N/A Hero retains his solidity, even when duplicating the properties of a liquid or gas. Hero is hard to track (-4CS).#N/A Hero can temporarily increase the lenght of any bodypart he chooses. Max total elongation is the elongation of all bodyparts.#N/A Hero can transform his body into a coherent energy field of any type. Must choose one type.#N/A Hero can surround his body with an energy field. Vunerable to sheat type energy control and conversion (-2CS).#N/A Powers may be evo-stage-dependant.. Caveman has Ty tracking & Fe RIP, big brain has Ty TK, true flight & Fe FASE.#N/A #N/A#N/A Hero can change his superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.#N/A Hero can alter his appearence, form and dimensions to appear as any desired human or humanoid shape.#N/A Invisibility is one of the follwing type: Physic, Telepathic, Hallucinatory or Holographic.#N/A Raise rank +1CS by making the effect permanent. At rank 100 hero becomes weightless.#N/A Hero can increase his bodymass. Hero may use power rank instead Strength when determining charging damage.#N/A Raise rank +1CS by not being able to scramble electronics. Max duration depends on how long hero can hold his breath.#N/A Hero is a combination of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.#N/A Hero can duplicate the natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).#N/A Hero can can twist, bend, pull, stretch or otherwise distort his body’s shape into any form.#N/A #N/A#N/A Hero can create duplicates of himself, who are aware of others actions, and who have the same powers as the hero.#N/A In plant form hero does not require normal fo#N/A Raise rank +1CS by limiting the variety of possible forms which can be changed into.#N/A #N/A#N/A Hero can transform into a heroic alter-ego by joining his mind and body with one or more spirits.

The hero can reduce his body to a flat, twodimensional version. FEAT's: green = paper thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at all#N/A Hero can send his astral form off to any destination. If contact lost, physical body loses 1 hp/hour.#N/A Hero can manipulate energy currents to supports and propel his body, thus attaining a form of flight.#N/A Hero can intially travel into two dimensions, earth and one other.#N/A Hero must be within 10' of the current in order to join. Extremely vunerable to energy altering powers.#N/A Hero can create a glowing platform of solid light, carrying weight is supported by power feat substituting strength.#N/A Hero can travel to any point in space, time or other dimensions. Gateway size is power rank number in sq-feet.#N/A Hero can travel on air currents, and can carry what hero's strength enables.#N/A Hero can travel swiftly through the earth. Hero must have either natural weaponry/claws or body resistance power.#N/A Hero can jump great dist #N/A#N/A Hero can run at power rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.#N/A Speed decreases -1CS per every 100' depth hero is swimming, objects may be towed with -1CS speed.#N/A Hero can feely resist the pull of gravity, and he can never fall (unless unconscious).#N/A Hero flies by means of a rocket-like exhaust that propels him.#N/A Hero can walk along an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.#N/A Hero can travel along vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.#N/A Power FEAT is required to see if hero is disorientated for 1 turn after teleportation. #N/A Hero can teleport any target except his own body. Moving targets require an Agility FEAT to catch.#N/A Lower rank -1CS, if the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.#N/A Hero can travel in time to reach any point in the past or future. Time travel device can carry power rank number *100 pounds#N/A Amazing rank grants hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.#N/A Hero can fly without any apparent propulsion. Includes power rank resistance to atmospheric friction.#N/A Lower rank -1CS to enabl #N/A

#N/A Hero can carry additional weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.

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powers that count as two powers EE-location Biocontrol Magic MG controlEnergy vampirism 1 1 entire bo 1 healing 1 word 1 manipulaWeapons creation 1 15 head 25 regenerat 9 chant 41 magnify/Illusion-casting 1 23 eyes 45 revival 21 song 71 negateBiophysical control 1 31 mouth/no 49 damage t 29 gestureBio-vampirism 1 39 torso 69 decay 41 alchemyGrafting 1 47 arms 77 disruptio 53 talismanMind control 1 55 hands 93 aging 61 familiarMind transferral 1 63 fingers Result #N/A 69 necromancySapechange-others 1 68 legs 77 summoningEnchantment 1 71 feet 85 ritualEnergy source/magic -3 74 wingsMagic control 1 77 antennae/horns Result #N/A Result #N/AMagic creation 1 82 tail Result #N/AMagic vampirism 1 87 any location Result #N/AReality alteration 1 Result #N/ASpirit vampirism 1 Result #N/A Result #N/AMatter animation 1 Result #N/AMachine animation 1Zombie animation 1 1 Heal a specific person by p 1 Green FEADisintegration 1 25 Heal a specific person by p 41 May increElemental conversio 1 45 Revive a dead person. Rank 71 Can complMolecular conversio 1 49 Transfers damage to hero (and heals the target)Artifact creation 1 69 Accelerates cellular collapse, causes power rank damage per turn.Lifeform creation 1 77 Disrupts physiology, causing nausea/coronary attacs, power rank damage per turn.Mechanical creation 1 93 Green FEAT accelerates aging, yellow FEAT stops it, red FEAT reverses it, power rank multiplier.Cosmic awareness 1 Result #N/A Result #N/AFree spirit 1Hallucinations 1Precognition 1Psionic vampirism 1Serial immortality 1Telelocation 1Pheromones 1Regeneration 1Self-revival 1True invunerability 1Control 1Creation 1Domination 1Energy source creati 1Power vampirism 1Weakness creation 1Body adaptation 1Body transformation 1Energy body 1Self-duplication 1Gateway 1Teleport self 1Teleport others 1Time travel 1

Artificially created armor that provides protection (and possibly powers).

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Protection against attacks towards intuition.May raise rank +2CS by choosing a force field that protects against specific attack.Protection against magic of all types.Protection against attacks towards psyche, mind & neural system.May raise rank +1CS by choosing a force field that protects against specific attack.Protection against attempts to control hero's powers.May raise rank +1CS by choosing a force field that protects against specific attack.Ty FEAT; random direction, Am FEAT; -3CS intensity, Un FEAT; full force.Protection against attacks towards intuition.May raise rank +1CS by choosing a resistance against specific attack.Protection against magic of all types.Protection against attacks towards psyche, mind & neural system.May raise rank +1CS by choosing a resistance against specific attack.Protection against attempts to control hero's powers.May raise rank +2CS by choosing a resistance against specific attack.Range of sensitivity is altered somehow.

Detects only actual energies, not potential energies (like bombs, until they go off).Exceed range by FEATs (green +1CS, yellow +2CS, red +3CS), may link health for +1CS.Hero can see through dimensional barriers.Hero can detect extremely faint or distant sounds.Hero can detect extremely faint smells.Hero can detect extremely small surface details.Red FEAT locates specific lifeform in the midst of a number of similar beings.Identify the past use of magic (green FEAT), magic user (yellow FEAT) and the actual spell (red FEAT).Hero can focus on extremely minute targets.Raise rank +1CS by selecting material that blocks vision.FEATs: Identify the past use of power (Gd), specific power (Re), user (Am).FEATs: Identify the past use of psionics (Ex), specific power (Am), user (Un).Hero can gain 3-dimensional picture of his surroundings through the use of electromagnetic waves.Hero can gain 3-dimensional picture of his surroundings through the use of soundwaves.Hero can focus on extremely distant targets.Hero can see infrared light and heat images.Hero can detect and follow the tracks left by a specific target.Power may be automatic or deliberate. If automatic, power rank +1CS and Psyche -2CS.Can see clearly through fog. Hero has increased risk of blinded by high UV-sources (-2CS).Hero can detect flaws and stress points in a target.Hero can absorb a specific type of energy and gain health.Hero can control the speed at which chemical reactions occur.Hero can control any force that actively decreases the temperature of something else.Hero can generate and control the extradimensional darkforce-energy.Hero can control all forms of electricity.Raise by +1CS selecting specific energy conversion. Can convert up to +1CS intensity enegies (red FEAT).Simple solids on Fe FEAT, animated forms on Ty FEAT, simple machinery on In FEAT.Raise rank +1CS by selecting specific energy absorption.Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).

Hero can control gravity, the force that attracts all particles to all other particles.Hero can control existing radiation.Hero can control motion. Typical intensity FEAT enables changing the direction of a moving object.Hero can manipulate existing light.

Hero can control fields of highly-charged particles.Voice-cast (Ty), music/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)

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Hero can control shadows and, indirectly, light as well.

Hero can control applied heat or cold.Richter's (intesities): 1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm), 4 (In/Am), 5 (Mn/Un), 6 (SX/SY), 7 (SZ/C1), 8 (C3/C5).

#N/ARaise by +1CS if doppleganger is independent mind, +1CS if hero is unconscious when this power is used.+1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.Raise rank +1CS by selecting specific form of radiation.+1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.Hero can hit a target with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.Raise rank +2CS by selecting specific form of light.Can attract/repel magnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).Rank +1CS when attacking energy sheath or energy body.Hero can generate radiowaves, including AM, FM, microwaves and mobile phone waves.Affects: Gd - light, Ex - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.Hero can generate intense sound an make attacks from it.Hero can generate non-audible vibrations - may even negate vocal power by affecting larynx.When berserked, hero develops Iron Will for the duration of the rage, rank is the same as this power's rank.Can be modified to fit any fighting skill (swords/bows/oriental weapons).Hero's body contains special anatomical features that can function as weapons.May choose to specialize in creating a spesific weapon - weight limit becomes one pound per health point.Rank +2CS if specializes in particular weapon category.Creates also a secondary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.Hero can do -2CS rank level damage using light-based attacks by redirecting them.Power acts as a -2CS force field vs. light based attacks.Hero can create illusion of himself. Hero can see and communicate through these illusions with others.

Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).Normally the power is used on a single target, each additional target reduces the effect -1CS.Rank +2CS if specializes in particular emotion category.FEATs: Exorcise lower rank control (Ty), equal rank control (Re), higher rank control (Am).Originally friendly entities are harmlessly catapulted outside the force field.Hero can capture disembodied spirits and merge them into new bodies.Hero can perform psionically augmented surgery, beyond 21st century medical science.Hero can dominate a target's behavior and actions by implanting commands.Hero has the ability to directly control a target's mind through psionic powers.If the hero tries to transfer one mind to multiple bodies, the duration decreases -2CS for each body.Rank +2CS if specializes in particular effect. Multiple targets decrease duration -1CS/target.Immune to diseases, can cure diseases by red FEAT. Multiple targets decrease power rank -1CS/target.Exceeding no. of controlled plants by 10% decrease duration by -1CS. Characteristics according to power rank.Lifespan 1/80th of normal: house plants 2 days, shrubbery 3 weeks, trees 1-10 years.By a Monstrous intensity FEAT, the hero can transfer sensory info to others.When shapechanging target, make sure that the new form still allows basic life functions.Hero has the ability to put any target into a deep sleep.Hero can capture and indefinitely hold within himself any number of disembodied spirits.Hero can summon and control extra-dimensional, corporeal beings (in lay-mans terms, demons).Control zombies with green FEAT, mummies/vampires with red FEAT.Invest a target with power of the hero or another being the hero works with (e.g. Firesword).Roll an additional free power, because this is more like a restraint than an actual power.Targets may resist being drawn in limbo by making Agility, Strength or Travel power FEAT.

May create any magical power with a -3CS rank.A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.

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Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)

Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)This power requires the hero to make an effigy of his target as a way of directin the power to that target.Remarkable FEAT generates single-use ward, Amazing FEAT generates self-renewing ward.

Collected material instantly teleports to the collection site.Duration of the crystals is power rank number in minutes.

#N/A #N/A #N/A

Hero can detect and control geological forces, including plate movement, stress, faults and vulcanism.

Hero can control the movement of anything m #N/A #N/A #N/AHero can create bubble-environment with power rank resistance to air, water, weather, heat and cold.

#N/A #N/A #N/AControl windspeed (mph), temperature (Fº), humidity (%) equal to power rank number.Zombies are immune to psionics, mental power #N/A #N/A #N/AHero can alter the frequency and intensity of light, and the physical coloration of a target.Hero has the ability to transform any target into combustible material, such flames last only 10-20 turns.

#N/A #N/A #N/ARaise rank +1CS by making the conversion temporary (Reason rank in hours).Hero can generate electricity -1CS, disintegration -2CS, heat -2CS, charge atoms to become ethereal.Raise rank +1CS by making the conversion temporary (Reason rank in hours).May choose to specialize in creating a spesific artifact - weight limit becomes one pound per health point.

May choose to specialize in creating a spesific lifeform - weight limit becomes one pound per health point.May choose to specialize in creating a spesific mechanical - weight limit becomes one pound per health point.Hero can spontaneously create and launch projectiles, causing stunning attacks on power rank intensity.

Hero can spontaneously create directed cloud of gas, mist or dust. Range 1 area away from hero.Any other power hero has may be combined into the webcasting.Hero can "hear" distant sounds and voices despite any intevening distance or barriers.Hero can "see" distant sights without directly seeing it with his eyes.The more closer to the hero's species, the easier it is to communicate with.The more complex (more microchips) the machine, the easier it is to communicate with.Hero can communicate with anything that had once been sentient/cybernetic/alive, but is not anymore.The more complex (larger) the plant/ecosystem, the easier it is to communicate with.If power is used more than 5 times per day or 10% of rank number, hero may lose marbles.Raise rank +1CS by making the power voluntary. Resistance -1CS to emotional attacks.Raise rank +1CS by making the hero's body dematerialize whenever power is used.Hero can detect surface emotions of others.Hero's soul is capable of independet existence in the real world (freaky...).Hero can create illusions directly within the target's mind.Raise rank +1CS by specializing in a specific field.Raise rank +1CS by specializing in a specific field.Spirit of hero enters countless reincarnations throughout eternity, and hero remembers the recent ones.Hero has complete conscious control over his mind and body.Hero has the ability to rapidly learn any language if sufficient material is available.Hero may psionically study a subject's mind and create a simulation of that mind in his own brain.Hero has the ability to render his own mental energies undetectable by external means.

#N/A

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Targets who have mental or psionic powers may use those ranks to resist this attack.Hero can deplete, negate or even destroy a target's mental faculties.Hero has the ability to "see" the past. Physical contact with the target is required.Hero has the ability to "see" the future. Each additional use of power within a day decreaces rank -1CS.Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)Possible senses are taste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).Hero can telepathically link his senses with those of another being.Hero can suffer damage, get sick, age and even die. None of it is permanent to the character, though.Hero can make his voice audible in a distant location, without the soundwaves travelling inbetween.Hero can handle material objects without having to make a direct or indirect physical contact.Hero can psionically locate a chosen target through a stimulus connected with the locatee.Raise rank +1CS by choosing a limitation (only receive/transmit/words/images/with other psionics).Hero has the ability to remember anything that he has ever experienced.Permanent armored hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.Hero's skin appears to be normal, but it is capable of withstanding major damage.May be combined with other powers the hero has.

#N/A #N/ARaise rank +2CS by omitting the special adaptations for friction and breathing (dangerous).Raise rank +1CS by limiting effects to opposite sex, decrease -2CS if power is automatic.Hero can breathe any gaseous or liquid medium without harm, decreases sense of taste & smell.Decrease rank by -2CS if power is automatic.Hero can rapidly recover from any wound, cuts quickly close and disease symptoms disappear.Hero's power is so strong that it can repair fatal damage and return hero to life.Raise rank +1CS by opting for temporary form (required intake is 1/4 of normal during abstaining).Hero can move in ways that cannot be detected, whete while moving or if subjected tracking later.Hero can temporarily suspend all life functions and enter death-like trance.Hero's appearence is not affected by this power in any way.Can imitate sonic powers with -1CSBreathes liquids, -1CS resistance to heat & aridity, +1CS damage from thoseOn land +2CS Strengt & Endurance, -2CS Agility

May create any normal power with a -3CS rank. Judge might think this is too powerful.A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.If you rolled this power, DISCARD all other powers, and keep only this one. Roll an additional free power, because this is more like a restraint than an actual power.Hero is able to charge a target with raw power. Judge might think this is too powerful.

0 #N/ATwo or more users can combine to create this new power.DISCARD all other powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns

Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)

Hero can possess any number of powers, but can only use a single one at a given time.

Hero can alter his apparent age at will. Hero's powers may be linked in different ages.Hero has two different forms. The normal should be rolled as normal human.+1CS protection vs. edge attacks, vunerable to gateway, dimens. travel, teleport and power-affecting powers (+2CS to attacker).Hero can alter his appearence, form and dimensions to appear as any desired animal form.Hero can duplicate the natural abilities of any animal (e.g. senses, digestivity, breathing, pressure withstandability).Hero has the ability to match his color exactly to his surroundings. Body outline and contours are still detectable.Hero's body automatically changes in 1-10 turns into a form that has primary abilities proportional to the new environment.Normally the power is used the whole body, hero can transform into multiple materials or specific parts at -1CS.Choose coating material. When coated, hero is vunerable to attacks against that specific material.Hero can transform his body into a sphere, +3CS resistance to blunt, -2CS to edged attacks

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Hero retains his solidity, even when duplicating the properties of a liquid or gas. Hero is hard to track (-4CS).Hero can temporarily increase the lenght of any bodypart he chooses. Max total elongation is the elongation of all bodyparts.Hero can transform his body into a coherent energy field of any type. Must choose one type.Hero can surround his body with an energy field. Vunerable to sheat type energy control and conversion (-2CS).Powers may be evo-stage-dependant.. Caveman has Ty tracking & Fe RIP, big brain has Ty TK, true flight & Fe FASE.

Hero can change his superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.Hero can alter his appearence, form and dimensions to appear as any desired human or humanoid shape.Invisibility is one of the follwing type: Physic, Telepathic, Hallucinatory or Holographic.Raise rank +1CS by making the effect permanent. At rank 100 hero becomes weightless.Hero can increase his bodymass. Hero may use power rank instead Strength when determining charging damage.Raise rank +1CS by not being able to scramble electronics. Max duration depends on how long hero can hold his breath.Hero is a combination of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.Hero can duplicate the natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).Hero can can twist, bend, pull, stretch or otherwise distort his body’s shape into any form.

Hero can create duplicates of himself, who are aware of others actions, and who have the same powers as the hero.In plant form hero does not require normal fo #N/A #N/A #N/A #N/ARaise rank +1CS by limiting the variety of possible forms which can be changed into.

Hero can transform into a heroic alter-ego by joining his mind and body with one or more spirits.FEAT's: green = paper thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at allHero can send his astral form off to any destination. If contact lost, physical body loses 1 hp/hour.Hero can manipulate energy currents to supports and propel his body, thus attaining a form of flight.Hero can intially travel into two dimensions, earth and one other.Hero must be within 10' of the current in order to join. Extremely vunerable to energy altering powers.Hero can create a glowing platform of solid light, carrying weight is supported by power feat substituting strength.Hero can travel to any point in space, time or other dimensions. Gateway size is power rank number in sq-feet.Hero can travel on air currents, and can carry what hero's strength enables.Hero can travel swiftly through the earth. Hero must have either natural weaponry/claws or body resistance power.

#N/AHero can run at power rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.Speed decreases -1CS per every 100' depth hero is swimming, objects may be towed with -1CS speed.Hero can feely resist the pull of gravity, and he can never fall (unless unconscious).Hero flies by means of a rocket-like exhaust that propels him.Hero can walk along an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.Hero can travel along vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.Power FEAT is required to see if hero is disorientated for 1 turn after teleportation. Hero can teleport any target except his own body. Moving targets require an Agility FEAT to catch.Lower rank -1CS, if the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.Hero can travel in time to reach any point in the past or future. Time travel device can carry power rank number *100 poundsAmazing rank grants hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.Hero can fly without any apparent propulsion. Includes power rank resistance to atmospheric friction.

#N/AHero can carry additional weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.

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Real. alt. Diminution Enlargement Matter anim. Mental duplic. Ser. immort. Armor skin1 future 1 atomic co 1 atomic di 1 gases 1 detachme 1 newborn 1

41 present 21 atomic re 31 atomic g 21 liquids 41 merge 21 premade 3666 past 41 atomic sh 61 atomic g 51 solids 71 tranform 41 re-anima 6176 temporal flow 61 spontane 86

81 parasite

Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result

1 Max. cont 1 Hero decre 1 Hero incr 1 #N/A41 Hero cre 21 Hero decre 31 Hero incr 21 #N/A66 Max. cont 41 Hero reduc 61 Hero inc 51 #N/A76 Hero can alter the rate at which time passes, multiplier/divider is the power rank number.

Accelerates cellular collapse, causes power rank damage per turn.Disrupts physiology, causing nausea/coronary attacs, power rank damage per turn.Green FEAT accelerates aging, yellow FEAT stops it, red FEAT reverses it, power rank multiplier.

Result #N/A Result #N/A Result #N/A Result #N/A

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Armor skinleatherrigid platesvisually inorganicinorganic

#N/A

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nro1 1 Weapon skills

21 2 Fighting skills46 3 Professional skills66 4 Scientific skills86 5 Mystic & mental skills91 6 Other skills

1 1 1 1 Guns1 19 19 2 Thrown weapons1 46 46 3 Bows1 55 55 4 Blunt weapons1 73 73 5 Sharp weapons1 82 82 6 Oriental weapons1 89 89 7 Marksman1 92 92 8 Weapons master1 96 96 9 Weapons specialist2 1 101 10 Martial arts A2 12 112 11 Martial arts B2 23 123 12 Martial arts C2 34 134 13 Martial arts D2 45 145 14 Martial arts E2 56 156 15 Wrestling2 67 167 16 Thrown objects2 78 178 17 Tumbling2 89 189 18 Acrobatics3 1 201 19 Medicine3 10 210 20 Law3 19 219 21 Law-enforcement3 28 228 22 Pilot3 37 237 23 Military3 46 246 24 Business/finance3 55 255 25 Journalism3 64 264 26 Engineering3 73 273 27 Criminology3 82 282 28 Psychiatry3 91 291 29 Detective/espionage4 1 301 30 Chemistry4 16 316 31 Biology4 32 332 32 Geology4 50 350 33 Genetics4 60 360 34 Archeology4 70 370 35 Physics4 80 380 36 Computers4 90 390 37 Electronics5 1 401 38 Trance5 20 420 39 Mesmerism & hypnosis5 40 440 40 Sleight of hand5 60 460 41 Resist domination5 80 480 42 Mystic origin5 90 490 43 Occult lore6 1 501 44 Artist

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6 11 511 45 Languages6 21 521 46 First aid6 31 531 47 Repair/tinkering6 41 541 48 Trivia6 51 551 49 Preformer6 61 561 50 Animal training6 71 571 51 Heir of fortune6 81 581 52 Student6 91 591 53 Leadership

Contacts1 1 Pro: medicine 4 2 Pro: law8 3 Pro: law-Enforcement11 4 Pro: military15 5 Pro: business world18 6 Pro: journalism21 7 Pro: crime25 8 Pro: engineering28 9 Pro: psychiatry32 10 Pro: detective/espionage35 11 Pro: hero group39 12 Pro: artist/performer42 13 Science: chemistry45 14 Science: biology49 15 Science: geology52 16 Science: genetics56 17 Science: archeology59 18 Science: physics62 19 Science: computers66 20 Science: electronics69 21 Political:local73 22 Political:state76 23 Political:national80 24 Political:other nation83 25 Political:international86 26 Political:planetary90 27 Mystic: mystic arts93 28 Mystic: occult lore97 29 Mystic: mythology

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Agility +1CS when shooting with gunsAgility +1CS when using throwning weaponsAgility +1CS when using bows or crossbowsFighting +1CS when using blunt weaponsFighting +1CS when using sharp weaponsFighting and Agility +1CS when using oriental weaponsAgility +1CS when shooting or throwing, no range penaltiesFighting +1CS when fighting with any weaponFighting +2CS when fighting with a designated weaponAuto-stun/slam regardless of opponents strenght & enduranceFighting +1CS in unarmed combatStrength +1CS in grapling, escaping, Agility +1CS in dodgingIgnore body armor for slam&stun, comes in to effect after two rounds of combatInitiative +1CS in unarmed combatStrength +2C in grapling attacks (no benefit in damage)Agility +1CS in throwing and catchingAgility FEAT to check if hero falls on his feet & readyAgility +1CS when dodging, evading & escapingHealing & restoring Endurance, Reason +1CS in medical featsReason rank Good for Law FEATsLaw & Guns: Reason Good/w/Law, Agility +1CS with gunsControl/Agility/Reason +1CS for aircraftsMilitary FEATs +1CSMoney FEATs +1CS2 additional contactsBuilding FEATs +1CSReason/Intuition +1CS for criminal practicesFEATs involving mind +1CSDiscovering clues +1CSReason +1CS on chemistryReason +1CS on biologyReason +1CS on geologyReason +1CS on genealogyReason +1CS on archaeologyReason +1CS on physicsReason +1CS on computersReason +1CS on electronicsRegain Endurance, slowed metabolismReason rank determines strengthAgility +1CS on trickery with small objectsResist mental attacks, Psyche +1CSMay have magical powers includedReason +1CS whith magical issuesArtwork 1-10 weeks, increase Karma 10*weeks

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1 additional language at startPrevents characters losing enduranceReason +1CS when repairing/modifying.Reason FEATs +1CS on specific subjectIncrease Karma 10 pts / weekAnimal-related powers +1CSResources increased to RemarkableBOOYAH!Karmapool 50pt bonus

Medical advice and services either free or with discountLegal assistance for a reduced fee and legal advice for freeContact in the police/detective forces - they may ask for helpMay provide amazing resources (at maximum)Resources available at incredible levelPoor resources, remarkable knowledge about the fieldContact in the criminal underworld, a snitch perhapsContact may help in the construction of devicesIncludes doctors devoted to the curing of the criminal mindEspionage agencies may provide information, resources & equipmentMay use groups contacts, ask help and use their equipment at some levelGets discount for artworks or free ticets to shows and backstage passesA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableContact provides information on local mattersContact may provide good services&info, equipment up to remarkable levelUp to monstrous resources, may ask favoursUp to monstrous resources, may cause difficulties with other nationsMulti-national organizations, monstrous level resourcesAvailable only to alien characters, Unearthly resources or higherContact is aware of extra-dimensional powersContact has atleast remarkable reason in mystic writings, spells and curses, but is not a magicianContact is specialized in one pantheon of deities (olympians, asgardians, ect.)