netea chaos cultist stigmatus covenant 2014-12-08

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 THE STIGMATUS COVENANT CHAOS CULTIST ARMY LIST Forces   '@ C< C< @ C@ A @ @@ @@ < C<@ C@ F<@ @< I= " F<@ @< . Using The Army List   << @ <@ < < C<@ C  @ < '@ C< C <@ ! @@ A<@ 13 C@. I @< @ @ @ J @ < < C @. C<@ C@ <<@ < < =@: covens  support covens . E < < <@ < <  < @==< <. A< < < @==< < @ < @ <, @ @= = <<@ < < < < < <. A<, C<@ D< E @==< <@ @ < < C<@ < @ < @ C@ < @@< . F< =,   < K< '@ C@ <@ < < K< < @ <@ < < K< < < <. I <, <<@ =@. E = < = < < <<. =@ < << < @= <<. E = @ @ < <@ < <<, @ @< < = . F, '@ C< C<@ C@ = < < $ < I@<@. Special Rules   Fickle Masters  ==@ < '@ C< C<@ C@ (@ Fickle Masters  ). Summoned Units  ==@ < <<@ D< $ = ( @ Summoned Units  ). C @ @= @ @  Augmented Summoning (@ Augmented Summ oning  ) Daemonic Focus (@ Daemonic Focus  ). SPECIAL RULE Factions Factions E << < <@ <@ < < <@ < < < <@ < <@ (K<, ", '@ < ), < < C<@ .  < @ < << < <@ < < < < < < @. =< < <@ <<@  <@= C<@ , <@ < < < @< <@ < -< < <. A< <@ < =< < < << ,   @ =<@ . @ @ =@   << @: F<<@ < @= C<@ < <<@ < < C<@ <. F<<@ < C<@ < < @ < < < F<@.  A << @ < @ < <<   15 < < @ @ @ +1 < < @ I @. I < @ 15 @ <@ @ <@. @ < < ==@ < @ < ; , @= < <<@ < = <. SPECIAL RULE Stigmatus Covenant Epic Tournament Special Rules Stigmatus Covenant Epic Tournament Special Rules E '@ C< C<@ C@ @ A-H . A-H @ , < < < = =<@ < , < D< < C<@ !  A@= C=< . $ < I@< <<@ <@, < <<, <@. SPECIAL RULE Fickle Masters Fickle Masters   C<@ $<@ > < = @ < =<@. I @ =@ C<@ = <@ 6 < < 1D3 < < < D< $<< (@ '< @  ). I C<@ = <@ 1 =< $<@ @==< C<@ = @ < D3 <@ < D< $<<. I C<@ = @ < <@ D< $<< @ < . C<@ C@ ' @ C< 2014-12-08 1

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Page 1: Netea Chaos Cultist Stigmatus Covenant 2014-12-08

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SPECIAL RULESummoned Units Summoned Units 11

E < < < <@ < @ < < < @ < < < < @ < <@ (K

' @ < ), < < C <@ . < @ < < < < < < < < < @ . F< < @ = @ D < $ = < @

.

D < @ D < $<< = @ < < @ @@ < < @, < @ < < < @ < @ = @ < < @ @ < (@ < ). $ @ @ <

< @ < D < $<< < @ < @ < < @@ < @ < . C <@ = @ <==< @ @ < < @@

D < $<< . D < $<< @ = < < < @ < < @ < < @ @< < < .

A @ < < < @ < , < < @ < @ , < < @ < D < $<< . ' < < @ < < 2D3 @ < =< @ < < < @ <

< @ < =< @ <@ @ < @ < @ < = @ @ ). ' << @ < < @ < D < $<< @ < @ < < = . I <

@ < =< @ < @ , <@ < < < @ @ > @@ < @ < @ @ < < D < $<< . < < @ @ <

. D < @ @ < < < = < = < D < $<< . B << < < @ < < D < $ < @ < < @.

$ @ < < < < < < < < . F< = , @ < B << @ < < < < < < @ < < B << @ < @ < < = . ' < @ @ @ = @ 5 < < - <

< < , ( . . < < = J < @ < @). < @ = < < C< < = @@ . = < @ < = @ < @ < < < @

Faction DaemonsK < B << @ (8), B << @ (1), D < B @ @ (1)" G # (8), $ @ (1), D < B @ @ (1)

C <@ C @ ' @ C< 2014-12-08

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THE STIGMATUS COVENANT CHAOS CULTIST ARMY LIST' @ C< C <@ C @ @ @ < 2. D<< , F <

< < @ < 2+, < < < @ < 3+ = < < < < < @ (@Factions ).

STIGMATUS COVENANT COVENSFORMATION UNITS COST

' @ C< C< # D < < C <@ ! A@= C = < < < < @: C @ @, !

STIGMATUS COVENANT UPGRADES(Each upgrade may be taken once per coven.)

UPGRADE UNITS COST

B ! @ & = = < @ ! @ > < B ! @ +20 =<C <@ A A < C <@ A +150 =< @C <@ H< @ A = < C <@ H< @ +10 =< @ C <@ '= A < C <@ '= +25 =< @C @ @ < ! @ A = < < < < < @: C @ @, ! @0 1 D < $ = < & = D < < C <@ ! A@= C = < D < $ +5D < $ < < @ < < @ < D < $<< +25 =< @I < B A < I < B +25 =< @

< F ' ==< A = < < ' ==< '> @ +25 =< @ < F A = < < H @ +50 =< @

< G < B A = < G < @ +35 =< < H < '> < A = < H < @ +50 =< @ < '> < A = < < < < @: & @@, & @@ D < @ @

@=< +10 =< @ @=< @ A @ < < < < < @ < @=< < < :C +25 =< @

STIGMATUS COVENANT SUPPORT COVENS(Any one support coven may be fielded per each coven.)

DAEMON ENGINE

(Daemon Engine formations must belong to Chaos Undivided or the same faction as this coven.)FORMATION UNITS COST

C <@ D @ F< D @ 250 =< @

C <@ C @ ' @ C< 2014-12-08

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G < A* 30 6+ 6+ 5+ H !< 30 1B$, IH B< 30 A$5+

H C < A* 15 4+ 5+ 4+ H C < 75 ! 4+ Fearless, Invulnerable Save.H < A* 30 4+ 6+ 3+ I < C < 30 A$3+, IC

H B< 30 A$5+H A* 30 6+ 6+ 5+ 2L H

A < <45 A$4+/A 5+/AA5+

H B< 30 A$5+

& @@ A* 20 4+ 6+ 4+ B C < 75 A$4+/A 4+@ < 45 A 5+

2L H B< 30 A$5+

Reinforced Armour.

& @@ D < @ A* 20 4+ 6+ 3+ D < @ 30 A$3+/A 4+, IC@ < 45 A 5+

2L $ @ C < 30 A$4+/A 4+, '

Reinforced Armour.

' < A* 20 4+ 6+ 4+ A C < @ 45 3L A$4+/A 4+B < $< 60 ! 5+

Fearless, Invulnerable Save, Skimmer.

B << @ E 30 4+ 3+ - A < K < ( ) A@@ =< @, EA(+3), K Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring, Invulnerable

Save,Jump Packs, Reinforced Armour, Walker. Critical Hit Effect: The unit is

destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

C <@ A E 15 4+ 4+ 4+ A < < 45 D3L A$4+/A 4+/AA4+ Augmented Summoning (+2), Daemonic Focus, Damage Capacity 3, Fearless,

Inspiring, Invulnerable Save, Reinforced Armour. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a macro-weapon hit on a roll of 6+.

G # E 15 4+ 4+ 4+ ' < C< = < 15 3B$, IC(1 5 ) ' A @, E A(+1 ), IC

" ' ( ) A@@ =< @, EA(+1)

Daemonic Focus, Damage Capacity 4, Expendable, Fearless, Inspiring, Invulnerable

Save, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all

summoned units within 5cm are destroyed on a roll of 6+.

K = < ' @ E 15 4+ 3+ 4+ G < ' @ 30 3L ! 4+(1 5 ) ' A @, E A(+1 ), F', !

@ < < ( ) A@@ =< @, E A(+1), F ', !

Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring, Invulnerable

Save, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all

summoned units within 5cm are destroyed on a roll of 6+.

< < B E 25 4+ 2+ 4+ C F @ ( ) A@@ =< @, EA(+3), ! D ' < 45 4L A$4+/A 4+2L B C < 75 A$4+/A 4+

Damage Capacity 6, Fearless, Invulnerable Save, Reinforced Armour, Thick Rear

Armour. Critical Hit Effect: Move the unit 3D6cm in a random direction. If it moves

into impassable terrain or another unit it can’t move over it will stop and suffer one

point of damage. All units it moves into or over suffer a hit on a roll of 4+.

< < C E 30 4+ 5+ 3+ G 45 2L ! 3+(1 5 ) ' A @, E A(+1 ), !

B ' ( ) A@@ =< @, EA(+1), !

Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring, Invulnerable

Save,Jump Packs, Reinforced Armour, Walker. Critical Hit Effect: The unit is

destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

$ < E 15 4+ 4+ 4+ $ !< 60 D3+3B$, F F, D2L B C < 75 A$4+/A 4+&< C < 90 A$3+/A 5+, F F, IC

Damage Capacity 6, Fearless, Invulnerable Save, Reinforced Armour, Transport.

May transport twelve Great Unclean Ones or infantry units without Jump Packs or

Mounted; Great Unclean Ones count as two units each. Critical Hit Effect: The unit

takes a point of damage and D3 units of the player’s choice that are being transported

are destroyed.

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% @ < E 35 5+ 5+ 3+ 2L C @ < C < 45 3L A$3+/A 5+2L B C < 75 A$4+/A 4+

Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May

step over units and pieces of terrain that are lower than the unit’s knees and less than

2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves

into impassable terrain or another unit it can’t move over it will stop and suffer one

point of damage. All units it moves into or over suffer a hit on a roll of 6+.

' < E 35 5+ 3+ 5+ 2L B C < 75 A$4+/A 4+2L H @ ( ) A@@ =< @, EA(+1), K(D3)

Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May

step over units and pieces of terrain that are lower than the unit’s knees and less than

2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves

into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 6+.

D<< AC F 6+ / / F C < 15 A$4+/A 5+/AA5+, F F, IC Invulnerable Save.

F < AC B< 4+ / / F C < 15 A$4+/A 5+/AA5+, F F, IC @ < 45 A 4+/AA4+, F FF @ < B< @ 15 D3B$, F F, IC

Invulnerable Save.

SPECIAL RULE Augmented Summoning Augmented Summoning

'< <@ @ < @ Augmented Summoning (+x). @ @ < @ < =< @ > < J < <

@ < @ < @ (@Summoned Units ). F< = , < @ A ' < (+2D3) < < < < D < $ <

< 4D3 < @ < =< @ @ <==<@ < @ 2D3.

SPECIAL RULEDaemonic Focus Daemonic Focus

C C <@ @ < @ Daemonic Focus . @ @ < @ < @ < < < < = . ' <

< @ < = < < @ = < < F< @ < @ < = @ < @ =

< < @ < .

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NAME

! B<

TYPE

AC

SPEED

B<

ARMOUR

4+

CC

/

FF

/

WEAPONS

@ <

RANGE

45

FIREPOWER

A 4+/AA4+, F FB< & @ 15 3B$, F F2L H B< 15 AA5+

NOTES

< F AC F -B<

6+ / / ! @ 30 A$5+/A 6+/AA5+, F F &< @ 30 A 4+, F F

' < B< @ 15 A$4+/AA5+, F F

E = < C @@ B @ = 'C / / / / # B< / 8B$, ! Slow and Steady. C @@ C @ 'C / / / / # B< / 3B$, !

$ -$< A / ! 2+, K(D3)

IMPERIAL NAVY FORCES