netea chaos space marine black legion 2014-12-08

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13  TH BLACK CRUSADE BLACK LEGION  ARMY LIST Ten thousand years ago, the Imperium of Man was beset by a devastating civil war known as the Horus Heresy. Several Space  Marine Legions r ebelled against the “False Emperor” under the  persuasive-yetcorrupt lead ership of Warmaster Horu s, a former lieutenant of the Emperor who fell under Chaos’ sway. Space Marine  fought brother Space Marine, culmina ting in a final battle at the Imperial Palace on Holy Terra. Though the forces of the Imperium were victorious, the Emperor of  Mankind was m ortally wounded and encased in the Golden T hrone to sustain his life. Meanwhile, the surviving rebel Space Marines fled  for the Eye of Terror, a massive Warp storm on the n ortheastern edge of the galaxy. Here, warpspace mixed with realspace and the Daemons of Chaos could manifest themselves. The traitor Space Marines took refuge in the Eye of Terror, launching raids and Black Crusades from their maelstrom base. These Chaos Space Marines became an endless plague upon the Imperium, wreaking havoc in the name of their Chaos Gods. Forces  & 13 > B C<= B L9 A< L=> == > >=>= <9 > B L9 F9<= =>9. Using The Army List  & 99 < => 9= 9 >9 C9= % M< < = 9 A9= B L9. I> =9 = = => < => 9< 9>< &<>9< L9=, = = > D> G<, 9< E><=, > L9<= I<9 <<9<=. B L9 9<>9= 9 >< >=: retinues , elite  formations  support formation . E <> 9 > < 9= 9 >9 9 > 9<>9 >9 =9<> 9<>9=. A>9 9 9 > > 9< =9<> 9<>9 9 <=> > <>, > < ><> = =<> > 9<>9= < > >> 9 9> @ >9 9@ <9 >9><. I >9, 9<>9= @ >9 9< <= > < 9 > 9 < 9<>9. <= 9<>9 @ < => > '<= 9. '<= < >9 > 9<>9 < 9> =<> 9<>9. E < >> = > = >9 > 9=> 9 > 9<>9, = =9 9 > < <>. B L9= <= =9<> C9= @ < E 9<>9=. ' >9 >< 9 > 9>= @ >9 > < => 9 >= 9<>9=. Special Rules C<> >= @ = >= =<  Augmented Summoning (= Augmented Summ oning  ) Daemonic Focus (= Daemonic Focus  ). SPECIAL RULE Fickle Masters Fickle Masters  & C9= "9<= < ; >9 = 9< << >< 9=. I > =><> = > C9= < <9= 6 > < << 9< >< >> > >9 1D3 9 >9 > 9 > D9 "99 (= %9 '>=  ). I > C9= < <9= 1 >< ><9 "9<= >< >< =9<> > C9= < => <9@ D3 9= <9 > D9 "99. I > C9= < = 9 < 9= >< D9 "99 > >< = 9 <>< >. SPECIAL RULE Sacrifice Sacrifice  A > > C9 9 C 9= <>< =< >9 <> 6 =9 9>= >9 =9 G<>< D9. & G<>< D9 =>  > 10 9 > > > > C 9 9 C9=,   = > <9@ <9 . C9= % M< B L9 2014-12-08 1

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Page 1: Netea Chaos Space Marine Black Legion 2014-12-08

8/10/2019 Netea Chaos Space Marine Black Legion 2014-12-08

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13 TH BLACK CRUSADE BLACK LEGION ARMY LIST

Ten thousand years ago, the Imperium of Man was beset by a devastating civil war known as the Horus Heresy. Several Space

Marine Legions rebelled against the “False Emperor” under the persuasive-yetcorrupt leadership of Warmaster Horus, a former lieutenant of the Emperor who fell under Chaos’ sway. Space Marine

fought brother Space Marine, culminating in a final battle at the Imperial Palace on Holy Terra.

Though the forces of the Imperium were victorious, the Emperor of Mankind was mortally wounded and encased in the Golden Throne

to sustain his life. Meanwhile, the surviving rebel Space Marines fled for the Eye of Terror, a massive Warp storm on the northeastern edge of the galaxy. Here, warpspace mixed with realspace and the Daemons of Chaos could manifest themselves.

The traitor Space Marines took refuge in the Eye of Terror,launching raids and Black Crusades from their maelstrom base.These Chaos Space Marines became an endless plague upon the Imperium, wreaking havoc in the name of their Chaos Gods.

Forces & 13> B C< = B L 9 A< L => = = >

> = >= <9> B L 9 F9< = = > 9.

Using The Army List & 9 9 < => 9 = 9 >9 C 9= % M <

< = 9 A 9 = B L 9 . I> =9 = =

=> < => 9< 9> < &< >9< L 9 =, = = > D >G < , 9< E > <=, > L9< = I<9 << 9<=.

SPECIAL RULEFickle Masters Fickle Masters

& C 9= "9 <= < ; >9 = 9< < < > <

9 =. I > =>< > = > C 9= < <96 > < < < 9< > < > > >

> 9 1D3 9 >9 >9 > D 9 "99 (=% 9 ' >= ). I > C 9= < <9 = 1 > < ><9"9 <= > < > < = 9<> > C 9= < < 9@ D3 9 = <9 > D 9 "99 . I > C 9=

< = 9 < 9 = > < D 9 "99> > < = 9 <> < >.

SPECIAL RULESacrifice Sacrifice

A > > C 9 9 C 9= < > < = < >9 < > 6 = 9 9 >= >9 = 9 G< > < D 9 . & G< > < D 9 =>

> 10 9 > > > > C 9 9 C 9=, = > < 9@ <9 .

C 9= % M < B L 9 2014-12-08

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SPECIAL RULESummoned Units Summoned Units 11

E 9< > 9 < 9 9= 9 = >9 > 9 > > 9 = >9 9 9 > 9 = 9 9= (K 9< ,

% = 9< & > ), 9< >9 C 9= ' @ . *9 => > 9 9< > 9 9 < < 9>> 9> > 9 9 9 < < =>. F9< > 9 = > > < = > D 9 " > < < >9 = 9

> >> .

D 9 = > D 9 "99 < < = 9> 9 = == < 9< < > < 9 =, 9> > < > 9= 9 9< > 9 = > 9 > > = > > = 9 9 = = 9 (= 9 ). " <= = 9 >> 9 > >= 9 > < D 9 "99 9< = >9 = >9 > > < 9 == < < > < 9 > = 9 < . & C 9= < = 9 9 > = = >9 @ > < 9 == < < > <

> D 9 "99 . & D 9 "99 = > 9 > 9 < 9 = < < 9@ <9 > = 9< > 9 = = 9 9 >9 > 9 < .

A> > => <> 9 > > 9< > 9 = > 9 , 9< > > 9 > => <9 = , > 9< > 9 = 9 > D 9 "99 . % 9 9 = 9 >9 2D3 = 9 9 >= 9<> 9 9 >= >9 > >> (9 = 9 9 >= > 9=>= >9 = 9 > < => 9 < > = = > < >). % 9 9 >>9 = 9 9 >= <9 > D 9 "99 = 9 >= < <9 > >9 > . I 9< <= 9 9 >= < > < 9> = , > < 9=> 9> << 9@ < >9 = = ; > > < =. *9 = 9 = 9 = = 9 @ > 9 < D 9 "99 . L > 9@ < 9 >= = 9 <

> < . D 9 >= > > < =><9 < < 9@ <9 < 9> > >9 > D 9 "99 . B<99< 9< > 9 = > > @ 9> 9 > D 9 " > 9> = 9 9 =.

" <= 9 @ 9 < > < 9 9 @ > 9 > < 9 > 9 < > 9 > . F9< , @ = 9 B 99 > <=> < 9 > 9 < 9 < 9> 9 >9 = 9 9> < B 99 > <=> < > > > <

9 = < 9@ <9 . % 9 >= => = > > > < = > 5 9 9 - 9> < 9< > 9 , ( . . 9 9> 9 = 9 >=). & 9> = > > 9 9 C9 ><9

> 9< == > << . & > 9 > > > = 9 = 9 > = 9 9< > 9 = >

Faction DaemonsK 9< B 99 > <=> < (8), B 99 >> <= (1), D 9 B =>= (1)

< G< > ' ! (8), " < <= (1), D 9 B =>= (1)

C 9= % M < B L 9 2014-12-08

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BLACK LEGION UPGRADES(Up to four upgrades may be taken once per formation.)

UPGRADE UNITS COST

C 9=C 9

A 9 C 9 9 C 9= < > < +50 9 >=

0 1 C 9= A 9 C 9= < 9< < > < <+50 9 >=

CHAOS NAVY AND WAR ENGINE FORMATIONS(Up to a third of the points available may be spent on these formations.)

CHAOS NAVY FORMATION UNITS COST

H < < ! H < < 400 9 >=H B = & < H B = 200 9 >=

13 TH BLACK CRUSADE BLACK LEGION ARMY LIST13> B C< = B L 9 < = @ =>< > < > 9 4. C 9= @ 9< > 9 = @ > > @

9< > 9 = @ > > @ < > 9 1+.BLACK LEGION RETINUES

FORMATION UNITS UPGRADES COST

A< 9 < C9 B > 9 < > 9 9 > 9 9 >=: C 9= "< >9<, C 9=L $ <

D <=, >9<=

50 9 >= < C 9= "< >9<75 9 >= < C 9= L $ <

$ > E > C 9= % M < =, 9 > C 9= L9< 9< %9< < < L9< < > < A 275 9 >=

BLACK LEGION ELITE FORMATIONS(Any one elite formation may be fielded per each retinue, not armoured company.)

FORMATION UNITS EXTRAS COST

C 9= & < >9<= B > 9 < = C 9= % M < & < >9<=, 9 > C 9=L9< 9< %9< < < L9< < > <

A > C > M < =, H @9 =,$ 9= >9<=

275 9 >= 9< 9 <+60 9 >= < ><

C 9= F9 < C 9= % M < = D 9 " >, D< =,D< 9 >=, $ 9=

125 9 >=

BLACK LEGION SUPPORT FORMATIONS(Any two support formations may be fielded per each armoured company or retinue.)

FORMATION UNITS EXTRAS COST

B C9 E > C 9= % M < B =, 9 > C 9= L9< 9<%9< < < L9< < > <

D 9 " >, I 9 B < < 300 9 >=

D < A== > " F9 < D <= 9 275 9 >=H @9 = F9 < H @9 =, 9 > C 9= L9< < > <, > 9 C 9=

$ 9= 9< C 9= L $ <=C 9= C 9 , D 9 "< , D 9 " >,D< 9 >=, I 9 B < <

225 9 >= 9<350 9 >=

$ >9< C > B > 9 < > $ >9<=, 9 > C 9= L9< 9<%9< < < L9< < > <

D 9 " > 175 9 >= 9< 9 <+35 9 >= < ><

C 9= % M < B L 9 2014-12-08

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NAME

C 9 9 C 9=

TYPE

CH

SPEED

/

ARMOUR

/

CC

/

FF

/

WEAPONS

D 9 A<> >

RANGE

( )

FIREPOWER

A== > 9 =, EA(+1), F%D 9 B9 > (15 ) % A< =, EA(+1), F%

NOTES

Augmented Summoning (+2D3), Invulnerable Save. A Champion of Chaos added to a formation that belongs to Khorne, Nurgle or Chaos Undivided has a Daemon Artifact weapon. A Champion of Chaos added to a formation that belongs to Slaanesh or Tzeentch has a Daemon Bolt weapon.

C 9= L9< CH / / / / D 9 9 ( ) A== > 9 =, EA(+1), M Commander, Invulnerable Save, Leader.

C 9= < 9< CH / / / / - Supreme Commander.I 9 B < < CH / / / / - Daemonic Focus, Invulnerable Save, Leader.%9< <9< L9< CH / / / / < B9 > (15 ) % A< =, EA(+1), M Commander, Invulnerable Save, Leader.B < < <= I F 15 4+ 2+ 5+ B9 > " =>9 = (15 ) % A< = Fearless.B 99 >> <= I F 15 4+ 4+ - H = ( ) A== > 9 =, EA(+1) Expendable, Invulnerable Save.C 9= % M < B = I F 35 4+ 3+ 4+ & B9 > <= (15 ) % A< = Mounted.C 9= % M <C 9=

I F 15 4+ 4+ 4+ A >9 9 45 A"5+/A&6+ Scout.

C 9= % M < & < >9<=

I F 15 4+ 3+ 3+ 2 $ < A >9 9 30 A"4+/A&6+"9 < 9 = ( ) A== > 9 =, EA(+1), M

Reinforced Armour, Teleport, Thick Rear Armour.

C 9= % M < = I F 15 4+ 4+ 4+ A >9 9 45 A"5+/A&6+D 9 "< I F 15

(30 )3+

(4+)3+ 3+ < B => (15 ) % A< =, EA(+1), M

"9== == 9 ( ) A== > 9 =, EA(+2), M Commander, Fearless, Leader, Reinforced Armour, Teleport. A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm,while its armour value is reduced to 4+.

D 9 >> = I F 15 4+ 3+ - - Expendable, First Strike, Invulnerable Save.D 9 B =>= I F 20 4+ 3+ - - Expendable, Infiltrator, Invulnerable Save.F <= I F 15 5+ 5+ 4+ F = 9 & > (15 ) % A< =, EA(+1) Expendable, Invulnerable Save.H @9 = I F 15 4+ 5+ 3+ 2 A >9 9 45 A"5+/A&6+

9 = M < = I F 15 4+ 4+ 3+ B => => < 30 A"5+/A&6+, D Fearless.! > < >9<= I F 15 4+ 3+ 2+ 3 B9 9 = 45 A"5+/A&5+/AA6+ Fearless, Reinforced Armour, Teleport, Thick Rear Armour." M < = I F 15 3+ 3+ 4+ B9 > <= (15 ) % A< = Fearless." < <= I F 15 3+ 3+ 5+ " 9 F = (15 ) % A< = Expendable, Invulnerable Save.$ >9<= I F 30 4+ 3+ 4+ B9 > " =>9 = (15 ) % A< = Jump Packs.

& 9 = %9 = I F 15 4+ 5+ 4+ B9 > <= (15 ) % A< = Fearless, Reinforced Armour.C 9= D< 9 > A 15 3+ 4+ 4+ & A >9 9 45 A"4+/A&5+

"9 < F => ( ) A== > 9 =, EA(+1), M Fearless, Walker.

C 9= L $ < A 25 4+ 6+ 4+ 2 & L = 9 45 A&4+ & H @ B9 > < 30 A"4+

Reinforced Armour, Thick Rear Armour, Transport. May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units without Jump Packs or Mounted.

C 9= "< >9< A 30 4+ 6+ 4+ & L = 9 45 A&4+2 H @ B9 > < 30 A"5+

C 9= $ 9 A 30 5+ 6+ 6+ C9 -B9 > < (15 ) % A< = Transport. May transport two infantry units (except Chaos Space Marine Terminators and Obliterators) without Jump Packs or Mounted.

C 9= >9< A 25 4+ 6+ 4+ D 9 = < 30 A"3+/A&4+, IC Walker.

BLACK LEGION FORCES

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D < A 20 4+ 4+ 3+ B >> C 9 75 A"4+/A&4+$ < A >9 9 30 A"4+/A&6+

& H @ F < 15 A"3+, ICB >> C = ( ) A== > 9 =, EA(+1), M

Fearless, Infiltrator, Invulnerable Save, Walker.

B 9< & > E 15 4+ 2+ 4+ H =>< C 9 60 3B", F F, IC, M D99 => 30 4 A"4+/A&4+, F A

( ) A== > 9 =, E A(+2), & K(D3)6 H @9 M == 60 2B", F A, I , %%

B >> (15 ) % A< =, EA(+2) & 75 A"4+/A&4+

( ) A== > 9 =, E A(+1)

Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour,6 Void Shields, Walker. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect:

Move the unit 3D6cm in a random direction. If it moves into impassable

terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 4+.

B 99 > <=> < E 30 4+ 3+ - A 9 K 9< ( ) A== > 9 =, EA(+3), &K Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring,Invulnerable Save, Jump Packs, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

D > E 30 4+ 5+ 3+ 2 $ < A >9 9 30 A"4+/A&6+, L >2 $ < A >9 9 30 A"4+/A&6+, $ >B >> C 9 75 A"4+/A&4+, L >B >> C 9 75 A"4+/A&4+, $ >

Damage Capacity 4, Fearless, Reinforced Armour, 2 Void Shields.Critical Hit Effect: Move the unit 3D6cm in a random direction. If it moves into impassable terrain or a war engine unit it will stop. All units it moves into or over suffer a hit. The unit is destroyed.

D >9< E 15 4+ 4+ 4+ D >9< C 9 45 3B", F F, IC, M

2 & $ < A >9 9 30 A"3+/A&5+, L >2 & $ < A >9 9 30 A"3+/A&5+, $ >

Damage Capacity 3, Fearless, Reinforced Armour. Critical Hit Effect:

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

F < & > E 30 5+ 4+ 5+ D > %>9< 45 4 A"4+/A&4+, F AH 9 > 30 3B", F A, ICB >> (15 ) % A< =, EA(+2)

Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields,Walker. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit o n a roll of 6+.

G< > ' ! E 15 4+ 4+ 4+ %>< 9 C9<< > 9 15 3B", IC(15 ) % A< =, E A(+1), IC

< % < ( ) A== > 9 =, EA(+1)

Daemonic Focus, Damage Capacity 4, Expendable, Fearless, Inspiring,Invulnerable Save, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

K < 9 % < >= E 15 4+ 3+ 4+ G 9 % = 30 3 M 4+(15 ) % A< =, E A(+1), F%, M

L = 9 &9< > ( ) A== > 9 =, EA(+1), F%, M

Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring,Invulnerable Save, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

L9< 9 C E 30 4+ 5+ 3+ > < G 45 2 M 3+(15 ) % A< =, E A(+1), M

B %> ( ) A== > 9 =, EA(+1), M

Daemonic Focus, Damage Capacity 3, Expendable, Fearless, Inspiring,Invulnerable Save, Jump Packs, Reinforced Armour, Walker. Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

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$ @ < & > E 20 4+ 3+ 4+ D99 < < 45 M 2+, F F, IC, &K(D3)2 D > %>9< 45 4 A"4+/A&4+, F AB >> (15 ) % A< =, F F, EA(+2)

& 75 A"4+/A&4+( ) A== > 9 =, E A(+1)

Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields,Walker. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s

plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4-6 the breach has been repaired. Any breach not repaired causes one point of damage.

H < < AC/

E

B9 < 5+ / / $ < A >9 9 30 A"4+/A&6+/AA5+, F F

$ < A >9 9 15 A"4+/A&6+/AA5+, L >$ < A >9 9 15 A"4+/A&6+/AA5+, $ >I < B9 = 15 6B", F F, IC

Damage Capacity 4, Invulnerable Save, Reinforced Armour. Critical Hit

Effect: The unit is destroyed.

H B AC F > < 6+ / / 2 $ < A >9 9 15 A"4+/A&6+/AA5+, F FH & 9 AC F > <-

B9 <5+ / / B9 = 15 2B", F F, IC

& L = 9 30 A&4+/AA4+, F FH @9 L < 45 A"5+/A&6+, F F

D = 9 < C == B >> = %C / / / / !< > B9 < > / 3B", M 3 " -"9 > A>> / M 2+, &K(D3)

Slow and Steady, Transport. May transport 40 infantry units or Chaos Dreadnoughts; plus enough Dreadclaws to transport them.

D @ => > 9 C == C< = < %C / / / / !< > B9 < > / 3B", M " -"9 > A>> / M 2+, &K(D3)

Transport. May transport 20 infantry units or Chaos Dreadnoughts; plus enough Dreadclaws to transport them.

D< % / / / / - Planetfall, Transport. May transport one formation of infantry units

(except Chaos Space Marine Bikes) and Chaos Dreadnoughts. The Dreadclaw does not scatter 2d6cm after being placed within 15cm of the drop zone co-ordinates recorded at the start of the game (see [Planetfall}(/tournament-pack/#planetfall)). Any troops carried in the Dreadclaw must disembark within 5cm of the Dreadclaw or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the Dreadclaw. Dreadclaw models should be removed from the board once the formation they transport has disembarked.

SPECIAL RULE Augmented Summoning Augmented Summoning

%9 9= >= < 9> = @ Augmented Summoning (+x). ' >= > > = > < 9 = 9 9 >= ; >9 > 9< > 9 > <

= 9 = 9 = (= Summoned Units ). F9< , > 9> = @ A > % 9 (+2D3) 9 9 9< > 9 > D 9 " > >9<9 4D3 9< = 9 9 >= = 9 9= >9 > = 2D3.

SPECIAL RULEDaemonic Focus Daemonic Focus

C <> C 9= >= < 9> = @ Daemonic Focus . ' >= > > = > 9< = 9 >= > > 9 >9 > 9< > 9 . % 9

9> @ = >9 > < > < > 9< > 9 = >> > >9 < . C > 9 F9 = 9> = >9 = 9 >= >

9< > 9 = <9 .