netea imperial guard death korps of krieg 2014-12-08

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Page 1: Netea Imperial Guard Death Korps of Krieg 2014-12-08

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DEATH KORPS OF KRIEG IMPERIALGUARD ARMY LIST“We shall fall upon them as an endless wave; they shall drown beneath our 

dead.” 

 Major General Jeridan, 5879 th Death Korps Regiment 

Forces

  D <=@ < I= G A @ @@ @@ < D <=@ < F<@ @<;, I= # F<@ @<; ; ; <; F<@@<;.

Using The Army List  <<; @ <@ < < ; I= G @ @ <; D <=@ < @ ;.

D <=@ < <<;@ < ; < =@: companies 

; support formations . E <=; < ; ;  <@ < < ; < @==< <<;@, =@ <; @ < F< %<@<;@. A< < ; <; @==<<<; < @ <=;, @ @=;=;; <<;@ ; ; < ;< < <<; <. A < <; D ' C<=;   < 1,500 =<;@ < .

I; <;, <=;@ ; = < <=; =@. E = < = ; <; ; <; <=;. *=@ < <=; ; ;< @= <<;. ==< <<;@ ;< ;

<=; =@. E = @ ; @ < <@< <=;, @ @<; <; = . #< < ; = < = < ; = < <=;.

SPECIAL RULE

Trenchworks Trenchworks 

D <=@ < I= G @ <

< =@ <; @ < ;<@ < @ @ < '; H < I;; C<=; ; ; .

 ;<@ @ @ = $@, <= ; G@<;@ =< ; =<.   @ = ; ; D <=@ =<;<;, < ; @<; @ <<; < ;@ (@ = = & G@<;@ ).

#< @ < ;<@ @ ;;<; @ ; @ = <; .

 ;<@ @ ; ;, ;< @ ;@ =@ , ; ; ;@ @< < ;<@ ; < = ; !

SPECIAL RULECommissars Commissars 

 A; I= G ; <; C<@@ = 500 =<;@, < = <, ; . C<@@@ < ;< <@ ; =<;@.

C<@@ ;@ < @ <  < @ @@ =. I ;@

= C<; ; @ C<@@ @ < = C<;K@ <<;. A;  C<@@@ < ; <

I= G D <=@ < 2014-12-08

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DEATH KORPS OF KRIEG IMPERIAL GUARD ARMY LIST

D <=@ < I= G @ @ ; < 2. ; <; <= <<;@ ; ; ; < 1+. A < <<;@ ; ; ; < 2+.

DEATH KORPS OF KRIEG COMPANIES

FORMATION UNITS COST

01 D ' C<=; =

1500 =<;@

  '< '@ 250 =<;@

I;; C<=; $; C<; ; ; ;;; I;; ;@ 300 =<;@

01 '; H $; = C<; ; ; ;;; I;; ;@ 400 =<;@

DEATH KORPS OF KRIEG COMPANY UPGRADES

(Up to three company upgrades may be taken once per company.)

UPGRADE UNITS COST

F ==< B A < F ==< ;@ +75 =<;@

G<<; ;@=<@ A < G<<;@ ( ;< < D ' C<=;) +125 =<;@

H ; A <; "@ +125 =<;@

H<; ><; A H<;@ +100 =<;@

 A ; I;; ;@ +175 =<;@I;; %<<;

( <; G<<;) (+50 =<;@)

 ; ><; A ; ; '@@ ;@, ;<; < ; '@@ ;>@ +140 =<;@

DEATH KORPS OF KRIEG SUPPORT FORMATIONS

(Any two support formations may be fielded per each company.)

FORMATION UNITS COST

 A ==< C<=; #; E@ %<@ ; ;; < <<;: G; E=;@, <;@ 600 =<;@

01 D@ < $; D@ < 250 =<;@

D ' < %<<; '< '@

Note: A ;@ ; <<; Scout 

150 =<;@

E;;@ %<<; E E;;@ ; H@ B; D 300 =<;@

E G;@ 225 =<;@G;@ %<<;

( <; G<<; < C;@) (+75 =<;@)

 A; < <<;: H AA %<, H %< +125 =<;@

  E@ %<@ +200 =<;@

H ==< B $; < <<; <=<;@ ; <

<<;: G; E=;@, <;@

"@ %<@ +275 =<;@

I= G D <=@ < 2014-12-08

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NAME

C<@@

 TYPE

CH

SPEED

;/

 ARMOUR 

;/

CC

;/

FF

;/

 WEAPONS

%< =<;

RANGE

()

FIREPOWER 

 A@@ =<;@, EA(+1), " 

NOTES

Fearless, Inspiring, Leader.

C<; I#F 15 6+ 4+ 5+ ; H 30 A%5+ Commander.

D '@ I#F 20 5+ 4+ 6+ @=@<@ (15) A@

%< ;@ () A@@ =<;@, F

Infiltrator, Mounted.

E;;@ I#F 15 5+ 4+ 5+ "< ; 30 A%5+, IC

F ==< I#F 15 - 5+ 4+ ; H 30 A%5+

 A<;;<; 45 A%5+/A6+

G;@ I#F 15 5+ 5+ 4+ H F 15 A%4+, IC

; (15) A@, I C

Scout.

H "< I#F 5 - 6+ 6+ H "< 30 1B%, I;

I;; I#F 15 - 5+ 5+ @;@ (15) A@

; I#F 5 - 6+ 5+ ; 45 2L A%4+, I;

=

C<;

I#F 15 5+ 4+ 5+ ; H 30 A%5+

%< =<; () A@@ =<;@, EA(+1), "  

Supreme Commander.

C; 35 6+ 6+ 6+ H 30 A%6+ Transport.May transport one infantry unit with Jump Packs or Mounted. If 

transporting a Heavy Mortar or Quad Launcher the unit’s speed is reduced to 20cm.

E@

%<

I< 6+ 6+ 6+ E@ 120 A%4+/A4+

< 120 1B%, I;

H AA %< I< 6+ 6+ 6+ H AA G; 60 A%5+/A5+/AA5+

H %< I< 6+ 6+ 6+ 2L ; H A<;;<; 45 A%4+/A5+/AA5+

"@ %< I< 6+ 6+ 6+ "@ G; 30 "4+, IC

< 60 1B%, D, IC

B< A 20 6+ 6+ 5+ "< 45 2B%, IC, I;,  

H B< 30 A%5+

H<; A 30 4+ 6+ 3+ I;;< C;;<; 30 A%3+, IC

H B< 30 A%5+

; '@@ A 20 4+ 6+ 4+ B C;;<; 75 A%4+/A4+

@;;<; 45 A5+

2L H B< 30 A%5+

Reinforced Armour.

; '@@D<@

 A 20 4+ 6+ 3+ D<@ 30 A%3+/A4+, IC@;;<; 45 A5+

2L %@ C;;<; 30 A%4+/A4+,  

Reinforced Armour.

; '@@

 ;>@

 A 20 4+ 6+ 4+ ;>@ 75 A%4+/A2+

@;;<; 45 A5+

2L H B< 30 A%5+

Reinforced Armour.

 ; A 20 4+ 6+ 5+ D<@ 30 A%3+/A4+, IC Reinforced Armour, Thick Rear Armour.

 <; A 20 6+ 6+ 6+ H B< 30 A%5+ Transport. May transport one of the following units: Earthshaker Platform, Heavy 

 AA Platform, Hydra Platform, Medusa Platform.

DEATH KORPS OF KRIEG FORCES

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B; E 15 4+ 6+ 4+ B; B C;;<; 75 A%3+/A3+

 A<;;<; 45 A%5+/A6+

D<@ 30 A%3+/A4+, FF, IC

2L @;;<; 45 A5+

3L ; H B< 30 A%4+

Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units 

within 5cm of the model suffer a hit on a roll of 6+.

D@ < E I< 4+ 6+ 4+ D@ "@@@ *; "2+, I;, , (D6) Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units 

within 5cm take a MW4+ hit.

G<<; E 20 4+ 6+ 6+

(5+)

2L ; H 30 A%5+

01L G<<; "<@ 30 2B%, FA, I;, 01L ; H B< 30 A%4+

Damage Capacity 3, Reinforced Armour, Transport, Walker. May transport ten 

infantry units without Jump Packs or Mounted. Armed with either Gorgon Mortars or Twin Heavy Bolter. Critical Hit Effect: Immobilized. Subsequent critical hits destroy 

the unit.

"@ E 15 4+ 6+ 4+ 2L B C;;<; 75 A%4+/A4+

2L H B< 30 A%5+

 ; H 30 A%5+

Damage Capacity 2, Reinforced Armour. Critical Hit Effect: Destroyed.

"@

C<;

 E 15 4+ 6+ 4+ 02L ;>@ 75 A%4+/A2+

01L ; "-B< 45 4L A%3+/A5+

2L H B< 30 A%5+

 ; H 30 A%5+

Damage Capacity 2, Reinforced Armour. Critical Hit Effect: Destroyed. Armed with 

either a Vulcan Megabolter or two Vanquisher.

<@< E 15 4+ 6+ 5+ <;< C;;<; 90 "2+, FF, (D3)

2L H B< 30 A%5+

Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units 

within 5cm of the model suffer a hit on a roll of 6+.

< E 15 4+ 6+ 5+ %@ B@; 45 2L "2+, FF,  

H B< 30 A%5+

2L @;;<; 45 A5+

2L ; H B< 30 A%4+

Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units 

within 5cm of the model suffer a hit on a roll of 6+.

<@< E 15 4+ 6+ 4+ C;;<; 45 3B%, FF, D, IC

H B< 30 A%5+

2L H F 15 A%4+, IC

; (15) A@, I C

2L ; H B< 30 A%4+

Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units 

within 5cm of the model suffer a hit on a roll of 6+.

" H 

B<

 AC/

 E

B< 5+ ;/ ;/ B< '@ 15 3B%, FF

 ; @;;<; 45 A4+, FF

2L ; H B< 15 A%4+/AA5+

Damage Capacity 2. Critical Hit Effect: Destroyed.

H@ B; 

D

= I< ;/ ;/ ;/ - Transport, Tunneler. May carry 8 Death Korps Engineer units. Note that the Hades 

Breaching Drill is not a unit and so may not be shot at nor have hits applied to it. It is 

in all respects simply a marker. No Blast Marker is generated for its parent Hades 

Breach Drill leaving the formation behind during the game.

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Bunker:

Gun Emplacement:

 Trench:

SPECIAL RULE

Trenchworks Trenchworks 

C<;@ @ F<<;@ (@ ; E@). C; < ;@.

%<@ @ C< <@ ; @ ;; @ ; ;; < @ (@ I;; C< @ ). C; < <; ;.

C; < <; ;; ; = 4 < ;.

 Trenchworks Effects Table

Terrain Terrain Infantry  Infantry Vehicle  Vehicle War Engine  War Engine 

B; 3+ C< D;<@ I=@@G; E=; 4+ C< 5+ C< #< E ; 4+ C< D;<@ #< E

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NAME

" B<

 TYPE

 AC

SPEED

B<

 ARMOUR 

4+

CC

;/

FF

;/

 WEAPONS

 ; @;;<;

RANGE

45

FIREPOWER 

 A4+/AA4+, FF

B< '@ 15 3B%, FF

2L ; H B< 15 AA5+

NOTES

 ;< F AC F-

B<

6+ ;/ ;/ "@ 30 A%5+/A6+/AA5+, FF

*;; '<@ 30 A4+, FF

< B<@ 15 A%4+/AA5+, FF

E=< C@@ B@= C ;/ ;/ ;/ ;/ $ B<; ;/ 8B%, "   Slow and Steady.

; C@@ C@ C ;/ ;/ ;/ ;/ $ B<; ;/ 3B%, "  

%;-%<; A ;/ "2+, (D3)

IMPERIAL NAVY FORCES

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NAME

' C@@ ;

 TYPE

 E

SPEED

20

 ARMOUR 

4+

CC

3+

FF

3+

 WEAPONS

2L <-@ D@<

RANGE

60

FIREPOWER 

4L A%5+/A3+, FA

'< ; 60 3B%, FA

NOTES

Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over 

units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm 

wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each 

breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all 

units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.

 Any breach not repaired causes one point of damage.

 <; C@@ ; E 30 5+ 4+ 4+ %@ B@; 45 2L "2+, FA,   ; "-B< 45 4L A%3+/A5+, FA

Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm 

wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random 

direction. All units it moves into or over suffer a hit on a roll of 6+.

 < C@@ ; E 15 4+ 2+ 3+ <;< C;;<; 90 "2+, FA, (D3)

G; B@ 60 4L A%4+/A4+, FA

2L <-@ D@< 60 4L A%5+/A3+,FF

Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,

Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees 

and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a 

D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed 

and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been 

repaired. Any breach not repaired causes one point of damage.

 TITAN LEGION FORCES

SPECIAL RULE

Imperial Void Shields Imperial Void Shields 11

I= ;@ =< < @ ;<@. ; < < @@ ; @ @ ;< <; ;K@ @.

E < @ < @<= <; =<; < ; ; < <;. D< ;< < @@ < @<== < @@, ;< < B@ @. $; <  @@ ; ;< <;, ; ;< ; < @; <@ ;@ ; @ @<. H@ < <@ < ;< < @@

;@ @; @ @ @ ;< <; ; @@ < ; ;.

 < @@ ; ;< <; ; =. E ; ; = <; <; < @ ; ; =@ < ;. I; <;, ; <=@ ; @

< < = < @ < < B@ @ (.., < < 2 < < = 2 @@, < 2 B@ @ < = 1 @ ; < 1 B@ ).

1. Imperial Void Shields

H< ; < @@ < <; ; @ ; =<; @@ = =<;@ < ?:

$; = =<; < , ; < ; < < ;. A:

C; ; <= < = <; < @@ @ ;< B@ @?:

 @. A:

I <<; = ;@ <=@ @ ; < = < @@ @ < ; < @ ; ?:

; , .. < <@ < = < < @@, <; ; < = < < @@ < < ;@ < = <; < @ . A:

 A < @@ <;@ ; ;; < ; @ ;; @< <?:

#<. A: