netea space marine salamanders 2014-12-10
TRANSCRIPT
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SALAMANDERS SPACE MARINE ARMY LIST“Into the fires of battle, unto the anvil of war!”
Battle Cry of the Salamanders Chapter
Forces
'> '< > A> @ @ @@>; @ '> F;> @;, @ I<> " F;>@; @ @ ; F;> @;.
Using The Army List
;; > @ ; ; @; > ; ;
; @ '> '< > C<@> @@ ;@ @ > > ;> A>;.
'< > > ;> @; ;>@; detachments . E @@ < ; ; ;> ;> @, ; > ; @> @ upgrades .
@@ @@ @ '> > >; ; @ >@ @@ ;;. >@ ; ; @ @;<> @ @@, @ <> > ;, @<;@ ;@.
E <> @@ @ @; @ ;@ ; @ @@, ; ; @ upgrade chart . <> >@ ; @ @ @@@ < @ <>. ";@ @@ @ ;@>< @ @ @@ @ > @ ;>, ;@ @ @ ;> ; @; @ ;> @ @@.
E <> @ ; <> ;>@;.
'> > <<;>@ I<> " >>@
SPECIAL RULE
Space Marine Transports Space Marine Transports 11
'< > > ; >. B ;
@, @ <;@ ;@ ; @@ ; &; @><;>@ @; @><;>@ @ <> @@ @. D@> @ > ; &; @> <> <>. > ; &; @ @;>> @ ;>@;, ; L@ @ @> ; @; ;> ;!
";@ @@ ;>@; ;L@ > &;,
@ L@ @ @; @. D@@ @@ ; @ &; ;@ J< @><;>@ @@ @; ; @ > @ ;<<;@.
A; ;@ @@ ; ;L@ @; @ &; ; ;L@ @ @;. I ;L >@> @ ;>@; ; ;;@ @,; @ @ >>; ;> <, ;> @><;>@ > G<, @ ; ; ;.
I @;, ; ;; @; >< @@L&; @ D>;< $;. I ; ; @ @ @@@ @> < D>;< $; @ >;> Planetfall ( @; $@ ). ";@ @@ ;;; @; ; @ ; ; >=> @ @ ; '<> '@> C>> ;> B@@ B> @; <; @ >;<<; >;.
B;> , @> @ ;<<; > ; @;> ;@ > <, @ '< > <> ;; ;>@; @ @ J< @><;>@ <@
'< > '> 2014-12-10
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SALAMANDERS SPACE MARINE ARMY LIST
'> '< > > @>@ >@ ; 5. I<> " >>@ ;>@; @@ >@ ; 2+. A ;@>;>@; @@ >@ ; 1+.
SALAMANDER DETACHMENTS
FORMATION UNITS UPGRADES COST
D@@;> F;> D@@;> @ < @><;>@ C; '<<;>@, C;>, D@@;>, D>;@, &;> 250 <;@
&> F;> &> C; '<<;>@, C;>, H; 325 <;@
C>@ # C>@ "; 425 <;@
$>@;> A ;> ; @ ;; @ : $>@;>
A@;>, $>@;> D@>@;>
C; '<<;>@, C;> 250 <;@
01 '@> C>> # '@> C>> B@@ B> 200 <;@
@ ' @ @ < @><;>@ C; '<<;>@, C;>, D>;@, &;>, @ 275 <;@
>@;> F;> '> >@;> @ C; '<<;>@, C;>, D>;@, &>, H; 325 <;@ > # > G< "; 250 <;@
*@;> F;> *@;> C; '<<;>@, C;> 225 <;@
> F;> > C; '<<;>@, C;>, H; 300 <;@
SALAMANDER UPGRADES
(Each upgrade may be taken once per detachment.)
UPGRADE UNITS COST
B@@ B> &< @ '@> C>> @ B@@ B> +125 <;@
$>@;> I>@;> +50 <;@ H@>, &> ;> &> &> +75 <;@
C; '<<;>@ A < @; @; ; ; @ ;; @:
&> $>;@ +85 <;@
C<@, C<, >> +50 <;@C;> A ; ; @ ;; >@> @; @ @ ;>@;:
01 '<> C;> <> > +100 <;@
D@@;> A @; '> D@@;> @ +100 <;@
D>;@ A < @; @; '> D>;@ +50 <;@
&> A ;> ; @ ;; @: &>, &> &> +325 <;@
H; &< > ; &> &> @ = > ; &> H; +25 <;@
&;> A > ; &;>, < @; @ > >=> @; @><;>@ @ ;>@; +25 <;@ G < @; @; ';@ @ Sniper +25 <;@'<>
G < @; ;> ';@ @ Sniper +50 <;@
'< > '> 2014-12-10
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NAME
C<@
TYPE
CH
SPEED
/
ARMOUR
/
CC
/
FF
/
WEAPONS
$;> <;
RANGE
()
FIREPOWER
A@ <;, EA(+1),
NOTES
Commander, Invulnerable Save, Leader.
C< CH / / / / $;> <; () A@ <;, EA(+1), Inspiring, Invulnerable Save, Leader.
>> CH / / / / '@ (15) ' A>, EA(+1),
$;> <; () A@ <;, EA(+1),
Invulnerable Save, Leader.
'<> C;> CH / / / / $;> <; () A@ <;, EA(+1), Invulnerable Save, Supreme Commander.
A@ I"F 30 4+ 3+ 5+ B;@ $@; (15) ' A> Jump Packs.
B I"F 35 4+ 3+ 4+ B;@> (15) ' A> Mounted.
D@@;> I"F 15 4+ 5+ 3+ 2M > 45 A$5+/A6+
'> D@@;> I"F 15 4+ 5+ 4+ 2M @-@ 15 5+
(15) ' A>,
Counts as a Devastator unit for the purposes of being transported.
'> @ I"F 15 4+ 4+ 5+ @-@ 15 5+
(15) ' A>,
Counts as a Tactical unit for the purposes of being transported.
'>
>@;>
I"F 15 4+ 3+ 3+ 2M H F> 15 A$4+, IC
(15) ' A>, I C
$;> <; () A@ <;, EA(+1),
Reinforced Armour, Teleport, Thick Rear Armour. Counts as a Terminator unit for the
purposes of being transported.
';@ I"F 15 5+ 4+ 5+ H B;@> 30 A$5+ Infiltrator, Scout.
@ I"F 15 4+ 4+ 4+ > 45 A$5+/A6+
'<> * 35 4+ 6+ 5+ @-@ 15 5+
(15) ' A>,
Scout, Skimmer.
'> A@@
B
* 35 4+ 5+ 5+ @-@ 15 5+
(15) ' A>,
Counts as an Attack Bike for the purposes of being transported.
H@> A* 30 5+ 6+ 6+ H@>-K> 60 A4+/AA4+
&> A* 25 4+ 6+ 4+ 2M ; 45 A4+
H B;@> 30 A$4+
Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit
or two infantry units without Jump Packs or Mounted.
&> H; A* 25 4+ 6+ 5+ 2M ; 45 A4+
> 45 1B$, I
Reinforced Armour, Thick Rear Armour, Transport. May transport one infantry unit
(except a Terminator unit) without Jump Packs or Mounted. Counts as a Land Raider
for the purposes of being transported.
&>
$>;@
A* 25 4+ 6+ 4+ 4M H B;@> 30 A$4+ Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit
or two infantry units without Jump Packs or Mounted. Any unit in the same formation as
this unit may ignore the 5cm restriction when using commander. Counts as a Land Raider for the purposes of being transported.
&> &> A* 25 4+ 5+ 3+ 2M F@;> C; 15 A$3+, IC
(15) ' A>, I C
A@ C; 30 A$4+/A4+
Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit
or two infantry units without Jump Packs or Mounted. Counts as a Land Raider for the
purposes of being transported.
$>@;> A@;> A* 30 4+ 6+ 5+ ; 45 A4+
2M ; 45 A5+
$>@;> D@>@;> A* 30 4+ 6+ 3+ A@;; 45 A$5+/A6+
2M H B;@> 30 A$5+
$>@;> I>@;> A* 30 4+ 6+ 4+ A@;; 45 A$5+/A6+
2M H F> 15 A$4+, IC
(15) ' A>, I C
Counts as a Predator Destructor for the purposes of being transported.
SALAMANDER FORCES
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&;> A* 30 5+ 6+ 5+ 01M H B;@> 30 A$4+
01M ; 45 A4+
Transport. May transport one infantry unit (except a Terminator unit) without Jump
Packs or Mounted. Armed with either a Twin Heavy Bolter or a Twin Lascannon.
'>
D>;@
A* 15 3+ 4+ 4+ 01M > 45 A$5+/A6+
01M ; 45 A4+
01M $;> F@ () A@ <;, EA(+1),
01M @-@ 15 5+
(15) ' A>,
Walker. Armed with either a Missile Launcher and Twin Lascannon, or a Power Fist
and Multi-melta. Counts as a Dreadnought for the purposes of being transported.
&; A* 30 5+ 6+ 6+ '@;> B;@> (15) ' A> Transport. May transport two infantry units (except Terminator units) without Jump
Packs or Mounted. *@;> A* 25 4+ 6+ 4+ D;> 30 A$3+/A4+, IC Walker.
> A* 30 5+ 6+ 5+ > 45 1B$, I
C>@ AC/
E
B;> 4+ 5+ 3+ 2M ; 45 A4+
3M H B;@> 15 A$4+/AA5+
Damage Capacity 4, Fearless, Planetfall, Reinforced Armour, Transport.May transport
twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and
Dreadnoughts count as two units each; plus any six armoured vehicle units (except
Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical
Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer
a hit.
>
G<
AC/
E
B;> 4+ 6+ 4+ B@@ C; 75 A$4+/A4+, FF
2M H B;@> 30 A$4+/AA5+, F F
H B;@> 15 A$4+/AA5+, @
H B;@> 15 A$4+/AA5+, &@
Damage Capacity 2, Planetfall, Reinforced Armour, Transport. May transport eight
infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count
as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.
B@@ B> 'C / / / / #>@ B;>@ / 14B$, Slow and Steady, Transport. May transport 60 infantry units, Attack Bikes, or
Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine
Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other
units being carried.
'@> C>> 'C / / / / #>@ B;>@ / 5B$, Transport. May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20
armoured vehicle units (except Dreadnoughts); plus six Thunderhawk Gunships and
enough Drop Pods or Landing Craft to transport any other units being carried.
D>;< $; '< / / / / D@ 15 A$5+/A5+ Planetfall, Transport. May transport one formation of only the following units:
Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all
enemy units within 15cm. Each enemy formation attacked receives a Blast marker for
coming under fire, and an extra Blast marker for each casualty. Then any troops carried
in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit
from the same formation that has already landed, so long as all units are placed within
15cm of the drop pod. Drop pod models s hould be removed from the board once the
formation they transport has disembarked.
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SPECIAL RULE
They Shall Know No Fear They Shall Know No Fear 2 2
'< > > >; ;> @> @@ >>. ><>@ @ ;; >:
I@ @ 2 B@ >> @; <<> '< > @ ;> @ >; ;>@; (;> @;> B@ >>). '< > ;>@; > ; >; @ 2 B@ >> <> @ @ ;>@;.
'< > ;>@; ; ;@ @> > ; B@> >> @ >;@; (>; ;;@ @@ @ >;@; ;@ > +1 ;> ; B@
>> @ ;>@; 1 B@ >> ;> >; ;). H @ > ; @> @ > '< > ;>@; @@ ; @, >; ; ;> ; @ '< >.
>; '< > ;>@; >, @ > > ; B@ >> = @; @ > ; @, >@> @ @ >. '< > @ @ >< @ >; 2 B@ >> @ ; 1.
2. They Shall Know No Fear
H; B@ >> ; >; '< > @ ;@ ;> ;@ @ >@ ; @?%:
# <> @. A:
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NAME
>> B;>
TYPE
AC
SPEED
B;>
ARMOUR
4+
CC
/
FF
/
WEAPONS
;
RANGE
45
FIREPOWER
A4+/AA4+, FF
B; & 15 3B$, FF
2M H B;@> 15 AA5+
NOTES
>;@ F@> AC F@>-
B;>
6+ / / @> 30 A$5+/A6+/AA5+, FF
> &;@ 30 A4+, FF
'@;> B;@> 15 A$4+/AA5+, FF
E<>;> C B@@< 'C / / / / #>@ B;>@ / 8B$, Slow and Steady.
> C C>> 'C / / / / #>@ B;>@ / 3B$,
$-$;@ A@@ / 2+, K(D3)
IMPERIAL NAVY FORCES
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NAME
&> C @
TYPE
E
SPEED
20
ARMOUR
4+
CC
3+
FF
3+
WEAPONS
2M >;-> D@>@;>
RANGE
60
FIREPOWER
4M A$5+/A3+, FA
&;@ > 60 3B$, FA
NOTES
Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over
units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each
breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all
units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.
Any breach not repaired causes one point of damage.
>; C @ E 30 5+ 4+ 4+ $ B@ 45 2M 2+, FA, ' * -B;@> 45 4M A$3+/A5+, FA
Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random
direction. All units it moves into or over suffer a hit on a roll of 6+.
>;> C @ E 15 4+ 2+ 3+ *;; C; 90 2+, FA, K(D3)
G@ B@> 60 4M A$4+/A4+, FA
2M >;-> D@>@;> 60 4M A$5+/A3+,FF
Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,
Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees
and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a
D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed
and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been
repaired. Any breach not repaired causes one point of damage.
TITAN LEGION FORCES
SPECIAL RULE
Imperial Void Shields Imperial Void Shields 33
I<> @ > <>;@@ ; >@;>. > ; ; @ ;@ ; @ @L @@.
E ; @;@ @;< ; <;@ ; @ ; ;. D; ;@ >;> ;> @;<< ; , ;> ;@ B@ >>. # ; @ ; ;, @ @ ;> ; @>; @ @ @@ > ;>. H@ >; ; ;@ ;> ;
@ @ @> >@ @ >@ ; ; ;> @ @ @.
*; @@ ; ; ><>. E @ ><> ; ; ; @ < ; @>. I @;, @ >>;< @ @
>; @; @> ><> @ ; ;> >; B@ >> (.., ; >; 2 ; ; ><> 2 , >; 2 B@ >> ;> ><> 1 >; 1 B@ >>).
3. Imperial Void Shields
H; ; ; ; @ @ @ K> <; @@ @< <;@ ; ?%:
# <> <;@ ; , @ @ ;> ;@ @; @ @. A:
C @ >>;< @; ><> ; ; @ ; B@ >>?%:
. A:
I ;>@; @ @< @ >>;< @ > ; ><> ; @ ;> @@ ;> > @ @?%:
'> @ @, .. ; ; @; ><> @; ; , ; @ ; ><> @; ; ;> @; @ ; ><> ; ; . A:
A> ; ;> @> ; @ > ; ;@?%:
";. A: