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Page 1: Netea Space Marine Salamanders 2014-12-10

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SALAMANDERS SPACE MARINE ARMY LIST“Into the fires of battle, unto the anvil of war!” 

Battle Cry of the Salamanders Chapter 

Forces

  '> '< > A> @ @ @@>; @ '> F;> @;, @ I<> " F;>@; @ @ ; F;> @;.

Using The Army List

  ;; > @ ; ; @; > ; ;

; @ '> '< > C<@> @@ ;@ @ > > ;> A>;.

'< > > ;> @; ;>@; detachments . E @@ < ; ; ;> ;> @, ; > ; @> @ upgrades .

  @@ @@ @ '> > >; ; @ >@ @@ ;;. >@ ; ; @ @;<> @ @@, @ <> > ;, @<;@ ;@.

E <> @@ @ @; @ ;@ ; @ @@, ; ; @ upgrade chart . <> >@ ; @ @ @@@ < @ <>. ";@ @@ @ ;@>< @ @ @@ @ > @ ;>, ;@ @ @ ;> ; @; @ ;> @ @@.

E <> @ ; <> ;>@;.

'> > <<;>@ I<> " >>@

SPECIAL RULE

Space Marine Transports Space Marine Transports 11

  '< > > ; >. B ; 

@, @ <;@ ;@ ; @@ ; &; @><;>@ @; @><;>@ @  <> @@ @. D@> @ > ; &; @> <> <>. > ; &; @ @;>> @ ;>@;, ; L@ @ @> ; @; ;> ;!

";@ @@ ;>@; ;L@ > &;,  

@ L@ @ @; @. D@@ @@ ; @ &; ;@ J< @><;>@ @@ @; ; @ > @ ;<<;@.

 A; ;@ @@ ; ;L@ @; @ &; ; ;L@ @ @;. I ;L >@> @ ;>@; ; ;;@ @,; @ @ >>; ;> <, ;> @><;>@ > G<, @ ; ; ;.

I @;, ; ;; @; >< @@L&; @ D>;< $;. I ; ; @ @ @@@ @> < D>;< $; @ >;> Planetfall ( @; $@ ). ";@ @@ ;;; @; ; @ ; ; >=> @ @ ; '<> '@> C>> ;> B@@ B> @; <; @ >;<<; >;.

B;> , @> @ ;<<; > ; @;> ;@ > <, @ '< > <>  ;; ;>@; @ @ J< @><;>@ <@

'< > '> 2014-12-10

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SALAMANDERS SPACE MARINE ARMY LIST

'> '< > > @>@ >@ ; 5. I<> " >>@ ;>@; @@ >@ ; 2+. A ;@>;>@; @@ >@ ; 1+.

SALAMANDER DETACHMENTS

FORMATION UNITS UPGRADES COST

D@@;> F;> D@@;> @ < @><;>@ C; '<<;>@, C;>, D@@;>, D>;@, &;> 250 <;@

&> F;> &> C; '<<;>@, C;>, H; 325 <;@

C>@ # C>@ "; 425 <;@

$>@;> A ;> ; @ ;; @ : $>@;>

 A@;>, $>@;> D@>@;>

C; '<<;>@, C;> 250 <;@

01 '@> C>> # '@> C>> B@@ B> 200 <;@

 @ ' @ @ < @><;>@ C; '<<;>@, C;>, D>;@, &;>, @ 275 <;@

 >@;> F;> '> >@;> @ C; '<<;>@, C;>, D>;@, &>, H; 325 <;@ > # > G< "; 250 <;@

 *@;> F;> *@;> C; '<<;>@, C;> 225 <;@

 > F;> > C; '<<;>@, C;>, H; 300 <;@

SALAMANDER UPGRADES

(Each upgrade may be taken once per detachment.)

UPGRADE UNITS COST

B@@ B> &< @ '@> C>> @ B@@ B> +125 <;@

$>@;> I>@;> +50 <;@ H@>, &> ;> &> &> +75 <;@

C; '<<;>@ A < @; @; ; ; @ ;; @:

&> $>;@ +85 <;@

C<@, C<, >> +50 <;@C;> A ; ; @ ;; >@> @; @ @ ;>@;:

01 '<> C;> <> > +100 <;@

D@@;> A @; '> D@@;> @ +100 <;@

D>;@ A < @; @; '> D>;@ +50 <;@

&> A ;> ; @ ;; @: &>, &> &> +325 <;@

H; &< > ; &> &> @ = > ; &> H; +25 <;@

&;> A > ; &;>, < @; @ > >=> @; @><;>@ @ ;>@; +25 <;@ G < @; @; ';@ @ Sniper  +25 <;@'<>

G < @; ;> ';@ @ Sniper  +50 <;@

'< > '> 2014-12-10

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NAME

C<@

 TYPE

CH

SPEED

/

 ARMOUR 

/

CC

/

FF

/

 WEAPONS

$;> <;

RANGE

()

FIREPOWER 

 A@ <;, EA(+1),  

NOTES

Commander, Invulnerable Save, Leader.

C< CH / / / / $;> <; () A@ <;, EA(+1),   Inspiring, Invulnerable Save, Leader.

>> CH / / / / '@ (15) ' A>, EA(+1),  

$;> <; () A@ <;, EA(+1),  

Invulnerable Save, Leader.

'<> C;> CH / / / / $;> <; () A@ <;, EA(+1),   Invulnerable Save, Supreme Commander.

 A@ I"F 30 4+ 3+ 5+ B;@ $@; (15) ' A>  Jump Packs.

B I"F 35 4+ 3+ 4+ B;@> (15) ' A>  Mounted.

D@@;> I"F 15 4+ 5+ 3+ 2M > 45 A$5+/A6+

'> D@@;> I"F 15 4+ 5+ 4+ 2M @-@ 15 5+

(15) ' A>,  

Counts as a Devastator unit for the purposes of being transported.

'> @ I"F 15 4+ 4+ 5+ @-@ 15 5+

(15) ' A>,  

Counts as a Tactical unit for the purposes of being transported.

'>

 >@;>

I"F 15 4+ 3+ 3+ 2M H F> 15 A$4+, IC

(15) ' A>, I C

$;> <; () A@ <;, EA(+1),  

Reinforced Armour, Teleport, Thick Rear Armour. Counts as a Terminator unit for the 

 purposes of being transported.

';@ I"F 15 5+ 4+ 5+ H B;@> 30 A$5+ Infiltrator, Scout.

 @ I"F 15 4+ 4+ 4+ > 45 A$5+/A6+

'<> * 35 4+ 6+ 5+ @-@ 15 5+

(15) ' A>,  

Scout, Skimmer.

'> A@@ 

B

* 35 4+ 5+ 5+ @-@ 15 5+

(15) ' A>,  

Counts as an Attack Bike for the purposes of being transported.

H@> A* 30 5+ 6+ 6+ H@>-K> 60 A4+/AA4+

&> A* 25 4+ 6+ 4+ 2M ; 45 A4+

  H B;@> 30 A$4+

Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit 

or two infantry units without Jump Packs or Mounted.

&> H; A* 25 4+ 6+ 5+ 2M ; 45 A4+

 > 45 1B$, I

Reinforced Armour, Thick Rear Armour, Transport. May transport one infantry unit 

(except a Terminator unit) without Jump Packs or Mounted. Counts as a Land Raider 

 for the purposes of being transported.

&>

$>;@

 A* 25 4+ 6+ 4+ 4M H B;@> 30 A$4+ Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit 

or two infantry units without Jump Packs or Mounted. Any unit in the same formation as 

this unit may ignore the 5cm restriction when using commander. Counts as a Land Raider  for the purposes of being transported.

&> &> A* 25 4+ 5+ 3+ 2M F@;> C; 15 A$3+, IC

(15) ' A>, I C

  A@ C; 30 A$4+/A4+

Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit 

or two infantry units without Jump Packs or Mounted. Counts as a Land Raider for the 

 purposes of being transported.

$>@;> A@;> A* 30 4+ 6+ 5+ ; 45 A4+

2M ; 45 A5+

$>@;> D@>@;> A* 30 4+ 6+ 3+ A@;; 45 A$5+/A6+

2M H B;@> 30 A$5+

$>@;> I>@;> A* 30 4+ 6+ 4+ A@;; 45 A$5+/A6+

2M H F> 15 A$4+, IC

(15) ' A>, I C

Counts as a Predator Destructor for the purposes of being transported.

SALAMANDER FORCES

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&;> A* 30 5+ 6+ 5+ 01M H B;@> 30 A$4+

01M ; 45 A4+

Transport. May transport one infantry unit (except a Terminator unit) without Jump

Packs or Mounted. Armed with either a Twin Heavy Bolter or a Twin Lascannon.

'>

D>;@

 A* 15 3+ 4+ 4+ 01M > 45 A$5+/A6+

01M ; 45 A4+

01M $;> F@ () A@ <;, EA(+1),  

01M @-@ 15 5+

(15) ' A>,  

Walker. Armed with either a Missile Launcher and Twin Lascannon, or a Power Fist 

and Multi-melta. Counts as a Dreadnought for the purposes of being transported.

&; A* 30 5+ 6+ 6+ '@;> B;@> (15) ' A> Transport. May transport two infantry units (except Terminator units) without Jump

Packs or Mounted. *@;> A* 25 4+ 6+ 4+ D;> 30 A$3+/A4+, IC Walker.

 > A* 30 5+ 6+ 5+ > 45 1B$, I

C>@ AC/

 E

B;> 4+ 5+ 3+ 2M ; 45 A4+

3M H B;@> 15 A$4+/AA5+

Damage Capacity 4, Fearless, Planetfall, Reinforced Armour, Transport.May transport 

twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and 

Dreadnoughts count as two units each; plus any six armoured vehicle units (except 

Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical 

Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer 

a hit.

 > 

G<

 AC/

 E

B;> 4+ 6+ 4+ B@@ C; 75 A$4+/A4+, FF

2M H B;@> 30 A$4+/AA5+, F F

  H B;@> 15 A$4+/AA5+, @

  H B;@> 15 A$4+/AA5+, &@

Damage Capacity 2, Planetfall, Reinforced Armour, Transport. May transport eight 

infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count 

as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

B@@ B> 'C / / / / #>@ B;>@ / 14B$,   Slow and Steady, Transport. May transport 60 infantry units, Attack Bikes, or 

Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine 

Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other 

units being carried.

'@> C>> 'C / / / / #>@ B;>@ / 5B$,   Transport. May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20

armoured vehicle units (except Dreadnoughts); plus six Thunderhawk Gunships and 

enough Drop Pods or Landing Craft to transport any other units being carried.

D>;< $; '< / / / / D@ 15 A$5+/A5+ Planetfall, Transport. May transport one formation of only the following units: 

Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all 

enemy units within 15cm. Each enemy formation attacked receives a Blast marker for 

coming under fire, and an extra Blast marker for each casualty. Then any troops carried 

in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit 

 from the same formation that has already landed, so long as all units are placed within 

15cm of the drop pod. Drop pod models s hould be removed from the board once the 

 formation they transport has disembarked.

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SPECIAL RULE

They Shall Know No Fear They Shall Know No Fear 2 2 

'< > > >; ;> @> @@ >>. ><>@ @ ;; >:

I@ @ 2 B@ >> @; <<> '< > @ ;> @ >; ;>@; (;> @;> B@ >>). '< > ;>@; > ; >; @ 2 B@ >> <> @ @ ;>@;.

'< > ;>@; ; ;@ @> > ; B@> >> @ >;@; (>; ;;@ @@ @ >;@; ;@ > +1 ;> ; B@

>> @ ;>@; 1 B@ >> ;> >; ;). H @ > ; @> @ > '< > ;>@; @@ ; @, >; ; ;> ; @ '< >.

>; '< > ;>@; >, @ > > ; B@ >> = @; @ > ; @, >@> @ @ >. '< > @ @ >< @ >; 2 B@ >> @ ; 1.

2. They Shall Know No Fear

H; B@ >> ; >; '< > @ ;@ ;> ;@ @ >@ ; @?%:

# <> @. A:

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NAME

>> B;>

 TYPE

 AC

SPEED

B;>

 ARMOUR 

4+

CC

/

FF

/

 WEAPONS

  ;

RANGE

45

FIREPOWER 

 A4+/AA4+, FF

B; & 15 3B$, FF

2M H B;@> 15 AA5+

NOTES

 >;@ F@> AC F@>-

B;>

6+ / / @> 30 A$5+/A6+/AA5+, FF

> &;@ 30 A4+, FF

'@;> B;@> 15 A$4+/AA5+, FF

E<>;> C B@@< 'C / / / / #>@ B;>@ / 8B$,   Slow and Steady.

> C C>> 'C / / / / #>@ B;>@ / 3B$,  

$-$;@ A@@ / 2+, K(D3)

IMPERIAL NAVY FORCES

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NAME

&> C @

 TYPE

 E

SPEED

20

 ARMOUR 

4+

CC

3+

FF

3+

 WEAPONS

2M >;-> D@>@;>

RANGE

60

FIREPOWER 

4M A$5+/A3+, FA

&;@ > 60 3B$, FA

NOTES

Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over 

units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm 

wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each 

breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all 

units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.

 Any breach not repaired causes one point of damage.

 >; C @ E 30 5+ 4+ 4+ $ B@ 45 2M 2+, FA, '  * -B;@> 45 4M A$3+/A5+, FA

Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm 

wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random 

direction. All units it moves into or over suffer a hit on a roll of 6+.

 >;> C @ E 15 4+ 2+ 3+ *;; C; 90 2+, FA, K(D3)

G@ B@> 60 4M A$4+/A4+, FA

2M >;-> D@>@;> 60 4M A$5+/A3+,FF

Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,

Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees 

and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a 

D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed 

and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been 

repaired. Any breach not repaired causes one point of damage.

 TITAN LEGION FORCES

SPECIAL RULE

Imperial Void Shields Imperial Void Shields 33

I<> @ > <>;@@ ; >@;>. > ; ; @ ;@ ; @ @L @@.

E ; @;@ @;< ; <;@ ; @ ; ;. D; ;@ >;> ;> @;<< ; , ;> ;@ B@ >>. # ; @ ; ;, @ @ ;> ; @>; @ @ @@ > ;>. H@ >; ; ;@ ;> ;

@ @ @> >@ @ >@ ; ; ;> @ @ @.

 *; @@ ; ; ><>. E @ ><> ; ; ; @ < ; @>. I @;, @ >>;< @ @

>; @; @> ><> @ ; ;> >; B@ >> (.., ; >; 2 ; ; ><> 2 , >; 2 B@ >> ;> ><> 1 >; 1 B@ >>).

3. Imperial Void Shields

H; ; ; ; @ @ @ K> <; @@ @< <;@ ; ?%:

# <> <;@ ; , @ @ ;> ;@ @; @ @. A:

C @ >>;< @; ><> ; ; @ ; B@ >>?%:

 . A:

I ;>@; @ @< @ >>;< @ > ; ><> ; @ ;> @@ ;> > @ @?%:

'> @ @, .. ; ; @; ><> @; ; , ; @ ; ><> @; ; ;> @; @ ; ><> ; ; . A:

 A> ; ;> @> ; @ > ; ;@?%:

";. A: