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Networked Art (II) Justin Wong 23 / 11/ 2004

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Page 1: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Networked Art (II)Justin Wong23 / 11/ 2004

Page 2: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Networked ArtArt creation based on the construction of social networks

• Formation of a temporary institutional structures-network

• An alternative to economic and social systems

• Process-oriented / Behaviorism (opposed to object d’art)

e.g. Boggs Bill / Mail Art

Page 3: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Similar Projects on the Internethttp://1000journals.com/

http://nervousness.org/index.php (Land mail / snail mail)

• With the assistant of internet, items / objects can be tracked easily• Possibility to share within the communities• More organized• An opposition to digital culture

Page 4: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Influence of technologyFacilitation of telecommunication

• Concept of telematics (computer + telecommunication)• A more open network – a broader range of audiences / participants

(e.g. eCafe )• Technology-driven (experimental use of new technology)• Data replacing particles (objects)

(e.g. Global String by Atau Tanaka)

• “Global consciousness”

Page 5: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Electronic Café Project (1984)

http://www.ecafe.com

•As a cultural community center

•Local residents communicated with each other, creating art, discussing the world, and sharing words and images using the equiment.

•Public sphere

Page 6: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 7: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Global String 1994

•A multi-site network installation

•To create a musical string that spans the world.

•By use of a real-time sound synthesis server, the network becomes the resonating body of the instrument

http://www.sensorband.com/atau/globalstring/

Page 8: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 9: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Networked art usually involves:

• distributed authorship / collaboration of creative works• telepresence• constitution of data space• convergence of data / physical space : augmented reality

Page 10: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Intervention of Physical Space / Internet as the interface

• From global to local • Internet / Mobile : easy access • People began to realize how networking is changing their daily live • Political agenda : public space and power

Page 11: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Stadtwerkstatt Clickscape 98Views of Linz. Clickable Public Space

• A large-scale communications sculpture is created by the instrumentalization of public space, realized by means of the link-up of that space to the international data networks.

http://www.servus.at/VERSORGER/46/click.htmlhttp://www.aec.at/en/archives/festival_archive/festival_catalogs/festival_artikel.asp?iProjectID=8406#

Page 12: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

GRAPHICSEA-Generali Building – Pixel graphics

The EA-Generali Building as an interactive light sculpture that can be controlled via Internet.

By clicking on the live image of the building that is fed into the Internet, the light in whichever window has been activated on the real building is either switched on or off.

Page 13: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

SOUNDNibelungen Bridge – A sound runs over the bridge

Loudspeakers installed on the lampposts along the bridge’s pedestrian walkway offer WorldWideWebbers the opportunity to send passers-by acoustic messages and to observe their reactions via webcam.

There is a sequencer available on the web page by means of which a net user can combine the tones available there into a composition for the bridge, which the user can also hear during a virtual stroll across the bridge before sending the finished work to the bridge for playback.

Net visitors accompany the pedestrians tonally across the bridge.

Page 14: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

TEXTStadtwerkstatt Building – WILD IVY

Wild ivy – electronic running text that proliferates on the facade of the Stadtwerkstatt Building.

An additional video camera is focused on the Stadtwerkstatt Building, and thus at the running text display mounted on its facade, as well as the people who gather on the square in front of it. The WorldWideWebber can enter a text into his browser which then becomes visible – for the Internet user, via video image; for the individuals present on-site, on the building itself. The invisible human from cyberspace gets to have his say right on the cityscape of Linz.

Page 16: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 17: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 18: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 19: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Rafael Lozano-HemmerVectorial Elevation 6Body Movies

•BODY MOVIES transforms public space with 400 to 1,800 square metres of interactive projections.

•Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.

Videohttp://www.fundacion.telefonica.com/at/rlh/video/bodymovies.html

Page 20: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Matt Jones / Heath BuntingWarchalk

"Warchalking" is an art form involving chalk markings drawn on urban buildings and pavements. Contrary to expectations, it is not a form of graffiti, but a movement that aims to bring the benefits of free internet access to everyone.

http://www.blackbeltjones.com/warchalking/index2.html

Page 21: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 22: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 23: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 24: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Hobbo Language

Page 25: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Yury Gitman / Carlos J. Gomez de LlarenaNoderunner

It is a game that transforms a city into a playing field: Two teams running against time must log into as many wireless Internet nodes as they can and submit photographic proof.

http://www.uncommonprojects.com/noderunner/http://www.aec.at/en/global/news.asp?iNewsID=314

Page 26: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Details of the GameRun the streets looking for WiFi nodes, photograph the most, and win the game.

The Rules1) Run the city and scan for networks.2) Find a open hotspot that you can connect to.3) Take a photo of your team, at that location4) Email that photo, from that hotspot (and only that hotspot), with the general location info (like cross streets) and Network Name (SSID).5) Check out www.noderunner.com to see who is winning.6) Games last 1-2 hours

Page 27: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 28: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
Page 29: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Blast TheoryCan you see me now? (Sheffield)

For two days, players online were able to play against members of Blast Theory in a chase live on the streets of Sheffield.

Online, your player was dropped onto a map of Sheffield city centre. On the streets, tracked by satellites, Blast Theory runners used handheld scanners to track you down.

With up to 20 people playing online at a time, players could exchange tactics and send messages while an audio stream from Blast Theory's walkie talkies allowed you to eavesdrop on your pursuers: getting lost, cold and out of breathe on the streets of Sheffield.

http://www.blasttheory.co.uk

Page 30: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional

Each runner is equipped with a handheld computer connected to a GPS (Global Positioning System) tracker.The handheld computer sends the runner's location from the tracker over a wireless network to people playing online. The positions of players online is passed back the other way and displayed on the screen of the runner's computer. Alongside this, online players text message each other and the audio from the runners' walkie talkies are streamed to the players.

How It Worked?

Page 31: Networked Art (II) Justin Wong 23 / 11/ 2004. Networked Art Art creation based on the construction of social networks Formation of a temporary institutional
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