new character animation and rigging tools in maya

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Course ID # FTV463258 George Maestri LinkedIn Learning / Lynda.com New Character Animation and Rigging Tools in Maya

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Page 1: New Character Animation and Rigging Tools in Maya

Course ID # FTV463258

George Maestri

LinkedIn Learning / Lynda.com

New Character Animation and Rigging Tools in Maya

Page 2: New Character Animation and Rigging Tools in Maya

Introduction

Page 3: New Character Animation and Rigging Tools in Maya

About the speaker

George Maestri

Animation industry veteran with almost 3 decades

of experience.

Writer/Director/Producer/Animator/Rigger/Sheet

Timer/Teacher/Cel Painter.

Currently teaches at LinkedIn Learning.

Previously Faculty at Cal Arts, Otis College of Art

Published 12 books on Animation and CGI

Page 4: New Character Animation and Rigging Tools in Maya

Outline

Maya 2020 introduced many new character tools, some which change the way rigs will be built.

• Offset Parent Matrix

o About Matrices

o How to Use Matrices

o Rigging with OPM

• Pinning Tools

o Rivet / Proximity / UV Pin

• Proximity Wrap

• Animation Interface Stuff

o Time Slider / Graph Editor

• Cached Playback

Page 5: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Page 6: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Page 7: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

The MOST IMPORTANT rigging feature of Maya 2020.

Page 8: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

The MOST IMPORTANT rigging feature of Maya 2020

• Adds a second transform node (OPM) to objects/nodes

• Simplifies rigging

• Fewer Constraints

• Frees up channel box

• Faster!

Page 9: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

It will change the way you rig.

Page 10: New Character Animation and Rigging Tools in Maya

What is a Matrix

Page 11: New Character Animation and Rigging Tools in Maya

What is a Matrix

A matrix is how Maya represents data internally.

It can store standard attributes such as position, rotation, scale.

Page 12: New Character Animation and Rigging Tools in Maya

What is a Matrix

The attributes in the channel box/attribute editor can be represented as matrices.

Attributes

Page 13: New Character Animation and Rigging Tools in Maya

What is a Matrix

The attributes in the channel box/attribute editor can be represented as matrices.

Attributes Matrix

Page 14: New Character Animation and Rigging Tools in Maya

What is a Matrix

Transforming an object in Maya is done internally via matrix multiplication

(0,0,0)

Page 15: New Character Animation and Rigging Tools in Maya

What is a Matrix

Transforming an object in Maya is done internally via matrix multiplication

(0,0,0)

(4,2,9)

Page 16: New Character Animation and Rigging Tools in Maya

What is a Matrix

Transforming an object in Maya is done internally via matrix multiplication

(0,0,0)

(4,2,9)

1 0 0 0

0 1 0 0

0 0 1 0

0 0 0 1

Page 17: New Character Animation and Rigging Tools in Maya

What is a Matrix

Transforming an object in Maya is done internally via matrix multiplication

(0,0,0)

(4,2,9)

1 0 0 0

0 1 0 0

0 0 1 0

0 0 0 1

X X X X

X X X X

X X X X

X X X X

1 0 0 0

0 1 0 0

0 0 1 0

4 2 9 1

Transform matrix

X =

Page 18: New Character Animation and Rigging Tools in Maya

What is a Matrix

Matrices are the foundation of all 3D operations.

Page 19: New Character Animation and Rigging Tools in Maya

What is a Matrix

Matrices are the foundation of all 3D operations.

Move, rotate, scale

Page 20: New Character Animation and Rigging Tools in Maya

What is a Matrix

Matrices are the foundation of all 3D operations.

Move, rotate, scale

Animation

Page 21: New Character Animation and Rigging Tools in Maya

What is a Matrix

Matrices are the foundation of all 3D operations.

Move, rotate, scale

Animation

Deformations

…more

Page 22: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Page 23: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Basically just an additional matrix that can be used for 3D operations

Is applied BEFORE standard Position/Rotation/Scale

Can be thought of as a second transform node.

Page 24: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 25: New Character Animation and Rigging Tools in Maya

Constraints

Page 26: New Character Animation and Rigging Tools in Maya

Constraints

Used a lot in rigging

Page 27: New Character Animation and Rigging Tools in Maya

Constraints

Used a lot in rigging

Have issues

Lots of messy connections

Slow

Tie up the channel box

Page 28: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix as Constraints

The new preferred method

Fewer connections

Fast

Free up Channel Box

Page 29: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 30: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Page 31: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Changes the world space of objects with out the need for additional nodes.

Page 32: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Changes the world space of objects with out the need for additional nodes.

Can eliminate a lot of constraints and connections (but not all)

Page 33: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Changes the world space of objects with out the need for additional nodes.

Can eliminate a lot of constraints and connections (but not all)

Can streamline rigs.

Page 34: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Changes the world space of objects with out the need for additional nodes.

Can eliminate a lot of constraints and connections (but not all)

Can streamline rigs.

Is faster.

Page 35: New Character Animation and Rigging Tools in Maya

Offset Parent Matrix

Changes the world space of objects with out the need for additional nodes.

Can eliminate a lot of constraints and connections (but not all)

Can streamline rigs.

Is faster.

Allows for many new ways to rig.

Page 36: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 37: New Character Animation and Rigging Tools in Maya

Pinning Tools

Page 38: New Character Animation and Rigging Tools in Maya

Pinning Tools

Three tools that attach objects and/or locators to deforming geometry.

Page 39: New Character Animation and Rigging Tools in Maya

Pinning Tools

Three tools that attach objects and/or locators to deforming geometry.

Proximity - Attaches to surface by location/proximity

Page 40: New Character Animation and Rigging Tools in Maya

Pinning Tools

Three tools that attach objects and/or locators to deforming geometry.

Proximity - Attaches to surface by location/proximity

UV Pin – Attaches to surface by UV coordinates

Page 41: New Character Animation and Rigging Tools in Maya

Pinning Tools

Three tools that attach objects and/or locators to deforming geometry.

Proximity - Attaches to surface by location/proximity

UV Pin – Attaches to surface by UV coordinates

Rivet - Attaches to components

Page 42: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 43: New Character Animation and Rigging Tools in Maya

Proximity Wrap

Page 44: New Character Animation and Rigging Tools in Maya

Proximity Wrap

Allows low-res geometry to deform

high-res geometry.

Great for animating high-res characters

using low-res proxies.

Not pose-dependant

GPU Accelerated for speed.

Page 45: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 46: New Character Animation and Rigging Tools in Maya

Interface Tweaks

Page 47: New Character Animation and Rigging Tools in Maya

Interface Tweaks

Timeline bookmarks

Graph Editor

Cached playback.

Page 48: New Character Animation and Rigging Tools in Maya

(MAYA DEMO)

Page 49: New Character Animation and Rigging Tools in Maya

Thanks!

Page 50: New Character Animation and Rigging Tools in Maya

Thanks!

Page 51: New Character Animation and Rigging Tools in Maya

Thanks!

Page 52: New Character Animation and Rigging Tools in Maya

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