next project ralph’s pet hotel. assignment #2: photo-realistic rendering of ralph’s pet hotel...

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NEXT PROJECT ralph’s pet hotel

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Page 1: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

NEXT PROJECTralph’s pet hotel

Page 2: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel

Assignment Objective: Develop skills in 3ds max rendering production Format: Printed, clipped or taped to board, 36 inches in larger dimension Due: Wednesday March 27th

Page 3: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

Content: at least the following

• 20’x40’x15’ more or less • At least one window, any size • At least one door• Signage• Service counter • Dog play area with screen or fence • Dog bowl • [Custom decorative light fixture]• Electric lighting • At least one custom material • Seating for human and dog• Wall base [Crown molding with profile]• [Custom decorative light fixture]

Page 4: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

Grading criteria: Inclusion of the required elements above. Control of media, and quality of the final print. Difficulty of the modeling, lighting, and materials creation.

Page 5: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

starting the project: spatial geometry• define a project folder• save MAX file – it creates many

folders• set UNITS• set Grid and Snap

Page 6: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

drawing building geometry

• use Walls• use Doors• use Windows• Boxes for ceiling and floor• Hide things for easier work flow

Page 7: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

spline modeling: common modifiers• Extrude• Bevel • Lathe• Sweep

Page 8: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

spline modeled objects

• Signage (text + bevel or bevel profile modifier)

• Dog bowl (spline + Lathe modifier)• Crown molding and base with profile

(rectangle + sweep modifier)• curtains (spline + extrude + melt +

wave or ripple)• sculptures (shapes + taper or twist)

Page 9: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

common shape modifiers

• Bend• Shell• Squeeze• Twist• Taper• Subdivide + wave

Page 10: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

shape modeled objects

• Seating for dogs (sphere + squeeze modifier, or a box + melt + turbosmooth + affect region modifiers)

• Custom decorative light fixture (use any modeling shapes and modifiers that you like)

• lighting grid (box + lattice modifier)

Page 11: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

materials-based objects

• Dog play area with screen or fence (use the fence tool, or a custom material with an opacity map)

• Water (plane + noise)

Page 12: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

Compound objects

• Standard lighting (ceiling rectangle + cylinders for recessed lights + proboolean subtraction)

• Toggle Auto-grid for work plane

Page 13: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

imported furnishings

• avoid too many polygons!• formfonts, turbo squid• SketchUp, 3ds max, autocad file

formats• Many websites out there • group for easy manipulation

Page 14: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

INSERTING A CAMERA

Page 15: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

types

• free• target• insert• move into position• display in perspective viewport (C)

Page 16: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

camera controls

Page 17: NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering

basicshortcuts

• F4 toggles edge line display• ALT-W maximize viewport• V=Viewports mode• Ctrl+Right Mouse Button=Modeling mode• Shift+Right Mouse Button=Snap mode• F9=render last• F10=open render dialogue window• 7=show statistics• 8=toggle environment and effects dialogue

window• w=move selection• e=rotate selection• r=scale selection• c=camera view• p=perspective view• g=toggle the viewport grid on/off• s=snaps toggle• a=angle snaps toggle• Ctrl+c=create camera from perspective view• Ctrl+x=expert mode toggle• Alt+x=display object as see-through• z=zoom selected object• Ctrl+Alt+z=zoom extents