next project ralph’s pet hotel. assignment #2: photo-realistic rendering of ralph’s pet hotel...
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NEXT PROJECTralph’s pet hotel
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Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel
Assignment Objective: Develop skills in 3ds max rendering production Format: Printed, clipped or taped to board, 36 inches in larger dimension Due: Wednesday March 27th
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Content: at least the following
• 20’x40’x15’ more or less • At least one window, any size • At least one door• Signage• Service counter • Dog play area with screen or fence • Dog bowl • [Custom decorative light fixture]• Electric lighting • At least one custom material • Seating for human and dog• Wall base [Crown molding with profile]• [Custom decorative light fixture]
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Grading criteria: Inclusion of the required elements above. Control of media, and quality of the final print. Difficulty of the modeling, lighting, and materials creation.
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starting the project: spatial geometry• define a project folder• save MAX file – it creates many
folders• set UNITS• set Grid and Snap
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drawing building geometry
• use Walls• use Doors• use Windows• Boxes for ceiling and floor• Hide things for easier work flow
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spline modeling: common modifiers• Extrude• Bevel • Lathe• Sweep
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spline modeled objects
• Signage (text + bevel or bevel profile modifier)
• Dog bowl (spline + Lathe modifier)• Crown molding and base with profile
(rectangle + sweep modifier)• curtains (spline + extrude + melt +
wave or ripple)• sculptures (shapes + taper or twist)
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common shape modifiers
• Bend• Shell• Squeeze• Twist• Taper• Subdivide + wave
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shape modeled objects
• Seating for dogs (sphere + squeeze modifier, or a box + melt + turbosmooth + affect region modifiers)
• Custom decorative light fixture (use any modeling shapes and modifiers that you like)
• lighting grid (box + lattice modifier)
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materials-based objects
• Dog play area with screen or fence (use the fence tool, or a custom material with an opacity map)
• Water (plane + noise)
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Compound objects
• Standard lighting (ceiling rectangle + cylinders for recessed lights + proboolean subtraction)
• Toggle Auto-grid for work plane
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imported furnishings
• avoid too many polygons!• formfonts, turbo squid• SketchUp, 3ds max, autocad file
formats• Many websites out there • group for easy manipulation
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INSERTING A CAMERA
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types
• free• target• insert• move into position• display in perspective viewport (C)
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camera controls
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basicshortcuts
• F4 toggles edge line display• ALT-W maximize viewport• V=Viewports mode• Ctrl+Right Mouse Button=Modeling mode• Shift+Right Mouse Button=Snap mode• F9=render last• F10=open render dialogue window• 7=show statistics• 8=toggle environment and effects dialogue
window• w=move selection• e=rotate selection• r=scale selection• c=camera view• p=perspective view• g=toggle the viewport grid on/off• s=snaps toggle• a=angle snaps toggle• Ctrl+c=create camera from perspective view• Ctrl+x=expert mode toggle• Alt+x=display object as see-through• z=zoom selected object• Ctrl+Alt+z=zoom extents