nine insights into loyalty for mobile gamers
TRANSCRIPT
A Joint Research Project
The Nine Insights into Loyaltyfor Mobile Gamers
November 26, 2012
Friday, November 16, 12
OBJECTIVEMobile gaming is the single most popular category in mobile applications. With over 250 developers, 37m gamers in the U.S.1 and 129,538 mobile games in the iTunes app store alone2, the overall market size is simply massive. In fact, Juniper Research recently projected that the global mobile games market will be worth $18.3 billion by 2016.
Given the ultra-competitive nature of this market, developers, brands and agencies must invest in gamer loyalty programs in order to stay ahead of their competitors and drive revenue.
2. Source: Reported Directly from Apple iTunes as of September 20121. Source: Newzoo Research and Analytics Mobile Gamer Study 2012
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METHODOLOGY‣ Online survey with 1,515 respondents conducted between October 9-11, 2012
‣ All respondents were between 18-74 years of age and smartphone owners (iPhone, Android, Windows, or Blackberry devices)
‣ 75% of respondents played games on their mobile phone (1,137). Of these, they were classified into two groups based on how much they typically pay for mobile games
Group 1: Free mobile gamers (typically only play free mobile games) – 766 respondentsGroup 2: Paid mobile gamers (typically pay something for mobile games) – 371 respondents
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Q: WHICH OF THESE THINGS HAVE YOU DONE?
0%
15%
30%
45%
60%
30% 30% 30%27%
14%
51% 48%42% 41%
24%
Free mobile gamers Paid mobile gamers
GAMERS’ EXPERIENCE GOES FAR BEYOND THE GAME ITSELF.
INSIGHT 1:
EXPLANATION:
Paid mobile gamers, especially, are engaged with game-related content outside of the game environment, which implies a deeper connection to the gaming experience.
ACTION:
Make sure that your loyalty strategy compensates for all aspects surrounding a mobile game.
Played a game the day it was
releasedPurchased an
expansion pack (or additional content) for a
game
Read a wiki/community
board about a game I'm playing
Downloaded an app to help me with a game I'm
playing
Posted to a wiki/community
board about a game I'm playing
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Q: HOW WELL DOES THIS DESCRIBE YOU?(TOP2 BOX AGREEMENT)
0%
15%
30%
45%
60%
40% 42%
30%
44%
58% 56%
45%
54%
Free mobile gamers Paid mobile gamers
MOBILE GAMERS MAKE GAMING A PART OF THEIR LIVES
INSIGHT 2:
EXPLANATION:Paid mobile gamers place value on the experiences the game provides.Opens the door for more opportunities for developers.
ACTION:
Encourage discovery, sharing, and deeper relationship within game titles.
I am always searching for new games to
play
I can discuss games I play in
detail with people
I have my favorite game
developers My friends and I play the same games
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Q: HOW MUCH DO YOU TYPICALLY PAY FOR GAMES ON EACH PLATFORM?
0%
25%
50%
75%
100%94%86% 82%
38%
56%
10%
47%
7%
Free mobile gamers Paid mobile gamers
PAYING FOR GAMES (OR NOT) IS CONSISTENT ACROSS PLATFORMS
INSIGHT 3:
EXPLANATION:Paid mobile gamers are more likely to pay for games across platforms, while free mobile gamers are more likely to only play free games across platforms.
ACTION:
Most popular price range for both mobile and tablet gamers is $1-5
Social Network$0 Tablet
$0 On the computer$0 Console
$0
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0%
15%
30%
45%
60%
25%
17% 18%13%
52%
36%41%
27%
Free mobile gamers Paid mobile gamers
PRICE OF GAME DIRECTLY IMPACTS INTEREST IN LOYALTY PROGRAMS.
As the price of the game increases, the interest in a loyalty program decreases, suggesting that a loyalty program alone isn’t enough to justify a higher priced game.
When developing a loyalty program for gamers, consider segmenting by game price.
Interest in loyalty for Mobile Game that costs $1.99
Interest in loyalty for Mobile Game that costs $4.99
Interest in loyalty for Mobile Game that costs $6.99 Interest in loyalty
for Mobile Game that costs
$14.99
INSIGHT 4:
EXPLANATION:
ACTION:
Q: HOW INTERESTED ARE YOU IN A FREQUENT PLAYER PROGRAM?
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Q: HOW LIKELY ARE YOU TO PLAY A GAME THAT IS...
SIMPLY BECAUSE A GAMER ISN’T PLAYING DOESN’T MEAN THEY AREN’T LOYAL.
INSIGHT 5:
EXPLANATION:
Paid mobile gamers are loyal to the game itself and the game experience.
ACTION:
Developers must focus on storyline, content and rewards to keep engagement high.
0%
18%
35%
53%
70%
51%43%
66%
54%
Free mobile gamers Paid mobile gamers
From a developer/
company I like
Part of an active community of
players
Gamedeveloper Game
genre
0%
20%
40%
60%
80%
19%
68%
6%
19%
36%
72%
10%
30%
Wiki/community boards
Store/purchase
games from
IMPLIED LOYALTY
Q: WHICH OF THESE DO YOU CONSIDER YOURSELF TO BE A
LOYAL CUSTOMER?
STATED LOYALTY
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0%
15%
30%
45%
60%
34%27%
41%45%
28%33%
24% 24% 22%
51%47% 46%
43% 41% 39%36%
31%26%
Free mobile gamers Paid mobile gamers
NOT ALL GAME GENRES ARE SUITABLE FOR LOYALTY PROGRAMS
Interest in having a specific game genre be a part of a loyalty program is highest for the most popular game genres for each group.
Paid Gamers most interested in loyalty program for Action Genre, Free Gamers most interested in Puzzle Genre.
Action
INSIGHT 6:
EXPLANATION:
ACTION:
Q: WHICH TYPE OF GAME WOULD YOU BE MOST INTERESTED IN BEING A PART OF A
FREQUENT PLAYER PROGRAM?
AdventureStrategy
PuzzleRPG
ArcadeFPS
SimulationMystery
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LOYALTY PROGRAMS CAN ENCOURAGE PLAY DURING SLOW TIMES
Most common time to play games (across all devices) is during weekday evenings. Slowest time is on weekends.
Offer incentives for completing levels or gaining achievements during specific slow time periods.
INSIGHT 7:
EXPLANATION:
ACTION:
Q: WHICH OF THESE WOULD YOU CONSIDER DOING IN ORDER TO EARN POINTS?
0%
15%
30%
45%
60%
25%
17% 18%13%
52%
36%
14%
27%
Free mobile gamers Paid mobile gamers
Gamers that would consider completing certain levels of the game to earn points
Gamers that would consider completing certain achievements of the game to earn
points
Gamers that would consider spending
certain dollar amount on games to earn
points
Gamers that would consider posting/contributing to a community to earn points
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FREE GAMERS LESS LOYAL IN ALL CATEGORIES BEYOND MOBILE GAMING
Although Free and Paid gamers belong to about the same number of loyalty programs on average, Free mobile gamers are less loyal to companies than Paid mobile gamers.
Focus loyalty program primarily on Paid mobile gamers.
INSIGHT 8:
EXPLANATION:
ACTION:0%
23%
45%
68%
90%
59% 57% 56%
69%75%
57%
69%76%
62% 62%70% 73% 77%
63%
74%82%
Airline Hotel Restaurant Gas station Credit card Retailer Game Related Store Bank
Free mobile gamers Paid mobile gamers
Q: HOW LOYAL ARE YOU TO THIS COMPANY THAT IS PART OF THIS FREQUENT PURCHASER PROGRAM?
(TOP2 BOX AGREEMENT)
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For both Free and Paid Mobile gamers, earning points to redeem for products is the most important ‘want’ for a loyalty program.
However, Paid mobile gamers rank receiving Free in-game items as more important than Free mobile gamers; Free mobile gamers find free real world items more valuable. Points to the value that Paid mobile gamers place on the gaming experience.
Both groups are less excited about programs that base rewards on their ability to earn achievements in the game.
EXPLANATION:
COMMON WANTS FOR MOBILE GAME LOYALTY PROGRAM
INSIGHT 9:
1. Earning points to redeem for products
2. Free real world items
3. Free in-game items
4. Rewards based on levels passed
5. Receive discounts on products
6. Rewards based on achievements earned
FREE MOBILE GAMERS PAID MOBILE GAMERSRank Order of Wants for Mobile
Game Loyalty ProgramRank Order of Wants for Mobile
Game Loyalty Program
1. Earning points to redeem for products
2. Free in-game items
3. Free real world items
4. Rewards based on levels passed
5. Receive discounts on products
6. Rewards based on achievements earned
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If you can’t monetize a gamer on one platform, you likely won’t be able to on any platform.
Mobile gamers most loyal to game titles, which makes investing in the game itself critical.
KEY TAKEAWAY 1:
KEY TAKEAWAY 2:
KEY TAKEAWAY 3:
Dedicated loyalty mobile gaming programs have distinct business value, but targeting the right mobile gamers is key.
Important to remember that the game experience goes far beyond the game itself, marketing is crucial.
KEY TAKEAWAY 4:
KEY TAKEAWAY 5:
KEY TAKEAWAY 6:
Loyalty programs not only encourage playing new games, but increasing gameplay of games that have already been downloaded.
Don’t try to monetize gamers all at once. Important to think about customer lifetime value. Focus on moving gamers up the pricing ladder.
Friday, November 16, 12