no huddle teach-talk video playbook

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No Huddle Teach-Talk Video Playbook Team Play Communication Examples Attack Cues Gogo Tempo Sonic Tempo

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Team Play Communication Examples Attack Cues Gogo Tempo Sonic Tempo. No Huddle Teach-Talk Video Playbook. Team Play Communication. Combination of words + numbers Use both to help players memorize *note my hand signals to demonstrate communication - PowerPoint PPT Presentation

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No Huddle Teach-Talk

No Huddle Teach-TalkVideo PlaybookTeam Play CommunicationExamplesAttack CuesGogo TempoSonic TempoTeam Play CommunicationCombination of words + numbersUse both to help players memorize*note my hand signals to demonstrate communication

1st Formation signal (directional as you see it)Ace Right+WORD ASSOCIATION - any US state (no signal given) Iowa+3 NUMBERS - COMBINATION LOCK (only #s of play)908

Play TranslationUS State1st digit2nd digit3rd digitDummyIowaSeries9POA-hole0 (oh)Dummy 8DummyIowaRunPass

Even=rightOdd=leftDummyAgainExample - No Huddle Talk 3 Different CALLS 1 PLAY (all the same)

IOWA(9 - 0) - 8? Play = 90

ILLINOIS (9 - 0) - 3? Play = 90

MICHIGAN (9 - 0) - 1? Play = 90

Example - QB TalkAce Right Ace Right *read defense point @ safeties (defensive #s)*pause & make sure everyone aligned properly

Michigan 905 (pause) *must allow time to process and communicate callsMichigan 905

Give count reminder if not on 1st GO*saying nothing means something (TTO-count)*check make sure everyone set (backfield behind you) + see defenseSet Readyyy Go Why It Works Tappers (we-Offense)Listeners (they Defense)We know what to listen for they do not

Example - 904

They hear 2nd-3rd digits together (9) (04)We hear 1st and 2nd digits together - (90) (4)

lets look @ how WE Say and Hear Each

No Huddle Talk Series (1st digit)What We Say and Hear (Listen)9 Jet Series8 Pro Pistol 7 Sprint Pass6 Read 5 5 step drop back 4 Veer Option3 3 step drop back2 Half Back Run1 Full Back RunNo Huddle Talk POA (2nd digit)What We Say and Hear (Listen)

Odd #s Left Even #s Right

*Note - 3rd digit is a dummy # (0-9)

GCTYGTX5030*10=teen2040608000 (0h)9070ZJBQ10Lets See it in ActionAce Right 90 (Iowa 902)

No Huddle Teaching - TRIPLE AAA (1A) All in proper Alignment(2A) All Listening to Assignment(3A) All off Ball Confident ActionHow to expand Attack CuesATTACK CUE = CONCEPT CUEattack cue makes ALL 3 digits mean somethingCompass Calls (North South East West)

Attack CueNorthern Iowa

Series fake

9

Play Fake

0 (oh)POA-Route

2Example - Again ListenNORTHERN IOWA = NORTH cues PAP-DROPBACK

Digit #1 and #2 (play fake) = (90) JET STRETCH RIGHTDigit #3 (2) Route Concept = All Go Routes / 4 verts)

Example:NORTHERN IOWA (9 - 0) - 2 CUES = PAP dropback / slide pro / jet stretch / all Go

Tappers (we-Offense) know what we are listening forListeners (them Defense) dont know *They still hear a PLACE (IOWA or NORTHERN IOWA)

Why and How It Works PROVEN Memorization TechniquesThemes or Patterns AlliterationUnique terms or Memory MarkersChunking Scaffolding

HOW (concrete examples)Themes: Compass Cues = Play Action Pass *example: North-South-East-WestAlliteration: first letter of word as cue (R)ocket = RightMemory Markers: embedded cues (green=go)Chunking: use and combine small bits (units)Scaffolding: build upon each concept (Sonic)

How we Create RhythmTEMPO CUE = OFFENSIVE SPEEDGOGO TEMPO (FAST)adding GOGO cue alerts everyone to get set-ready to go!

Tempo GogoSeries2POA-hole4Dummy8Gogo Example #1Gogo = cues fast tempo Play - replaces US StateGogo = cues snap count on 1st Go Gogo = cues team to get set NOW*use only core simple and best plays

*use Run Plays after a first down (runs clock)Example:Right-Right - Gogo (2 / 4) / 8 PLAY ?24 (core blast top inside run aggressive)

How we Simplify and Speed upTEMPO CUE = OFFENSIVE SPEEDSUPER SONIC TEMPO (FASTER)1 word for everything!Great with read plays (3 plays in 1 - triangle)Simplifies calls for plays with many parts

Sonic TempoFormationTri LeftPlayRocket

CountSonic Example #2Replaces snap count and play *use with packaged plays and when you want to speed up the game + auto 2 min offense - all setTri Left (3x1) + RocketRocket (twice)CUES =Snap on 1st Go (nothing said)CUES = Packaged Play: pass-run-run optionBubble screen Left by #3 rec (Rocket = bubble)Run Play 64 (Rocket = Twrap Blast Right)Qb keep out backdoor Left (Rocket = Read DEnd)

Teaching and LearningTeach How people Learn BEST

Foundations (keep to 3 / with blitz beaters)Themes or Memory Markers (unique cues)# and Word Association (alliteration)Chunking (unit 1 = formation / unit 2 = play)Scaffolding (build concept upon concept)

They hear Everything We hear One thing!

17Teaching Progression1st Install & Teach using Regular No Huddle Talk*example = 2 back blast (23-24) & sprint base (Seattle 77-78)

2nd ADD Gogo tempo with simple-sound-core RUN and Pass Plays (1 run / 1 pass)*example = 2 back blast (23-24) or sprint base (Seattle 77-78)

3rd ADD Sonic tempo with same simple core Run and Pass Plays (blast / flood) + package plays*example = 2 back blast (23 = Boise & 24 = Baltimore)*example = sprint base (Seattle Lisa or Ray)*example = Twrap Bubble Read (Laker or Rocket)Less is More*Chip Kelly (former Oregon HC / NFL HC)

Do not put a limit on your players minds; they will learn whatever you teach them.

Less said = less to process (bundle calls)Fun and Fast (yet fundamentally sound)*(see next-last slide) website link-video of Oregon Offense Overview*thats it get it / got it / good

Tutorial link - Video2012 Oregon Offense (Chip Kelly Scheme)Fishduck websiteGood Overview of Concept TeachingGood Overview of Why so Successful

Oregons Most Important Offensive Play

http://fishduck.com/2012/08/oregons-most-important-offensive-play/