noise is good for you!noise is good for you! an introduction to sound effects for video games...
TRANSCRIPT
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Noise is Good for You!
An Introduction to Sound Effects for Video Games
Presented at the August Twin Cities Chapter Independent Game Developers Association Meeting by Damian Kastbauer (LostChocolateLab)
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• Overview• Introduction• Brief History• Questions/Caveats• Industry• Job Titles• Common Words/ Concepts• Work Flow• Pre-Production• Design Docs• Ground Zero• Fuzzy Spec• Brainstorming• Defining Assets• Kinds • Organization• Naming Standards• Directory Structures• Storage/ Access• Defining Tech• Audio Engines• Basics/ Examples/ Differences• Parameters• Formats • Wav/Aiff• Mp3
• Ogg • GMidi/ SPMidi• XMF• Streaming vs. Buffers• Sound Banks• Implementation I• Theory• Trigger/ Zone/ Rollover• One Shot/ Looping• XML/ IXML• Integrators• Production• Asset Creation• Techniques• Foley• Synthesis• Editing• Manipulation• Implementation II• In-Game Feedback• Adjustments/ Parameters• Team Work• Management• Communication• Techniques• Tools• People• Play the Game• Work Together• Challenge Each Other• Examples• Playful Minds• Elemental Wars• Basic Trigger/ Buffer Limitation• Castle Cards• Multiple Animation Trigger • Valandil• HL2 Engine/ SDK & Scheme• 0.A.D.• Priority• Intensity• Tools• XML• Scripts• Closing
• Questions
Outline
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Industry
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Pre-Production
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Technical Design Documents
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Defining Tech
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OpenAL
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Production
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Asset Creation
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Team Work
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Elemental Wars
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Castle Cards
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Age of Chivalry
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0.A.D. Sound Spheres
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0.A.D. Small Tussle
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0.A.D. Small Battle
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0.A.D. Large Battle
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0.A.D. Larger Battle
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The End?