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Illamad the Wizard 11 13 14 18 12 10 +0 +1 +2 +4 +1 +0 +0 +1 +2 +4 +1 +0 10 +1 +2 +0 +0 +1 +0 10 +4 +0 +0 +0 +1 +0 10 +1 +0 +0 +0 +1 +0 Human M 20 Male 6’0” 180 Ib Good None None 1 Wizard N/A N/A 119 +6 +2 0 +4 10 +4 +0 +0 +0 +0 +0 14 12 15 14 6 6 +0 +0 +0 11 11 1 1 1 +2 +4 +0 +0 +0 +1 +1 +1 +4 +1 +0 +1 +1 +4 +2 +0 +2 - +5 - - - +5 - - +5 - - +5 - +5 - - - +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +2 +9 +0 +0 +0 +6 +1 +1 +9 +1 +0 +6 +1 +9 +2 +0 +2 Human Bonuses: One extra at-will power, feat, trained skill; +1 to Fortitude, Reflex and Will defenses Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation Spell Book: Your spell book holds on extra daily spell, which you can prepare, but you can only cast one; It contain 3 1 st level rituals Wand of Accuracy (Implement Mastery): Once per encounter as a fee action you get +2 on an attack against one target Fighter Weapon Talent: +1 on attacks using two-handed weapons Ritual Casting: You can cast rituals Action Surge: +3 on your attack when spending an action point Improved Initiative: +4 on initiatives Ritual Caster: You can use magical rituals Common, Draconic 23 11 5 7 23 0 0 v v v v None None Normal 0 +0 +0 +2 +0 +0 +0 2 Quarterstaff 0 +4 +0 +0 +0 +0 +0 4 Magic Missile (Range 20) Quarterstaff Magic Missile (Range 20) +0 +0 +0 +0 +0 1d8+0 +4 +0 +0 +0 +0 2d4+4 +4 +4 +4 +4 Ref Fort Ref Ref Magic Missile Ray of Frost ScorchingBur st Burning Hands 2d4+4 1d6+4 1d6+4 2d6+4 Patrik Lager None

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Page 1: None Burning Hands Acid Arrow Sleep None Magic Missile Ray of Frost Scorching Burst Happy and friendly Drunkard with a temper Ovur was born … Missing

Illamad the Wizard

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12

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10 +1 +2 +0 +0 +1 +0

10 +4 +0 +0 +0 +1 +0

10 +1 +0 +0 +0 +1 +0

Human M 20 Male 6’0” 180 Ib Good None None

1 Wizard N/A N/A 119

+6 +2 0 +410 +4 +0 +0 +0 +0 +014

12

15

14

6 6 +0 +0 +0

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Human Bonuses: One extra at-will power,

feat, trained skill; +1 to Fortitude, Reflex

and Will defenses

Cantrips: Ghost Sound, Light, Mage Hand,

Prestidigitation

Spell Book: Your spell book holds on extra

daily spell, which you can prepare, but you

can only cast one; It contain 3 1st level

rituals

Wand of Accuracy (Implement Mastery):

Once per encounter as a fee action you get

+2 on an attack against one target

Fighter Weapon Talent: +1 on attacks

using two-handed weapons

Ritual Casting: You can cast rituals

Action Surge: +3 on your attack when

spending an action point

Improved Initiative: +4 on initiatives

Ritual Caster: You can use magical rituals

Common, Draconic

23 11 5 7

23 0

0

v

v v v

None

None

Normal

0 +0 +0 +2 +0 +0 +02

Quarterstaff

0 +4 +0 +0 +0 +0 +04

Magic Missile (Range 20)

Quarterstaff

Magic Missile (Range 20)

+0 +0 +0 +0 +01d8+0

+4 +0 +0 +0 +02d4+4

+4

+4

+4

+4

Ref

Fort

Ref

Ref

Magic Missile

Ray of Frost

ScorchingBurst

Burning Hands

2d4+4

1d6+4

1d6+4

2d6+4

Patrik Lager

None

Page 2: None Burning Hands Acid Arrow Sleep None Magic Missile Ray of Frost Scorching Burst Happy and friendly Drunkard with a temper Ovur was born … Missing

None

Burning Hands

Acid Arrow

Sleep

None

Magic Missile

Ray of Frost

Scorching Burst

Happy and friendly

Drunkard with a temper

Ovur was born … Missing Mentor: Find out what happened

to Aram. Value: 1,250 XP

Ovur – Dwarven Fighter

Salkazar – Dragonborn Paladin

Wilgeon – Halfelf Cleric

Quarterstaff

Wand

Spellbook

Backpack, Bedroll, Flint and Steel,

Belt Pouch, Sunrods 2, Trail Rations 10,

Hemp Rope 5”, Waterskin

Animal Messenger (L1)

Comprehend Languages (L1)

Tenser’s Floating Disc (L1) 23 gp -

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Page 3: None Burning Hands Acid Arrow Sleep None Magic Missile Ray of Frost Scorching Burst Happy and friendly Drunkard with a temper Ovur was born … Missing
Page 4: None Burning Hands Acid Arrow Sleep None Magic Missile Ray of Frost Scorching Burst Happy and friendly Drunkard with a temper Ovur was born … Missing
Page 5: None Burning Hands Acid Arrow Sleep None Magic Missile Ray of Frost Scorching Burst Happy and friendly Drunkard with a temper Ovur was born … Missing