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NorCalFLL Tournament Info October 2013 10/30/2013 Copyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed, electronically or otherwise, without explicit permission. All trademarks, copyrights and service marks are the property of their respective owners and used with permission. 1

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NorCalFLL Tournament InfoOctober 2013

10/30/2013

Copyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed, electronically or otherwise, without explicit permission. All trademarks, copyrights and service

marks are the property of their respective owners and used with permission. 1

T d ’ G lToday’s Goals

• What Happens at a FLLTournament• Raising Comfort LevelRaising Comfort Level• Preparing you and your team

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Copyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed, electronically or otherwise, without explicit permission. All trademarks, copyrights and service

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K i Mi d!Keep in Mind!• FLL is NOT about competitionFLL is NOT about competition

– Going through the process of the Challenge is the goal!the goal!

– Most of the “outcomes” can be gained outside of the tournament settingof the tournament setting• Teamwork, Life skills, Strategy/Risk taking

• Keep it FUN - Celebrate!Keep it FUN Celebrate!

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Program Goals• FLL Challenge has 3 aspects:

Program GoalsFLL Challenge has 3 aspects– Core Values– Robot DesignRobot Design– Project

• ALL parts are equally • ALL parts are equally important!ALL t i d• ALL parts are requiredto be eligible for any Core Award

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FLL TournamentsFLL Tournaments• We have (this year), a 2 level qualifying system in Nor Cal

– November: 1st Level (aka Qualifier) Tournaments – Attend 1S ti b t D b t F b N C l Di t i t – Sometime between December to February: NorCal District Championship Tournament – Invited to attend, if team “advances”

– All similarly sized tournaments will have same schedule with some local flavor at beginning and ending of day.g g g y

• Advancement is based on Champion’s Award criteria … – Expanded criteria for Robot Performancep

• 2 times the percentage of advancing teams• the advancing percentage will vary in each district

• All Championships will be as identical as possiblep p p– 48 teams for Peninsula, Silicon Valley & Capital ; 36 for East Bay– Planning January events. Possibly December or February

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Copyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed, electronically or otherwise, without explicit permission. All trademarks, copyrights and service

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RubricsRubrics• Short list of criteria matched to key FLL Takeaways

– Online : http://www firstlegoleague org/event/judging Online : http://www.firstlegoleague.org/event/judging • FIRST wants judges to focus on adding comments

– This has been problematic in our area…– We need your help! Every tournament organizer will make sure that – We need your help! Every tournament organizer will make sure that

the team rubric feedback sheets are screened for “appropriate” comments before giving back to teams… but we are all volunteers and human! Help to “interpret” for team in positive way…

• Criteria linked to specific awards • Streamlined text for ease of use• Emphasis on team demonstration of all criteria Emphasis on team demonstration of all criteria

– “ND” option - Not Demonstrated

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J d i P i i iJudging Participation

– All team members expected to participate in all judgingparticipate in all judging

– Team must participate in all 3 judged areas to be eligible for any Core Award areas to be eligible for any Core Award, including Robot Performance or to advance

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J d i “E l i ”Judging “Evaluation”• Not an absolute number/scoreNot an absolute number/score• Teams are ranked compared to other

teams (of those at your tournament only)teams (of those at your tournament only)• Judges “deliberate” (discuss) over results• Core Awards based on deliberations• Rubric-based feedback given to teamsg

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Required Core Awards: Small Qualifiers (=< 24 teams)(=< 24 teams)

++

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Required Core Awards: Championships

+

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Core AwardsCore Awards• Robot Performance Award

Considered a Core Award! – Considered a Core Award! – Single high score of regular game rounds

T m m n t in th b t p f m n ( – Team may not win the robot performance (or any other core award) if “egregious” Core Values input was received about team Values input was received about team (including parents, coach, mentor, etc)

– If playoffs or similar are done (strongly not If playoffs or similar are done (strongly not recommended), they are “just for fun” and not the Robot Performance Award

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Ch i ’ & Ad tChampion’s & Advancement• Focus on a well rounded team: Champion’s Award criteria

– Each Challenge area is equally important including FLL Core Values

– All elements are required (Project, Robot, Core Values)Note that a team’s “Core Values” input can be impacted by all – Note that a team s Core Values input can be impacted by all adults associated with the team, not just the children. And this is for the entire day of tournament – not just during the Core Values judging “session”. C h k t t h d t M k – Coaches, know your team parents, co-coaches and mentors. Make sure that they are aware of FIRST values and FLL Core Values and “behave”!

• Fixed percentage of teams from each event will advance Fixed percentage of teams from each event will advance [Goal is minimum of ~30% from qualifier]

• Awards and Advancement are based on a discussion amongst the JUDGES with input from others

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m g J D E w pu f mCopyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed,

electronically or otherwise, without explicit permission. All trademarks, copyrights and service marks are the property of their respective owners and used with permission.

~33% Advancement ExamplepJudges choose 4

Team Performance Eligible - Design Rank Project Rank Core Values Rank (not Overall Judged Team "Rank"

g[~8]

g(not shared)

j(not shared) Rank (not

shared)

g(not shared)

A 3 Yes 3 1 3 7B 4 Yes 1 2 4 7C 2 Yes 2 3 5 10D 1 Yes 4 5 2 10E 5 Yes 5 6 1 12F 6 Yes 6 7 6 19F 6 Yes 6 7 6 19G 7 Yes 7 4 7 18H 8 Yes 8 8 8 24I 9 No 9 9 9 -J 10 No 10 10 10 -K 11 No 11 11 11 -L 12 No 12 12 12 -

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l h d lTypical Tournament Schedule8:00AM Team Check-In8:00AM Team Check-In8:30AM Opening Ceremony8:45AM Coaches’ Meeting8:45AM Coaches Meeting9:00AM Judging / Game Rounds Start12:00PM L h B k12:00PM Lunch Break1:00PM Judging / Game Rounds Continue4 30PM Cl i C4:30PM Closing Ceremony5:00PM Cleanup & Go Home

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T “S ”Tournament “Spaces”• Pits -> Work area for the team doing the day -> NOISY

1 t bl & f h i ith “ b ” – 1 table & a few chairs with “nearby” power– Shared FLL challenge table(s) for practice– Food may or may not be allowed– May be team and up to 2 coaches only (“Closed”) – depends on spaceMay t am an up to coach s on y ( os ) p n s on spac

• Competition Floor -> Area where Robot Game is played -> NOISY– 1 or more competition table pairs

S t t ti t di l– Spectator seating or standing only– Likely team members only on competition floor (no coaches/mentors)– Highly likely NO FOOD OR DRINK!– High Energy music, Emcee/Announcer, A/V - many distractions!g gy m , m , m y

• Judging Rooms -> Individual quiet area for team interviews {Core Values, Robot Design, Project}

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J d i RJudging Rooms• If 24 team QT, 2 parallel judging panels. If 24 team QT, 2 parallel judging panels. • Typically near pits or competition floor but

team may need to go outsideM b ll !• May be small spaces!

• Tournaments will have a “No Non-Team Members” in Judging Room policyMembers in Judging Room policy– Includes excluding coaches & mentors!– Spectators very distracting to team members

Excepti ns made f r very special cases (autism – Exceptions made for very special cases (autism, etc)

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T “A i i i ”Tournament “Activities”T h k i• Team check-in

• Team Volunteer check-in– Volunteers will turn in liability waiver at event. Not before handy

• Coaches Meeting– Mandatory for an adult to attend – be on time! Not for the team– Make sure team is supervised!Make sure team is supervised!

• Opening Ceremony• Two Primary Activities: Judging and Robot Game• Closing Ceremony• Managing Food and Mood

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J d iJudging• 3 judging sessions3 judging sessions

– Project– Robot Design

Core Values– Core Values• 10 minutes each session with panel of 2 or 3

judgesj g• Evaluation Criteria (Rubrics) are posted

B ti h d f ti d t h • Be on time – queue ahead of time and watch schedule

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P j J d iProject Judging• 10 Minutes Total

– 5 minute team presentation5 minute Q&A with judges– 5 minute Q&A with judges

• Setup time counts• Watch out for “technology”. Can not even say there Watch out for technology . Can not even say there

will be an accessible power outlet! • Must be “live” presentation (not pre-recorded)• The coach should have received some examples of

Project Presentations on DVD

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P j J d iProject Judging– Required elements must be part of the 5 q p

minute presentation!• If any required element of project is “Not

D st t d” ( k ND) th t is t li ibl f Demonstrated” (aka ND), then team is not eligible for a Project Award

• As long as they participated in Project judging, they would remain eligible for other Core Awards in other areas (Robot Performance, Core Values, Robot Design).

• As for the Champion's Award (and advancing), they would As for the Champion s Award (and advancing), they would not be eligible because the Champion's Award criteria specifically require that all Project elements be met….

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Project Judgingj g g• To be eligible for any Project Award your team must have a live presentation that:

D b h ( l ) bl h h• Describes the (singular) problem your team chose to research• Describes your team’s innovative solution• Describes how your team shared its findings with othersy g

Make sure you are familiar with the Project Description & FAQ

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R b D i J d iRobot Design Judging

• 10 minute conversation with judges• Demo of robot

– Full FLL table in room• Don’t script it!p• Don’t have a “presentation”

– Okay for team to prepare note cards but be careful!. Team needs to answer judges questions

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C V l J d iCore Values Judging• 10 minute conversation with judges• 10 minute conversation with judges

– Starts off with a simple “Teamwork Activity”• Includes FLL Values & Gracious ProfessionalismIncludes FLL Values & Gracious Professionalism• Overall for team will include input from

volunteers referees and roving judgesvolunteers, referees and roving judges– Non-adherence to Core Values (from team, coaches,

mentors, parents, etc…) disqualifies team from d receiving any Core Award

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R b P f R dRobot Performance RoundsMi i f 3 d d h • Minimum of 3 scored rounds – may have more

• Highest score only is what “counts”

• All tournaments should have 30 minutes or • All tournaments should have 30 minutes or more in between rounds to allow team to iterate/fix/adapt p

• All QTs should have a practice/unscoredround

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R b I iRobot InspectionE b b l f ll l• Ensures robot is built following rules

• Strongly encouraging all tournaments g y g gdo inspection as part of team walking up to competition area for their p pround– Referees will also do this before match

starts!

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R b P f S iRobot Performance ScoringR f s fill t s sh t • Referees fill out score sheet – A Team member reviews & signs off – Sheet handed to scorekeeper who “tallies”

up pointsH h • Highest Score Counts– 2nd (and possibly 3rd) score as tie-breaker

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M i F d d M dManaging Food and Mood• Food

B f t t (if ff d) b i (if ll d)– Buy from tournament (if offered) or bring own (if allowed)– Food typically NOT ALLOWED in gyms & in some corporate settings– Please obey all local restrictions particularly around food/beverage

restrictions – we need to keep on the host site’s “good side”!p g• Mood

– The tournament day can be very stressful! Things are likely to go wrong.

– The team will generally take their “mood clues” from the adults The team will generally take their mood clues from the adults around them. Treat the tournament as a celebration / fun event.

– Recognize what each team member needs as it relates to managing stress!

– Have a plan in case of “meltdowns” ; Have a plan in case of bad Have a plan in case of meltdowns ; Have a plan in case of bad weather ; Have a plan in cases where team is affected by cold/flu

– Very very helpful to participate in a scrimmage to understand how the team members react to the distractions and “what-ifs” that will inevitably happen

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ne tably happen

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B i T TBring To Tournament• Laptop(s)• Laptop(s)• Robot & additional pieces• Lunch/Snacks/Water/Non Sugary items• Lunch/Snacks/Water/Non-Sugary items• Extension Cord(s)

Kids t m!• Kids on team!• Gracious Professionalism & Great, Flexible

attitude all aroundattitude all around• If requested, Team Volunteer and/or challenge

table for use in design judging or pit practice

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table for use in design judging or pit practiceCopyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed,

electronically or otherwise, without explicit permission. All trademarks, copyrights and service marks are the property of their respective owners and used with permission.

Suggested to Bring To Suggested to Bring To Tournament

• Fun “Give Away” Items to Share with other teams!

• Pit “Decorations” to reflect the personality of your teamp y f y m

10/30/2013 29

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DO NOT B i T TDO NOT Bring To TournamentNew / Copies of Team Waivers!• New / Copies of Team Waivers!

• NorCal is not using Design Executive Summary N C l i t i C V l t• NorCal is not using Core Values poster

• If not requested, Team Profile FormE • Expensive items

• Extra tables or other “big” items

• Bad Attitude!

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W U / Q&AWrap Up / Q&A

• Questions?• For more info:For more info:

– NorCalFLL Community site• http://social norcalfll orghttp://social.norcalfll.org

• On the internet– fll@playingatlearning org– [email protected]– http://www.norcalfll.org– http://www.firstlegoleague.org

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Copyright © 2013 Playing At Learning. This document may not be duplicated and/or distributed, electronically or otherwise, without explicit permission. All trademarks, copyrights and service

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