npc - arforth - fire wizard
TRANSCRIPT
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
STR 0STRENGTH
10
DEX +3DEXTERITY
17
CON +1CONSTITUTION
12
INT +4INTELLIGENCE
18
WIS +1WISDOM
13
CHA +1CHARISMA
12
+1(CONSTITUTION) +1Elven Immunities: +2 vs. enchantments
=FORTITUDE +2
+3(DEXTERITY) +1Elven Immunities: +2 vs. enchantments
=REFLEX +4
+1(WISDOM) +3Elven Immunities: +2 vs. enchantments
=WILL +4
Damage Resistance, Fire (5) Elven Immunities - Sleep
Elven Immunities
Crit: 19-20/x2Rng: 10'
Li ht, P/S
Mainhand: +1, 1d4
Dagger
Ranged: +4, 1d4
Crit: 19-20/x2Rng: 80'
2-Hand, P
Light crossbow
Ranged: +2, 1d8Ranged, Both Hands: +4, 1d8
13 +3=
1013
AC
Armor DeflecDex Dodge
Flat-Footed AC
MiscNaturShield Size
Touch AC
Total
Ability Modifier TemporaryScore
Neutral Good Humanoid (Elf); Deity: Nethys; Age: 124;Height: 6' 1" ; Weight: 117lb.; Eyes: Blue; Hair: White;Skin: Fair
Male Elf Wizard 3 - CR 2
+1 +1= --0
14 +1 +3= 10 -0
CM Bonus
BAB MiscSizeStrength
CM Defense
BAB Dexterity SizeStrength
Arforth
16HP
Damage / Current HPTotal
+1 +3Base Attack Initiative
Speed 30 ft
AbilityBase MiscSaving Throw NotesResist TempTotal
TempSkill Name RanksTotal Ability
Acrobatics 1+4 DEX (3)
Appraise 1+8 INT (4)
Bluff -+1 CHA (1)
Climb 3+3 STR (0)
Diplomacy -+1 CHA (1)
Disguise -+1 CHA (1)
Escape Artist 1+4 DEX 3
Fly -+3 DEX 3
Heal -+1 WIS (1)
Intimidate -+1 CHA (1)
Perception 3+6 WIS (1)
Ride -+3 DEX (3)
Sense Motive -+1 WIS (1)
Spellcraft 3+10 INT 4
Stealth 3+6 DEX 3
Survival -+1 WIS (1)
Swim 3+3 STR (0)
Feats, Traits & Flaws
+4 to Concentration checks to cast while on the defensive.Combat Casting
You are proficient with the Longsword, Rapier, Longbow (including CompositeLongbow) and Shortbow (including Composite Shortbow).
Elven Wea on Proficiencies
You can create magic scrolls.Scribe Scroll
Spells from one school of magic have +1 to their save DC.Spell Focus (Evocation)
You are proficient with the Dagger, Crossbow (Light and Heavy) andQuarterstaff.
Wizard Wea on Proficiencies
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Experience & Wealth
Current Cash: 300 GP of ValuablesTotal Weight Carried: 54/100lbs, Medium Load(Light: 33lbs, Medium: 66lbs, Heavy: 100lbs)
Gear
Assorted Gems (worth 300 gp) -Backpack (empty) 2 lbsBedroll 5 lbsCrossbow bolts x30 0.1 lbsDagger 1 lbFlint and steel -Light crossbow 4 lbsOil x3 1 lbSpell component pouch 2 lbsS ellbook 3 lbsStaff 5 lbsStaff of frost 5 lbsWizard's kit 21 lbs
Special Abilities
Wizards who select a bonded object begin play with one at no cost. Objects thatare the subject of an arcane bond must fall into one of the following categories:amulet, ring, staff, wand, or weapon. These objects are always masterwork
'
'
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Bonded Object (Staff) (1/day) (Sp)
+2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraftchecks to determine the properties of a magic item.
Elven Magic
As a standard action, you can send forth a 20-foot line of fire. Anyone in this linetakes 1d6 points of fire damage + 1 point for every two wizard levels you possess.A successful Reflex save halves this damage. The DC of this save is equal to 10
Fire Jet (1d6+1) (8/day) (DC 15) (Su)
You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20thlevel, you gain immunity to fire damage. In addition, whenever you are within 5feet of a source of f lame at least as large as a campfire, you can draw the fire
Fire Supremacy (Fire damage 1)
See twice as far as a human in low light, distinguishing color and detail.Low-Li ht Vision
Classical opposition school for: FireFive-Element opposition school for: Fire
Water
Tracked Resources
Bonded Object (Staff) (1/day) (Sp)
Cone of Cold
Crossbow bolts
Da er
Fire Jet (1d6+1) (8/day) (DC 15) (Su)
Ice Storm
Staff of frost
Wall of Ice
Languages
Celestial ElvenCommon Gnoll
Draconic Sylvan
Spells & Powers
Wizard Spell DC: 14 + spell levelCL: 3 (vs. SR: +5, Concentration: +7)Melee Touch +1 Ranged Touch +4Maximum Wizard spells per day: 4/*x0; 3x1; 2x2Wizard 0: Detect Poison, Read Magic, Flare (DC 15),Detect MagicWizard 1: Magic Missile, Ray of Enfeeblement (DC 15),Burning Hands (DC 16), Burning Hands (DC 16)Wizard 2: Burning Gaze, Burning Gaze, Burning Gaze
BackgroundOn Retainer to Isabella.- 8gp per day, 6 days a week, with one day off restUNLESS on adventure then all 7 days must be paid.This amount must be paid at the end of each week.- 50% of EQUAL share of treasure found.- Half XP earned.
Current XP: 5466Next Level: 9000
GP: 85SP: 20