npc - arforth - fire wizard

2
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www. wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. STR 0 STRENGTH 10 DEX +3 DEXTERITY 17 CON +1 CONSTITUTION 12 INT +4 INTELLIGENCE 18 WIS +1 WISDOM 13 CHA +1 CHARISMA 12 +1 (CONSTITUTION) +1 Elven Immunities: +2 vs. enchantments = FORTITUDE +2 +3 (DEXTERITY) +1 Elven Immunities: +2 vs. enchantments = REFLEX +4 +1 (WISDOM) +3 Elven Immunities: +2 vs. enchantments = WILL +4 Damage Resistance, Fire (5) Elven Immunities - S leep Elven Immunities Crit: 19-20/x2 Rng: 10' Li ht, P/S Mainhand: +1, 1d4 Dagger Ranged: +4, 1d4 Crit: 19-20/x2 Rng: 80' 2-Hand, P Light crossbow Ranged: +2, 1d8 Ranged, Both Hands: +4, 1d8 13 +3 = 10 13 AC Armor Deflec Dex Dodge Flat-Footed AC Misc Natur Shield Size Touch AC Total Ability Modifier Temporary Score Neutral Good Humanoid (Elf); Deity: Nethys ; Age: 124; Height: 6' 1" ; Weight: 117lb. ; Eyes: Blue; Hair: White ; Skin: Fair Male Elf Wizard 3 - CR 2 +1 +1 = - - 0 14 +1 +3 = 10 - 0 CM Bonus BAB Misc Size Strength CM Defense BAB Dexterity Size Strength Arforth 16 HP Damage / Current HP Total +1 +3 Base Attack Initiative Speed 30 ft Ability Base Misc Saving Throw Notes Resist Temp Total Temp Skill Name Ranks Total Ability Acrobatics 1 +4 DEX (3) Appraise 1 +8 INT (4) Bluff - +1 CHA (1) Climb 3 +3 STR (0) Diplomacy - +1 CHA (1) Disguise - +1 CHA (1) Escape Artist 1 +4 DEX 3 Fly - +3 DEX 3 Heal - +1 WIS (1) Intimidate - +1 CHA (1) Perception 3 +6 WIS (1) Ride - +3 DEX (3) Sense Motive - +1 WIS (1) Spellcraft 3 +10 INT 4 Stealth 3 +6 DEX 3 Survival - +1 WIS (1) Swim 3 +3 STR (0) Feats, Traits & Flaws +4 to Concentration checks to cast while on the defensive. Combat Casting You are proficient with the Longsword, Rapier, Longbow (including Composite Longbow) and Shortbow (including Composite Shortbow). Elven Wea on Pr ofi cien cies You can create magic scrolls. Scribe Scroll Spells from one school of magic have +1 to their save DC. Spell Focus (Evocation) You are proficient with the Dagger, Crossbow (Light and Heavy) and Quarterstaff. Wizard Wea on Pro fic iencies

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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

STR 0STRENGTH

10

DEX +3DEXTERITY

17

CON +1CONSTITUTION

12

INT +4INTELLIGENCE

18

WIS +1WISDOM

13

CHA +1CHARISMA

12

+1(CONSTITUTION) +1Elven Immunities: +2 vs. enchantments

=FORTITUDE +2

+3(DEXTERITY) +1Elven Immunities: +2 vs. enchantments

=REFLEX +4

+1(WISDOM) +3Elven Immunities: +2 vs. enchantments

=WILL +4

Damage Resistance, Fire (5) Elven Immunities - Sleep

Elven Immunities

Crit: 19-20/x2Rng: 10'

Li ht, P/S

Mainhand: +1, 1d4

Dagger

Ranged: +4, 1d4

Crit: 19-20/x2Rng: 80'

2-Hand, P

Light crossbow

Ranged: +2, 1d8Ranged, Both Hands: +4, 1d8

13 +3=

1013

AC

Armor DeflecDex Dodge

Flat-Footed AC

MiscNaturShield Size

Touch AC

Total

Ability Modifier TemporaryScore

Neutral Good Humanoid (Elf); Deity: Nethys; Age: 124;Height: 6' 1" ; Weight: 117lb.; Eyes: Blue; Hair: White;Skin: Fair

Male Elf Wizard 3 - CR 2

+1 +1= --0

14 +1 +3= 10 -0

CM Bonus

BAB MiscSizeStrength

CM Defense

BAB Dexterity SizeStrength

Arforth

16HP

Damage / Current HPTotal

+1 +3Base Attack Initiative

Speed 30 ft

AbilityBase MiscSaving Throw NotesResist TempTotal

TempSkill Name RanksTotal Ability

Acrobatics 1+4 DEX (3)

Appraise 1+8 INT (4)

Bluff -+1 CHA (1)

Climb 3+3 STR (0)

Diplomacy -+1 CHA (1)

Disguise -+1 CHA (1)

Escape Artist 1+4 DEX 3

Fly -+3 DEX 3

Heal -+1 WIS (1)

Intimidate -+1 CHA (1)

Perception 3+6 WIS (1)

Ride -+3 DEX (3)

Sense Motive -+1 WIS (1)

Spellcraft 3+10 INT 4

Stealth 3+6 DEX 3

Survival -+1 WIS (1)

Swim 3+3 STR (0)

Feats, Traits & Flaws

+4 to Concentration checks to cast while on the defensive.Combat Casting

You are proficient with the Longsword, Rapier, Longbow (including CompositeLongbow) and Shortbow (including Composite Shortbow).

Elven Wea on Proficiencies

You can create magic scrolls.Scribe Scroll

Spells from one school of magic have +1 to their save DC.Spell Focus (Evocation)

You are proficient with the Dagger, Crossbow (Light and Heavy) andQuarterstaff.

Wizard Wea on Proficiencies

 

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Experience & Wealth

Current Cash: 300 GP of ValuablesTotal Weight Carried: 54/100lbs, Medium Load(Light: 33lbs, Medium: 66lbs, Heavy: 100lbs)

Gear

Assorted Gems (worth 300 gp) -Backpack (empty) 2 lbsBedroll 5 lbsCrossbow bolts x30 0.1 lbsDagger 1 lbFlint and steel -Light crossbow 4 lbsOil x3 1 lbSpell component pouch 2 lbsS ellbook 3 lbsStaff 5 lbsStaff of frost 5 lbsWizard's kit 21 lbs

Special Abilities

Wizards who select a bonded object begin play with one at no cost. Objects thatare the subject of an arcane bond must fall into one of the following categories:amulet, ring, staff, wand, or weapon. These objects are always masterwork

 

'

'

'

'

Bonded Object (Staff) (1/day) (Sp)

+2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraftchecks to determine the properties of a magic item.

Elven Magic

As a standard action, you can send forth a 20-foot line of fire. Anyone in this linetakes 1d6 points of fire damage + 1 point for every two wizard levels you possess.A successful Reflex save halves this damage. The DC of this save is equal to 10

 

Fire Jet (1d6+1) (8/day) (DC 15) (Su)

You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20thlevel, you gain immunity to fire damage. In addition, whenever you are within 5feet of a source of f lame at least as large as a campfire, you can draw the fire

 

Fire Supremacy (Fire damage 1)

See twice as far as a human in low light, distinguishing color and detail.Low-Li ht Vision

Classical opposition school for: FireFive-Element opposition school for: Fire

 

Water

Tracked Resources

Bonded Object (Staff) (1/day) (Sp)

Cone of Cold

Crossbow bolts

Da er

Fire Jet (1d6+1) (8/day) (DC 15) (Su)

Ice Storm

Staff of frost

Wall of Ice

Languages

Celestial ElvenCommon Gnoll

Draconic Sylvan

Spells & Powers

Wizard Spell DC: 14 + spell levelCL: 3 (vs. SR: +5, Concentration: +7)Melee Touch +1 Ranged Touch +4Maximum Wizard spells per day: 4/*x0; 3x1; 2x2Wizard 0: Detect Poison, Read Magic, Flare (DC 15),Detect MagicWizard 1: Magic Missile, Ray of Enfeeblement (DC 15),Burning Hands (DC 16), Burning Hands (DC 16)Wizard 2: Burning Gaze, Burning Gaze, Burning Gaze

BackgroundOn Retainer to Isabella.- 8gp per day, 6 days a week, with one day off restUNLESS on adventure then all 7 days must be paid.This amount must be paid at the end of each week.- 50% of EQUAL share of treasure found.- Half XP earned.

Current XP: 5466Next Level: 9000

GP: 85SP: 20