numbers greater than 10

12
Ten Frame Cards – Numbers Greater than 10 Add numbers concretely using ten frame cards to build a ten first, then calculate how many ones are left. The student brings the two parts together to make the whole. Next slide shows the example with 8 + 5. Then, show students branching a ten. Then, teach students to make a ten mentally.

Upload: astipek

Post on 12-Jul-2015

314 views

Category:

Technology


1 download

TRANSCRIPT

Page 1: Numbers greater than 10

Ten Frame Cards – Numbers Greater than 10

Add numbers concretely using ten frame cards to build a ten first, then calculate how many ones are left. The student brings the two parts together to make the

whole. Next slide shows the example with 8 + 5.

Then, show students branching a ten. Then, teach students to make a ten mentally.

Page 2: Numbers greater than 10

Sums to 20

Concrete

8 + 5

Page 3: Numbers greater than 10

Sums to 20

Concrete

8 + 5 = 10 + 3

10 + 3 = 13

Sums to 20

Pictorial

8 + 5 = 13

10 + 3 = 13

Page 4: Numbers greater than 10

Making a Ten

5 + 9 8 + 4

6 + 7 3 + 9

Page 5: Numbers greater than 10

Making a Ten

6 + 9 = 8 + 5 =

7 + 5 = 3 + 8 =

Page 6: Numbers greater than 10

Race to $1.00 and variations

Students play this game (alone or in groups up to 4) with dimes and pennies.

They will roll a die exactly 7 times. They must roll all 7. For each roll, they must decide if they want to use dimes

or pennies for that particular roll. The winner is the person to get closest to $1.00 without

going over. My total $ _____________ . Amount to $1.00 _____________

Variation: Play with place value disks. Race to 100 or Race to

1000 (Play with 100 and 1000)

Page 7: Numbers greater than 10

Game BoardRoll Value of

PenniesValue of Dimes

Total

1.

2.

3.

4.

5.

6.

7.

Page 8: Numbers greater than 10

Clear the BoardMaterials: 3 diceProcedure: List vertically on the board the numbers 1 – 12 Roll three dice and write the results on the board so all

can see Ask students if they see any ways to make the number

one using the numbers rolled. One, two, or all dice rolled may be used in conjunction

with any operation. After students have created a way to make one, repeat

the above steps for the number two. The activity is completed when the class has made every

number on the board in order.

Page 9: Numbers greater than 10

Race For Twentypg. 107 in Minilessons 3 -5

Have students pair up Tell the students they are going to play a counting game and the

goal is to be the person that says ‘twenty’On each turn, a student may count aloud either one or two numbers.The next partner starts counting where you left off.Play continues until one player reaches 20

Model a game with a student partnerWrite focus points on the board, explaining to students there will be a discussion based on the points:

what you noticedyour strategies

Page 10: Numbers greater than 10

Phone Number Scavenger Hunt

Give students pages from an old phone book and have them highlight all the phone numbers they can find with digits that add up to exactly 20, 30 , 40.

Page 11: Numbers greater than 10

Once and Only Once The purpose of the game is to practice factoring and

identifying prime and composite numbers. 0 and 1 can’t be used Each number can be used once and only once When a number is prime, check it and add 7 If the number is composite find a factor of the number

and write it underneath Alternate colors as opponents take turns Winner is the last person to write a number that

doesn’t repeat

Page 12: Numbers greater than 10