oded ran: how to delight users
Post on 17-Oct-2014
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Oded's Immersive slides for Like Minds Autumn 2010: Creativity and CurationTRANSCRIPT
how to delight customers? Lessons from our work on Windows Phone 7
Oded RanHead of Consumer Marketing, Windows Phone UK
Things we’ll speak about today
Understand for whom you currently designing your products or services. Change course, if needed.
Review what research says about customers satisfaction and happiness, why it matters, and what drives it.
Share lessons from our work on Windows Phone 7.
Practice these models on the products or services you’re working on.
Who am I
Product person that does marketing
Marketing person that does product
I love managing and launching consumer mobile products.
I worked in UK, US and Israel.
I love films, foreign languages, traveling and cats. Not necessarily in that order
Brief history of timeWindows Phone? What?
Who did we design our product for?
Network operator
Phone manufactur
er
Microsoft /Windows
Developers
EnterprisesEnd userDesignNo one really
Windows Mobile
Network operator
Phone manufactur
er
Microsoft /Windows
Developers
EnterprisesEnd userDesignNo one really
Who do they design their product or service for?
Who do they design their product or service for?
Who do they design their product or service for?
Who do you design your products or services for?
CHANGING DIRECTION
“If you do not change direction, you may end up where you are heading”. - Lao Tzu
Who did we design for?
Network operator
Phone manufactur
er
Microsoft /Windows
Developers
EnterprisesEnd userDesignNo one really
Who should we design for?
End user
Network operator
Phone manufactur
er
Microsoft /Windows
So who’s our end user?total market opportunitypeople who will buy smartphonesmeasuring total market opportunity at time of launch
personarepresentational user & muse of the brandportrays richness of experience and aspirational qualities
addressable market people who could buy itmeasuring market potential
target customerpeople whom we will build for and market toa lens of focus for value prop based on market data
Life Maximizer
s, 15%
Targeting “Life Maximizers”
WHO ARE LIFE MAXIMIZERS? WHAT’S IMPORTANT TO THEM?
Not feeling overwhelmed
Balanced priorities
Growing personally and professionally
Living life to the fullest
Busy personally and professionally
Living a rich, active life
Settled rather than seeking
Juggling priorities
Value technology as a means to achieve goals
Targeting “Life Maximizers”
WHAT ARE THEIR DEMOGRAPHICS? HOW MANY ARE THERE?
51M Total phone market in the UK
12M People who intend to buy a smartphone and could buy the product
10M Life Maximizers in the UK
Over half are 18-34
As likely to be male as female
2/3 are employed
University graduates
More than half are 25-44 and as likely to be with or without children
Who we design for: Anna & Miles
AnnaPart time PR professional and busy mum
“My life is a balancing act between work,family, friends, and my own personal needs.”
MilesGrowing his own architectural business
“I love running my life real-time so I can takeadvantage of whatever is inspiring me…whetherit’s a new project, a pick up game or a stolenmoment with Anna.”
Before we continue: Why should we care if Anna & Miles are happy?
Customer satisfaction drives higher ROI and excess shareholder value
$£€
Sources: Fornell et al., 2006; Fornell, Mithas, & Morgeson, 2009; Wang & Zhao, 2009; Tuli & Bharadwaj, 2009; Matzler et al., 2005; Gupta & Zeithaml, 2006; Aksoy et al., 2008.
Happy customers also are shown to
Talk to more people about their positive experience
Become repeat customers Pay more or purchase more Stay loyal to your brand Drive marketing for you Provide useful feedback Safeguard your brand against unhappy
customers
The $1bn question:What makes us happy?
What makes us happy?
Autonomyfeeling that your activities are self-chosen
Sources: Reis et al. (2000). “Daily Well-Being: The Role of Autonomy, Competence, and Relatedness”. Personality and Social Psychology Bulletin, 26 (4), p. 419-435.Hunt, T. (2008). Happiness as Your Biz Model. Retrieved from http://slidesha.re/d680AW.
Competence feeling that you are effective in your activities
Relatedness feeling understood and appreciated
Autonomy
Feeling in control of one’s surroundings Understanding one’s own resilience Feeling of agency Empowerment
Autonomy Lessons from Windows Phone 7
How to create feelings of autonomy?
Give people tools to personalize their experiences
Build tools that democratize previously inaccessible industries
Offer clear and attractive choices Be open and transparent Don’t lock people in
How would you create feelings of autonomy in your product/service?
Competence
Confidence in one’s abilities and strengths Feedback from others on one’s
performance Learning and growing skills Self-actualization Doing meaningful work Getting into flow
CompetenceLessons from Windows Phone 7
How to create feelings of competence?
build consecutive levels of achievement into the experience
don’t talk down to your customer plant ‘easter eggs’ create flow...simple entry point to more
complex systems allow ways for mentors to interact with
newbies (create rewards)
How would you create feelings of competence in your product/service?
Relatedness
Feeling understood and appreciated A sense of closeness with others Talking about things that matter Hanging out with others Doing pleasant, fun things Avoiding self-consciousness
RelatednessLessons from Windows Phone 7
How to create feelings of relatedness?
Design simple ways for customers to share Build in multiple ways for customers to
interact Create experiences that meet customers’
offline lives Have many collaborative experiences
How would you create feelings of relatedness in your product/service?
Summary
Design for the end-user
AutonomyPersonalization, transparency, openness, empowerment
CompetenceSelf-learning, confidence, Easter eggs, discoverability
RelatednessSharing, closeness, experiences connected to one’s life
Buy a Windows Phone
Further reading
Hunt, T. (2007). Happiness as Your Business Model. Retrieved from http://slidesha.re/d680AW and http://slidesha.re/10UdVH.Two great presentations which form the basis for this presentation.
Reis et al. (2000). “Daily Well-Being: The Role of Autonomy, Competence, and Relatedness”. Personality and Social Psychology Bulletin, 26 (4), p. 419-435.The scientific foundation for many of the ideas in this presentation.
Photo credits
Flickr (under creative commons): http://
www.flickr.com/photos/seandreilinger/959864706/sizes/o/in/photostream/
Thank you!