ogdc 2013 the importance of in game event
TRANSCRIPT
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Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.
Blood Brothers MattersHow Did It Win 33 countries?
20th July, 2013DeNA SingaporeDeNA HanoiTetsuya Mori
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Blood Brothers Matters to the World No.1 in 33 Countries*
* GooglePlay
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Blood Brothers Matters to JapanA win without Japan
Super Mario
Final Fantasy
Rage of Bahamut
Blood Brothers
Win!
Win!
Hardware Push
Hardware Push
No hardwareleverage
No hardwareleverage
No regionalleverage
Win!
Win!
Win!
Win!
Win!
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● Revenue keeps increasing!● ARPU keeps climbing!● Why?
Wow!
Blood Brothers Matters to DevelopersBecause it makes good money
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Blood Brothers Matters to DevelopersEvents make a difference
● Games inside a Game● Different game play● Special set up● Limited rare items
● Limited time offering
● Multiple times a month
● Unique event each time● Competitive and cooperative● Feeling of growth & power
● Active user group management
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You’re kidding…
Blood Brothers Matters to DevelopersDouble ARPU during events
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Raid Bosses Special Dungeons PVP Events
Blood Brothers Matters to DevelopersPrepare several different events
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1. Leaderboards2. Separation into groups3. Incentivizing effort4. One day, one match5. Rewarding effort
Blood Brothers Matters to DevelopersKey Event Design Points
Make the player’s goal clear and
attractive
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Blood Brothers Matters to DevelopersStructuring and Managing Leaderboards
Why bother?
Why worry up
here? Just a little
further!
Into smaller groups
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Blood Brothers Matters to DevelopersGiving smart incentives
More points for successive wins.Double points while the crowd cheers.
1Pt
2Pt
3Pt
2X
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Blood Brothers Matters to DevelopersDon’t get players tired or bored
A week-long match against the same opponent is too longOne day One match
3-4 different events a month
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Blood Brothers Matters to DevelopersGive rewards with leverages
Boost!+1% to +40%
Increasingly fewer promotions as you go up
Not that easy to stay at the top!
Higher Rank = Bigger Stat Boost
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Blood Brothers Matters to DevelopersIt is a service!
• Game concept • Game design• Visual presentation• Audio presentation
• Monetization architecture• Continuous event operations • Dynamic user management• Analytics driven game-balancing • KPI based game life management
Art Science
Actively Managed Games-As-A-Service
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Five Don’ts
Don’t Get Players Lost
Don’t Get Players Bored
Don’t Get Players Overwhelmed
Don’t Get Players Exhausted
Don’t let top players feel too secure and too comfortable
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KhongDuoc!
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DeNA HQ Studio
DeNA SingaporeDeNA Hanoi
Transfer skills and experience through hands on training
and more…
Blood Brothers Matters to VietnamDeNA Hanoi Plays an Important Role
Support game development and global service operations
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DeNA Hanoi – From Punch to DeNA Acquisition 11/2011
A big culture change – from software outsourcing house to game studio
Integrated with Tokyo, Singapore, and Shanghai studios
Serving US, Korea, China, and Taiwan markets
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Come and join DeNA as players, developers, and employees!
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