once upon a furl … web 2.0 in lis education kathleen burnett, ph.d. florida state university...

23
Once Upon a Furl … Web 2.0 in LIS Education Kathleen Burnett, Ph.D. Florida State University College of Information

Upload: jair-neagle

Post on 15-Dec-2015

214 views

Category:

Documents


1 download

TRANSCRIPT

Once Upon a Furl … Web 2.0 in LIS Education

Kathleen Burnett, Ph.D.Florida State UniversityCollege of Information

Overview

Why? From Digital Immigrants to Digital

Natives How?

Some examples Who?

Omnivores and Connectors

Baker, Debra. “Move Over Baby Boomers.” ABA Journal, 85 (1999): 22

Generations Birth Years Ages in 2006

GI Generation 1901 - 1924 81 -

Silent Generation 1925 - 1945 61 - 80

Baby Boomers 1946 - 1964 42 – 60

Generation X 1965 - 1978* 28 - 42

MillennialsMillennials 1979*- 19941979*- 1994 12 - 27 12 - 27

Generational Dynamics: Digital Immigrant or Digital Native

Because Library Users are Changing …

Digital Natives

Digital Immigrants

?? ..

Millennials

Generation X

Baby Boomers

Silent Generation

GI Generation

Because LIS Students are Changing …

Millennials

Generation X

Baby Boomers

Digital Natives

Digital Immigrants

Because LIS Professionals Will Change …

Generation X

Baby Boomers

Silent Generation

Now …Digital Immigrants

Because LIS Professionals Will Change …

10 Years from now …

Digital NativesGeneration X

Baby Boomers

Millennials

Prensky, Mark. “Digital Natives, Digital Immigrants”. On the Horizon, 9:5 (October 2001).

“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.”

XXXXXXXXXXXXXXXXXXXXXXXXXXX

Digital Natives are better at:

•Taking in information•Making decisions quickly •MultitaskingMultitasking •Parallel processingParallel processing•Thinking graphicallyThinking graphically (rather than textually)

Digital Natives assume connectivity & see the world through the lens of games and play

Prensky, Marc. “Use Their Tools! Speak Their Language!” Marc Prensky. March 2004. http://www.marcprensky.com/writing/Prensky-

Use_Their_Tools_Speak_Their_Language.pdf

GamersGamers

Characteristics of Digital Natives

XXXXXXXXXXXXXXXXXXXXXXXXXXX

“Over the past 20 years, young adults (18-34) have declined from being those most likely to read literature to those least likely (with the exception of those 65 and older). The rate of decline for the youngest adults, aged 18 to 24 was 55 percent greater than the total adult population.”

Foreman, Joel. “Next-Generation Educational Technology Versus the Lecture.” Hill, Kelly. “Reading at Risk; A Survey of Literary Reading in America”Hill, Kelly. “Reading at Risk; A Survey of Literary Reading in America” National Endowment for the Arts Research Division ReportNational Endowment for the Arts Research Division Report, 46 (June 2004), 46 (June 2004)

Reading LessReading Less

XXXXXXXXXXXXXXXXXXXXXXXXXXX

Perceptions of Libraries By Age of U.S. Respondent

U.S. U.S.18-24 25-64

Information 49% 56%Books 32% 26%Research 20% 15%

Foreman, Joel. “Next-Generation Educational Technology Versus the Lecture.” De Rosa, Cathy et. al. Perceptions Of Libraries and Information Resources; A report to the OCLC membership. Dublin, OH OCLC Online Computer Library Center, Inc. 2005

Library 2.0Library 2.0

DigitalDigitalNativesNatives Digital Digital

Immigrants Immigrants

XXXXXXXXXXXXXXXXXXXXXXXXXXX

“p.X

Foreman, Joel. “Next-Generation Educational Technology Versus the Lecture.” Educause ReviewEducause Review. 38.4 (2003) 12-22. 38.4 (2003) 12-22

“Even if the lecturer is charismatic, holding the attention of students for an entire lecturelecture of fifty minutes or longer is is impossibleimpossible.” p.15

ExperientialExperiential

O’Reilly, Brian. “Meet the Future.” Fortune 142.3 (2000): 144-157.

“It is clear from talking with them that they already know they don’t want to live and work the way we do.”

p. 144

Generational ClashGenerational Clash

Digital Native Students

Learning Preferences of Digital Natives

• Teamwork• Experiential Experiential activities• Use of technology • MultitaskingMultitasking • Goal orientationGoal orientation • CollaborativeCollaborative

Oblinger, Diana. “Understanding the New Student.” Educause

Review, 38.3 (2003): 36-42.

Collaborative; Achievement OrientedCollaborative; Achievement Oriented

XXXXXXXXXXXXXXXXXXXXXXXXXXX

“… it is hard to imagine a more producer-push producer-push approachapproach than the the ‘sage on the stage’‘sage on the stage’ lecture modellecture model that dominates undergraduate education. Can higher education move the curriculum in ways that take advantage of demand pulldemand pull, and will colleges and universities design their infrastructures to support that approach?”

p. 60

Foreman, Joel. “Next-Generation Educational Technology Versus the Lecture.” Hilton, James. “The Future for Higher Education: Sunrise or Perfect Storm?” Educause Review 41.2 March/April 2006 59-71

Experiential; Pull Experiential; Pull

XXXXXXXXXXXXXXXXXXXXXXXXXXXForeman, Joel. “Next-Generation Educational Technology Versus the Lecture.” Educause ReviewEducause Review. 38.4 (2003) 12-22. 38.4 (2003) 12-22

The ideal learning situation

1.customized to very specific individual needs.2.provides students with immediate feedback.3. is constructive to explore learning

environments (preferably multi sensorial)4.motivates students to persist in excess of any

externally imposed requirements.5.builds enduring conceptual structures.

p.14

ExperientialExperiential

1. Increase teacher-student interaction & feedback

2. Engage students (motivation; involvement)3. Accelerate student learning 4. Increase experiential learning (gaming;

simulations, role playing)5. Increase learning options 6. Increase peer-to-peer (collaborative) learning7. Offer more “pull” web-based learning options8. Offer more interactive multimedia learning.

Learning Strategies for Digital Natives

How?

Podcasts and Vodcasts To bring other voices & faces into the

discussion Student created oral presentations

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

How?

Blogs & Social Networks To support class & small group

discussion To extend the bounds of the classroom To encourage individual responsibility

for information

How?

Wikis To support collaborative development

of information resources & dissemination of information

To teach consensus-building & teamwork

How?

Games & Simulations To explore the relationship between

physical and virtual To teach the concepts of programming To engage kinetic

& spatial learners

Male

Lackluster Veteran

Indifferent

Female

Connector

Connected but hassled

Inexperiencedexperimenter

Light but satisfied

Omnivore

Productivity enhancer

Mobile centric

Off the network

Pew Internet & American Life ProjectTypology of ICT Users (May 2007)

Web 2.0 Users

Thank You

Kathleen Burnett, Ph.D.Florida State UniversityCollege of Information

[email protected]