online gaming and training platform against frailty in elderly people
TRANSCRIPT
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Project nr-610359
Online gaming and training platformagainst frailty in elderly people
Frederiek de VetteUniversity of TwenteOct. 31st 2016
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Project nr-610359
Frailty & PERSSILAA
• Frailty: age related functional decline• Caused by insufficient mental stimulation, physical activity
and healthy nutrition habits• Increased risk for disability, dementia and hospitalisation
• PERSSILAA: community-based service supported by technology• Prevent and even reverse frailty• Online monitoring and training
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Project nr-610359
Inclusion
GP
Municipality
Questionnaire
Frail(vulnerable)
Pre-frail(risk group)
Robust(healthy)
2nd screening
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Project nr-610359
Gaming platform
Enjoyable gaming
experience
Give meaning to exercises
‘Up-to-date’ user gaming preferences
(65-75yo)
Increased engagement in long-term use
Usability, accessibility,
prior experience
Improved daily functioning
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Project nr-610359
Research takeaways
• Abandon stereotypes
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Project nr-610359
Research takeaways
• Game may demand dedication, but• Avoid frustration: no violence, no stress,
low speed/intensity/clutter
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Project nr-610359
Research takeaways
• Multiplayer: only virtual
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Project nr-610359Opening animation
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Project nr-610359Game progress
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Project nr-610359Home screen
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Project nr-610359Home screen
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Project nr-610359
Future work
• Evaluation study– User preferences
• Model for future game design• Profiles for individuals or groups
– Usability– Technology acceptance
• Platform scalable and applicable for other services than PERSSILAA
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