online shopping website report

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1 Chapter 1: Introduction to Internet and online shopping 1.1 History In a little more than a decade, the internet has revolutionised the lives of millions of its users. Our study explores one aspect of this revolution: its growing use by businesses and individuals as a retail channel. In 1995, someone wanting to buy an old Betamax video recorder could spend weeks scouring specialist shops and markets, placing adverts in collectors’ magazines or calling individual dealers. If they wanted to buy a flight, they could visit or call their local travel agents and wait to receive the tickets in the post or collect them in person. If they wanted to buy a former hit song, they could travel to the nearest record shops and hunt for it, or order it and pick it up some time later. They could then drive to a local car boot sale, to trawl through the items on offer from other individuals, before driving home with some bargains. A decade later, without moving from their seat, the same person might find and buy the video recorder in minutes, possibly in another country. Within the same hour they could have compared flight prices and times from many providers, bought and already received their ‘electronic tickets’. They could then click on a music download site and be listening to their favourite song in the same time that it would have taken to get ready to go to the shops. Finally, they might take delivery of the bargain they bought at an online auction and leave some comments on the site, to let other shoppers know whether they were satisfied with the transaction. 1.2 Growth of Online shopping The scale and growth of internet shopping is impressive. In 2005, sales over the internet by UK non-financial businesses to households were over £21bn a fourfold increase in only three years.1 But it also raises new questions about risks and shoppers’ confidence when buying at a distance, as well as the relevance and effectiveness of the laws protecting them, many of them developed before the recent growth in internet shopping. As a public authority, whose role is to make markets work well for consumers, the Office of Fair Trading needs to consider these issues.

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Page 1: online shopping website report

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Chapter 1: Introduction to Internet and online shopping

1.1 History

In a little more than a decade, the internet has revolutionised the lives of millions of its

users.

Our study explores one aspect of this revolution: its growing use by businesses and

individuals as a retail channel. In 1995, someone wanting to buy an old Betamax video

recorder could spend weeks scouring specialist shops and markets, placing adverts in

collectors’ magazines or calling individual dealers. If they wanted to buy a flight, they

could visit or call their local travel agents and wait to receive the tickets in the post or

collect them in person. If they wanted to buy a former hit song, they could travel to the

nearest record shops and hunt for it, or order it and pick it up some time later. They could

then drive to a local car boot sale, to trawl through the items on offer from other

individuals, before driving home with some bargains.

A decade later, without moving from their seat, the same person might find and buy the

video recorder in minutes, possibly in another country. Within the same hour they could

have compared flight prices and times from many providers, bought and already received

their ‘electronic tickets’. They could then click on a music download site and be listening

to their favourite song in the same time that it would have taken to get ready to go to the

shops.

Finally, they might take delivery of the bargain they bought at an online auction and leave

some comments on the site, to let other shoppers know whether they were satisfied with

the transaction.

1.2 Growth of Online shopping

The scale and growth of internet shopping is impressive. In 2005, sales over the internet

by UK non-financial businesses to households were over £21bn – a fourfold increase in

only three years.1 But it also raises new questions about risks and shoppers’ confidence

when buying at a distance, as well as the relevance and effectiveness of the laws

protecting them, many of them developed before the recent growth in internet shopping.

As a public authority, whose role is to make markets work well for consumers, the Office

of Fair Trading needs to consider these issues.

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1.3 Process of Online shopping

Online shopping is the process whereby consumers directly buy goods, services etc. from

a seller interactively in real-time without an intermediary service over the internet.

Online shopping is the process of buying goods and services from merchants who sell on

the Internet. Since the emergence of the World Wide Web, merchants have sought to sell

their products to people who surf the Internet. Shoppers can visit web stores from the

comfort of their homes and shop as they sit in front of the computer. Consumers buy a

variety of items from online stores. In fact, people can purchase just about anything from

companies that provide their products online. Books, clothing, household appliances,

toys, hardware, software, and health insurance are just some of the hundreds of products

consumers can buy from an online store.

The objective of this project is to develop a general purpose e-commerce store

where any product (such as books, CDs, computers, mobile phones, electronic items, and

home appliances) can be bought from the comfort of home through the Internet.

However, for implementation purposes, this paper will deal with an online book store.

Many people choose to conduct shopping online because of the convenience. For

example, when a person shops at a brick-and-mortar store, she has to drive to the store,

find a parking place, and walk throughout the store until she locates the products she

needs. After finding the items she wants to purchase, she may often need to stand in long

lines at the cash register.

Despite the convenience of online shopping, not everyone chooses to purchase items and

services online. Some people like the idea of physically going to a store and experiencing

the shopping process. They like to touch the merchandise, try on clothing, and be around

other people. Online shopping doesn't permit shoppers to touch products or have any

social interaction. It also doesn't allow them to take the merchandise home the same day

they buy it.

Online shopping allows you to browse through endless possibilities, and even offers

merchandise that's unavailable in stores. If you're searching for a niche product that may

not be distributed locally, you're sure to find what you're looking for on the internet.

What's even more useful is the ability to compare items, similar or not, online. You can

search through multiple stores at the same time, comparing material quality, sizes and

pricing simultaneously.

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Shopping via the internet eliminates the need to sift through a store's products with

potential buys like pants, shirts, belts and shoes all slung over one arm. Online shopping

also eliminates the catchy, yet irritating music, as well as the hundreds, if not thousands,

of other like-minded individuals who seem to have decided to shop on the same day.

Say 'goodbye' to the days when you stood in line waiting, and waiting, and waiting some

more for a store clerk to finally check out your items. Online shopping transactions occur

instantly-saving you time to get your other errands done! Additionally, unlike a store,

online shopping has friendly customer service representatives available 24 hours a day, 7

days a week to assist you with locating, purchasing and shipping your merchandise.

1.4 Traditional working of online shopping

Shopping online instead of going to a traditional "brick and mortar" store has emerged

as a major trend amongst American consumers over the last decade (Levin et al). The

tangibility of going into stores to touch and hold merchandise, talk to a knowledgeable

salesperson for advice and reassurance and finally making a purchasing decision is

becoming a thing of the past. A major shift is putting forth a different shopping

experience and new consumer behaviour - the new wave of an online commodity

system. Consumers may browse numerous websites on the Internet and attempt to

match what they want to the product or service information available. After much

deliberation, a purchasing decision is made – whether right or wrong.

If a consumer who shops online knows exactly what they want to purchase, online

shopping can be direct and hassle free, but if they are not exactly sure, it may be

difficult to decide on a product without some additional assistance. In some cases an

online consumer may not even know what they want or need in regards to use or

features of a product, so they might be forced to decide based on product information

given by a manufacturer or retailer without knowing what to expect until the product

arrives.

1.5 Problems with traditional working of online shopping

Online consumer faces in contrast to offline shopping is that online retailers have virtual

warehouses of merchandise. In the past they may have had 20 digital cameras to offer a

consumer, now retailers have hundreds of choices. Online retailers are attempting to help

the online consumer navigate through stores and information repositories, as well as to

assist the consumer in making a purchasing decision. To address this need, websites now

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offer the balance of professional and amateur product reviews. As a service to the online

consumer, they can read comments about other consumer experiences and opinions, thus

helping to manage all the data sources and information about the products they offer.

Today, there are hundreds of online consumer product review websites. Unless an online

consumer knows where to go to find product information and consumer reviews it can be

a daunting Daily Deal. Most people are aware of the popular review sites such as

Amazon.com, Epinions.com, Consumer Reports, Buzzillions.com and CNET product

reviews. Some of these websites have attempted to match what they think a consumer

wants to specific product features and available consumer reviews (Wize.com), however

none offer the ability to see what other consumers have written about allowing them to

decide on a product for themselves.

Another problem is that writing product reviews has become so popular and many online

reviews sites have so many reviews that most are buried so deeply that the information is

not easily accessible. This corpus of information often gives a consumer too much to

consider and in the end may make it even more difficult to make a purchasing decision.

These two aspects of the consumer online product research experience - figuring out what

you want to purchase based on what others have said, and wading through the abundance

of product reviews - are what our final project attempts to address. Online consumers

would benefit from the ability to map their own needs and wants to what other consumers

have written about, and to be able to have an interface which makes the tens of thousands

of consumer reviews more easily accessible. iExploreReviews.com attempts to create a

more consumer-friendly approach to online product research than what is currently

available.

1.6 Increment in Shopping revenue due to online shopping

The use of the Internet in our everyday lives has increased each year, with 74% of

American adults (18 years and older) online. Product reviews and recommendations

research is listed in the 2009 Pew Internet Survey as the 3rd most popular activity on the

Internet, after email and using search engines, and online shopping comes in 5th (PEW).

There exist a variety of different resources for finding product reviews and

recommendations, ranging from Amazon to Yelp to Wize. The problem with existing

solutions is that there are many reviews and products available on the market, and it

becomes very time-consuming to browse through the amount of information available.

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We attempt to address these issues through various disciplines from the School of

Information considering different aspects: user research, data aggregation, and

information visualization. These aspects will be discussed in greater detail later in the

report. Specifically, we are looking to provide a service that helps consumers to find

relevant products based on the their needs rather than the current method of searching

through product features and specifications.

Current research shows that online consumer product reviews contribute to making an

online purchase. An Amazon.com study revealed, "As we’ve watched Amazon customers

make purchases on the site, we can clearly see that promoting the most helpful reviews

has increased sales in these categories by 20% (one out of every five customers decides to

complete the purchase because of the strength of the reviews).

From this, we can project it has contributed to Amazon's top line by $2.7 billion" (Spool).

Amazon.com has found a way to get consumers to write comments about products.

Other consumers then vote on whether the review was helpful. The results of increased

sales indicate that the reading of consumer written product reviews is serving their

customers well. This makes us consider that consumer reviews on other product review

websites may be as valuable to consumers as the reviews on Amazon.com. Currently, if a

consumer is interested in viewing the reviews from other websites they must visit each

site individually. This is a time consuming process. We propose a system solution that

would give the online consumer access to tens-of-thousands of consumer product reviews

from hundreds of review sites in just one place.

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Chapter 2: Introduction to Project

This project was done as a part of my curriculum as the Major Project in the Final year of

the Bachelor of Technology (Information Technology)

Daily Deal is a website which provides best offers to their user that is valid for a

particular time period in the location they select.

2.1 Existing System:

The existing system was an automated system. But it was found to be inefficient in

meeting the growing demands of population.

2.1.1 Drawbacks in the existing systems:

Disadvantage of the existing system:

1. Time Consuming

2. Expensive

3. Needed an agent

2.2 How we are different from traditional online shopping websites

Consumer-needs-first vs. Product-features approach to product research.

Currently, the online consumer can approach product research in a variety of ways. The

following is a brief scenario of how one may go about looking for digital cameras on

Daily Deal.com.

1. Select the category: Electronics

2. Select the product category: Camera, Photo & Video

3. Select: Digital Camera

4. Consider the choices - there are hundreds of cameras - click on a camera that

looks interesting

5. Next, be presented with a webpage of product images, ratings, purchasing

information, and a link to the brand website, the choice between new, used or

refurbished products. If you're interested you can see what other customers

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ultimately buy after viewing this item or you can explore similar items, or see

special offers and product promotions, and items frequently bought together.

6. Also, there are technical details, product details, product descriptions, more

photos, accessories and product ads from external websites.

7. You can rate this item to improve your recommendations, scroll down and see

customer reviews, see ratings in detail, see the most helpful customer reviews, rate

the reviews as helpful or not, and create your own review.

On this one website there is a lot for a consumer to consider and if you want another

perspective you can visit other websites. One of the problems with a website like Amazon

is that the research process is product-centric, where the value seems to be more focused

on product features than consumers intended use. Also, the consumer must wade through

lots of information before they encounter consumer-written product reviews, and these

reviews are written about only that one product. While reading reviews you may

determine that the product will not address a particular need or use and must start the

process again. Even doing this repeatedly does not ensure you will discover the reviews,

which answer your questions. iExploreReviews takes a different approach to consumer

online product research. Instead of starting with the product and drilling down to

consumer written reviews to determine if it aligns to specific wants and needs,

iExploreReviews allows the consumer to start the product search process by looking at

product feature topics written about by other consumers. The consumer can select the

features, uses and experiences of interest, and then be presented with only products with

those selected features as a filter used to narrow choices. Instead of reading consumer

product reviews and determining if the product is a good fit for their needs, only see

reviews that have the features self-selected as important. There is a broad assumption that

what consumers write about will be of interest to what other consumers consider

important in making a purchasing decision. With Amazon's popularity of people writing,

reading and rating consumer views we believe that consumer written product reviews are

of value for the online consumer.

Daily Deal originate from many reasons: to achieve greater speed in processing data,

better accuracy and improved consistency, faster information retrieval, integration of

business areas, reduced cost and better security. The sources also vary project proposals

originate with department managers, senior executives and systems analysis.

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Sometimes the real origin is an outside source, such as a government agency which

stipulates systems requirements the organisation must meet. When the request is made,

the first systems activity, the preliminary investigation, begins. The activity has three

parts: request clarification, feasibility study and request approval.

Fig 2.1 Common architecture of Daily deal

2.3 Content Management System

A content management system (CMS) allows publishing, editing, and modifying content

as well as site maintenance from a central page. It provides a collection of procedures

used to manage work flow in a collaborative environment. These procedures can be

manual or computer-based.

2.2.1 Main Features of CMS

The core features of Content Management Systems vary widely from system to system;

many simpler systems showcase only a handful of features, while others, notably

enterprise systems, are much more complex and powerful.

The following is a list of major CMS features:

Allow for a large number of people to share and contribute to stored data;

Control access to data based on user role (i.e., define information users or user groups

can view, edit, publish, etc.);

Facilitate storage and retrieval of data;

Control data validity and compliance;

Reduce duplicate inputs;

Simplify report writing;

Improve communication among users.* Define data as almost anything: documents,

movies, texts, pictures, phone numbers, articles etc.

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2.2.2 Data types and Usages

In a CMS, data can be defined as nearly anything: documents, movies, text, pictures,

phone numbers, scientific data, and so forth. CMSs are frequently used for storing,

controlling, revising, semantically enriching, and publishing documentation. Serving as a

central repository, the CMS increases the version level of new updates to an already

existing file. Version control is one of the primary advantages of a CMS.

Enterprise content management systems

An enterprise content management system (ECM) organizes documents, contacts, and

records that are related to the organizational processes of an enterprise—i.e., commercial

organizations. It serves to manage the enterprise's unstructured information content,

rendering the multiplicity of file format and location more manageable. It achieves this

goal by streamlining access, eliminating bottlenecks, optimizing security, and maintaining

integrity.

Component content management system

In a component content management system (CCMS), content is stored and managed at

the sub-document or sub-component level for greater content reuse. CCMS has five main

functions:

1. Maintaining Security

2. Managing Objects

3. Managing Servers

4. Managing Auditing

5. Maintaining Reports

Web Content Management System

Web content management (WCM) is a bundled or stand-alone application used to create,

manage, store, and deploy content on Web pages. Web content includes text, graphics and

photos, video, audio, and code (e.g., for applications) that renders other content or

interacts with the user. WCM may also catalog or index content, select or assemble

content at runtime, or deliver content to specific visitors in a personalized way, such as in

different languages.

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2.4 Operating Environment

The below is the Recommended Environment

Design and Implementation Constraints

DAILY DEAL is entirely based on PHP and JAVA Scripting and uses MySQL Server as

a backend.

DAILY DEAL requires Java Script support to be installed and running in the browser at

the Client side to enable the products to appear.

A Multiprocessor Server with hyper-threading is needed to optimize the Real time

performance of the System.

DAILY DEAL uses Hypertext transfer Protocol (HTTP) for all its communication from

Server side to client side or vice-versa.

Particulars Server System Client System

Processor

AMD Xeon Dual Processor

2.0 GHz each, above or

equivalent

Pentium 4 Processor, above

or equivalent

Hard Disk 520 GBs 20 GBs

RAM 8 GBs 256 MBs

Operating System Red Hat Linux Linux, Macintosh,

Windows

Web Server Apache Web Server -NA-

Database Server MySQL Server -NA -

Other Packages Java Virtual Machine Java Virtual Machine

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Chapter 3: System Features

3.1 Features

• This system is all about the converting the shopping system from manual to online.

• Customer can buy products online after login to the site.

• Administrator is adding product to database.

• Administrator can edit or delete the products from the database.

• After buying and making payment the products are send to customers address that he

has given.

• Customer can write feedback for the product or services.

• Admin can see daily sell and feedback given by customer.

• Administrator is adding the delivery report to the database.

• Both admin and customer can see the delivery report.

3.2 Purpose:

Daily Deal tries to enhance access to care and improve the continuity and efficiency of

services. Depending on the specific setting and locale, case managers are responsible for

a variety of tasks, ranging from linking clients to services to actually providing intensive

shopping and delivery services themselves

Main objective

• To shop wile in the comfort of your own home, without having to step out of the door.

• sell at lower rate due to less over head.

• provide home delivery free of cost.

• No wait to see the product if someone else is taking that.

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3.3 Scope:

This product has great future scope. Online shopping Internet software developed on and

for the Windows and later versions environments and Linux OS. This project also

provides security with the use of Login-id and Password, so that any unauthorized users

can not use your account. The only Authorized that will have proper access authority can

access the software.

3.4 Need for the proposed system:

The online shopping (DAILY DEAL) is an easy to maintain, ready to run, scalable,

affordable and reliable cost saving tool from Software Associates suited for small,

medium, and large shopping complex and shopping malls.

Features and Benefits:

The proposed system can be used even by the naïve users and it does not require any

educational level, experience, and technical expertise in computer field but it will be of

good use if the user has the good knowledge of how to operate a computer.

3.5 Feasibility study:

A feasibility study is a short, focused study, which aims to answer a number of questions:

schedule constrains?

3.5.1 Technical Feasibility:

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3.5.2 Financial Feasibility:

e project possible, given resource constraints?

ones?

ational costs?

3.5.3 Operational Feasibility:

Define the urgency of the problem and the acceptability of any solution; if the system is

developed, will it be used? Includes people-oriented and social issues: internal issues,

such as manpower problems, labour objections, manager resistance ,organizational

conflicts and policies; also external issues, including social acceptability, legal aspects

and government regulations.

3.6 Data Flow Diagrams:

Data flow diagrams (DFD) was first developed by LARRY CONSTANTINE as way

representing system requirements in a graphical form; this lead to modular design. A

DFD describes what data flow (logical) rather than how they are processed, so it does not

depend on hardware, software, data structure or file organization. It is also known as

‘bubble chart’.

A Data Flow Diagrams is a structured analysis and design tool that can be used for

flowcharting in place of, or in association with, information-oriented and process-oriented

systems flowcharts. A DFD is a network that describes the flow of data and the processes

that change, or transform, data throughout a system. This network is constructed by using

a set of symbols that do not imply a physical implementation. It has the purpose of

clarifying system requirements and identifying major transformations that will become

programs in system design. So it is the starting point of the design phase that functionality

decomposes the requirement specifications down to the lowest level of detail.

The symbols used to prepare DFD do not imply a physical implementation, a DFD can be

considered to an abstract of the logic of an information-oriented or a process-oriented

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system flow-chart. For these reasons DFDs are often referred to as logical data flow

diagrams.

Fig 3.1 Level 0 DFD for Daily deal

Fig 3.2 Level 1 DFD for Admin

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Fig 3.3 Level 1 DFD for Customer

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Fig 3.4 ER Diagram of Daily Deal

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Chapter - 4 LANGUAGE USED - PHP

4.1 Introduction

PHP: Hypertext Preprocessor is a widely used, general-purpose scripting language that

was originally designed for web development to produce dynamic web pages. For this

purpose, PHP code is embedded into the HTML source document and interpreted by a

web server with a PHP processor module, which generates the web page document. As a

general-purpose programming language, PHP code is processed by an interpreter

application in command-line mode performing desired operating system operations and

producing program output on its standard output channel. It may also function as a

graphical application. PHP is available as a processor for most modern web servers and as

a standalone interpreter on most operating systems and computing platforms.

PHP was originally created by Rasmus Lerdorf in 1995 and has been in continuous

development ever since. The main implementation of PHP is now produced by the PHP

Group and serves as the de facto standard for PHP as there is no formal specification.

PHP is free software released under the PHP License.

4.2 History

PHP originally stood for personal home page. Its development began in 1994 when the

Danish/Greenlandic programmer Rasmus Lerdorf initially created a set of Perl scripts he

called 'Personal Home Page Tools' to maintain his personal homepage, including tasks

such as displaying his resume and recording how much traffic his page was receiving.

He rewrote these scripts as C programming language Common Gateway Interface (CGI)

binaries, extending them to add the ability to work with web forms and to communicate

with databases and called this implementation 'Personal Home Page/Forms Interpreter' or

PHP/FI. PHP/FI could be used to build simple, dynamic web applications. Lerdorf

released PHP/FI as 'Personal Home Page Tools (PHP Tools) version 1.0' publicly on June

8, 1995, to accelerate bug location and improve the code. This release already had the

basic functionality that PHP has today. This included Perl-like variables, form handling,

and the ability to embed HTML. The syntax was similar to Perl but was more limited and

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simpler, although less consistent. A development team began to form and, after months of

work and beta testing, officially released PHP/FI 2 in November 1997.

Zeev Suraski and Andi Gutmans, two Israeli developers at the Technion IIT, rewrote the

parser in 1997 and formed the base of PHP 3, changing the language's name to the

recursive initialism PHP: Hypertext Preprocessor. Afterwards, public testing of PHP 3

began, and the official launch came in June 1998. Suraski and Gutmans then started a

new rewrite of PHP's core, producing the Zend Engine in 1999. They also founded Zend

Technologies in Ramat Gan, Israel.

On May 22, 2000, PHP 4, powered by the Zend Engine 1.0, was released. As of August

2008 this branch is up to version 4.4.9. PHP 4 is no longer under development nor will

any security updates be released.

On July 13, 2004, PHP 5 was released, powered by the new Zend Engine II. PHP 5

included new features such as improved support for object-oriented programming, the

PHP Data Objects (PDO) extension (which defines a lightweight and consistent interface

for accessing databases), and numerous performance enhancements. In 2008 PHP 5

became the only stable version under development. Late static binding had been missing

from PHP and was added in version 5.3.

A new major version has been under development alongside PHP 5 for several years.

This version was originally planned to be released as PHP 6 as a result of its significant

changes, which included plans for full Unicode support. However, Unicode support took

developers much longer to implement than originally thought, and the decision was made

in March 2010 to move the project to a branch, with features still under development

moved to a trunk.

Many high-profile open-source projects ceased to support PHP 4 in new code as of

February 5, 2008, because of the GoPHP5 initiative, provided by a consortium of PHP

developers promoting the transition from PHP 4 to PHP 5.

PHP currently does not have native support for Unicode or multibyte strings; Unicode

support is under development for a future version of PHP and will allow strings as well as

class, method, and function names to contain non-ASCII characters.

PHP interpreters are available on both 32-bit and 64-bit operating systems, but on

Microsoft Windows the only official distribution is a 32-bit implementation, requiring

Windows 32-bit compatibility mode while using Internet Information Services (IIS) on a

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64-bit Windows platform. As of PHP 5.3.0, experimental 64-bit versions are available for

MS Windows.

4.3 Licensing

PHP is free software released under the PHP License, which insists that:

4. Products derived from this software may not be called "PHP", nor

may "PHP" appear in their name, without prior written permission

from [email protected]. You may indicate that your software works in

conjunction with PHP by saying "Foo for PHP" instead of calling

it "PHP Foo" or "phpfoo"

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Chapter 5: Database – MySQL Serve

5.1 Introduction

MySQL is a relational database management system (RDBMS) that runs as a server

providing multi-user access to number of databases. MySQL is officially pronounced

/maɪˌɛskjuːˈɛl/ ("My S-Q-L"), but is often also pronounced /maɪˈsiːkwəl/ ("My Sequel").

It is named for original developer Michael Widenius' daughter My.

The MySQL development project has made its source code available under the terms of

the GNU General Public License, as well as under a variety of proprietary agreements.

MySQL was owned and sponsored by a single for-profit firm, the Swedish company

MySQL AB, now owned by Oracle Corporation.

Members of the MySQL community have created several forks (variations) such as

Drizzle, OurDelta, Percona Server, and MariaDB. All of these forks were in progress

before the Oracle acquisition (Drizzle was announced 8 months before the Sun

acquisition).

Free-software projects that require a full-featured database management system often use

MySQL. Such projects include (for example) WordPress, phpBB, Drupal and other

software built on the LAMP software stack. MySQL is also used in many high-profile,

large-scale World Wide Web products including Wikipedia, Google and Facebook.

MySQL is an open source, SQL Relational Database Management System (RDBMS) that

is free for many uses. However, MySQL found a broad, enthusiastic user base for its

liberal licensing terms, perky performance, and ease of use. Its acceptance was aided in

part by the wide variety of other technologies such as PHP, Java, Perl, Python, and the

like that have encouraged its use through stable, well-documented modules and

extensions. MySQL has not failed to reward the loyalty of these users with the addition of

both sub selects and foreign keys.

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References for the Graph

B.3. Changes in Release 3.23.x (Lifecycle Support Ended)

http://dev.mysql.com/doc/refman/4.1/en/news-3-23-x.html

B.2. Changes in Release 4.0.x (Lifecycle Support Ended)

http://dev.mysql.com/doc/refman/4.1/en/news-4-0-x.html

Fig 5.1 Version Development

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C.1. Changes in Release 5.0.x (Production)

http://dev.mysql.com/doc/refman/5.0/en/news-5-0-x.html#news-5-0-x

C.1. Changes in Release 5.5.x (Development)

http://dev.mysql.com/doc/refman/5.5/en/news-5-5-x.html#news-5-5-x

Databases in general are useful, arguably the most consistently useful family of software

products—the “killer product” of modern computing. Like many competing products,

both free and commercial, MySQL isn’t a database until you give it some structure and

form. You might think of this as the difference between a database and an RDBMS (that

is, an RDBMS plus user requirement equals a database).

A database adds another layer of security if used with its own password or passwords.

To create a database from PHP, the user of your scripts will need to have full

CREATE/DROP privileges on MySQL. That means anyone who can get hold of your

scripts can potentially blow away all your databases and their contents with the greatest of

ease. This is not such a great idea from a security standpoint. Furthermore, most external

Web hosts very sensibly won’t let you do it on their servers anyway.

MySQL is one of the easiest databases to administer on all platforms and because it’s so

lightweight, it can run on even low powered PCs. Thus, PHP developers have long found

it convenient to throw a copy of MySQL on client machines—even on laptops—for a

complete local Web development environment. Many developers learn to run their own

MySQL installations so they can work at home or on the road, using the OS of their

choice. Work teams also sometimes prefer developers to each use a separate local

MySQL installation, so that there is no single point of failure that could affect an entire

development group. And many PHP-based Open Source projects assume complete

familiarity with MySQL database administration for all developers.

Unlike some other databases, it should be well within the capability of any PHP

developer to self-administer a MySQL database Many PHP-based application packages,

both commercial and Open Source, also require familiarity with a MySQL database to

install, run, and debug the Web app.

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5.2 Support and Licensing

MySQL offers support via their MySQL Enterprise product, including a 24/7 service with

30-minute response time. The support team has direct access to the developers as

necessary to handle problems. In addition, it hosts forums and mailing lists, employees

and other users are often available in several IRC channels providing assistance.

Buyers of MySQL Enterprise have access to binaries and software certified for their

particular operating system, and access to monthly binary updates with the latest bug-

fixes. Several levels of Enterprise membership are available, with varying response times

and features ranging from how to and emergency support through server performance

tuning and system architecture advice. The MySQL Network Monitoring and Advisory

Service monitoring tool for database servers is available only to MySQL Enterprise

customers.

Potential users can install MySQL Server as free software under the GNU General Public

License (GPL), and the MySQL Enterprise subscriptions include a GPL version of the

server, with a traditional proprietary version available on request at no additional cost for

cases where the intended use is incompatible with the GPL.

Both the MySQL server software itself and the client libraries use dual-licensing

distribution. Users may choose the GPL, which MySQL has extended with a FLOSS

License Exception. It allows Software licensed under other OSI-compliant open source

licenses, which are not compatible to the GPL, to link against the MySQL client libraries.

Customers that do not wish to follow the terms of the GPL may purchase a proprietary

license.

Like many open-source programs, MySQL has trademarked its name, which others may

use only with the trademark holder's permission.

5.3 Why PHP and MySQL?

The fourth quarter of 1998 initiated a period of explosive growth for PHP, as all open

source technologies enjoyed massive publicity. In October 1998, according to the best

guess, just over 100,000 unique domains used PHP in some way.

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PHP has long nodded to the object programming model with functions that allow object

programmers to pull out results and information in a way familiar to them. These efforts

still fell short of the ideal for many programmers, however, and efforts to force PHP to

build in fully object-oriented systems often yielded unintended results and hurt

performance. PHP5’s newly rebuilt object model brings PHP more in line with other

object-oriented languages such as Java and C++, offering support for features such as

overloading, interfaces, private member variables and methods, and other standard OOP

constructions.

PHP costs you nothing. MySQL is open-source licensed for many uses; it is not and has

never been primarily community-developed software. PHP is easy to learn, compared to

the other ways to achieve similar functionality.

PHP and MySQL run native on every popular flavour of UNIX (including Mac OS X)

and Windows. A huge percentage of the world’s HTTP servers run on one of these two

classes of operating systems. PHP is compatible with the three leading Web servers:

Apache HTTP Server for UNIX and Windows, Microsoft Internet Information Server,

and Netscape Enterprise Server (a.k.a. iPlanet Server).

PHP is a real programming language. PHP is pleasingly zippy in its execution, especially

when compiled as an Apache module on the UNIX side. The MySQL server, once

started, executes even very complex queries with huge result sets in record-setting time.

CHAPTER-6

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Chapter 6: HTTP Server – Apache HTTP Server

6.1 Introduction

The Apache HTTP Server, commonly referred to as Apache (pronounced /əˈpætʃiː/), is

web server software notable for playing a key role in the initial growth of the World Wide

Web. In 2009 it became the first web server software to surpass the 100 million web site

milestone. Apache was the first viable alternative to the Netscape Communications

Corporation web server (currently known as Oracle iPlanet Web Server), and has since

evolved to rival other Unix-based web servers in terms of functionality and performance.

The majority of web servers using Apache run a Unix-like operating system.[citation

needed]

Apache is developed and maintained by an open community of developers under the

auspices of the Apache Software Foundation. The application is available for a wide

variety of operating systems, including UNIX, GNU, FreeBSD, Linux, Solaris, Novell

NetWare, Mac OS X, Microsoft Windows, OS/2, TPF, and eComStation. Released under

the Apache License, Apache is characterized as open-source software.

Since April 1996 Apache has been the most popular HTTP server software in use. As of

February 2010 Apache served over 54.46% of all websites and over 66% of the million

busiest.

6.2 History

The pre-release versions (before 0.6.2) of the Apache web server software were created

by Robert McCool, who was heavily involved with the National Centre for

Supercomputing Applications web server, known simply as NCSA HTTPd. When

McCool left NCSA in mid-1994, the development of httpd stalled, leaving a variety of

patches for improvements circulating through e-mails. These patches were provided by a

number of other developers besides McCool: Brian Behlendorf, Roy Fielding, Rob

Hartill, David Robinson, Cliff Skolnick, Randy Terbush, Robert S. Thau, Andrew

Wilson, Eric Hagberg, Frank Peters and Nicolas Pioch, and they thus helped to form the

original "Apache Group". There have been two explanations of the project's name.

According to the Apache Foundation, the name was chosen out of respect for the Native

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American tribe of Apache (Indé), well-known for their endurance and their skills in

warfare. However, the original FAQ on the Apache Server project's website, from 1996 to

2001, claimed that "The result after combining [the NCSA httpd patches] was a patchy

server. The first explanation was supported at an Apache Conference and in an interview

in 2000 by Brian Behlendorf, who said that the name connoted "Take no prisoners. Be

kind of aggressive and kick some ass" Behlendorf then contradicted this in a 2007

interview, stating that "The Apache server isn't named in honor of Geronimo's tribe" but

that so many revisions were sent in that "the group called it 'a patchy Web server'". Both

explanations are probably appropriate.

The system operates through the work of volunteers who specialize in certain areas of

coding. The Apache Group (AG) emphasizes decentralization and has a low

interdependency in the tasks they do. The AG is a multinational server, having developers

located in U.S., Britain, Canada, Germany, and Italy. Although Apache collaborates as a

group, the work is done by individuals. Their decisions are a result of e-mail and quorum

voting system.

The very first version (0.6.2) of publicly distributed Apache was released in April 1995.

A new modular server architecture was written under the codename Shambhala, which

became version 0.8.0 released in mid July. The 1.0 version was released on December 1,

1995.

Version 2 of the Apache server was a substantial re-write of much of the Apache 1.x

code, with a strong focus on further modularization and the development of a portability

layer, the Apache Portable Runtime. The Apache 2.x core has several major

enhancements over Apache 1.x. These include UNIX threading, better support for non-

Unix platforms (such as Microsoft Windows), a new Apache API, and IPv6 support. The

first alpha release of Apache 2 was in March 2000, with the first general availability

release on April 6, 2002.

Version 2.2 introduced a more flexible authorization API. It also features improved cache

modules and proxy modules.

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6.3 Licensing

The software license under which software from the Apache Foundation is distributed is a

distinctive part of the Apache HTTP Server's history and presence in the open-source

software community. The Apache License allows for the distribution of both open and

closed source derivations of the source code.

The Free Software Foundation does not consider the Apache License to be compatible

with version 2 of the GNU General Public License (GPL) in that software licensed under

the Apache License cannot be integrated with software that is distributed under the GPL:

This is a free software license but it is incompatible with the GPL. The Apache Software

License is incompatible with the GPL because it has a specific requirement that is not in

the GPL: it has certain patent termination cases that the GPL does not require. We don't

think those patent termination cases are inherently a bad idea, but nonetheless they are

incompatible with the GNU GPL.

However, version 3 of the GPL includes a provision (Section 7e) which allows it to be

compatible with licenses that have patent retaliation clauses, including the Apache

License. The name Apache is a registered trademark and may only be used with the

trademark holder's express permission.

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Chapter 7: Java Scripting and JQuery

7.1 Introduction

JavaScript is a prototype-based scripting language that is dynamic, weakly typed and

has first-class functions. It is a multi-paradigm language, supporting object, imperative,

and functional programming styles.

JavaScript was formalized in the ECMAScript language standard and is primarily used in

the form of client-side JavaScript, implemented as part of a Web browser in order to

provide enhanced user interfaces and dynamic websites. This

enables programmatic access to computational objects within a host environment.

JavaScript's use in applications outside Web pages — for example

in PDF documents, site-specific browsers, and desktop widgets — is also significant.

Newer and faster JavaScript VMs and frameworks built upon them (notably Node.js)

have also increased the popularity of JavaScript for server-side web applications.

JavaScript uses syntax influenced by that of C. JavaScript copies many names and

naming conventions from Java, but the two languages are otherwise unrelated and have

very different semantics. The key design principles within JavaScript are taken from

the self and Scheme programming languages.

7.2 History

JavaScript was originally developed by Brendan Eich of Netscape under the

name Mocha, which was later renamed to LiveScript, and finally to JavaScript mainly

because it was more influenced by the Java programming language. LiveScript was the

official name for the language when it first shipped in beta releases of Netscape Navigator

2.0 in September 1995, but it was renamed JavaScript in a joint announcement with Sun

Microsystems on December 4, 1995, when it was deployed in the Netscape browser

version 2.0B3.

The change of name from Live Script to JavaScript roughly coincided with Netscape

adding support for Java technology in its Netscape Navigator web browser. The final

choice of name caused confusion, giving the impression that the language was a spin-off

of the Java programming language, and the choice has been characterized by many as a

marketing ploy by Netscape to give JavaScript the cachet of what was then the hot new

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web programming language. It has also been claimed that the language's name is the

result of a co-marketing deal between Netscape and Sun, in exchange for Netscape

bundling Sun's Java runtime with its then-dominant browser.

JavaScript very quickly gained widespread success as a client-side scripting language for

web pages. As a consequence, Microsoft named its implementation of JScript to avoid

trademark issues. JScript added new date methods to fix the Y2K-problematic methods in

JavaScript, which were based on Java'sjava.util.Date class. JScript was included

in Internet Explorer 3.0, released in August 1996.

In November 1996, Netscape announced that it had submitted JavaScript to Ecma

International for consideration as an industry standard, and subsequent work resulted in

the standardized version named ECMAScript.

JavaScript has become one of the most popular programming languages on the web.

Initially, however, many professional programmers denigrated the language because its

target audience was web authors and other such "amateurs", among other reasons. The

advent of Ajax returned JavaScript to the spotlight and brought more professional

programming attention. The result was a proliferation of comprehensive frameworks and

libraries, improved JavaScript programming practices, and increased usage of JavaScript

outside of web browsers, as seen by the proliferation of server-side JavaScript platforms.

In January 2009, the CommonJS project was founded with the goal of specifying a

common standard library mainly for JavaScript development outside the browser.

7.3 Features

The following features are common to all conforming ECMAScript implementations,

unless explicitly specified otherwise.

7.3.1 Imperative and structured

JavaScript supports much of the structured programming syntax

from C (e.g., if statements, while loops, switch statements, etc.). One partial exception

is scoping: C-style block-level scoping is not supported (instead, JavaScript has function-

level scoping). JavaScript 1.7, however, supports block-level scoping with

the let keyword. Like C, JavaScript makes a distinction

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between expressionsand statements. One syntactic difference from C is automatic

semicolon insertion, in which the semicolons that terminate statements can be omitted.

7.3.2 Dynamic

dynamic typing

As in most scripting languages, types are associated with values, not with variables. For

example, a variable x could be bound to a number, then later rebound to a string.

JavaScript supports various ways to test the type of an object, including duck typing.

object based

JavaScript is almost entirely object-based. JavaScript objects are associative arrays,

augmented with prototypes (see below). Object property names are string

keys: obj.x = 10 andobj['x'] = 10 are equivalent, the dot notation being syntactic sugar.

Properties and their values can be added, changed, or deleted at run-time. Most properties

of an object (and those on its prototype inheritance chain) can be enumerated using

a for...in loop. JavaScript has a small number of built-in objects such

as Function and Date.

run-time evaluation

JavaScript includes an eval function that can execute statements provided as strings at

run-time.

7.3.3 Functional

First-class functions

Functions are first-class; they are objects themselves. As such, they have properties and

methods, such as length and call (); and they can be assigned to variables, passed as

arguments,return-ed by other functions, and manipulated like any other object. Any

reference to a function allows it to be invoked using the () operator.

Nested functions

"Inner" or "nested" functions are functions defined within another function. They are

created each time the outer function is invoked. In addition to that, the scope of the outer

function, including any constants, local variables and argument values, become part of the

internal state of each inner function object, even after execution of the outer function

concludes.

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Closures

JavaScript allows nested functions to be created, with the lexical scope in force at their

definition, and has a () operator to invoke them now or later. This combination of code

that can be executed outside the scope in which it is defined, with its own scope to use

during that execution, is called a closure in computer science.

7.3.4 Prototype-based

Prototypes

JavaScript uses prototypes instead of classes for inheritance. It is possible to simulate

many class-based features with prototypes in JavaScript.

Functions as object constructors

Functions double as object constructors along with their typical role. Prefixing a function

call with new creates a new object and calls that function with its local this keyword

bound to that object for that invocation. The constructor's prototype property determines

the object used for the new object's internal prototype. JavaScript's built-in constructors,

such as Array, also have prototypes that can be modified.

Functions as methods

Unlike many object-oriented languages, there is no distinction between a function

definition and a method definition. Rather, the distinction occurs during function calling;

a function can be called as a method. When a function is called as a method of an object,

the function's local this keyword is bound to that object for that invocation.

7.3.5 Miscellaneous

Run-time environment

JavaScript typically relies on a run-time environment (e.g. in a web browser) to provide

objects and methods by which scripts can interact with "the outside world". In fact, it

relies on the environment to provide the ability to include/import scripts

(e.g. HTML <script> elements). (This is not a language feature per se, but it is common

in most JavaScript implementations.)

Variadic functions

An indefinite number of parameters can be passed to a function. The function can access

them through formal parameters and also through the local arguments object.

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Array and object literals

Like many scripting languages, arrays and objects (associative arrays in other languages)

can each be created with succinct shortcut syntax. In fact, these literals form the basis of

the JSONdata format.

Regular expressions

JavaScript also supports regular expressions in a manner similar to Perl, which provide a

concise and powerful syntax for text manipulation that is more sophisticated than the

built-in string functions.

7.4 Use in web pages

The most common use of JavaScript is to write functions that are embedded in or

included from HTML pages and that interact with the Document Object Model (DOM) of

the page. Some simple examples of this usage are:

Opening or popping up a new window with programmatic control over the size,

position, and attributes of the new window (e.g. whether the menus, toolbars, etc., are

visible).

Validating input values of a web form to make sure that they are acceptable before

being submitted to the server.

Changing images as the mouse cursor moves over them: This effect is often used to

draw the user's attention to important links displayed as graphical elements.

Transmitting information about the user's reading habits and browsing activities to

various websites. Web pages frequently do this for web analytics, ad

tracking, personalization or other purposes.

Because JavaScript code can run locally in a user's browser (rather than on a remote

server), the browser can respond to user actions quickly, making an application more

responsive. Furthermore, JavaScript code can detect user actions which HTML alone

cannot, such as individual keystrokes. Applications such as Gmail take advantage of this:

much of the user-interface logic is written in JavaScript, and JavaScript dispatches

requests for information (such as the content of an e-mail message) to the server. The

wider trend of Ajax programming similarly exploits this strength. A JavaScript

engine (also known as JavaScript interpreter or JavaScript implementation) is

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an interpreter that interprets JavaScript source code and executes the script accordingly.

The first JavaScript engine was created by Brendan Eich at Netscape Communications

Corporation, for the Netscape Navigator web browser. The engine, code-

named SpiderMonkey, is implemented in C. It has since been updated (in JavaScript 1.5)

to conform to ECMA-262 Edition 3. The Rhino engine, created primarily by Norris Boyd

(formerly of Netscape; now at Google) is a JavaScript implementation in Java. Rhino,

like SpiderMonkey, is ECMA-262 Edition 3 compliant.

A web browser is by far the most common host environment for JavaScript. Web

browsers typically use the public API to create "host objects" responsible for reflecting

the Document Object Model (DOM) into JavaScript. The web server is another common

application of the engine. A JavaScript webserver would expose host objects representing

an HTTP request and response objects, which a JavaScript program could then

manipulate to dynamically generate web pages.

Because JavaScript is the only language that the most popular browsers share support for,

it has become a target language for many frameworks in other languages, even though

JavaScript was never intended to be such a language. Despite the performance limitations

inherent to its dynamic nature, the increasing speed of JavaScript engines has made the

language a surprisingly feasible compilation target.

7.5 Versions

The following table is based on a history compilation forum post, JQuery author's blog

post, and Microsoft's JScript version information webpage.

Versi

on

Release

date Equivalent to

Netscape

Navigator

Mozilla

Firefox

Internet

Explorer Opera Safari

Google

Chrome

1.0 March

1996

2.0

3.0

1.1 August

1996

3.0

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1.2 June 1997

4.0-4.05

1.3 October

1998

ECMA-262 1st +

2nd edition 4.06-4.7x

4.0

1.4

Netscape

Server

1.5 November

2000

ECMA-262 3rd

edition 6.0 1.0

5.5

(JScript

5.5),

6 (JScript

5.6),

7 (JScript

5.7),

8 (JScript

5.8)

6.0 3.0-5 1.0-

10.0.666

1.6 November

2005

1.5 + array extras

+ array and string

generics + E4X

1.5

1.7 October

2006

1.6 + Pythonic

generators +

iterators + let

2.0

1.8 June 2008

1.7 + generator

expressions + exp

ression closures

3.0

11.50

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1.8.1

1.8 + native

JSON support +

minor updates

3.5

1.8.2 June 22,

2009

1.8.1 + minor

updates

3.6

1.8.5 July 27,

2010

1.8.2

+ ECMAScript 5

compliance

4 9 11.60

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Chapter 8: XHTML

8.1 Introduction

XHTML (extensible Hypertext Markup Language) is a family of XML markup

languages that mirror or extend versions of the widely-used Hypertext Markup

Language (HTML), the language in which web pages are written.

While HTML (prior to HTML5) was defined as an application of Standard Generalized

Markup Language (SGML), a very flexible markup language framework, XHTML is an

application of XML, a more restrictive subset of SGML. Because XHTML documents

need to be well-formed, they can be parsed using standard XML parsers—unlike HTML,

which requires a lenient HTML-specific parser.

XHTML 1.0 became a World Wide Web Consortium (W3C) Recommendation on

January 26, 2000. XHTML 1.1 became a W3C Recommendation on May 31,

2001. XHTML5 is undergoing development as of September 2009, as part of

the HTML5 specification.

8.2 Overview

XHTML 1.0 is "a reformulation of the three HTML 4 document types as applications of

XML 1.0". The World Wide Web Consortium (W3C) also continues to maintain the

HTML 4.01 Recommendation, and the specifications for HTML5 and XHTML5 are

being actively developed. In the current XHTML 1.0 Recommendation document, as

published and revised to August 2002, the W3C commented that, "The XHTML family is

the next step in the evolution of the Internet. By migrating to XHTML today, content

developers can enter the XML world with all of its attendant benefits, while still

remaining confident in their content's backward and future compatibility."

However, in 2004, the Web Hypertext Application Technology Working

Group (WHATWG) formed, independently of the W3C, to work on advancing ordinary

HTML not based on XHTML. The WHATWG eventually began working on a standard

that supported both XML and non-XML serializations, HTML5, in parallel to W3C

standards such as XHTML 2. In 2007, the W3C's HTML working group voted to

officially recognize HTML5 and work on it as the next-generated HTML standard. In

2009, the W3C allowed the XHTML 2 Working Group's charter to expire,

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acknowledging that HTML5 would be the sole next-generation HTML standard,

including both XML and non-XML serializations. Of the two serializations, the W3C

suggests that most authors use the HTML syntax, rather than the XHTML syntax.

8.3 Motivation

XHTML was developed to make HTML more extensible and

increase interoperability with other data formats. HTML 4 was ostensibly an application

of Standard (SGML); however the specification for SGML was complex, and neither web

browsers nor the HTML 4 Recommendation were fully conformant to it. The XML

standard, approved in 1998, provided a simpler data format closer in simplicity to HTML

4. By shifting to an XML format, it was hoped HTML would become compatible with

common XML tools. servers and proxies would be able to transform content, as

necessary, for constrained devices such as mobile phones. By utilizing namespaces,

XHTML documents could provide extensibility by including fragments from other XML-

based languages such as Scalable Vector Graphics and MathML. Finally, the renewed

work would provide an opportunity to divide HTML into reusable components (XHTML

Modularization) and clean up untidy parts of the language.

8.4 Relationship to HTML

There are various differences between XHTML and HTML. The Document Object

Model is a tree structure that represents the page internally in applications, and XHTML

and HTML are two different ways of representing that in markup (serializations). Both

are less expressive than the DOM (for example, "--" may be placed in comments in the

DOM, but cannot be represented in a comment in either XHTML or HTML), and

generally XHTML's XML syntax is a little more expressive than HTML (for example,

arbitrary namespaces are not allowed in HTML). So, firstly one source of differences is

immediate: XHTML uses an XML syntax, while HTML uses a pseudo-SGML syntax

(officially SGML for HTML 4 and under, but never in practice, and standardised away

from SGML in HTML5). Secondly however, because the expressible contents of the

DOM in syntax are slightly different, there are some changes in actual behavior between

the two models.

Firstly then, syntax differences:

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Broadly, the XML rules require that all elements be closed, either by a separate

closing tag or using self closing syntax (e.g. <br />), while HTML syntax permits

some elements to be unclosed because either they are always empty (e.g. <input>) or

their end can be determined implicitly ("omissibility", e.g. <p>).

XML is case-sensitive for element and attribute names, while HTML is not.

Some shorthand features in HTML are omitted in XML, such as (1) attribute

minimization, where attribute values or their quotes may be omitted (e.g. <option

selected> or <option selected=selected>, while XML this must be expressed

as <option selected="selected">); (2) element minimization may be used to remove

elements entirely (such as <tbody>inferred in a table if not given); and (3) the rarely

used SGML syntax for element minimization ("shorttag"), which most browsers do

not implement.

There are numerous other technical requirements surrounding namespaces and

precise parsing of whitespace and certain characters and elements. The exact parsing

of HTML in practice has been undefined until recently; see the HTML5 specification

([HTML5]) for full details, or the working summary (HTML vs. XHTML).

Secondly, in contrast to these minor syntactical differences, there are some behavioral

differences, mostly arising from the underlying differences in serialization. For example:

Most prominently, behavior on parse errors differ. A fatal parse error in XML (such

as an incorrect tag structure) causes document processing to be aborted.

Most content requiring namespaces will not work in HTML, except the built-in

support for SVG and MathML in the HTML5 parser along with certain magic

prefixes such as xlink.

JavaScript processing is a little different in XHTML, with minor changes in case

sensitivity to some functions, and further precautions to restrict processing to well-

formed content. Scripts must not use the document.write() method; it is not available

for XHTML. The innerHTML property is available, but will not insert non-well-

formed content. On the other hand, it can be used to insert well-formed namespaced

content into XHTML.

CSS is also applied slightly differently. Due to XHTML's case-sensitivity, all CSS

selectors become case sensitive for XHTML documents. Some CSS properties, such

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as backgrounds, set on the<body> element in HTML are 'inherited upwards' into

the <html> element; this appears not to be the case for XHTML.

8.5 Adoption

The similarities between HTML 4.01 and XHTML 1.0 led many web sites and content

management systems to adopt the initial W3C XHTML 1.0 Recommendation. To aid

authors in the transition, the W3C provided guidance on how to publish XHTML 1.0

documents in an HTML-compatible manner, and serve them to browsers that were not

designed for XHTML.

Such "HTML-compatible" content is sent using the HTML media type (text/html) rather

than the official Internet media type for XHTML (application/xhtml+xml). When

measuring the adoption of XHTML to that of regular HTML, therefore, it is important to

distinguish whether it is media type usage or actual document contents that is being

compared.

Most web browsers have mature support for all of the possible XHTML media types. The

notable exception is Internet Explorer versions 8 and earlier by Microsoft; rather than

renderingapplication/xhtml+xml content, a dialog box invites the user to save the content

to disk instead. Both Internet Explorer 7 (released in 2006) and Internet Explorer 8

(released in March 2009) exhibit this behavior. Microsoft developer Chris Wilson

explained in 2005 that IE7’s priorities were improved browser security and CSS support,

and that proper XHTML support would be difficult to graft onto IE’s compatibility-

oriented HTML parser; however, Microsoft added support for true XHTML in IE9.

As long as support is not widespread, most web developers avoid using XHTML that is

not HTML-compatible, so advantages of XML such as namespaces, faster parsing and

smaller-footprint browsers do not benefit the user.

8.6 Versions

XHTML 1.0

December 1998 saw the publication of a W3C Working Draft entitled Reformulating

HTML in XML. This introduced Voyager, the codename for a new markup language

based on HTML 4, but adhering to the stricter syntax rules of XML. By February 1999

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the name of the specification had changed to XHTML 1.0: The Extensible HyperText

Markup Language, and in January 2000 it was officially adopted as a W3C

Recommendation. There are three formal DTDs for XHTML 1.0, corresponding to the

three different versions of HTML 4.01:

XHTML 1.0 Strict is the XML equivalent to strict HTML 4.01, and includes elements

and attributes that have not been marked deprecated in the HTML 4.01 specification.

As of May 25 2011, XHTML 1.0 Strict is the document type used for the homepage

of the website of the World Wide Web Consortium.

XHTML 1.0 Transitional is the XML equivalent of HTML 4.01 Transitional, and

includes the presentational elements (such as center,font and strike) excluded from

the strict version.

XHTML 1.0 Frameset is the XML equivalent of HTML 4.01 Frameset, and allows

for the definition of frameset documents—a common Web feature in the late 1990s.

The second edition of XHTML 1.0 became a W3C Recommendation in August 2002.

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Chapter 9: Database_Schema

Snapshot 9.1 Daily Deal

Snapshot 9.2 Category

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Snapshot 9.3 Cities

Snapshot 9.4 Condt

Snapshot 9.5 Customer Demand

Snapshot 9.6 Groups

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Snapshot 9.7 Location

Snapshot 9.8 Orders

Snapshot 9.9 Products

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Snapshot 9.10 User Login

Snapshot 9.11 User Profile

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Chapter 10: Snapshots

10.1 Daily Deal

Snapshot 10.1 Home page

Snapshot 10.2 Nearby deals

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Snapshot 10.3 New deals

Snapshot 10.4 Customer Support

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Snapshot 10.5 About Daily deal

Snapshot 10.6 Contact Daily Deal

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Snapshot 10.7 Login_page

Snapshot 10.8 Sign Up page

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Snapshot 10.9 Register

Snapshot 10.10 User_account

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Snapshot 10.11 User_choice

Snapshot 10.12 User Wish list

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Snapshot 10.13 User Cart

Snapshot 10.14 User_demand

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Snapshot 10.15 User_order

Snapshot 10.16 Search Option

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Snapshot 10.17 Checkout

10.2 Content Management System

Snapshot 10.18 Admin Login

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Snapshot 10.19 Admin Home

Snapshot 10.20 Admin_user management

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Snapshot 10.21 New Users

Snapshot 10.22 Category Management

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Snapshot 10.23 Admin New Category

Fig 10.24 Product Management

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Chapter 11: Conclusion

Daily deal incorporated many aspects of our collective School of Information

coursework. A major focus of the project was User Interface Design and within that

process we used many user experience and qualitative research methods. Our goal was to

create a working website prototype. We feel we were able to use the knowledge from

much of the coursework into a real-world development scenario.

We recognize that our attempt to address the consumer online product research problem

just skims the surface on the depth of the problem and possible solutions. We do believe

that it is a problem that deserves more attention. As more and more people use the

Internet to support or supplement the activities in their lives, and online product research

and shopping are becoming more popular, and more and more data becomes available, it

will necessitate that there be applications to make use of these rich sources of

information.

At the conclusion of this project we reflect on the reality that things did not turn out

exactly as planned. The process of taking an idea and finding a way to present that to a

potential user, get their feedback and attempt to improve and in the end make a product

that is truly of any value to the user has been a humbling and illuminating experience. It

makes one understand why so many websites work so poorly, because "you are not your

user"; the user has a whole different way of thinking, doing and solving problems, and

adopting things in ways never imagined. In the end we may not have accomplished all we

set out to do, but the process has given us an opportunity to develop and implement a

website that we hope will offer some value for consumers in conducting online product

research.

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Chapter 12: Limitation and Future Scope

There are some limitations for the current system to which solutions can be provided as a

future development:

1. The system is not configured for multi- users at this time. The concept of transaction

can be used to achieve this.

2. The Website is not accessible to everyone. It can be deployed on a web server so that

everybody who is connected to the Internet can use it.

3. Credit Card validation is not done. Third party proprietary software can be used for

validation check.

There is a lot of scope of further advancements and enhancements in this project as we

have not incorporated some advanced features, the following can be done:

1. The Administrator of the web site can be given more functionality, like looking at a

specific customer’s profile, the books that have to be reordered, etc.

2. Multiple Shopping carts can be allowed.

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References

Book Title Author Publisher

Beginning PHP and MySQL W Jason Gilmore Apress

PHP, MySQL & JavaScript Robin Nixon O’reilly

Javascript DeMYSTiFieD-A Self

Teaching Guide

Jim Keogh Osborne

PHP 5 Recipies – A Problem-Solution

Approach

Lee Babin Apress

Beginning PHP6, Apache, MySQL

Web Development

Timothy Boronczyk Wrox

HTML and CSS Molly E Holzschlag Addison

Wesley

Web References

http://dev.mysql.com/doc/refman/4.1/en/news-3-23-x.html

http://dev.mysql.com/doc/refman/4.1/en/news-4-0-x.html

http://dev.mysql.com/doc/refman/5.0/en/news-5-0-x.html#news-5-0-x

http://dev.mysql.com/doc/refman/5.5/en/news-5-5-x.html#news-5-5-x

http://static.zend.com/topics/integrating_php_with_systemi_using_web_services.p

df

http://httpd.apache.org/ABOUT_APACHE.html