online virtual exhibitions: concepts and design considerations · 2018-12-11 · keywords: online...

13
22 DESIDOC Jl. Lib. Inf. Technol. , 2008, 28(4) DESIDOC Journal of Library and Information Technology, Vol. 28, No. 4, July 2008, pp. 22-34 © 2008, DESIDOC Online Virtual Exhibitions: Concepts and Design Considerations Schubert Foo College of Humanities, Arts and Social Sciences Nanyang Technological University, Nanyang Link, Singapore E-mail: [email protected] ABSTRACT Online virtual exhibitions (VEs) are acknowledged as important complimentary counterparts to physical exhibitions. It overcomes space, time and location restrictions and allows global visitors to access these priceless and exciting treasures that are stored in museums, archives and other institutions on a 24/ 7/365 basis. Well constructed VEs can offer alternative experiences to the "real thing" and open up other opportunities that include learning, more content beyond physical exhibits, active participation and contribution by visitors through forums and uploads, online shopping, and others. This paper provides a state-of-the-art review, and illustrates concepts and design considerations for the development of VEs that can be highly effective and efficient with minimal technological knowledge. By considering the important issues of metadata, system architecture design and development techniques, it becomes possible to generate a series of VEs to meet the needs of different user groups and at the same time cater to the constraints of the client computers, thereby providing the users the best possible experience in engaging with the VEs. Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition of virtual exhibition (VE) is defined as an online Web-based hyper-textual dynamic collections devoted to a specific theme, topic, concept or idea 1 . Most virtual exhibitions are attributed to museums and archives to make visible their collections to end users, generally the public or specialised user groups 2 . Original artifacts are digitally captured and rendered into 2-D or 3-D objects which are packaged together and linked by hyperlinks to allow non-linearity or multiple-linearity by users (exhibition visitors). Virtual exhibitions are viewed as dynamic as they often undergo ongoing change in terms of design, activity and content, including encouraging users to contribute towards it, thereby adding to its dynamism. Many early VEs are undertaken as distinct projects and packaged as stand-alone exhibits with little regard on the reusability of objects, adoption of standards to support interoperability, extensible and scalable system architectures to support growth and pervasiveness of exhibitions. Some examples of early VEs include Building a National Collection: 150 Years of Print Collecting at the Smithsonian by the National Museum of American History (americanhistory. si.edu/prints/index.htm); American History Documents (www.indiana.edu/~liblilly/history/history.html); Birds: A Virtual Exhibition by Canadian Heritage Information Network (www.virtualmuseum.ca/Exhibitions/Birds/ Birds/); Colours of the Wind by the National Archives of Singapore (www.a2o.com.sg/a2o/public/html/ online_exhibit/misas/exhibit/index2.html) 3,4 and others. Over the last decade, improvements to these areas have been seen and VEs have reached a stage of sophistication although a number of fundamental challenges remain. While the basic tenets of VE have not changed, it is helpful to provide an updated definition of VE: A VE is a Web-based hypermedia collection of captured or rendered multi-dimensional information

Upload: others

Post on 04-Aug-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

22 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

DESIDOC Journal of Library and Information Technology, Vol. 28, No. 4, July 2008, pp. 22-34© 2008, DESIDOC

Online Virtual Exhibitions: Concepts and Design Considerations

Schubert Foo

College of Humanities, Arts and Social SciencesNanyang Technological University, Nanyang Link, Singapore

E-mail: [email protected]

ABSTRACT

Online virtual exhibitions (VEs) are acknowledged as important complimentary counterparts to physicalexhibitions. It overcomes space, time and location restrictions and allows global visitors to access thesepriceless and exciting treasures that are stored in museums, archives and other institutions on a 24/7/365 basis. Well constructed VEs can offer alternative experiences to the "real thing" and open upother opportunities that include learning, more content beyond physical exhibits, active participation andcontribution by visitors through forums and uploads, online shopping, and others. This paper providesa state-of-the-art review, and illustrates concepts and design considerations for the development of VEsthat can be highly effective and efficient with minimal technological knowledge. By considering theimportant issues of metadata, system architecture design and development techniques, it becomes possibleto generate a series of VEs to meet the needs of different user groups and at the same time cater tothe constraints of the client computers, thereby providing the users the best possible experience inengaging with the VEs.

Keywords: Online virtual exhibitions, VE concepts, VE design.

1. INTRODUCTION

An early definition of virtual exhibition (VE) isdefined as an online Web-based hyper-textual dynamiccollections devoted to a specific theme, topic, conceptor idea1. Most virtual exhibitions are attributed tomuseums and archives to make visible their collectionsto end users, generally the public or specialiseduser groups 2. Original artifacts are digitally capturedand rendered into 2-D or 3-D objects which arepackaged together and linked by hyperlinks to allownon-linearity or multiple-linearity by users (exhibitionvisitors). Virtual exhibitions are viewed as dynamicas they often undergo ongoing change in terms ofdesign, activity and content, including encouragingusers to contribute towards it, thereby adding to itsdynamism. Many early VEs are undertaken as distinctprojects and packaged as stand-alone exhibits withlittle regard on the reusability of objects, adoptionof standards to support interoperability, extensibleand scalable system architectures to support growth

and pervasiveness of exhibitions. Some examplesof early VEs include Building a National Collection:150 Years of Print Collecting at the Smithsonian bythe National Museum of American History (americanhistory.si.edu/prints/index.htm); American History Documents(www.indiana.edu/~liblilly/history/history.html); Birds:A Virtual Exhibition by Canadian Heritage InformationNetwork (www.virtualmuseum.ca/Exhibitions/Birds/Birds/); Colours of the Wind by the National Archivesof Singapore (www.a2o.com.sg/a2o/public/html/online_exhibit/misas/exhibit/index2.html)3 ,4 and others.

Over the last decade, improvements to theseareas have been seen and VEs have reached astage of sophistication although a number of fundamentalchallenges remain. While the basic tenets of VEhave not changed, it is helpful to provide an updateddefinition of VE:

A VE is a Web-based hypermedia collection ofcaptured or rendered multi-dimensional information

Page 2: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 23

objects, possibly stored in distributed networks,designed around a specific theme, topic, concept oridea, and harnessed with state-of-art technologyand architecture to deliver a user-centered and engagingexperience of discovery, learning, contributing andbeing entertained through its nature of its dynamicproduct and service offerings.

The case for investing in the design and developmentof VE has been well documented5 ,6. First and foremostis the recognition that hosting VEs provides a gatewayto showcase museum or archive (hereafter referredto as institution) collections that are not bound bytime (temporal), distance (spatial) and space (spatial)constraints unlike physical exhibitions. This addressesthe important issue to make valuable artifacts availableto the masses while playing the role of custodianshipof national and international treasures.

Users are unlikely to pay visits to these institutionsunless they are aware of its collections and holdings.VEs coupled with educational functionality can promotethe institution as a centre for learning and encourageusers to visit and access more artifacts via informationobjects. Such demonstration of the institutional relevanceand societal value through a strong public profileand high usage figures can be used to help secureadequate funding and resources for survival, sustainabilityand growth into the future. As such, outreach throughVEs is seen to be an important strategic activitythat needs to be properly planned and executed.Other forms of outreach activities like publications,websites, tours, talks, demonstrations and otheractivities can be undertaken alongside VEs to createthe impact and yield the desired outcomes.

Online strategies (VEs and websites) have particularadvantages: it is relatively easy to add new productsand services or revamp existing ones in the form ofadding new materials, updating and reusing existingmaterials, adding new learning and edutainmentcomponents, online shopping, online forums, users'contributions, to name just a few. VEs, throughdigitisation and rendering, also have the distinctadvantage to create and use electronic surrogatesof original fragile or sensitive records, or pricelessartifacts which might otherwise be damaged in physicalconsultation. Established institutions such asSmithsonian Institute (www.si.edu), Auckland ArtMuseum (www.ackland.org/index.php), and most nationalheritage boards and museums around the worldhave a permanent and rich set of VEs hosted ontheir servers. Collectively, they are able to displayand make available a significant amount of "treasures"held by the institution which is by far much thanwhat physical exhibitions can display and achieve

at any one time. This means of extending outreachhas significant long term returns of investment oncethese VEs are curated and implemented for publicaccess and use.

While VEs have been critiqued in the past fortheir inability to provide the experience of the realthing, VEs can allow users to understand, discover,learn and do far more than physical exhibitions. Byadopting a carefully researched user-centered design,VEs through hyper-linking supports both linear andnon-linear discovery and learning pathways, creatinglearning opportunities that are difficult to replicatein physical exhibitions. The ability to engage inmultiple forms of media (text, image, audio, sound,video, augmented reality and virtual reality components)on one page, having the ability to reverse, revisit,translate and read text tailored for different usergroups, proficiencies and requirements, immersionin well crafted theme-games, etc. collective helpsto establish a deeper sense of understanding, awareness,and learning of contents than physical exhibits.VEs are therefore no longer viewed as passing fadsbut an important logical companion and extensionto physical exhibitions.

Beth Hatefutsoth, the Nahum Goldmann Museumof the Jewish Diaspora (http://www.bh.org.il/index.html)site has many VEs on Jewish people in variousplaces available in both in English and Hebrew.British Library VEs on various topics (http://www.collectbritain.co.uk/galleries/); National Gallery ofArt's VEs (http://www.nga.gov/exhibitions/webtours.shtm) based on Apple QuickTime VT; VE of Canadianbirds(http://www.virtualmuseum.ca/Exhibitions/Birds/Birds/); Cabaret Mechanical Theatre's VE (http://www.cabaret.co.uk/vrexs.htm); Everyone's VE (http://billdouglas.ex.ac.uk/eve/ exhibitions.asp); InternationalInstitute of Social History's VEs (http://www.iisg.nl/exhibitions/); Water and the Sacred, a photographicexhibition by Claude Renault available at CharnwoodMuseum VEs site (http://www.kalakahani.co.uk/crenault/); National Library Board of Singapore'sVEs (http://exhibitions.nlb.gov.sg/); Musee McCordMuseum's VEs (http://www.mccord-museum.qc.ca/en/keys/virtualexhibits/); and Museum and Art Galleryof the Northern Territory (http://www.nt.gov.au/nreta/museums/virtual/index.html). These are some of theimportant VEs, but there are obviously many morethat are meant for general public and available onInternet. Some of the developers of these exhibitionsadded virtual reality or Flash movies but most ofthem are designed using images with some animation,and adequate textual information to relay the contentand support the explanation of the objects and eventsin the exhibits.

Page 3: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

24 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

While the discussion of VEs has so far beingrelated to non-profit institutions such as museumsand archives, it should be borne in mind that theideas put forth subsequently are equally applicableto profit organisations for the marketing of its productsand services.

While some functionality and features are nolonger slanted towards the social responsibility aspects,these VEs still relies on similar characteristics suchas the ability to deliver attractive, interesting, engaging,and intriguing "exhibits" through user-friendly interfacesto encourage users (buyers) to visit and access thesite, and ultimately become customers of the organisation.These sites typically have the common features ofhyper-animated graphics, brief exhibitions and highinteractivity zones to showcase products and services,online areas for mailing list sign-ups and onlinestores to order and make purchases. These VEsare often associated with biased education in anattempt to gain competitive advantage over othercompetitors' VE sites. On the other hand, VEs developedby non-profit organisations and government agenciesare constructed with different objectives in mind:archival, preservation, discovery, education, and others.They are deemed more authoritative; contain betterresearched and trusted resources, and higher educationalvalue.

Nonetheless, a similar set of user-centered designparadigms, use of technological tools, well designedsystem architectures to high level of automationwith minimal human intervention and effort to createnew versions of VEs are equally applicable for profitorganisations as for non-profit organisations whereVEs are becoming pervasive. At a higher abstractlevel, we may consider VEs as digital libraries (DLs)that contain a set of information objects that can beaccessed individually, or packaged together byapplications supported by the DLs. The DigitalLibrary Federation defines digital libraries as "organisationsthat provide the resources, including the specialisedstaff, to select, structure, offer intellectual accessto, interpret, distribute, preserve the integrity of,and ensure the persistence over time of collectionsof digital works so that they are readily available foruse by a defined community or set of communities"(www.diglib.org/about/dldefinition.htm). This effectivelyparallels what VEs attempt to provide to users throughits contents, features and services.

The importance of educational digital librariessuch as Alexandria Digital Library (www. alexandria.ucsb.edu/), National Science Digital Library(http://nsdl.org/), the eGranary Digital Library (www.widernet.org/digitalLibrary/), Second Life (http://

secondlife.com/) and other similar online virtualcommunities have also demonstrated the use ofvirtual worlds for learning. Recently, Giunti Labs,one of Europe's leading vendor of elearning andmobile learning content solutions proposed a newsystem, eXact VLW (virtual Learning Worlds) thatencompass an authoring environment, to create,manage and deliver 3-D objects, artifacts and sceneswithin collaborative virtual learning worlds compatiblewith SCORM (an eLearning standard). No technicalknowledge of VRML, X3D or any other 3-D programminglanguage are needed to create virtual learning experiencesthat can be integrated into existing LMS (LearningManagement Systems) or VLE (virtual learningenvironment) through SCORM. Originally developedfor education in digital heritage, the system allows2-D images, videos, text and any standard SCOlearning objects (all adhering to open standards andtracking protocols) to be used to create VEs andvirtual learning worlds 7.

The aim of this conceptual paper is to treat VEsfrom this generic angle of varying applicability toexamine a number of pertinent issues in the designand delivery of online exhibitions. This includes addressingthe stakeholders of VEs, the important role of metadata,system architectural design, and research advancesof techniques and tools. This is done by drawingupon relevant literature of DL and VE researches.A deliberate omission of this paper is a detailedtreatise of exhibition content (selection, organisation,and packaging) which is an area in its own right.

2. STAKEHOLDERS OF VIRTUALEXHIBITIONS

A first cursory thought on stakeholders of VEsmight perhaps result in the thinking that only twogroups exist: that of the exhibition designer and endusers. This is in fact quite contrary to reality. Patel,et al. suggested that there are actually six groupsof stakeholders involved in the process of creatingand using the VE, with each group playing differentroles8. The stakeholders are (i) curator who isknowledgeable of the information objections andprimarily responsible for artifact selection (i.e. identifyingand selecting the artifacts for the VE); (ii) photographerwho is responsible for digital acquisition to createthe information objects to be stored in the digitalrepository; (iii) cataloguer who is responsible fordata management to describe, catalogue and groupindividual objects together; (iv) modeller who is responsiblefor model refinement to create and describe objectinterpretations and/or refinements; (v) curator exhibitiondesigner who is responsible for exhibition building;and (vi) end user who is consumer of the final VE 8.

Page 4: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 25

The first five categories of stakeholders are typicallypart of the VE team, each with a different set ofknowledge, expertise and skill sets and differingmetadata requirements. VE teams can be large andcan comprise professional writers, artists, archivists,graphic designers, multimedia technicians, technicalspecialists and curators. External advisory andeditorial committees may also be roped in the VEdesign and construction to create a more balancedand effective exhibition.

End users, on the other hand, can evolve froma myriad of different user groups: children and adults,students and teachers, academics and researchers,novice and expert users, tourists and casual Internetsurfers, the general public and professional users(such as archivists, librarians and informationprofessionals).

This big range of stakeholders collectively translatesinto a huge set of differing requirements and expectationsthroughout the process of designing, developing andusing the exhibition. A one size fits all paradigmis almost certain to fail to meet these expectations.There is a need for good metadata design andmanagement, novel and effective ways to generatedifferent versions of VEs at least or acceptablecosts and high productivity in order to satisfy theneeds of different user groups. With this, we canexpect to find the requirement to tailor varying levelsof content generation and online media types tocater to the needs of different types of users; contentswould typically include multimedia elements, 2-D,3-D, augmented reality (AR) and virtual reality (VR)9,10.

3. METADATA REQUIREMENTS

Metadata has always been an extremely crucialaspect for describing and managing artifacts in thecollection. When these are digitally acquired andtransformed into information objects, a new set ofcorresponding metadata becomes necessary. Whennew applications such as VEs are developed, moremetadata is required to describe and manage theexhibition, page contents, access information, andso on. The different stakeholder groups in the previoussection provide an idea of the wide ranging metadatarequirements needed by various constituents of thecultural heritage industry. The active researchesdone on metadata and continuing developments ofstandards such as SPECTRUM, EAD, Dublin Coreand other metadata schemes attest to the importanceof having relevant metadata to support a variety ofneeds. Metadata can typically be classified as descriptivemetadata, technical metadata, presentation metadata,preservation metadata, administrative metadata, and

resource discovery metadata. It should be notedthat while Dublin Core is an important, well-establishedmetadata standard for descriptive and resource discoveryacross domains and used by almost all the systems,but it does not specifically deals with museum,archive and education requirements that have theirown set of detailed metadata elements.

This overwhelming amount of metadata has promptedthe proposal for having a system for authoring, maintainingand managing metadata to support the developmentof the Augmented Representation of Cultural Objects(ARCO) system for museums to create, manipulate,manage and present small to medium artifacts inVEs for both internally within museums and externallyon the Web8. They envisaged the creation of digitalartifacts providing opportunities to develop virtuallearning environments (VLEs) which in turn entailcreating new additional metadata such as thosedefined by ADL Sharable Content Object ReferenceModel (SCORM) or IEEE Learning Object Metadata(LOM) standards to support eLearning. Furthermore,they envisage commercial exploitation by institutionsin the form of virtual loans for VEs (through informationobjects) that requires the support of a digital rightsmanagement system (DRMS). All this translatesinto more and more need for metadata.

Two issues are particularly important for metadatain the context of VEs. First is the highly recommendeduse of standards to support interoperability. Whenthis becomes not possible for whatever reasons, theexchange of metadata information across systemsbecomes more costly due to the need for validation,optimisation and mapping. In terms of metadatadefinition and storage, XML has turned out to be thede-facto emerging preferred means to manage informationobjects and VEs. VE exhibition pages contain aseries of exhibition objects that can be neatly encapsulatedin a XML-based conceptual hypermedia documentmodel. Such a document typically includes differenttypes of information: text, data, graphics, images,hyperlinks and other elements. Likewise, the informationobject's metadata can be neatly based on the XMLstructure. Effectively, an XML-based solution exhibitsthe advantages such as platform independence, clearstructuring and encapsulation, modularity, and soon.

The second issue pertains to the need to createa range of representations for one same originalartifact. As an example, an image can be capturedat different resolutions and sizes. They can be usedas thumbnails, medium resolution for browsing, andvery high resolution for zooming and detailed analysis.These different versions of content basically share

Page 5: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

26 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

the same metadata except for those entities thatare distinct and different.

Figure 1 shows an example of a photographmetadata set in XML format 9. In this example, theAccession ID is used to uniquely identify a photographartifact while the location element is used to definethe repository directory where all the images arestored. As indicated previously, the image elementcan be defined more than once to cater to thedifferent available versions of the same original photograph.These versions may contain resized, enhanced, ordigitally-manipulated variations (e.g. colour, additionof borders) of the original photograph.

The same approach can be adopted for textualartifact metadata to incorporate the standard DublinCore elements plus text specific elements. For example,the "content_version" element can be used for thesupport layering of information through different descriptivelayers of a textual artifact. These text descriptionscan range from summarised abstract information todetailed information, or specially text written forchildren or adults, and so on. Likewise we canadopt the same approach for different audio, videoand other artifacts to cater for different network

conditions, resolutions, and the like. In doing so, wehave one associated metadata record across differentcontent versions that can be drawn by the VE tocreate a series of VEs for different users.

4. CREATION OF MULTIPLE VERSIONSOF VES EFFECTIVELY ANDEFFICIENTLY

By using this approach of layering metadataand use of style-sheets, Lim and Foo 9 developed aVE authoring system to interface with the NationalArchives of Singapore digital archive to support thecreation of VEs. The XML-based digital archive providesdifferent artifact types that form the contents in theexhibition through the reference and reuse model.This means that only one copy of information objectresides in the repository which is in turn referencedand used by more than one VE as necessary. Informationobjects and exhibitions are endowed with rich metadatathat include the Dublin Core elements and other newattributes to support enhanced search support forfield and free text searches. An authoring tool usinga grid-layout approach is used to define and layoutthe exhibition contents. XML's Cascading Style Sheet

Figure 1. Example of photograph metadata document type definition9.

<?xml version = “1.0” encoding = “UTF-8”> <!DOCTYPE photo [

<!ELEMENT photo (title*, creator*, subject*, description*, contributor*, date*, type*, format, accession_id, source*, language*, relation*, coverage*, copyright*, identifier*, location, image+)> <!ELEMENT title (#PCDATA)> <!ELEMENT creator (#PCDATA)> <!ELEMENT subject (#PCDATA)> <!ELEMENT description (#PCDATA)> <!ELEMENT contributor (#PCDATA)> <!ELEMENT date (#PCDATA)> <!ELEMENT type (#PCDATA)> Standard Dublin Core 15 metadata <!ELEMENT format (#PCDATA)> elements <!ELEMENT accession_id (#PCDATA)> <!ELEMENT source (#PCDATA)> <!ELEMENT language (#PCDATA)> <!ELEMENT relation (#PCDATA)> <!ELEMENT coverage (#PCDATA)> <!ELEMENT copyright (#PCDATA)> <!ELEMENT identifier (#PCDATA)> <!ELEMENT location (#PCDATA)> <!ELEMENT image (img_id, img_height?, img_width?, img_file_size?, img_description?, reproduction_date?, photoCD?, photoCD_imgno?)

<!ELEMENT img_no (#PCDATA)> <!ELEMENT photo_size (#PCDATA)>

<!ELEMENT img_height (#PCDATA)> Additional metadata <!ELEMENT img_width (#PCDATA)> for photograph artifact <!ELEMENT img_file_size (#PCDATA)> <!ELEMENT img_description (#PCDATA)> <!ELEMENT reproduction_date (#PCDATA)> <!ELEMENT photoCD (#PCDATA)> <!ELEMENT photoCD_imgno(#PCDATA)>

]>

Page 6: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 27

(CSS) and Extended Style Sheets (XSL) are thenselected from a range of predefined templates andapplied to the XML documents to yield the final VEin HTML format. By adopting the notion of informationlayering in the descriptors or different editions of theinformation objects, and the application of differentstyle sheets, it becomes possible to create multipleversions of the same exhibition that varies in content,layout and interface to create different versions ofVEs for different user groups. The use of stylesheets is particularly useful as it allows content andstructure to be separated cleanly so that the informationcan rendered to yield different look-and-feel interfaceversions of VEs, thereby enhancing the productivityof creating VEs and updating existing VEs. A secondversion of this system was subsequently developed11

to enhance the authoring aspect by supporting aWYSIWYG interface for VE content layout and additionof different information objects types.

A similar approach was also adopted by Cruz-Lara, et al.12 in the development of a distributedcontent management framework for digital museumsbased on XML and XSL techniques. Using this framework,they developed a Lanyu Digital Museum for theLanyu Island and its Yami inhabitants, and a LanyuVirtual Exhibition Hall. In a related article Hong,et al .13 proposed an intelligent styling system tohelp museums efficiently and effectively produceand publish attractive VEs through the use of looselycoupled fine-grained style modules (FGSM) to presentspecific content fragments coupled with a hypermediaauthoring system.

5. SYSTEM ARCHITECTURES FOR VES

At the formative stages of VE development, wewitness the emergence of different stand-alone proprietarysystems as one would expect. Over a period oftime, there is a growing emergence of acceptanceof standards and techniques, notably in the areasof metadata definition for VE artifacts, XML for storingmetadata and exhibition data, utilisation of styletemplates for generating versions of VEs, and inclusionof eLearning functionality in VEs.

Examples of different system architectures havebeen report in literature. Figures 2 to 5 show thesystem architecture for Virtual Exhibition System(VES) by Lim and Foo 9, Virtual Archive ExhibitionSystem (VAES) by Yang, Chennupati and Foo 11, theLanyu Digital Museum architecture and proposedframework for an integrated digital museum systemby Hong, et al.14

In VES (Fig. 2), an Artifact Metadata Tool isprovided for the exhibition team to re-use or createand store the different artifact objects used in theexhibition. Different repositories are used to storedifferent artifact types and indexed via the XMLserver to facilitate searching and retrieval of artifactsand exhibition data by the information retrieval enginethat is actually part of the functionality of the XMLserver. After determining the content of the exhibition,the exhibition team organises and lays out the variousexhibition pages and defines the objects in eachpage using the Virtual Exhibition Authoring Tool.This tool is used to create the exhibition metadataand HTML exhibition pages. The exhibition pagecontent includes references to the different artifacts.In VES, the exhibition content is kept separate frompage formatting and layout. Exhibitions content isdescribed using XML while formatting, and layouttemplates in the form of CSS and XSL are used.CSS provide display related information such astable height and width, font definitions, colours forweb pages, and so on. XSL is used to format theartifact and exhibition's XML documents into HTMLpages for display in Web browsers. Formatting isalso applied to each retrieved artifact, which providesexhibition visitors detailed information of an artifactupon demand.

As mentioned earlier, the separation of contentand format facilitates the reusability of exhibition'scontent. Multiple exhibitions may make reference tothe same content and since content is separatedfrom the formatting information, the reused contentremains intact. New formatting templates may beapplied to the reused content creating exhibitionswith the same or similar content but different presentationstyle. Information layering is also possible with theuse of XSL templates. The XSL template applied tothe XML document may determine which specificinformation to pull and display based on the needsof the visitors thereby creating exhibitions with differentlevels of information been displayed. In interactingwith virtual exhibits, visitors can also optionally utilisethe Exhibition Search Tool to search for informationin these exhibitions. The search tool is actually astand-alone application that allows searching for allthe indexed information via the XML server. Searchescan be done for specific occurrence of particularartifacts in the exhibitions, as well as exhibition andartifact related information that are stored in therepositories. The matching search results are retrievedfrom the different repositories and formatted for display.The search output makes direct reference to theexhibition's HTML pages and artifact detailed HTML

Page 7: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

28 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

pages. The later caters to the same artifact beingused across a number of different exhibitions.

The VAES (Fig. 3) is an improved version of theoriginal VES (Fig. 2). VAES inherited all the featuresand provisions of VES and provides a number ofenhancements and new features. It extends theartifact types by supporting audio and video. In orderto accommodate different resource constraints (Internetconnections and available bandwidths), the content

of each audio/video is stored in three versions withvarying compression rates. An optimised metadatacreation tool, comprising metadata creation, editingand extracting functionality, allows user to defineand save the exhibition metadata into the databasethrough a few entry forms. A user-type element isused to identify the unique version for different usergroups. The Virtual Exhibition Authoring Tool in VAESsupports direct WYSIWYG manipulation for authoringin comparison to using a grid layout definition in the

Figure 2. Virtual exhibition system processes and architecture9.

Page 8: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 29

original VES. VAES facilitates the creation of multipleversions of the same exhibition with customisedinformation and in adaptive presentation to supportdifferent user profiles to accommodate diverse usergroups.

In the Lanyu Digital Museum (Fig. 4), the digitalarchives contain the various digitised informationobjects that are described using metadata based onDublin Core. A database management system (DMS)is used to support creating, viewing, editing, storingand retrieving information objects. A VE is achievedthrough using the set of XML Exhibition ElementAuthoring and XSL Authoring tools. The authoringtool is integrated with the digital archive for ease ofaccessing information objects for use in the VE. Inorder to facilitate the design and use of XSL templates,exhibition pages were simplified to contain the title,descriptive text, and linkages of sequence of informationobjects. The Navigation Path Authoring tool defines

the hyperlinks that represent ancestor nodes, descendantnodes, and collateral nodes for each exhibition pagethat are subsequently assembled to yield the VEnavigation map. Using this approach, exhibition pagescan be assembled into different exhibition navigationmaps without having to modify the exhibition pagecontents. The XSL authoring allows the exhibitionteam to define various background music, imageand media effects for the exhibition pages. Theseare then rendered by the XSLT processor to yieldthe final VE pages. End users interact with thesystem via the navigation maps that lead them tothe various VE pages. Different XSL documents weremanually authored in the system and classified underthree categories: high-bandwidth adult version; highbandwidth child version; and low bandwidth version.The high-bandwidth adult VE usually take the formof narrated multimedia online slides shows. Thehigh-bandwidth child uses more interesting graphical

Figure 3. Virtual archive exhibition system architecture11.

Page 9: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

30 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

interfaces with larger fonts and more amusing narrations.Both these versions provide an auto navigation functionto automatically run through the VE pages. Finally,the low-bandwidth version uses still pages with littlevisual elements to reduce.

In the same paper Hong, et al.14 (Fig. 5) proposedan integrated architecture to support the authoringof hypermedia exhibitions, online courses, and educativegames, all with a certain level of adaptabilities. Themain motivation for development of such a systemwas to reduce construction and maintenance costsof digital museum websites. The metadata of theinformation objects are based on CIDOC CRM (ConceptualReference Model, http://cidoc.ics.forth.gr/) that actsas ontology in cultural heritage applications. For theonline learning environment in the system, the authorsaim to incorporate adaptive mechanisms for navigation,content, and presentation.

Exhibition and assessment pages will be serialisedin XML based on the respective documents logicalstructure models. Learning objects metadata, basedon LOM, will be used to describe primitive learningobjects that will serve as building blocks for onlinecourses, and to be used in different learning contexts.

Different user profiles are processed by an adaptiveengine to create pages that are customised in style,navigation and contents.

Although these and many current VE applicationshave adopted different system architecture for theirsystems, they tend to share a number of basiccomponents to support VE functionality. Figure 6attempts to encapsulate a generic system architecturederived from existing literature that can be used asa useful platform for the development of VE systemsin future. The architecture aims to support effectivenessand efficiency in generating, maintaining and managingVEs. It attempts to provide VE exhibition teams'useful tool sets to generate different versions of thesame VEs for end users' consumption, taking intoaccount user needs and a system constraint of theclient's set up in accessing the exhibition.

The primitive data level contains all the informationobjects that can be used for VEs: text, image,audio, video, 3-D graphics, interactive media, andso on. These information objects can be differentversions of digitised artifacts or born digital objects.When eLearning is considered, this can also includequestions for quizzes for assessment, and other

Figure 4. Lanyu digital museum architecture14.

Page 10: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 31

learning activities. These primitive learning and informationobjects can be combined to form larger learningentities through the Learning Management System(LMS) or eLearning authoring system (which caneither be stand-alone or an integral part of the LMS)to generate stand-alone learning objects which inturn can be aggregated to form larger learning modules.These variations of learning content can be incorporatedinto VEs as necessary.

Each primitive information object is defined bya set of appropriate metadata (see previous section)which is created, updated and maintained through

a DMS. If necessary, a Metadata Management System(MMS) can be used to provide an interface to theDMS to support various metadata operations. Thissystem is not confined to managing primitive informationobjects: it can also be used to manage metadatafor the exhibition, presentation templates and othermetadata which the system uses.

The exhibition authoring system forms the cruxof VEs authoring. The VE exhibition team uses thesystem to define the exhibition framework, selectinformation objects (including learning objects if theseare present in the VE) for page contents, and create

Figure 5. Proposed framework for an integrated digital museum

Figure 5. Proposed frameworks for an integrated digital museum system14.

Page 11: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

32 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

the layout and look-and-feel of the exhibition pages.This functionality can be integrated as one system,or split into different modules for exhibition pagedefinition, page element selection and presentationdefinition. This latter approach attempts to clearlyseparate data from structure and layout. Using anInformation Object Manager, exhibition pages canincorporate background music or background image,use a specific layer of information, select differentlayout setting, font setting during the authoring stage.Different presentations are usually achieved throughdifferent presentation or style templates selectedduring this authoring stage.

These templates can be predefined for selection,or created and managed by a more sophisticatedpresentation template manager. The Exhibition Managerdefines and manages the whole exhibition and combinesthese various pages together to form the exhibitionwhose metadata can be stored in the exhibitionrepository for future reference, editing or updates.The internally generated VE definition can be storedin a suitable data exchange format that is used bythe Presentation Manager, whose role is to renderand generate the VE into its final form for use byusers.

Depending on the way the Exhibition AuthoringSystem is designed, all the necessary information

can be made available for the Presentation Managerto complete the work so that VEs can be generatedoffline. Alternatively, VEs can be generated on-the-fly to take into account client system characteristicsand end-users characteristics or preferences. Assuch, the Presentation Manager may be interfacedwith a User Profile Manager to manage these aspectsof system and user requirements. System requirementswould typically consider client computer processingcapability, network bandwidth, and so on, in orderfor the content to be adapted as necessary. Forexample, different resolution image, sound and videomay be used as necessary to attain an acceptablequality of service for the VEs with different constraints;and resource intensive 3-D graphics may be eliminatedif they cannot be adequately supported by the clientcomputer. User characteristics would typically considerage, literacy level, motive for using VE, kind ofexperience desired, and so on in order for the VEto be adapted as necessary. As such, the UserProfile Manager may require some form of interactionand inputs from the user to complete the informationnecessary for the VEs to be generated.

Another component that might be interfaced tothe Presentation Manager might be a Digital RightsManager to support a Digital Rights ManagementSystem in the case where VEs are loaned out toother institutions and where constraints are placed

Figure 6. Generic system architecture for VE development.

Page 12: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4) 33

on the information objects' use. Such a systemmay allow other VEs from other institutions to haveaccess to the primitive information objects as contentfor these VEs. Such an attempt to either providefree or fee-paying access can help promote reusabilityand sharing, and potentially enhance the quality ofthe final VEs.

Through the Presentation Manager and theseother interfaces, a stand-alone single or many differentversions of the same exhibition may be generatedat one pass. Ultimately, the aim is to generatedifferent versions of VEs to meet the needs of differentuser groups, and to user technology to support VEauthoring efficiently and effectively, thereby minimisinghuman effort and intervention.

In terms of implementation, a number ofcommon data types, standards and techniqueshave been utilised in most systems for VEs asshown in Table 1. The table also shows the desirablecontents, characteristics and features that have beensuggested in literature for successful VEs.

Finally, it is worth note two interesting researchesand work-in-progress in the development in VEs.Lu, et al.15 proposed a resource-driven content adoptionapproach to augment content with metadata in orderto display or render content based on availableresources. By considering display resolution, bandwidth,processing speed, quality of service and energy,content adaptation may add or remove informationbased on available resources. Metadata in this casenot only contains multi-level content description butalso important information and geometric informationfor computer generated images and animation. Assuch, their proposed approach does not necessaryonly use pixel manipulation to change resolution,but aim to represent the information object differentlyif necessary but yet allow the user to perceive theoriginal intended content. Hong, et al.13 proposedusing self-contained fine-grained style modules thatcan be selected and combined together into a stylingsystem to support creation of different versions ofVEs using the same content. It aims to make thework of shaping presentation styles easier and tosupport the creation of VEs without technology specialists.

6. CONCLUSION

Well designed virtual exhibitions are importantextensions to physical exhibitions, providing discovery,learning and other opportunities beyond what thephysical exhibitions can offer. Users can be captivated,engaged and even contribute towards the continual

update of the exhibition. This paper has presentedthe case for VEs, surfaced the myriad of stakeholdersof VEs, and demonstrated the need for good metadata.Using generic system architecture, the variouscomponents and salient points of VE system designand development are highlighted. A list of desirableVE contents and features are articulated. The continuingdevelopments of Web 2.0, VE research, wirelessand other technological advances are likely to changethe form and capability of future VEs. Nonetheless,virtual exhibitions can, and are expected to, surviveand grow as they stand to yield a rich set of bothtangible and intangible for institutions that fully embracethe idea of both the physical and virtual operatingenvironment in this Internet age.

REFERENCES

1. Silver, D. Interfacing American culture: The perilsand potentials of virtual exhibitions. AmericanQuarterly, 1997, 49(4), 825-50.

2. Hunt, L.; Lundberg, M. & Zuckerman, B. InscriptiFact:A virtual archive of ancient inscriptions from theNear East. International Journal of Digital Libraries,2005, 5, 153-66.

3. Leong, C.K.; Chennupati, K.R. & Foo, S. Thedesign and development of an online exhibitionfor heritage information awareness. Museumsand the Web, 2002, Boston, Massachusetts,USA. http://www.archimuse.com/mw2002/papers/ramaiah/ramaiah.html

4. Leong, C.K.; Chennupati, K.R. & Foo, S. Thedesign and development of an online exhibitionfor heritage information awareness in Singapore.Program , 2003, 37(2), 85-93.

5. Chennupati, K.R. Case for virtual Salar Jungmuseum. Deccan Chronicle , 5 December 2007,p 9.

6. Lester, P. Is the virtual exhibition the naturalsuccessor to the physical? Journal of the Societyof Archivists , 2006, 27(1), 5-101.

7. Giunti Labs. Training press release, 13 August2007. http://www.trainingpressreleases.com/newsstory.asp?NewsID=3073.

8. Patel, M.; White, M.; Mourkoussis, N.; Walczak,K.; Wojciechowski, R. & Chmielewski, J. Metadatarequirements for digital museums environment.International Journal of Digital Libraries , 2005,5, 179-92.

Page 13: Online Virtual Exhibitions: Concepts and Design Considerations · 2018-12-11 · Keywords: Online virtual exhibitions, VE concepts, VE design. 1. INTRODUCTION An early definition

34 DESIDOC Jl. Lib. Inf. Technol., 2008, 28(4)

9. Lim, J.C. & Foo, S. Creating virtual exhibitionsfrom an XML-based digital archive. Journal ofInformation Science, 2003, 29(3), 143-58.

10. Gotz, D. & Mayer-Patel, K. A framework forscalable delivery of digitised spaces. InternationalJournal on Digital Libraries , 2005, 5(3), 205-18.

11. Yang, R.; Chennupati, K.R. & Foo, S. Virtualarchival exhibition system: An authoring tool fordeveloping web-based virtual exhibitions. InProceedings of International Conference on DublinCore and Metadata Applications (DC-2007), 27-31 August 2007, Singapore. pp. 96-105.

12. Cruz-Lara, S.; Chen, B.H. & Hong, J.S. Distributedcontent management framework for digital museumexhibitions. In Proceedings of EUROPIX Scholars

Network Conference, Tampere, Finland, 14-15November 2002. http://www.acten.org/cgi-bin/WebGUI/www/index.pl/sc_ announcements.

13. Hong, J.S.; Chen, B.H. & Hung, S.H. Towardintelligent styling for digital museum exhibitions:Modularization framework for aesthetic hypermediapresentations, International Journal on DigitalLibraries , 2004, 4, 64-68.

14. Hong, J.S.; Chen, B.H.; Hung, S.H. & Hsiang,J. Toward an integrated digital museum system-the Chi Nan experiences. International Journalon Digital Libraries , 2005, 5(3), 231-51.

15. Lu, Y.H.; Ebert, D.S. & Delp, E.J. Resource-driven content adaptation, 2006. http://cobweb.ecn.purdue.edu/~yunglu/papers/06istspie2.pdf.

About the Author

Schubert Foo is Professor and Associate Dean, College of Humanities, Arts and SocialSciences, Nanyang Technological University, Singapore. He received his BSc (Hons), MBA andPhD from the University of Strathclyde, UK. He is a Chartered Engineer, Chartered IT Professional,Fellow of the Institution of Mechanical Engineers and Fellow of the British Computer Society.He is also a board member of the National Library Board, and an Advisor of the NationalArchives of Singapore Board. He has published more than 170 publications in the areas ofmultimedia technology, Internet technology, multilingual information retrieval, digital libraries andknowledge management. He is a member of the Editorial Advisory Board of the Journal ofInformation Science, Journal of Information and Knowledge Management, and InternationalYearbook of Library and Information Management, among others. He has co-authored a bookKnowledge Management: Tools and Techniques with Ravi Sharma and Alton Chua, and co-edited a book Social Information Retrieval Systems: Emerging Technologies and Applicationsfor Searching the Web Effectively with Dion Goh in 2007.