online10 chapter 7
DESCRIPTION
TRANSCRIPT
By Design means By Design. Design must be purposeful, even when it is designed not to look like it is – that means everything you see on stage was chosen by someone for a reason.
• Line
• Dimension/Shape
• Movement
• Light
• Color
• Texture
Designers have a lot of elements to draw from when
they put together the physical world of the play. Most of these are pretty self explanatory, and they can come together in an
infinite number of ways to form amazingly varied worlds. Some
may seem totally realistic, while others could simply
suggest realistic elements – maybe it’s just the outline of a wall that lets our imagination
fill in the rest (known as “suggested” design). And then
there are also sets that are more abstract that aren’t interested in looking like
anything real. The possibilities are endless!
Line: Defines Form Straight, Curved, Spiral,
etc. Real vs. Suggested
Dimension: Size or Mass of Form Real vs. Suggested Includes space between
forms (Negative Space) Movement: Action of
Form Relationship between
interval and mass
Light: Reveals Form Intensity, Color,
Distribution, Movement Color: Modifies Form
Change Dimension Generate Optical Motion
Texture: Tactile Aspect of Form Scale from rough to
smooth Light reveals texture on
a Form
HarmonyContrastPatternBalance RhythmMovementProportion
• Line
• Dimension/Shape
• Movement
• Light
• Color
• Texture
Harmony: Created through similar or complementary characteristics.
Contrast: Sets apart design elements to reveal forms.
Pattern: Variation of repetition.
Balance: Relationship of forces in a composition. Influenced by instinct of
gravityMovement:
Perception of change over time
Rhythm: Relationship of and space between forms creates rhythm (regular, static, etc.)
Think about the difference between standing in front of an 8 foot door vs standing in front of a 20 foot door. What would that tell us about
the relative power of the person in the world of the play?
The scene designer’s objectives1. Help set the tone and style of the production2. Establish the locale and period in which the
play takes place3. Develop a design concept consistent with
the director’s concept4. Provide a central image or metaphor, where
appropriate5. Ensure that scenery is coordinated with
other production elements6. Solve practical design problems
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Materials and devices of scene design Trapdoors – doors in the stage floor through
which actors can enter or exit from/to underneath the stage
Tracks or slots – grooves in the stage used to slide set pieces on and off
A wagon – a platform with wheels Treadmill – basically a giant treadmill built
into the stage floor Turntable/Revolve – like a giant record player
built into the stage floor
Materials and devices of scene design Fly loft – the space above the stage where
scenery can be flown in and out so it can be out of view of the audience
The flat – a wooden or metal frame onto which canvas or wood has been stretched and attached, then painted – used to form walls, etc. on stage
Cyclorama or cyc – a series of stretched-taut curtains – or one long curtain – that surrounds the stage on three sides; and are used to represent the sky or infinite space
Materials and devices of scene design Ramps and platforms – fairly self-explanatory The scrim – a sheet of thin, gauzy fabric
through which light can pass. Light from the front make the material opaque, and light from the back makes the material transparent and reveals previously unseen scenic pieces
Scenic projection – a relatively new technique that uses projections rather than physical set pieces to create the physical world of the play.
Materials and devices of scene design Drops – scenery pieces that are made out of
fabric and painted to look however the designer wants. These are usually suspended from batons in the fly loft and are flown in and out to appear when they are needed
Batons – metal pipes above the stage that lift lights, drops and other set pieces into the fly loft
Masking – any curtain or scenery piece that is designed to hide something from the audience, especially the off stage area
* Soft pieces * Framed pieces * 3-D (Drapes) (Flats)
(Structures)
Don’t forget furniture!
Special effects Effects of scenery, lighting, sound, and
props that seem unusual or even miraculous
Include:▪ Fog, ghosts, knives or swords that appear to stab
victims, walls and windows that fall apart, etc. Prop (short for Properties): any object used
onstage that is not a permanent part of the scenery or costumes
Given Circumstances How many
settings/locations /spaces?
Sight lines of the theatre Technology available “Special” things the set
needs to do, special things the actors need to do on the set, details that are key to the production.
Budget and Schedule Style/Concept of the
show
Read script Discussion Research Sketches Discussion Renderings Discussion Model Draft the design Discussion Build the sucker
The scene designer’s collaborators and the production process Technical director - in charge of making
sure all the set elements are built and painted in a timely manner
Property designer - in charge of acquiring or building all the props
Scenic charge artists - help to build set pieces
Paint charge artist - help to paint the set
Visually, performer and costume are perceived as one
Costumes add color, shape, texture, and symbolism to the overall effect
Clothes suggest: Position and status Gender Occupation Flamboyance or modesty Independence or regimentation Occasion—work or leisure, an
outing or special event
The costume designer Responsible for creating costumes for
performers Develops visual ideas with the director Must determine how costumes will
actually look on performers in front of an audience
The costume designer’s objectives1. Tone and style2. Time and place3. Define characters
1. social standing, gender, economic status, occupation, lifestyle
4. Define character relationships1. Who’s on whose side? Who is more or less
important? Who is in love?5. Meet the needs of individual performers6. Be consistent with the production as a
whole, especially with other visual elements
Elements of costume design Line, shape, and silhouette Color Motion Fabric Accessories Hair and Make-up
You’ll note that costume designers are using a lot of the same elements as scenic designers.
They’re both in the business of creating the 3D elements of the world of the play.
Given Circumstances How many costumes? Special Costume
Requirements What do the actors
need to be able to do in the costumes?
Budget and Schedule Style/Concept of the
show
What do you know about this character just by looking at this costume?
Read the script Discussion Research Sketches Discussion Renderings Discussion (Muslin models
of some pieces) Discussion Build the
suckers Look at this rendering for a costume from the musical Legally Blonde
and the actual costume.
The costume designer’s collaborators Costume shop supervisor - pretty self explanatory Cutter-draper - in charge of cutting out and
pinning fabric Stitchers - the people who actually build (yes… we
say “build”) the costumes Wardrobe supervisor - in charge of keeping track
of all the costume pieces during the run of the show
Dressers - assigned to help the actors change their costumes
Related elements of costume design Makeup
▪ The application of paints, powders, rouges to the face and body
▪ Helps the performer personify andembody a character
Related elements of costume design Hairstyles and wigs
▪ Denote period and social class
▪ Sometimes symbolic
Related elements of costume design Masks
▪ An extension of the performer▪ Remind us that we are in a
theatre▪ Allow a face to be frozen in
one expression▪ Make a face larger than life
Related elements of costume design Millinery, accessories,
and crafts▪ Include: hats, walking
sticks, jewelry, purses, parasols, and royal staffs
▪ Items instantly refer to historical periods and make visual statements about character and locale
You can see in the next few slides that every designer has
his or her own style for costume renderings – just like
any other art!
In the top corner of each of these renderings you can see pieces of the fabric they used
to build these costumes. Those samples are called
swatches.