ooad using the uml - analysis and design overview, v 4.2 copyright 1998-1999 rational software, all...
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OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 1
Object Oriented Analysis and Design Using the UML
Analysis and Design Overview
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 2
Objectives: Analysis and Design Overview
Introduce the analysis and design process, including roles, artifacts and workflow
Understand the difference between analysis and design
Note that the details of each of the Analysis and Design activities will be covered later.
Present a context for the detailed analysis and design activities.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 3
ManagementManagementEnvironmentEnvironment
TestTestAnalysis & DesignAnalysis & Design
Preliminary Iteration(s)
Iter.#1
Iter.#2
Iter.#n
Iter.#n+1
Iter.#n+2
Iter.#m
Iter.#m+1
Configuration & Change MgmtConfiguration & Change Mgmt
RequirementsRequirements
ElaborationElaboration TransitionTransitionInceptionInception ConstructionConstruction
The purposes of Analysis and Design are:
To transform the requirements into a design of the system to-be.
To evolve a robust architecture for the system.
Analysis and Design in Context
Note: Analysis and Design taken ‘together.’ WHY?????Olden days versus Modern Times…..
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 4
SupplementarySpecification
(additional ‘features’ &non-functional requirements…)
Use-Case ModelDesign Model
Data Model
ArchitectureDocument
Analysis and Design
Glossary
Input Artifacts – from Requirements Workflow
Ultimately, we wish to produce a Design Model
Requirements Analysis and Design
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 5
Analysis and Design Overview (continued)
Design model is an abstraction of source code and serves as the blue print for Construction. Design Model consists of Design Classes
structured into Design packages Design Model also contains descriptions as to
how objects of these design classes interact to perform Use Cases (Use Case Realizations)
The Use Case Realizations are:
• Class diagrams and• Interaction Diagrams
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 6
Analysis and Design Overview (continued)
Design activities are centered around the notion of an architecture. Production and validation of this architecture
is the main focus of early design iterations. Architectural design takes place during
Elaboration. Architecture is represented by a number of
architectural views that capture the major structural design decisions.
Architectural views are the abstractions or simplifications of the entire design, in which important characteristics are made more visible by leaving details aside.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 7
Analysis and Design Overview (continued)
We will create an Analysis Model as the first part of Analysis and Design. We create Analysis Classes from Use Cases and
other sources of requirements (Vision, Domain Model, …)
Our Design Model will then take the artifacts from Analysis Modeling (analysis classes) and create our Use Case Realizations: Static View: Design classes, and Dynamic View: showing how objects
collaborate in ‘realizing’ each flow in a use case.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 8
Analysis & Design Overview Topics
Key Concepts Analysis & Design Workflow Overview
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 9
Analysis Versus Design
Analysis Focus on understanding
the problem Idealized design (Generalized) Behavior Separation of Concerns System structure Functional requirements
Some recognition for non-functional requirements
A small model
Design Focus on
understanding the solution
Operations and Attributes
Performance, Efficiency…
Close to real code Object lifecycles Non-functional
requirements in detail A large model
Difference is on emphases
Analysis: understanding the problem; develop a visual model ofWhat you are trying to build
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 10
Goal of Analysis Understand the problem; try to build a visual model of what
you are trying to do independent of implementation or technology concerns.
Focus on translating the functional requirements into software concepts Note: Nothing in Use Cases says ‘Objects.’
Get rough cut at objects that from our system but focusing on behavior and separation of Concerns…
Some authors include an Analysis Model here – I consider analysis modeling as the prelude to architectural
design. Sometimes considered first part of Design; Sometimes merely considered part of Design itself. In some circles, there is ‘only’ Requirements and then Design… Many ‘organizations’ tailor activities to their own ‘interpretations.’
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 11
Goal of Design
Refine Analysis Model with a goal of creating a Design Model that will facilitate our moving “quickly and seamlessly” into more detailed design and implementation. (Morph Analysis Classes into Design ‘components,’ specific classes or other…)
Note that design model elements are abstractions of code / implementation.
Design Model constitutes the ‘Solution Space’
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 12
Use Case Realization A Use Case Realization describes how a particular use case
is implemented in the design model in terms of collaborating objects. In the RUP, each use case has a use case realization!! They are one-to-one.
A Use-Case Realization maps use cases from the use-case model to design model in terms of classes and other related design entities and relationships.
A Use-Case Realization specifies what classes must be built, how they collaborate (relationships, dependencies…), and the messages passed between objects necessary to implement each use case Use Case Realizations have a static component and a dynamic
component.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 13
What is a Use-Case Realization?
Use-Case Model Design Model
Use Case Use-Case Realization
A use-case realization in the design model can be traced to a use case in the use-case model.
A “realization relationship” is drawn from the use-case realization to the use case it “realizes.”
(realizes relationship)
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 14
Class Diagrams
Sequence DiagramsUse Case Collaboration Diagrams
What is a Use-Case Realization?
A use case realization can be represented using a set of diagrams which model the context of the collaboration – class diagrams and the interactions of these collaborations: communications and sequence diagrams.
Interaction Diagrams
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 15
Process View Deployment View
Logical View
Use-Case View
Implementation View
End-user Functionality
Programmers Software management
PerformanceScalabilityThroughput
System integratorsSystem topology
Delivery, installationcommunication
System engineering
Analysts/DesignersStructure
Software Architecture Model: The “4+1 Architectural View”
This diagram describes how Rational Software Corporation models software architecture.Projects have multiple stakeholders – each with unique concerns and views.Rational has defined a 4+1 architectural view – a series of simplified descriptions views (abstractions) from particular perspectives – omitting entities not relevant to this view.A project may document all views, a subset, or additional views. But EACH VIEW is complete from the perspective of specific stakeholder(s).
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 16
Analysis & Design Overview Topics
Key Concepts Analysis & Design Workflow Overview
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 17
Architect
Designer
ArchitecturalAnalysis
ArchitectureReviewer
Review theDesign
Review theArchitecture
Use-CaseAnalysis
ArchitecturalDesign
DescribeConcurrency
DescribeDistribution
ClassDesign
Subsystem Design
Use-Case Design
DesignReviewer
Analysis and Design Workflow
Remember, we start off with the Use Case Model and Supplementary info (Glossary; Domain model; business model…) from Requirements Workflow and ultimately end up with a Design Model – an abstraction of the source code produced via an Analysis and Design Workflow.
Design activities center around architecture – the main focus of early design iterations.Look at the activities of the architect and the designer (roles!!)
(Analysis Modeling)
(Interaction DiagramsAnd Class Diagrams)Use Case Realizations
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 18
The Architect (See RUP Textbook)
Establishes the overall structure for each architectural view: This includes layers, if a layered approach… the decomposition of the view, the grouping of elements, and the interfaces between
these major groupings. In contrast with the other workers, the Architect's
view is one of breadth, as opposed to depth Frequently, the architect is the most experienced
member of the team. (likely a good idea) Architect must constantly observe all design
activities to ensure that they are compatible with the overall architecture.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 19
The Designer (See RUP Textbook)
Defines the responsibilities, operations, attributes, and relationships of one or several classes and determines how they should be adjusted (modified, refined, morphed into other design / implementation artifacts (like packages, subsystems, etc.)) to support the implementation environment with the software architecture.
Must be compatible with overall architecture!
Is usually responsible for Use-Case Realizations, in order to ensure the overall consistency of how a particular use case is realized using design elements.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 20
The Database Designer (See RUP Textbook)
Defines the tables, indexes, views, constraints, triggers, stored procedures, table spaces or storage parameters, and other database-specific constructs needed to store, retrieve, and delete persistent objects.
Will be familiar with design / implementation support from, say, APIs, such as java.sql, etc.
This information is maintained in the Data Model.
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 21
Reviewers
Architecture Reviewer plans and conducts the formal reviews of the software architecture in general.
The Design reviewer plans and conducts the formal reviews of the design model.
Can be project manager in consultation with these other roles…Team efforts!
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 22
DB Designer: Designs tables, stored procedures, Indexes, etc. needed to store, maintain persistent data
Architect
Software ArchitectureDocument
Design Model
Designer
Use-Case Realization
Package/Subsystem
Class
Database Designer Data Model
ArchitectureReviewer
DesignReviewer
Workers and Their ResponsibilitiesArchitect: Establishes overall structure of each of the views. Decomposition; Breadth
Designer: Responsible for the operations, attributes, andrelationships of one or several classes and howthey are implemented; Design packages; UC Realizations
OOAD Using the UML - Analysis and Design Overview, v 4.2Copyright 1998-1999 Rational Software, all rights reserved 23
Review: Analysis and Design Overview
What is the purpose of Analysis and Design? What are the input and output artifacts? Name and briefly describe the 4+1 Views of
Architecture. What is the difference between Analysis and
Design? What is the purpose of Architectural Analysis? What is the purpose of Use-Case Analysis? What are the major responsibilities of the
Architect, Developer, Database workers?