opengl es 3.0 cookbook
TRANSCRIPT
OpenGL ES 3.0 Cookbook
Chapter 1: OpenGL ES 3.0 in Android/iOS
Chapter 2: OpenGL ES 3.0 Essentials
Chapter 3: New Features of OpenGL ES 3.0
Chapter 4: Working with Meshes
Chapter 5: Light and Materials
Chapter 6: Working with Shaders
Chapter 7: Textures and Mapping Techniques
Chapter 8: Font Rendering
Chapter 9: Postscreen Processing and Image Effects
Chapter 10: Scene Management with Scene Graphs
Chapter 11: Anti-aliasing Techniques
Chapter 12: Real-time Shadows and Particle System
Supplementary Information on OpenGL ES 3.0