opening a door to imagination

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Opening a door to imagination Introduction to Pen & Paper Role Playin Game

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Page 1: Opening a door to imagination

Opening a door to imaginationIntroduction to Pen & Paper Role Playing Game

Page 2: Opening a door to imagination

Vision

• Visualize the most magnificent mountains you ever seen.

• Imagine you and three other adventurer stand at foot of it.

• There is a invisible cloak hidden in somewhere nearby, rumor says.

You guys want get it!

Page 3: Opening a door to imagination

Vision

• Roll a dice to check your spot result• DM: You notice a cave on halfway up a

mountain about 30 feets wide, and 20 feets high.

• You: Want know if it’s dangers?• Roll a dice to check your knowledge (local)

result.• DM: You recalled that someone said there is a

kobold camp in this area.

Page 4: Opening a door to imagination

Vision

• What does kobold look like?• You: Can we beat them?• DM: As a skilled adventurer, you

know kobold is no match you guys if thrown into a 1 on 1 fight.

• DM: And Because you succeed previous knowledge check, you know their number in within the range you can handle. But it wouldn’t be a easy fight.

Page 5: Opening a door to imagination

What’s Next?

• Kick the door and smash all over the way within dungeon.

• Try to capture their scout and intimidate it (or he/her if you like dragons) cover you. Which means you may avoid fight and steal the cloak.

• Try to find a secret passage to deep of cave. You may find how easy you can achieved your goal. But before that there must really exist a secret passage and you still need located where they hide all the treasures.

Page 6: Opening a door to imagination

How Exactly This Game Look Like

And you imagination !

Page 7: Opening a door to imagination

Picture You Are Playing

Page 8: Opening a door to imagination

Way to Detail

• Name• Personality• What you hate• What you like• Alignment• Height• Gender

• Race• Class• Feat• Skill• Power• Items• Language

Page 9: Opening a door to imagination

Campaign Setting Styles

• GrayHawk• Forgotten Realm• DragonLance• RavenLoft• DarkSun• Spelljammer• Eberron

Page 10: Opening a door to imagination

Determine Succeed

• Skill Check: 1d20+ Skill Bonus vs. DC• Saving Throw: 1d20+Saving Throw vs. DC• Ability Check: 1d20+Ability Modifier vs. DC• Attack: 1d20+Attack Bonus vs. AC

Page 11: Opening a door to imagination

Brief History of D&D

• Board Games• Wargames• Miniature Wargames• Chainmail• D&D and Gary Gygax• Advanced D&D & TSR• d20 SYSTEM• D&D 3rd edition & WOTC (Have you heard of MTG)• D&D 4th edition & War of editions

Page 12: Opening a door to imagination

Production Lines Nowadays

• Core Books• Supplement Books• Novels• Dices• Miniature• Magazine• Toolkit Software• Board Games• Box Set of Basic Game

Page 13: Opening a door to imagination

Beyond D&D

• White Wolf• Call of Cthulhu• Vampire: The Masquerade• Rift• Star Trek d20• Fallout d20• Generic Universal RolePlaying System• Savage Worlds• Legends of Five Rings

Page 14: Opening a door to imagination

More about Kobold

• The kobold was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described simply as similar to goblins, but weaker. Kobolds were further detailed in Supplement II: Blackmoor (1975).

• In the 3rd edition of the game, kobolds are distantly related to dragons,[20] and are often found serving them as minions.

Page 15: Opening a door to imagination

More More about Kobold• Ecology

• In the 3rd edition of the game, kobolds are distantly related to dragons,[20] and are often found serving them as minions. Kobolds speak a version of the Draconic tongue, with a yipping accent. In their original appearance in the canon, kobolds were described as dog-like humanoids with ratlike tails, horns and hairless scaly skin, and were not associated with dragons. They were called goblinoids, although the word had a broader sense than it was later to acquire; in the Monstrous Compendium series and Monster Mythology the goblinoid category included not only goblins, hobgoblins and bugbears but also orcs, xvarts and gremlins. From the third edition, the term "goblinoid" has been reserved for goblins, hobgoblins, norkers, and similar creatures. Kobolds are much more explicitly reptilian in current editions, though they were egg-layers as far back as first edition AD&D. The Greyhawk Player's Guide said they have "certain features that are both reptilian and doglike."

• Kobolds are omnivores with no scruples about what or who they eat. They can digest bark, dirt, leather, eggshells, or their own younger siblings if they're desperate enough.

• Kobolds are extremely fecund egg-layers, having the highest birth rate (and death rate) of all humanoid species. A female kobold will lay a clutch of hard-shelled eggs two weeks after fertilization; the eggs must be incubated for an additional 60 days before hatching. Kobolds reach maturity by the age of eight or nine and are considered "great wyrms" by the age of 121. They live up to 135 years. While they do bond with one another, they have no concept of monogamy.

Page 16: Opening a door to imagination

More, More and More

You can get a copy of Monster Manuel.There is a book name Slayer’s Guide To

Kobold.You can also get a summary from WIKI:

http://en.wikipedia.org/wiki/Kobold_(Dungeons_%26_Dragons)

Page 17: Opening a door to imagination

Thanks!May the imagination be with you