operation book ends revised ruled edition
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Operation: Book Ends
(Revised Rules Edition)
The Seven Books of the Dr
written not to spread kno
imprison it. The books wersometime in the early mid
lost soon after their compl
books at first glance seem to be sources of
obscure knowledge, but in reality they are
demonic entity whose name is neither writ
nor known to history. Separately the books
talismans that grant varying powers to tho
them. However, combined the books form
beyond our own. If anyone were to posses
books they would become a vessel for the
within.
Today the books have been lost for centuri
recently the Book of Hurrying Legs has resu
despite the Union’s best efforts it is now in
Marquis Von Heïzinger. Within the book He
an Enochian cipher that revealed the locati
remaining books. The Union must not allo
books to be fall into the hand of the Reich.
the Book of Hurrying Legs is already in Von
possession, and the Reich quickly moving t
remaining six. The Union will be playing cat
Setup
Use the Castle Ksiaz map.
This scenario pits the Union against the Rei
Each player receives 2 Command Points.
Entry Points are chosen as in Deathmatch
automatically wins Initiative for the first tu
The Reich player must choose Heïzinger as
member; Heïzinger receives the Book of H
token; the Reich player has the choice of w
it like a Bonus Token (pg. 83) or to treat it li
(pg. 28).
The remaining six Book Tokens are placed
Objective Circle, and random Crate Tokens
the Action Circles.
ead Spirit were
ledge, but to
e writtendle ages, and
letion. The
spells and
a prison for a
ten in the books
are powerful
e who possess
a key to a realm
all seven
read spirit
es. However,
rfaced, and
the hands of
ïzinger found
on of the six
all seven
However, with
Heïzinger
secure the
ch up.
ch.
ode, the Reich
n.
a team
rrying Legs
eather to equip
ike a Flag Token
n each
are placed on
Special Rules
Book Tokens may be acquired, picke
passed, and left behind on a charact
to the same rules as Flag Tokens in C
(pg. 28), with one exception, any cha
may pick up any Book Token.
Additionally, each Book Token has a
may only be
activated by equipping the book, wh
up a Book Token they can chose to u
Equipment action (pg. 18), rather th
Flag rules. A player must chose whic
before they pick up a Book Token, o
not be unequipped without being dr
stolen.
Finally, a character may enter into a
attempt to steal another character’s
successful the attacking character re
Token from the defending character,
which token they want (pg. 19).
Victory Conditions
Each side must collect as many Book
the end of turn Six the player with th
declared the winner.
d up, dropped,
r’s death according
apture the Flag mode
racter on either side
special ability that
en a character picks
se the Pick Up
n the Capture the
action they will use
ce equipped it may
opped, passed, or
Stamina Duel to
Book Tokens; if
ceives one Book
the attacker chooses
Tokens as possible. At
e most Book Tokens is
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