orbit bowling ict207 semester 2, 2014 pitch proposal kane osborn, matthew jones, jason sardi,...

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ORBIT BOWLING ICT207 SEMESTER 2, 2014 PITCH PROPOSAL KANE OSBORN, MATTHEW JONES, JASON SARDI, JONATHAN SANDS

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ORBIT BOWLINGICT207 SEMESTER 2, 2014 PITCH PROPOSAL

KANE OSBORN, MATTHEW JONES, JASON SARDI, JONATHAN SANDS

THE BASIC RUNDOWN

• A “traditional” game with rules most players are familiar with.

• Presents opportunities to utilise advantages of digital platforms:

• Easy access to additional players.

• Can “play on the go”.

• Cheaper than the “real world” alternative.

• Allows “fantastic” scenarios / situations / effects that aren’t possible in the real world.

THE BASIC RULES

• Each player has 10 frames in which to knock down as many pins as possible.

• Each frame contains 10 pins.

• Each player gets a maximum of 2 balls per frame, bowled separately, to knock down all ten pins.

• All pins with 1 ball is a “strike”. The score for that frame is 10, plus the score for the next frame.

• All pins with 2 balls is a “spare”. The score for that frame is 10, plus the score for the first ball on the next frame.

• This sets a maximum score of 300 – a strike in every frame.

Complete list: http://www.tenpin.org.au/index.php?id=893

ABSTRACTION OF REAL LIFE ACTIVITY

• Two power meters, similar to those used in past Golfing games such as Links.

• One meter tracks the “power” of the throw, the other tracks the “angle” of the throw.

• The indicator moves from side to side for angle, player hits a button to stop it, which starts the power meter – user hits button again to stop the power meter.

• Speed of movement of meter is a difficulty setting.

• Control system is easily portable to all system types.

TEAM BACKGROUND

• All team members completed both ICT209 and ICT215

• Previous projects incorporated essential aspects of this project, including:

• Collision detection.

• Physics related to ball movement on a plane (mass, accelleration, drag, etc.)

• Setting user adjustable angles for firing objects.

• Use of OpenGL & Freeglut libraries.

CONCEPT ART

• Inspiration drawn from vintage, 60s style American bowling signs.

• This decade means different things to different people, but the art style is effective at evoking a sense of old fashioned, carefree fun.

http://www.pinterest.com/bowlingdelights/bowling-signs-old-and-new/

CONCEPT ART – TITLE MOCKUP

CONCEPT ART – IN GAME / GUI

CONCEPT ART - VENUE

• Studying popular bowling venues (public and private) and alley designs shows many results utilising highly reflective materials, neon and bright colours.

• The concept art reflects the merging of these elements with the retro 60’s look; a futuristic/spaced themed 60’s bowling alley. The overall effect should appeal to a wide audience, be visually stimulating, increase excitement and encourage player participation.

CONCEPT ART - VENUE

Left to Right: http://www.timeout.com/newyork/things-to-do/best-bowling-alleyshttp://www.designrulz.com/product-design/2012/08/30-suggestions-for-home-installed-bowling-alley-lanes/http://elitedaily.com/envision/fusion-bowling-private-alleys/

GENRE(S)

• Sport

• Casual

• Party

Bowling is both “competitive” and “leisurely”.

Can be played alone (single player) or with friends (multi-player).

GENRE(S) – OTHER TITLES

• Wii Sports

• 2nd best-selling video game of all time across all platforms with 82.54 million copies sold worldwide.

• Critics praise was largely with the gameplay of the tennis and bowling components.

• 3D Bowling

• On the Android app store, a very basic bowling game with between 50 and 100 million unique downloads.

TARGET AUDIENCE

• Everyone (Casual)

• All Ages

• Male & Female

• All backgrounds

Can be played for extended periods of time, or in short “bursts”.

Custom themes would allow players to tailor their experience.

PLATFORMS

• Initial platform for development and release will be PC

• Opportunities for independent distribution are higher than ever before.

• Self publishing on a website.

• Steam Greenlight.

• If tremendously popular, boxed copies / game cards with download codes for retail.

PLATFORMS

• Further porting potential due to simple controls.

• Would make an ideal mobile / touch title.

• Mobile market is easiest to publish to. (Google App Store / iOS App Store)

• Handheld market has licensing requirements. (DS / Vita)

• PC architecture this generation makes it easier to port to current generation consoles (PS4/XB1)

IN SUMMARY

• Proposal challenges or “stretches” the current skill levels of team members without being overambitious.

• Broad target market and multiple technical aspects of the project make it excellent portfolio content.

• Easily broken down into “versions”, starting with a basic but functional prototype, and adding additional features from there.

• Adheres to project requirements, including G/PG rating.

Questions?