original design ideas
TRANSCRIPT
Original Design IdeasKoth_Abandoned_Intellege (King of the Hill)
Objectives of this
Presentation/ContentsThis presentation is split up into two parts
Original Design Ideas
Changes from Original concept in final version
Before reading please watch an explanation of the map:
http://www.youtube.com/watch?v=ByKpn5WzVhY&feature=player_embedded
Abandoned Intelligence
Level Details
Due to the open areas most
of the fighting will
be performed in the main
tower
16 players – 8 on each team.
Maximum Class Numbers (on Each Team)
2 Scouts
2 Engineers
3 Soldiers
1 Pyro
2 Medics
2 Heavies
2 Snipers
2 Spies
2 Demo Men
Justification for this is in character
specifics file
Symmetrical map to keep game balanced for both
teams.
Birds Eye
Blue
Spawn
Room
Red Spawn
Room
Sniper Tower
3 Story
spy base
(capture point)
Ramp to capture pointSniper Tower
Container
(reaches 2nd floor)
Control Tower
3 Story Tower control
Point on 3rd
• Ramps to enter tower on the first floor
• Entrance on the 2nd floor from containers.
• Ramps inside on each floor to access the next
• Windows on each floor for sniper to shoot into the fight
• Ramp facing opposite direction from players spawn
point.
Sniper Tower
Sniper tower faces control
tower with views of each floor
Sniper tower on a wooden walkway
from second floor of Spawn Room
Sniper Tower
faces other
spawn room to
stop Scout
having large
advantage
Spawn Room
Identical spawn
room with 4 exits
two on the ground
floor, two up
ramps.
Health Locker
Finished Product
Blue
Spawn
Room
Red Spawn
Room
Control Point
Containers
Cover in open
areas
Sniper
Tower
Diving
Fence
Control Point containers
and fence
Control tower now has an open top
to let more light in and to give the
demo man and advantage
The two sides of the map are
now separated to encourage
players to go into the control
tower. It adds a strategy depth
also.