ort donelson breakout - fire and fury...3 1 pt fort donelson breakout expanded scenario union order...
TRANSCRIPT
11 pt
The Fort Donelson Breakout scenario can be played as a larger battle, and for a much longer time frame. Feedback from one of our external playtest groups recommended we leave out the map extension, because the basic scenario played well enough on its own. Players who prefer a larger gaming area and lengthier battle can add the 5-ft. extension on to the west table edge. The expanded scenario can be played by three Union and three to five Confederate players, takes about eight hours to play, and extends the playing area to 5-ft. deep by 11-ft. wide.
TerrainConnect the map extension above to the west edge of the scenario map on page 7 in RFF Civil War Battle Scenarios Vol. 2, 1862-1863 to form a contiguous battlefield. With one excep-tion, the terrain effects are the same as in the smaller scenario.Elevations. All elevations are two levels except for a third level toward the west table edge.
Order of BattleThe following number of additional stands are needed. The number in parenthasis is the grand total from the combined scenarios.
STAND UNION CONFEDERATE
Infantry 152 (339) 55 (224)Infantry command 10 (24) 5 (22)Cavalry 9 (19) 9 (29)Cavalry command 1 (3) 1 (3)Dismounted cavalry 7 (15) 7 (22)
EXPANDED SCENARIO
FORT DONELSON BREAKOUT
February 15, 1862
GravesGuy
Green
McAllister andWelker/HR
7 TX
1 MS8 KY
Simonton
23 MS
36 V
A
50 V
AMcCausland
51 V
A
56 V
A
Wharton
26 MS20 MS
26 TN
Baldwin
Pillow
B Johnson
Buckner
Brown
32 T
N
3 TN
18 TN
Oglesby
30 IL
8 IL
29 IL
31 ILSchwartz
20 IL11 IL
18 IL 9 IL
12 IL
41 ILMcArthur
Welker/LR
2 IL Cav
2&4 U
S C
avS
tewart
Forge Road
Lick CreekFord
Abatis
Bufford Hollow
Barn Hollow Stream
Abatis
DudleyHill
Wynns F
erry
Road
Crest Line
Crest Line
Lick CreekBottom LandWinter WoodsC
rest Line
Crest Line
Y
Erin Hollow
FordWinter Woods
Winter Woods
X
Stream
Trail
Trail
Trail
Trail
Entrenchments
A
B
C
F
G
300-yards12”/ 15mm18”/ 25mm
9”/ 6mm
FrenchManey
McClernand
McAllister
TaylorDresser48 IL
45 ILWHL Wallace
Ross17 IL 49 IL
WelkerHR
Bufford Hollow
Erin H
ollow
Abatis
Abatis
Winns Ferry Road
Pinery Road
Crest Line
Crest Line
Crest Line
Winter Woods
Level-3Elevation
S
EW
N
Fort Donelson Breakout Map ExtensionHI
J
K
Z
Ford
Ford
300-yards12”/ 15mm18”/ 25mm
9”/ 6mm
MapExtension
21 pt
Gra
ves
Guy
Gre
en
McA
llist
er a
ndW
elke
r/HR
7 TX
1 M
S8
KY
Simonton
23 M
S
36 VA
50 VA
McC
ausl
and
51 VA
56 VA
Wha
rton
26 M
S20
MS
26 T
N
Bal
dwinP
illow
B J
ohns
on
Buc
kner
Bro
wn
32 TN
3 TN
18 T
N
Ogl
esby
30 IL
8 IL
29 IL
31 IL
Sch
war
tz20
IL11
IL
18 IL
9 IL
12 IL41
ILM
cArth
ur
Wel
ker/L
R
2 IL Cav
2&4 US CavStewart
Forg
e Roa
d
Lick
Cre
ekFo
rd
Aba
tis
Buf
ford
Hol
low
Barn
Hol
low
Stre
am
Aba
tis
Dud
ley
Hill
Wyn
ns Ferr
y Roa
d
Cre
st L
ine
Cre
st L
ine
Lick
Cre
ekB
otto
m L
and
Win
ter W
oods
Crest Line
Cre
st L
ine
Y
Erin
Hol
low
Ford
Win
ter W
oods
Win
ter W
oods
X
Stream
Trai
l
Trail
Trail
Trai
l
Ent
renc
hmen
ts
AB
C
F
G
300-
yard
s12
”/ 15
mm
18”/
25m
m9”
/ 6m
m
Fren
chM
aney
McC
lern
and
McA
llist
er
Tayl
orD
ress
er
48 IL
45 IL
WH
L W
alla
ce
Ros
s17
IL49
IL
Wel
ker
HR
Buf
ford
Hol
low
Erin Hollow
Abatis
Abat
is
Win
ns F
erry
Roa
d
Pine
ry R
oad
Cre
st L
ine
Cre
st L
ine
Cres
t Lin
e
Win
ter W
oods
Leve
l-3E
leva
tion
SE
WN
HI
J K
Z
Ford
Ford
Map
Ext
ensi
onFo
rt D
onel
son
Bre
akou
t Sce
nari
o M
ap w
ith E
xten
sion
31 pt
Fort Donelson Breakout Expanded ScenarioUnion Order of Battle
Photocopy and cut out labels
I I II I I
-46 IL
Grn 12/10/8 SM
-57 IL
Grn 19/16/12 IR
19 19 I I I
-58 IL
Grn 22/19/14 IR
19From
2 Bde
I I II I I
(Lew Wallace)1 Bde/ 3 Div
CruftAble
X
(Cruft)31 IN
Grn 18/15/11 RM
(Cruft)44 IN
Grn 12/10/8 RM
17 17 I I I
(Cruft)17 KY
Grn 13/11/9 SM
17 I I I
(Cruft)25 KY
Grn 10/9/7 SM
1717
I I II I I
(Lew Wallace)3 Bde/ 3 Div
ThayerAble
X
(Thayer)1 NE
Trn 20/16/12 RM
(Thayer)58 OH
Grn 16/13/10 RM
18 18 I I I
(Thayer)76 OH
Grn 12/10/8 RM
1818
(WHL Wallace)C Sec/ B/ 1 IL
TaylorTrn LS
(WHL Wallace)R Sec/ B/ 1 IL
TaylorTrn LH
(WHL Wallace)L Sec/ B/ 1 IL
TaylorTrn LS
.. .. ..13 13 13
(McClernand)2 Bde/ 1 Div
WHL WallaceAble
X
I I I
(WHL Wallace)45 IL
Grn 15/13/10 SM
13
13
I I I
(WHL Wallace)48 IL
Grn 13/11/9 SM
13
(WHL Wallace)R Sec/ D/ 1 IL
McAllisterTrn HH
.. 12,13
I I I
(WHL Wallace)4 IL Cav
Grn 10/9/7(Grant)1 Div
McClernandAble
XX 15
(Grant)3 Div
Lew WallaceAble
XX 18
(Lew Wallace)C Sec/ A/ 1 IL
WoodTrn LS
(Lew Wallace)R Sec/ A/ 1 IL
WoodTrn LH
(Lew Wallace)L Sec/ A/ 1 IL
WoodTrn LS
.. .. ..18 18 18
I I II I I
(McClernand)3 Bde/ 1 Div
RossPoor
X
(Ross)17 IL
Trn 19/16/12 SM
(Ross)49 IL
Grn 14/12/9 SM
14 1414
16
AmmunitionSupply
20
DismountedCavalry
I I I
(WHL Wallace)4 IL Cav
Grn 10/9/7 RC
21
(Oglesby)R Sec/ D/ 2 IL
DresserGrn LR
.. ..
(WHL Wallace)R Sec/ H/ 1 MO
WelkerTrn HR
.. 12,13
14
(Oglesby)C Sec/ D/ 2 IL
DresserGrn LR
(Oglesby)L Sec/ D/ 2 IL
DresserGrn LR
.. 14 14From
Oglesby’s 1 Bde
McClernand’s Div above
Lew Wallace’s Div below CHANGE
CHANGE
CHANGE
ADDITION
ADDITION
ADDITION
ADDITION
ADDITION
ADDITION
(WHL Wallace)L Sec/ D/ 1 IL
McAllisterTrn HH
CHANGE.. 12,13
41 pt
Dismounted cavalry command 1 (3) 1 (3)Horse holder 2 (4) 2 (7) Artillery (gun with limber) 12 (15) 7 (8)Artillery (gun only) 0 (0) 4 (8)Wing/Division leader 1 (2) 0 (3)Brigade leader 2 (6) 1 (8)Brave colonel 0 (1) 1 (1)Supply wagon 1 (1) 1 (1) Total 198 (432) 94 (339)Union Forces. Total Union stands now represent a force of 16,000 men and 30 guns. Reinforcements enter without a maneuver check and in the formation indicated, and move at the double quick rate.12) In the basic scenario, the 2 gun sections of McAllister’s
Battery and 1 HR gun section from Welker’s Battery are off-table artillery. The guns now starts on the map exten-sion behind breastworks and have a 180-degree arc of fire. They only may fire and rally, and cannot limber and move
until activated on the turn after an enemy unit moves within 12” (see special scenario rule in the basic scenario).
13) In the basic scenario, brigade leader WHL Wallace must remain within 6” of the west table edge, and he only com-mands two units on the table. The leader now starts on the map extension and commands additional starting units located on the map extension as follows: the 45th and 48th Illinois, Taylor’s Battery, McAllister’s Battery and 1 HR gun section from Welker’s Battery. The leader and units are activated on the turn after an enemy unit moves within 12” and may move without restrictions (see special scenario rule in the basic scenario).
14) Additional starting units and leader: brigade leader Ross with the 17th and 49th Illinois; and Dresser’s Battery. The leader and units are activated on the turn after an enemy unit moves within 12” (see special scenario rule in the basic scenario).
15) In the basic scenario, division leader McClernand enters between points E-F on turn 5. He now starts on the map
Fort Donelson Breakout Expanded ScenarioConfederate Order of Battle
Photocopy and cut out labels
I I I
(Heiman)27 AL
Grn 7/6/4 SM
sI I IX
(Heiman)48 TN
Grn 7/6/4 SM
(B. Johnson)1 Bde
HeimanAble
s s
(Heiman)L Sec/ TN Btry
ManeyGrn LS
(Heiman)R Sec/ TN Btry
ManeyGrn LS
.. l .. l
.. l ..(Pillow)
L Sec/ VA BtryFrenchTrn LS
(Pillow)R Sec/ VA Btry
FrenchTrn LS
Pillow’sLeft Wing
FromBaldwin’s 2 Bde
FromForrest’sCav Bde
l
I I II I I
-2 KY
Trn 16/12/8 SM
2 KYHanson
Brave Colonel
-14 MS
Trn 16/12/8 SM
p np I I I
-41 TN
Grn 14/11/7 SM
n
I I
-9 TN Cav BnGrn 10/9/7
I I t
Dismounted Cavalry
-9 TN Cav Bn
Grn 10/9/7 SH
I I I
(Brown)18 TN
Trn 17/13/9 SM
o
(Brown)R Sec/ KY Btry
GravesTrn LS
.... .. r
(Brown)L Sec/ KY Btry
GravesTrn LR
(Brown)C Sec/ KY Btry
GravesTrn LS
r r
m
AmmunitionSupply
q
XXX
Right WingBuckner
Able
o
X
(Buckner)3 BdeBrownAble
o
.. ..r r
(Buckner)L Sec/ Kanawha
JacksonTrn LS
(Buckner)R Sec/ Kanawha
JacksonTrn LS
..(Buckner)
R Sec / TN BtryPorterTrn LH
r.. ..(Buckner)
L Sec / TN BtryPorterTrn LS
(Buckner)C Sec / TN Btry
PorterTrn LS
r r
Pillow’s Left Wing above
Buckner’s Right Wing below CHANGE
ADDITION
CHANGE
CHANGE
ADDITION
ADDITION
ADDITIONS
51 pt
extension and is activate on turn 5. 16) Enter on turn 6 east of G only on a die result of 6-10: 4th
Illinois Cavalry (see special scenario rule).17) In the basic scenario, Cruft’s brigade enters at F on turns
8 and 9. The brigade now enters on turn 6 and 7 at K. The brigade leader and units may perform operational movement (see special scenario rule).
18) Enter on turn 21 between J-K: division leader Lew Wallace and brigade leader Thayer with the 1st Nebraska, 58th and 76th Ohio in any formation, and Wood’s Battery.
19) Enter on turn 22 between J-K: 46th, 57th and 58th Illinois in any formation. These units only may be under provi-sional command.
20) Turn 22: Place 1 ammunition supply wagon on the table behind a friendly unit and over 12” from the enemy units. (see special scenario rule).
21) Alternate labels for dismounted cavalry.Confederate Forces. Total Confederate stands now repre-
sent a force of 11,760 men and 32 guns. Reinforcements enter without a maneuver check and in the formation indicated, and move at the double quick rate.
l) In the basic scenario, French’s Battery is off-table artillery. The battery now starts on the table. Both French’s and Maney’s batteries are unlimbered in fortified fixed posi-tions. The guns have a 180-degree arc of fire and may only fire, rally and replenish ammunition. The batteries cannot limber and move, pivot, or hand haul during the game.
m) Enter on turn 2 between B-C only on a die result of 6-10: 9th Tennessee Cavalry Battalion in field column (see special scenario rule). The 9th can only be in provisional command and cannot charge with cold steel.
n) Enter on turn 3 between H-I: 14th Mississippi and 41st Tennessee in any formation. The units only may be under provisional command.
o) In the basic scenario, right wing leader Buckner and brigade leader Brown with 18th Tennessee are activated on turn 11. The leaders and unit are now activated on turn 3.
p) Enter on turn 15 at D: brave colonel Hanson with the 2nd Kentucky in any formation. The unit only may be under provisional command.
q) Turn 16: Place 1 ammunition supply wagon on the table behind a friendly unit and over 12” from the enemy units. (see special scenario rule).
r) Enter or activate the following batteries only on the turn after there are no Union units occupying the key position Y-Z: Jackson’s, Porter’s batteries enter between B-C; and Graves’ Battery, in a fortified position, may limber and move.
s) Enter between I-H on the turn only after there are no Union units occupying the key position Y-Z: brigade leader Heiman with the 48th Tennessee and 27th Alabama in any formation.
t) Alternate labels for dismounted cavalry.
Game LengthThe game is unusually long, 28 turns, starting with the Confederate player turn at 7:00 AM, and ends after the Union player turn at 1:45 PM.
Victory ConditionsHeavy casualty thresholds and location of the key position have changed.Heavy Casualties. The Union threshold for heavy casualties is determined separately for two division-size higher com-mands. The Confederate player achieves one victory condition for each Union higher command that suffers 20% losses. McClernand’s Division, which includes McArthur’s Brigade from C.F. Smith’s Division, reaches its threshold after losing 49 troop or gun stands. Lew Wallace’s Division reaches its threshold after losing 11 stands. The threshold increases to 32 after all of Thayer’s Brigade enters on turn 22.The Confederate threshold for heavy casualties is determined separately for the two wing higher commands. The Union player achieves one victory condition for each Confederate higher command that suffers 25% losses. Buckner’s Right Wing reaches its threshold after losing 28 stands. Pillow’s Left Wing reaches its threshold after losing 43 troop and gun stands. The threshold increases to 47 stands only if the two infantry regiments from Heiman’s Brigade enter by the end of the game. Key Position. The Union defensive line along the Wynn Ferry Road between points Y-Z remains the key position, how-ever, point Z has been moved to the end of the defensive line that extends further to the west on to the map extension. The key position is under Union control at the start of the scenario.The Union player achieves one victory condition if at least one friendly unit occupies the position between Y-Z at the end of the game. The Confederate player achieves one victory condi-tion if no enemy unit occupies Y-Z at the end of the game. In addition to these victory condition, each turn after no Union units are located between Y-Z, all Union units suffer a -1 modifier in subsequent maneuver checks. After losing the key position, if at least one Union unit re-occupies part of the key position in a later turn, the modifier is reversed and all Confederate units suffer the -1 modifier in subsequent checks. The modifier always applies to the last side to lose the key positions.
Special Scenario RulesUnit and Leader Activation. As in the smaller scenarios, there are several Union units and leaders deployed on the table at the start of the scenario that cannot voluntarily move until they are activated on the turn specified. Leaders may move but must remain within their command radius from at least one unactivated unit. A leader may attach to an unactivated unit.
Unactivated units are subject to maneuver checks and can be fired upon. An unactivated unit can retreat as a result of a
61 pt
maneuver check. It must attempt to rally and advance back into its starting position in a subsequent check. An unactivated unit may fire at targets within weapon range, and it is activated on the turn after an enemy unit moves within 12” and line of sight.
Additional Cavalry. Both sides have an additional cavalry unit that could have participated in the battle, but remained unengaged. The Union 4th Illinois Cavalry was located a few miles south on the Forge Road. Sometime in the morning, it made a brief appearance on the battlefield, but retreated after encountering Confederate troops on the road. On turn 6 the controlling player rolls one die. On a 6-10 die result the unit may enter that turn east of A in any formation. On a 1-5 the unit remains off the table for the entire game.General Pillow placed Lieutenant Colonel Forrest in command of all Confederate cavalry, but Lieutenant Colonel Gant in command of the 9th Tennessee Cavalry Battalion, refused to serve under Forrest and stayed out of the battle. On turn 2 the controlling player rolls one die. On a 6-10 result the unit may enter that turn between B-C in field column, and may only be under provisional command. On a 1-5 result the unit remains off the table for the entire game. Operational Movement. Cruft’s Brigade enters on turn 6 at point K and may perform operational movement. Operational movement doubles the move distances. Only Cruft’s brigade may perform operational movement, and it cannot resume operational movement once it fails to meet the conditions below.The short movement rates allowed in a 10 to 15-minute game turn, make for a more playable game. Unfortunately, the dis-tance is far less than what soldiers could actually march in real time. The shorter movement is not an issue when units start the game on the table and in close proximity to the enemy. However, when it takes several turns to move a unit over a greater distance on the table, another type of movement called operational movement is needed to keep closer to the time line of a historical battle. Operational movement doubles the rates listed on the Movement Rates Chart. Units must meet several conditions to perform operational movement.All units must move in a brigade-size column formation. Infantry and cavalry units must either all be in march column or in field column, and arranged in succession one behind the other. The brigade leader and any higher command leaders must be attached to the front of the column. Batteries must move together as an artillery brigade or battalion, or as part of an infantry or cavalry brigade, with all guns limbered and in single file. Units must start the game or enter the table in a brigade column to be eligible for operational movement. Individual regiments and batteries cannot perform operational movement. One maneuver check is resolved for all leaders and units in the brigade column. The units and leaders can either all remain in the column and perform operational movement at double the basic movement rate, or each may perform a sepa-rate maneuver and move at the basic movement rate. To per-form operational movement, the brigade column must remain out of the line of sight of enemy artillery, and cannot move
closer than 16” to an enemy unit. Units in the column cannot change formation, fire or charge. Units in march column may only move on a road. A unit can no longer perform operational movement for the remainder of the game once it fails to meet the above conditions.Ammunition Supply. Units on either side that suffer a low on ammunition effect may replenish ammunition by moving within 12” of their ammunition wagon marker and performing a replenish ammunition maneuver. Each side places one ammu-nition supply marker on the table on turn 22 for the Union and turn 16 for the Confederates. . The marker may be placed any-where behind a friendly unit and over 12” from enemy units. The ammunition supply marker cannot move and is eliminated if an enemy unit passes through it. The Confederate batteries located in fortified fixed position may replenish ammunition at their location.
Basic Scenario ErrataIf you are playing the basic sceanrio, it lists Crufts’ Union Brigade entering at points F and G, but G is a wrong location. The leader and all units enter at F. The text should read as follows:
5) Cruft’s Brigade continues to enter on turn 10 at F: 17th Kentucky, followed by the 31st Indiana, both in field column.
EXPANDED SCENARIO
BATTLE OF MCDOWELL
May 8, 1862
The ScenarioHistorically, the Union 3rd West Virginia and Confederate 31st Virginia, both guarding the turnpike in the valley north of Sittlington Hill, were only lightly engaged until both units were ordered up onto the hilltop. We determined after playtest-ing, that the area encompassing the valley and adjacent Hull Hill were superfluous to recreating the historical scenario. Players who prefer a larger gaming area can add the 2-ft. map extension to the north table edge. The extension increases the gaming area to 8-ft. wide by 5-ft. deep in 15mm.
TerrainConnect the map extension below to the north edge of the sce-nario map on page 21 in RFF Civil War Battle Scenarios Vol. 2, 1862-1863 to form a contiguous battlefield. Terrain should
71 pt
Sitlington Hill
WoodedKnoll
Woods
Woods
Woods
Woods
Woods
Woods
Brush
Valley
Brush
Brush
Ravine
Ravine
Crest Line
Crest Line
Cre
st L
ine
Crest Line
X
Y
Staunton-Parkersburg Turnpike
Hull’s Hill
Rav
ine
Rav
ine
Rav
ine
Ravine
Ravine
Ravine
44 VA
31 V
A
52 V
A
58 V
A
12 G
A
Det 73 O
H
& 2 WV
25 OH
75 OH
3 WV
Johnson
McLean
Conner
Scott
25 V
A
S
EW
N
A
G
8” and on a2-level elevation,on turn 4.
Johnson
C
E
H
Battle of McDowell Scenario Map with Extension
Map
Ext
ensi
on
300-yards12”/ 15mm18”/ 25mm9”/ 6mm
Hyman
48” and on a 1-levelelevation
Ewin
g &
DeBec
k
81 pt
be laid out as shown. With two exceptions, terrain effects are the same as in the basic scenario.
Elevations and Valley. The north end of Sittlington Hill overlooks a valley through which the turnpike passes. A two-level eleva-tion called Hull’s Hill, spans the table edge north of the road. Some areas in the valley are open terrain.
Road. The Staunton-Parkersburg Turnpike is in good condition. Units in march column, limbered guns, and leaders on the road may move at the road movement rate.
Order of BattleOne Union regiment and gun section, and one Confederate regiment are added to the order of battle when using the map extension.
The following number of additional stands are needed. The number in parenthasis is the grand total from the combined scenarios.
STAND UNION CONFEDERATE
Infantry 12 (69) 9 (113)Infantry command 1 (7) 1 (10)Artillery (gun with limber) 1 (1) 0 (0)Artillery (off-table gun) 0 (7) 0 (0)Army/Division leader 0 (0) 0 (1)Brigade leader 0 (1) 0 (3)Brave colonel 0 (3) 0 (0) Total 14 (88) 10 (137)Union Forces. Total Union stands now represent a force of 3,360 men and 16 guns.9) In the basic scenario, 1 gun section from Johnson’s battery
is located 30” off the table edge at C. It is now only now only 8” off the table edge of the map extension. The gun is still activated on turn 4.
10) In the basic scenario, Brave colonel Thompson with the 3rd West Virginia enter at D on turn 7. The unit now starts on the map extension deployed in line astride the turnpike and facing east. Activate the leader and unit on turn 4 (see special scenario rule).
11) Enter on the map extension at H on turn 10: 5th West Virginia in any formation, and 1 limbered light howitzer section from Johnson’s Battery. The units may only be under provisional command, enter without a maneuver check, and move at the double quick rate.
Confederate Forces. Total Confederate stands now repre-sent a force of 4,920 men and no guns. f) In the basic scenario, the 31st Virginia enters at B on turn
6. The unit now begins the scenario deployed on the map extension in an extended line astride the turnpike and facing west. Activate the unit on turn 4 (see special scenario rule).
g) Enter on the map extension at G on turn 10: 21st Virginia in any formation. The unit may only be under provisional command, enters without a maneuver check, and moves at the double quick rate.
Victory ConditionsHeavy casualty thresholds have changed.Heavy Casualties. The Union threshold for heavy casualties increases to 26 troop and gun stands lost after the 5th West Virginia and 1 gun section enter on turn 10. The Confederate threshold increases to 31 stands lost after the 21st Virginia enters on turn 10.
Special Scenario RulesUnit and Leader Activation. Union brave colonel Thompson with the 3rd West Virginia, and the Confederate 21st Virginia are deployed on the table at the start of the scenario, but cannot move until they are activated. Unactivated units are subject to maneuver checks. An unactivated unit can retreat as a result of a maneuver check. It must attempt to rally and advance back into its starting position in a subsequent check. An unactivated unit may fire at targets within weapon range and can be fired upon. Once activated the unit may move and fight without restriction.
I I I
(Conner)31 VA
Trn 12/9/6 SM
f I I I
-21 VA
Vet 10/8/5 SM
g
FromCampbell’s Bde
FromConnor’s Bde
I I I
-5 WV
Trn 13/9/6 RM
11
-R Sec/ 12 OH
JohnsonTrn LH
.. 11
FromSchenck’s Bde
CHANGE
CHANGE
ADDITION
ADDITION
FromMilroy’s Bde
-L Sec/ 12 OH
JohnsonTrn ls
.. 9From Milroy’s Bde
3 WVThompson
Brave Colonel
I I I
-3 WV
Trn 11/8/5 RM
10 10
McDowell Expanded ScenarioUnion Order of Battle
Confederate Order of Battle
Photocopy and cut out labels
91 pt
EXPANDED SCENARIO
BATTLE OF MECHANICSVILLE
or Beaver Dam CreekJune 26, 1862
The Mechanicsville scenario can be played as a larger battle. We decided to leave out the additional troops and map exten-sion to keep the battlefield and opposing forces down to a more manageable size. Players who prefer a larger gaming area can add the 4-ft. map extension. The expanded scenario can be played by three Union and five Confederate players, takes
about six hours to play, and extends the playing area to 5-ft. deep by 9-ft. wide.
TerrainConnect the map extension below to the north edge of the sce-nario map on page 26 in RFF Civil War Battle Scenarios Vol. 2, 1862-1863 to form a contiguous battlefield. Terrain should be laid out as shown. Terrain effects are the same as in the basic scenario.
Order of BattleThe following number of additional stands are needed. The number in parenthasis is the grand total from the combined scenarios.
STAND UNION CONFEDERATE
Infantry 89 (210) 92 (260)Infantry command 7 (14) 9 (23)Artillery (gun with limber) 6 (13) 0 (0)Artillery (off-table gun) 0 (0) 5 (15)
H
B
C
40 VA
47 VA
60 VA
55 VA
Fields
HudsonHouse
McC
all
8 P
A R
es
9 P
A R
esS
mea
d Rey
nold
sD
eHar
t
Am
sden
(Ker
ns)
2 PA Res
1PA
Rifl
es
5 P
A R
es
Fulle
rton
(Coo
per)
Sey
mor
e
3 P
A R
esK
erns
12 P
A R
es
7 P
A R
es
10 P
A R
es
Coo
per
1 PA Res
16 NC
22 NC
19 GA
5 AL B
n
Braxton
7 TN
1TNA
rcherA
nderson
14 TN
A.P
. Hill
49 GA
45 GA
35 GA
14 GA
3 LA B
n
McIntosh
Mill Pond(Upper)
Mill Pond(Lower)
DestroyedBridge
Ellerson’sMill
Beaver D
am C
reek
Beav
er D
am C
reek
AustinHouse
CatlinHouse
EllysonHouse
Rhett
Bondurant
6"
Y
Eas
ton
Mea
de
2 AK
38 NC
34 NC
Pender Briggs
House
4 P
A R
es
Old Church Road
Old Cold Harbor Road
Beaver D
am C
reek
Stream
Sw
amp
Sw
amp
Woods
Brush
Brush
Brush
Woods
Woods
Woods
DestroyedBridge
MapExtension
6” and on a 2-levelelevation
I
1 U
S S
S
Griffin4 MI
14 NY
S
EW
N
Mechanicsville Scenario Map Extension
W
V
101 pt
H
40 VA
47 VA
60 VA
55 VA
Fields
HudsonHouse
McC
all
8 P
A R
es
9 P
A R
esS
mea
d Rey
nold
sD
eHar
t
Am
sden
(Ker
ns)
2 PA Res
1PA
Rifl
es
5 P
A R
es
Fulle
rton
(Coo
per)
Sey
mor
e
3 P
A R
esK
erns
12 P
A R
es
7 P
A R
es
10 P
A R
es
Coo
per
1 PA Res
16 NC
22 NC
19 GA
5 AL B
n
Braxton
7 TN
1TNA
rcherA
nderson
14 TN
A.P
. Hill
49 GA
45 GA
35 GA
14 GA
3 LA B
n
McIntosh
Mill Pond(Upper)
Mill Pond(Lower)
DestroyedBridge
Ellerson’sMill
Beaver D
am C
reekBe
aver
Dam
Cre
ek
AustinHouse
CatlinHouse
EllysonHouse
Y
Eas
ton
Mea
de
2 AK
38 NC
34 NC
Pender Briggs
House
4 P
A R
es
Old Church Road
Old Cold Harbor Road
Beaver D
am C
reek
Stream
Sw
amp
Sw
amp
Woods
Brush
Brush
Brush
Woods
Woods
Woods
DestroyedBridge
Map E
xtension
6” and on a 2-levelelevation
I
1 U
S S
S
Griffin4 MI
14 NY
A
B
C
D
FPegram
Andrews
Hardaway
Rhett
Bondurant
3 NC
44 GA
48 GA
1 NC
Ripley
E
300-yards12”/ 15mm18”/ 25mm9”/ 6mm
2” and on a 3-levelelevation
6” and on a 3-levelelevation
S
EW
N
Mechanicsville S
cenario Map w
ith Extension
W
V
111 pt
Division leader 0 (1) 0 (0)Brigade leader 2 (4) 2 (5) Total 104 (242) 108 (303)Union Forces. Total Union stands now represent a force of 9,480 men and 26 guns.
5) Additional starting units and leader: brigade leader Reynolds with the 1st, 2nd, 5th and 8th Pennsylvania Reserve, 1st Pennsylvania Rifles, and a 2-company detachment from the 1st US Sharpshooters; and Kerns’ and Cooper’s batteries.
6) The 1st “Bucktails” Pennsylvania Rifles and 1st US Sharpshooters have special maneuver and combat capabili-ties (see special scenario rule).
7) In the basic scenario, the 8th Pennsylvania Reserve was only in provisional command. The unit is now under brigade leader Reynold’s command.
8) In the basic scenario, the 3rd Pennsylvania Reserve was located near the Hudson House. It in now repositioned fur-ther north adjacent to Kerns’ Battery.
9) In the basic scenario, the 2 gun sections of Smead’s Battery are off-table artillery. The battery now starts on the map extension.
10) In the basic scenario, Amsden and Fullerton are independent gun sections. They are now a detached gun section from Cooper’s and Kerns’ batteries.
11) Enter on the map extension at H on turn 7: brigade leader Griffin with the 14th New York and 4th Michigan. Units enter in field column, without a maneuver check, and move at the double quick rate.
Confederate Forces. Total Confederate stands now repre-sent a force of 11,920 men and 30 guns.
f) Starting units and leaders: brigade leader Anderson with the 14th, 35th, 45th, and 49th Georgia, and 3rd Louisiana Battalion; and brigade leader Archer with the 19th Georgia, 1st, 7th, and 14th Tennessee, and 5th Alabama Battalion.
g) In the basic scenario, the 14th Tennessee was only in pro-visional command. The unit is now under brigade leader Archer’s command.
h) McIntosh’s and Braxton’s batteries start 6” off the table edge on the map extension at I (see special scenario rule).
Victory ConditionsHeavy casualty thresholds and location of key positions have changed.
Heavy Casualties. The Union threshold for heavy casualties is determined separately for two ad hoc division-sized higher commands. The Confederate player achieves one victory condition for each Union command that reaches its threshold after 25% losses. The first ad hoc command are units from
Mechanicsville Expanded ScenarioUnion Order of Battle
I I I
(Meade)3 PA Res
Trn 20/15/10 RM
(Reynolds)1 PA Res
Trn 17/14/11 IR
I I I I I I I I I
(Reynolds)2 PA Res
Trn 11/9/6 RM
(Reynolds)5 PA Res
Trn 20/15/10 SM
5 5 5 I I II I
(Reynolds)8 PA Res
Trn 18/14/9 RM
(Reynolds)1 PA Rifles (SS)Trn 9/6/4 BRL
I I -
(Reynolds)2 cos/1 US SSVet 3/-/1 BRL
75,6 5,6
(McCall)1Bde/ 3D/ VC
ReynoldsGallant
X 5
I I I
(Griffin)14 NY
Trn 18/14/9 RM
11
-2Bde/ 1D/ VC
GriffinAble
X 11 I I I
(Griffin)4 MI
Grn 18/15/11 RM
FromMorell’s Div
FromMcCall’s Div
(McCall)K/ 5 US Arty
L Sec/ SmeadTrn HS
(McCall)K/ 5 US Arty
R Sec/ SmeadTrn HS
9 9.. ..
11
CHANGE
ADDITION/CHANGE
CHANGE CHANGE
CHANGE
ADDITION
ADDITION ADDITION
ADDITION
(McCall)B/ 1 PA Arty
R Sec/ CooperTrn LR
(McCall)B/ 1 PA Arty
L Sec/ CooperTrn LR
.. ..5 5
8
Photocopy and cut out labels
FromMeade’s
Bde
(McCall)G/1 PA Arty
R Sec/ KernsTrn LR
(McCall)G/1 PA ArtyL Sec/ Kerns
Trn LR
.. ..5 5
(McCall)B/1 PA Arty
C Sec/ CooperTrn LR
.. 10
(McCall)G/1 PA Arty
C Sec/ KernsTrn LR
.. 10
121 pt
From D.H. Hill’s
Div
I I I I I I I I II I IX
(J.R. Anderson)14 GA
Trn 7/6/4 RM
(J.R. Anderson)45 GA
Grn 14/12/9 RM
(A.P. Hill)3 Bde
J.R. AndersonAble
(J.R. Anderson)49 GA
Grn 18/15/11 RM
(J.R. Anderson)35 GA
Grn 11/9/6 RM
f f f f f I I
(J.R. Anderson)3 LA Bn
Trn 10/8/5 RM
f
Mechanicsville Expanded ScenarioConfederate Order of Battle
I I I I I I I II I IX
(Archer)19 GA
Trn 8/6/4 RM
(Archer)7 TN
Trn 14/11/7 SM
(A.P. Hill)5 BdeArcherAble
(Archer)14 TN
Trn 14/11/7 SM
(Archer)5 AL Bn
Grn 5/-/4 RM
(Archer)1 TN
Trn 14/11/7 SM
f f f f f I I I f,g
-Pee Dee SC
R Sc/ McIntoshTrn HS
-Pee Dee SC
L Sc/ McIntoshTrn LR
.. ..h h
-FredericksburgC Sc/ Braxton
Trn LS
.. h
-FredericksburgR Sc/ Braxton
Trn LS
.. h
-FredericksburgL Sc/ Braxton
Trn LR
.. hOff tableartillery
FromA.P. Hill’s Div
CHANGE
ADDITION
Photocopy and cut out labels
McCall’s Division located north of the Hudson House, consist-ing of Reynold’s Brigade, the 3rd Pennsylvania from Meade’s Brigade, Smead’s Battery, and Cooper’s and Kern’s batteries less 1 detached gun section from each, and Griffin’s Brigade from Morell’s Division. The command reaches its threshold after losing 26 troop and gun stands, and increases to 35 stands after all units in Griffin’s Brigade arrive on turn 7. The second ad hoc command consists of units from McCall’s Division located south of the Hudson House, consisting of Meade’s Brigade less the 3rd Pennsylvania, Seymour’s Brigade, DeHart’s and Easton’s batteries, and 1 detached gun section each from Cooper’s and Kerns’ batteries. The command reaches its threshold after losing 25 stands.
The Confederate threshold for heavy casualties also is deter-mined separately for two ad hoc division-sized higher com-mands. The Union player achieves one victory condition for each Confederate command that reaches its threshold after 25% losses. The first ad hoc command consists of in Archer’s and Anderson’s brigades from A.P. Hill’s Division, and Braxton’s and McIntosh’s off-table batteries from D.H. Hill’s Division. The command reaches its threshold after losing 27 troop and gun stands. The second ad hoc command includes all Confederate units in Field’s and Pender’s brigades, and Pegram’s and Andrew’s off-table batteries from A.P. Hill’s Division, Ripley’s Brigade and Rhett’s, Hardaway’s and Bondurant’s batteries from D.H. Hill’s Division. The com-mand reaches its threshold after losing 45 stands.
Key Position. There are now five key positions. The breast-works located at V, W, X,Y, and Z are key positions under Union control at the start of the scenario. The Confederates achieve one victory condition for each key position occupied at the end of the game. The Union achieve one victory condi-tion if at the end of the game they control all five key positions.
Special Scenario RulesSharpshooters. The 1st US Sharpshooters and 1st “Bucktails” Pennsylvania Rifles, which is also rated as sharpshooters, can only deploy in extended line or march column, and cannot charge with cold steel. They are always considered to be in command during their maneuver check, and receive a +1 fire combat modifier when one or more stands of sharpshooters are firing at a target. Both units are armed with Sharps breechloading rifles (BLR).
Off-Table Artillery. Two additional Confederate batteries start the game unlimbered off the table edge. McIntosh’s and Braxton’s batteries are 6” off the table at I. The guns are located on a 2-level elevation off the west table edge, and may fire over intervening units and terrain features on the table. The batter-ies must remain off the table, are subject to an in-command maneuver check, and may be fired upon. The only maneuvers permitted are pivot and/or fire, or rally.
131 pt
CutCut
Cut
Cut
ScoreandFold
ScoreandFold
ScoreandFold
ScoreandFold
GlueSurface
GlueEdge
GlueEdge
GlueEdge
GlueEdge
GlueEdge
GlueEdge
Cut
Cut
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Cut
Cut
Cut
Salem Church for10mm and 15mm Scale
Cut
Cut
Cut
Cut
Scor
ean
dFo
ld
BUILDING MODEL
BATTLE OF SALEM CHURCH
May 3, 1863
141 pt
CutCut
Cut
Cut
Cut
Cut
ScoreandFold
ScoreandFold
ScoreandFold
ScoreandFold
GlueSurface
GlueEdge
GlueEdge
GlueEdge
GlueEdge
GlueEdge
GlueEdge
Cut
Cut
Cut
Cut
Cut
Cut
Cut
Cut
Scor
ean
dFo
ld
Salem Churchfor 6mm Scale
151 pt
Tunnel Entrance for10mm and 15mm Scale
Tunnel Entrancefor 6mm Scale
ScoreandFold
Cut alongEdge
ScoreandFold
Cut alongEdge
ScoreandFold
Cut alongEdge
ScoreandFold
Cut alongEdge
TUNNEL ENTRANCE MODEL
TUNNEL HILLBattle of Chattanooga
November 25, 1863