os1-2 full-dimensional sampling and analysis of …full-dimensional sampling and analysis of bssrdf...

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Full - dimensional Sampling and Analysis of BSSRDF Background BSSRDF decomposition Chika Inoshita , Seiichi Tagawa , MD. Abdul Mannan , Yasuhiro Mukaigawa , Yasushi Yagi ISIR, Osaka University Requirements Solution: Turtleback reflector [Tagawa et al. MIRU2010] Sampling OS 1 - 2 Analysis of sampled BSSRDF Target 1. Surround target object with a lot of cameras and projectors 2. Distribute cameras and projectors with uniform density at a constant distance Projector Camera System overview Sampling positions on a hemisphere Sampling resolution Direction of incident and outgoing lights w i , w o : 48 Position of incident light x i : 20 x 20 Position of outgoing light x o : 100 x 100 Total: 9.216 x 10 9 General BSSRDF Angular dependent component Angular independent component = + Visualizing 4D slices f(x o , w o ) of BSSRDF w o BSSRDF f(x i , w i , x o , w o ) General BSSRDF w o Angular independent component Angular dependent component Decomposition algorithms Focusing on variation of BSSRDF along with outgoing direction Plot Material vs. appearance Scene appearance changes by material Analysis of light interaction Purpose Illumination Camera Object Surface reflection Scattering in homogeneous media Scattering in inhomogeneous media 4D f(w i , w o ) Well studied as BRDF (BRDF: Bidirectional Reflection Distribution Function) 5D f(w i , w o , |x i -x o |) Well studied in the field of Computer graphics 8D f(x i , w i , x o , w o ) Not studied as BSSRDF (BSSRDF: Bidirectional Scattering Surface Reflection Distribution Function) w i w o w i w o |x i -x o | w o w i x i x o Most difficult to sample and analyze Material Appearance Optical density Homogeneity Low High Low High Scattering changes with incident direction Scattering does not change by incident position and direction BSSRDF decomposition Target materials and expected optical characteristics Angular dependent component Both components Angular independent component Angular dependent component Both components Angular independent component Angular independent component Both components Angular dependent component 1. With fixed incident direction w i 2.With fixed incident position x i x 1 x 2 w 1 w 2 Scattering changes by incident position and direction Rubber eraser (Optically dense) Epoxy resin (Optically thin) Marble (Inhomogeneous media) Homogeneous vs. Inhomogeneous Optically dense vs. Optically thin Principle General BSSRDF is consisted of angular dependent and angular independent components Same distribution Different distribution Marble (Optically thin and inhomogeneous media) Rubber eraser (Optically dense and homogeneous media) Epoxy resin (Optically thin and homogeneous media) Epoxy resin Rubber eraser Marble (Optically thin) (Optically dense) (Inhomogeneous media) Different distribution Same distribution

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Page 1: OS1-2 Full-dimensional Sampling and Analysis of …Full-dimensional Sampling and Analysis of BSSRDF Background BSSRDF decomposition Chika Inoshita, Seiichi Tagawa, MD. Abdul Mannan,

Full-dimensional Sampling and Analysis of BSSRDF

Background

BSSRDF decomposition

Chika Inoshita, Seiichi Tagawa, MD. Abdul Mannan, Yasuhiro Mukaigawa, Yasushi YagiISIR, Osaka University

Requirements

Solution: Turtleback reflector [Tagawa et al. MIRU2010]

Sampling

OS1-2

Analysis of sampled BSSRDF

Target

1. Surround target object witha lot of cameras and projectors

2. Distribute cameras and projectors with uniform density

at a constant distance

Projector

Camera

System overview

Sampling positionson a hemisphere

Sampling resolution• Direction of incident and outgoing lights wi, wo: 48

• Position of incident light xi: 20 x 20

• Position of outgoing light xo: 100 x 100 Total: 9.216 x 109

General BSSRDF Angular dependent component

Angular independentcomponent

= +

Visualizing 4D slices f(xo, wo) of BSSRDF

woBS

SR

DF

f(xi,

wi, x

o, w

o)

General BSSRDF

wo

Angularindependent component

Angulardependent component

Decomposition algorithms• Focusing on variation of BSSRDF along with outgoing direction

Plot

Material vs. appearance• Scene appearance changes by material

Analysis of light interaction

Purpose

IlluminationCamera

Object

Surface reflection Scattering inhomogeneous media

Scattering ininhomogeneous media

4D f(wi, wo)Well studied as BRDF(BRDF: Bidirectional Reflection

Distribution Function)

5D f(wi, wo, |xi-xo |)Well studied in the field of

Computer graphics

8D f(xi, wi, xo, wo)Not studied as BSSRDF(BSSRDF: Bidirectional Scattering

Surface Reflection Distribution Function)

wi wowi wo|xi-xo|

wowi

xi xo

Most difficult tosample and analyze

Material

Appearance

Optical density

Ho

mo

gen

eity

Low High

Lo

wH

igh

Scattering changeswith incident direction

Scattering does not change by incident position and direction

BSSRDF decomposition

Target materials and expected optical characteristics

Angulardependentcomponent

Both components

Angularindependentcomponent

Angulardependentcomponent

Both components

Angularindependentcomponent

AngularindependentcomponentBoth components

Angulardependentcomponent

1.With fixedincident direction wi

2.With fixedincident position xi

x1 x2

w1 w2

Scattering changes byincident positionand direction

Rubbereraser(Optically dense)

Epoxy resin(Optically thin)

Marble(Inhomogeneousmedia)

Homogeneousvs.

Inhomogeneous

Optically densevs.

Optically thin

Principle• General BSSRDF is consisted of angular dependent and

angular independent components

Same distribution

Different distribution

Marble (Optically thin and inhomogeneous media)

Rubber eraser (Optically dense and homogeneous media)

Epoxy resin (Optically thin and homogeneous media)

Epoxyresin

Rubbereraser

Marble

(Optically thin) (Optically dense)

(Inhomogeneousmedia)

Different distribution

Same distribution