otoy presentation - 2015 nvidia gpu technology conference - march 17 2015
TRANSCRIPT
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So you want to build a Holodeck? #OctaneRender #VR #AR
OTOY Inc.
March 2015
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Holodeck – a 20th century take on VR
Light field displays are coming, but…
VR / AR will offer a cheaper and more immersive option to billions sooner
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Holodeck – a 20th century take on VR
OTOY’s mission: make digital holographic* content creation practical
*(Digital Hologram: 8D light field volume + depth +reflectance)
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OCTANERENDER AND SPACE STATION 76
2
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2.0
Displacement mapping
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MOTION BLUR
2.0
Object Motion Blur
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HAIR / FUR
2.0
Hair and Fur primitives
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2.x
Deformable object motion blur
Render passes
Ultra fast out of core CPU textures
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2.2
Oculus VR support – done right
That’s everything on our GTC’14 roadmap for 2.x
Octane 2 – ready to replace CPU rendering in VFX?
Yeah. Only one test I wanted to see us pass…
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OCTANERENDER AND SPACE STATION 76
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VR
It’s an experiment – a bet on VR to push awareness
Available to all between April to July on OTOY.com
All the features of Octane 2.2 – NOT A DEMO version
Free – even for commercial use
If it works – and we all want it to – we’ll keep it free
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2015 / 2016 Roadmap
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What’s next?
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OCTANERENDER AND SPACE STATION 76
3
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3
Cloud Rendering
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3
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3
Volumetric primitives: Clouds Snow Mist Gas Participating media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
Volumetric primitives: Clouds Snow Mist Gas Participating Media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
Volumetric primitives: Clouds Snow Mist Gas Participating Media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
Volumetric primitives: Clouds Snow Mist Gas Participating Media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
Volumetric primitives: Clouds Snow Mist Gas Participating Media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
Volumetric primitives: Clouds Snow Mist Gas Participating Media Procedural fractals!*
(* microfacet displacement for organic objects)
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3
OpenVDB native support for particles, smoke, fire:
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3
OpenSL shaders (huge!)
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3 OpenCL – Octane on CPUs, GPUs, FPGAs and ASICs
Out of core rendering of geometry w/ CPU fallback
FBX (bones/skinning) and PTEX supported natively
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3.x Deep pixel rendering
Live bridge between O3 plug-ins – e.g. Max -> Nuke
Adobe Photoshop plug-in ships in O3 with live deep pixel linking
Texture baking (UV / volumetric) for Unreal and Unity plug-ins. Supports SH, can be done live or offline
Unlimited mesh size and infinite primitive count
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3.x Raw lighting and albedo render passes
Fine-grained reflection, shadow and illumination casting controls per object or layer
Fully configurable UI, transform gizmos and dockablewindows in O3 Standalone
New 3rd party plugin APIs: C modules and portable LLVM-based modules in ORBX packages / script nodes
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3.x NEW: ORBX media files
Based on ORBX scene format, but for output…
Cached render data in the form of light fields, film buffers
Movie and audio textures including MP4 and HEVC
Per node timelines
Light field volume primitives
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3.x
ORBX media files support web and mobile viewing of interactive content for HTML5, VR and AR
Interactive scene baking to Web / VR / AR without any game engine dependency
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3.x
Open and free alpha in June
3.0 Release later this year (Q3)
3.x updates continuing into 2016
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OctaneRender ecosystem– 21+ plugins and counting
PhotoShop
NUKE
Houdini
AfterEffects
MotionBuilder
Unreal Engine
Zbrush
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Houdini
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AfterEffects
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Motionbuilder
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Additional plugins coming from 3rd party developers
Unity
Bryce
Hexagon 3D
Blackmagic Fusion 360
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OctaneRender Cloud (ORC)
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OctaneRender Cloud (ORC)
Unlimited fire and forget – all web based on orc.otoy.com
Upload scenes on web, or from plug-ins, then render on the cloud
Ideal for parallel workflows (i.e. animation, light field)
Octane CE runs live on desktop.otoy.com for DCC cloud services on X.IO
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ORBX -> Brigade
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Dynamic noise free rendering of ORBX scenes from the cloud:
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HAIR / FUR
Thank you!