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3D Photography: 3D Photography: A Structured Light Approach A Structured Light Approach Luiz Velho Paulo Carvalho Asla Sá Esdras Filho IMPA -Instituto de Matemática Pura e Aplicada @ Luiz Velho - IMPA SIBGRAPI 2002 2 Outline Outline • Overview – Luiz Velho Background on Calibration – Paulo Carvalho Structured Light Coding – Asla Sá Mesh Generation – Esdras Filho @ Luiz Velho - IMPA SIBGRAPI 2002 3 Website Website • Additional Material: http://www.visgraf.impa.br/3DP In the next few weeks.... Overview of 3D Photography Overview of 3D Photography Luiz Velho IMPA -Instituto de Matemática Pura e Aplicada @ Luiz Velho - IMPA SIBGRAPI 2002 5 3D Photography Applications 3D Photography Applications The BIG Picture Capture Analysis Structuring 3D artifact Model Results @ Luiz Velho - IMPA SIBGRAPI 2002 6 Process: Step by Step Process: Step by Step 3D Acquisition ( Measure ) Pre-Processing ( Model Construction ) Capture Analysis Structuring

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Page 1: Outline 3D Photography: A Structured Light Approach –Luzi Vehlo ... · 1 3D Photography: A Structured Light Approach Luiz Velho Paulo Carvalho Asla Sá Esdras Filho IMPA -Instituto

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3D Photography:3D Photography:A Structured Light ApproachA Structured Light Approach

Luiz VelhoPaulo Carvalho

Asla SáEsdras Filho

IMPA -Instituto de Matemática Pura e Aplicada

@ Luiz Velho - IMPA SIBGRAPI 2002 2

OutlineOutline• Overview

– Luiz Velho• Background on Calibration

– Paulo Carvalho• Structured Light Coding

– Asla Sá• Mesh Generation

– Esdras Filho

@ Luiz Velho - IMPA SIBGRAPI 2002 3

WebsiteWebsite• Additional Material:

http://www.visgraf.impa.br/3DP

In the next few weeks....

Overview of 3D PhotographyOverview of 3D Photography

Luiz Velho

IMPA -Instituto de Matemática Pura e Aplicada

@ Luiz Velho - IMPA SIBGRAPI 2002 5

3D Photography Applications3D Photography Applications

• The BIG Picture

Capture

Analysis

Structuring

3D artifact

Model

Results

@ Luiz Velho - IMPA SIBGRAPI 2002 6

Process: Step by Step Process: Step by Step

• 3D Acquisition ( Measure )

• Pre-Processing ( Model Construction )

Capture

Analysis

Structuring

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@ Luiz Velho - IMPA SIBGRAPI 2002 7

Process: Step by Step Process: Step by Step

Capture

Analysis

Structuring

• Integration ( Intra-Model )

• Classification ( Database )

@ Luiz Velho - IMPA SIBGRAPI 2002 8

Process: Step by Step Process: Step by Step

Capture

Analysis

Structuring • Simulations ( Computation )

• Display ( Visualization )

@ Luiz Velho - IMPA SIBGRAPI 2002 9

Characteristics of the ProcessCharacteristics of the Process• Process can be Interactive (feedback)

* Usually Application Dependent

Capture

Analysis

Structuring

3D artifact

Model

Results

@ Luiz Velho - IMPA SIBGRAPI 2002 10

Potential ApplicationsPotential Applications• Science and History

– Digital Record– Global Controlled Archive– Computation and Simulation

• Culture and Education– Virtual Exhibitions– Interactive Content– Physical Replicas

@ Luiz Velho - IMPA SIBGRAPI 2002 11

Traditional PipelineTraditional Pipeline• Capture

– Calibration - Fundamentals (Paulo Cezar)– Active Stereo - CSL coding (Asla)

• Structuring– Scan Alignment - ICP– Surface Meshing - Ball Pivoting (Esdras)

• Analysis– Property Estimation – Visualization

RecoveringRecovering depthdepth fromfrom imagesimages::triangulationtriangulation andand calibrationcalibration

Paulo Cezar P. Carvalho

IMPA -Instituto de Matemática Pura e Aplicada

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@ Luiz Velho - IMPA SIBGRAPI 2002 13

RecoveringRecovering depthdepth fromfrom imagesimages• Basic principle: stereo vision

– same object point in two different views– object point recovered by intersecting viewing rays

(triangulation)

@ Luiz Velho - IMPA SIBGRAPI 2002 14

Passive Passive stereostereo• Uses two (or more) images• Problem: it is difficult to match points across views

– Noise– Innacurate depth estimation

@ Luiz Velho - IMPA SIBGRAPI 2002 15

ActiveActive stereostereo

• Replace one of the cameras by an easy-to-detect light source directed at the image

Laser scannersStructured light coding

@ Luiz Velho - IMPA SIBGRAPI 2002 16

Laser ScannersLaser Scanners

(figure by M. Levoy)

@ Luiz Velho - IMPA SIBGRAPI 2002 17

Laser ScannersLaser Scanners• Pros

– Very accurate• Cons

– Slow (a beam at a time)– Expensive– Size limitation

@ Luiz Velho - IMPA SIBGRAPI 2002 18

StructuredStructured LightLight

• Replace laser beam by projected pattern

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@ Luiz Velho - IMPA SIBGRAPI 2002 19

RecoveringRecovering DepthDepth

image point

camera optical center

known plane

reconstructed point

P

@ Luiz Velho - IMPA SIBGRAPI 2002 20

RecoveringRecovering DepthDepth

• Depth computation: intersect viewing raycorresponding to the pixel with patternprojecting plane

• It requires knowing position and orientation of both camera and projector in the same frame of reference.

(joint) calibration

@ Luiz Velho - IMPA SIBGRAPI 2002 21

CameraCamera CalibrationCalibration• Goal: to recover the camera parameters

X

YZ

X’

Y’

M = (x,y, z)

m

xy

z

u

v (u,v)

@ Luiz Velho - IMPA SIBGRAPI 2002 22

CameraCamera CalibrationCalibration• Simple camera model

(no lens distortion, no angular deformation)

=

1100

00

0

0

zyx

vu

wvu

v

u

tRαα

image point 3D pointintrinsicparameters

extrinsicparameters

@ Luiz Velho - IMPA SIBGRAPI 2002 23

CameraCamera CalibrationCalibration• Parameter estimation problem• Requires establishing correspondences between

space and image pointscalibration object (e.g. chessboard pattern)should be placed near the area of interest

@ Luiz Velho - IMPA SIBGRAPI 2002 24

CameraCamera CalibrationCalibration• Nonlinear parameter estimation

• We can use standard optimization procedures (e.g. Levenberg-Marquardt)

• But we need a good starting solution– Tsai’s method

2

,,)(min∑ − iiP mM

tRα

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@ Luiz Velho - IMPA SIBGRAPI 2002 25

ProjectorProjector CalibrationCalibration• Dual to camera calibration• Camera: points with known 3D coordinates

are located in the image• Projector: points with known image

coordinates are located in space– project pattern onto known plane– capture image through the previously calibrated

camera

@ Luiz Velho - IMPA SIBGRAPI 2002 26

CalibrationCalibration setupsetup

(image by Dragos Harabor)

@ Luiz Velho - IMPA SIBGRAPI 2002 27

CalibrationCalibration setupsetup

(image by Dragos Harabor)

Coded Structured Light for Coded Structured Light for 3D3D--Photography: an OverviewPhotography: an Overview

Asla SáEsdras Soares

Paulo Cezar CarvalhoLuiz Velho

@ Luiz Velho - IMPA SIBGRAPI 2002 29

Structured Light principlesStructured Light principles

Figure from M. Levoy, Stanford Computer Graphics Lab

@ Luiz Velho - IMPA SIBGRAPI 2002 30

Coding structured lightCoding structured light

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@ Luiz Velho - IMPA SIBGRAPI 2002 31

Why coding structured lightWhy coding structured light

• Point lighting - O(n²)• “Line” lighting - O(n)• Coded light - O(log n)*

* Log base depends on code base

By reducing the number of captured images we reduce the requirements on processing power and storage.

@ Luiz Velho - IMPA SIBGRAPI 2002 32

PipelinePipeline

• Calibrate a pair camera/projector.• Capture images of the object with projected

patterns.• Process images in order to correlate camera and

projector pixels :– Pattern detection.– Decoding projector position.

• Triangulate to recover depth.

@ Luiz Velho - IMPA SIBGRAPI 2002 33

Working volumeWorking volume

@ Luiz Velho - IMPA SIBGRAPI 2002 34

Shadow areasShadow areas

@ Luiz Velho - IMPA SIBGRAPI 2002 35

Our GoalOur Goal

• How to correlate camera and projector pixels?– Different codes gives us several possibilities to

solve correlation problem.– We are going to show you an overview of many

different approaches.

@ Luiz Velho - IMPA SIBGRAPI 2002 36

CSL researchCSL research

• Early approaches (the 80’s)• Structuring the problem (the 90’s)• New Taxonomy• Recent trends• Going back to colors

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@ Luiz Velho - IMPA SIBGRAPI 2002 37

Main ideasMain ideas

Structured Light Codes can be classified observing the restrictions imposed on objects to be scanned:

• Temporal Coherence.• Spatial Coherence.• Reflectance restrictions.

@ Luiz Velho - IMPA SIBGRAPI 2002 38

Temporal CoherenceTemporal Coherence

• Coding in more than one frame.• Does not allow movement.• Results in simple codes that are as less

restrictive as possible regarding reflectivity.

@ Luiz Velho - IMPA SIBGRAPI 2002 39

Gray CodeGray Code

@ Luiz Velho - IMPA SIBGRAPI 2002 40

……in practicein practice::

@ Luiz Velho - IMPA SIBGRAPI 2002 41

Spatial CoherenceSpatial Coherence

• Coding in a single frame. • Spatial Coherence can be local or global.• The minimum number of pixels used to

identify the projected code defines the accuracy of details to be recovered in the scene.

@ Luiz Velho - IMPA SIBGRAPI 2002 42

Some examplesSome examples

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@ Luiz Velho - IMPA SIBGRAPI 2002 43

Binary spatial codingBinary spatial coding

http://cmp.felk.cvut.cz/cmp/demos/RangeAcquisition.html

@ Luiz Velho - IMPA SIBGRAPI 2002 44

Problems in recovering patternProblems in recovering pattern

@ Luiz Velho - IMPA SIBGRAPI 2002 45

Introducing color in codingIntroducing color in coding

• Allowing colors in coding is the same as augmenting code basis. This gives us more words with the same length.

• If the scene changes the color of projected light, then information can be lost.

• Reflectivity restrictions (neutral scene colors) have to be imposed to guarantee the correct decoding.

@ Luiz Velho - IMPA SIBGRAPI 2002 46

ExamplesExamples

@ Luiz Velho - IMPA SIBGRAPI 2002 47

•Medical Imaging LaboratoryDepartments of Biomedical Engineering and Radiology

Johns Hopkins University School of MedicineBaltimore, MD 21205

http://www.mri.jhu.edu/~cozturk/sl.html

Local spatial CoherenceLocal spatial Coherence

@ Luiz Velho - IMPA SIBGRAPI 2002 48

Dot MatrixDot Matrix

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@ Luiz Velho - IMPA SIBGRAPI 2002 49Images from: Tim Monks, University of Southampton

6 different colors used to produce sequences of 3 6 different colors used to produce sequences of 3 without repetitionwithout repetition

@ Luiz Velho - IMPA SIBGRAPI 2002 50

http://cmp.felk.cvut.cz/cmp/demos/RangeAcquisition.html

Rainbow PatternRainbow Pattern

Assumes that the scene does not

change the color of projected light

@ Luiz Velho - IMPA SIBGRAPI 2002 51

NoisyNoisy transmissiontransmission channelchannel

• There is a natural analogy between coded structured light and a digital communication system.

• The camera is recieving the signal transmittedthrough object by the projector.

@ Luiz Velho - IMPA SIBGRAPI 2002 52

NewNew TaxonomyTaxonomy

3

28 per channel -RGB

Binary(2)/ monochromatic

Number of characters of the alphabet

4 neighbors(N,S,E,W)

Single pixel

Single pixel

Neighbor-hood

351Dot matrix

(28)3 per line1 for codingplus 1 used in

decoding

Rainbowpattern

2n per linenGray Code

Resolution(number of words)

Number of slides

Method

@ Luiz Velho - IMPA SIBGRAPI 2002 53

Designing codesDesigning codes

Goal: design a light pattern to acquire depth information with minimum number of frames without restricting the object to be scanned (impose only minimal constraints on reflectivity, temporal coherence and spatial coherence.)

@ Luiz Velho - IMPA SIBGRAPI 2002 54

What is minimal?What is minimal?

• Temporal Coherence: 2 frames.• Spatial Coherence: 2 pixels.• Reflectivity restrictions: allow non neutral

objects to be scanned without loosing information.

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Processing imagesProcessing images

• To recover coded information a pattern detection procedure has to be carried out on captured images.

• The precision of pattern detection is crucial to the accuracy of resulting range data.

• Shadow areas also have to be detected.

@ Luiz Velho - IMPA SIBGRAPI 2002 56

Edge DetectionEdge Detection

• Stripes transitions produce edges on camera images.

• Transitions can be detected with sub-pixel precision.

• Projecting positive and negative slides is a robust way to recover edges.

@ Luiz Velho - IMPA SIBGRAPI 2002 57

Edge CodingEdge Coding

01 11

1000

Frame 2 (column 2)

Frame 1 (column 1)

The graph edges are not oriented and correspond to the stripe transition code

The maximal code results from an Eulerian

path on graph. Obs.: 2 frames of Gray code gives us 4 stripes.In this case we have 10.

edge 00 → 01

@ Luiz Velho - IMPA SIBGRAPI 2002 58

RusinkiewiczRusinkiewicz 4 frames graph4 frames graph

@ Luiz Velho - IMPA SIBGRAPI 2002 59

space

timeone pixel over time

one frame

4 frames stripe boundary code4 frames stripe boundary code

• When using a binary base, ghost boundaries have to be allowed in order to obtain a connected graph.

• The decoding step isn’t straightforward, due to the presence of ghosts. A matching step have to be carried out.

@ Luiz Velho - IMPA SIBGRAPI 2002 60

Ambiguity in decodingAmbiguity in decoding

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@ Luiz Velho - IMPA SIBGRAPI 2002 61 2001 Marc Levoy

video frame range data merged model(159 frames)

RealReal--time range scanningtime range scanning

@ Luiz Velho - IMPA SIBGRAPI 2002 62

CommentsComments

• It scans moving objects. • It is designed to acquire geometry in real-time.• Some textures can produce false transitions

leading to decoding errors. • It does not acquire texture.

@ Luiz Velho - IMPA SIBGRAPI 2002 63

Revisiting ColorsRevisiting Colors

• Taking advantage of successively projecting positive and negative slides, reflectivity restrictions can be eliminated.

• To solve the problem of allowing ghost boundaries we have to augment the basis of code, that is, allowing colors.

@ Luiz Velho - IMPA SIBGRAPI 2002 64

Recovering colored codesRecovering colored codes

BBBB

GGGG

RRRR

pruIpruIpruI

+=+=+=

+=

,,

ii

ii ru

uI

ifif

10

==

i

i

pp

•u is the ambient light •r is the local intensity transfer factor mainly determined by local surface properties •p is the projected intensity for each channel

←Negative slide

← Positive slide

@ Luiz Velho - IMPA SIBGRAPI 2002 65

Colored Gray codeColored Gray code

@ Luiz Velho - IMPA SIBGRAPI 2002 66

Confusing colors!Confusing colors!

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@ Luiz Velho - IMPA SIBGRAPI 2002 67

Recovering textureRecovering texture

@ Luiz Velho - IMPA SIBGRAPI 2002 68

(b,s)(b,s)--BCSLBCSL• Augment basis of Rusinkiewicz code

eliminating ghost boundaries.• We proposed a coding scheme that generates a

boundary stripe codes with a number b of colors in s slides, it is called (b,s)-BCSL.

@ Luiz Velho - IMPA SIBGRAPI 2002 69

(3,2)(3,2)--BCSLBCSL

@ Luiz Velho - IMPA SIBGRAPI 2002 70

In practice …In practice …

@ Luiz Velho - IMPA SIBGRAPI 2002 71

……after processing:after processing:

@ Luiz Velho - IMPA SIBGRAPI 2002 72

How to reconstruct the entire object?How to reconstruct the entire object?

• Capturing images from many different points of view.

• The resultant clouds of points have to be aligned to be unified.

• The clouds of points can be processed to become a mesh.

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@ Luiz Velho - IMPA SIBGRAPI 2002 73

From: Medical Imaging LaboratoryDepartments of Biomedical Engineering and Radiology

Johns Hopkins University School of MedicineBaltimore, MD 21205

Projected pattern changing object’s Projected pattern changing object’s positionposition

@ Luiz Velho - IMPA SIBGRAPI 2002 74

The EndThe End

• Thanks for your attention.• The talk continues... Esdras will talk about

mesh reconstruction.

Asla Sá

An Overview about Surface An Overview about Surface Reconstruction from Sampled Reconstruction from Sampled

PointsPoints

Esdras Soares - IMPA

TUTORIAL SIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 76

ScheduleSchedule

TUTORIALSIBGRAPI 2002

• Motivation• The Surface Reconstruction Problem (SRP)• Classification of methods• Delaunay Triangulations• Alpha Shapes Approach• The Ball-Pivoting Algorithm (BPA) Approach]• Closing Holes

@ Luiz Velho - IMPA SIBGRAPI 2002 77

MotivationMotivation

• Edit models– warp surface– apply texture– cut or add points– multiscale

• Interaction– zoom– fly

• Realism

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 78

Given a surface S and a cloud of sampled points P of S,generate an aproximation S’of the surface S such thatP is in S’or max{||p - S’|| | p in S} is sufficiently small.

SRPSRP

TUTORIALSIBGRAPI 2002

Sampled Points Mesh Representation

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@ Luiz Velho - IMPA SIBGRAPI 2002 79

ClassificationClassification of of MethodsMethods

METHODS Delaunay Based Surface Based Volumetric Deformable

DESCRIPTION

Reconstruct a sufaceby extracting, a

subcomplex fromDelaunay complex,a process simetimes

called sculpting.

Create the surface bylocally each points to its

neighbors by localoperations

Compute a signeddistance field in a

regular grid enclosinghe data and then

extracting the zero setof the function usingthe marching cube

algorithm.

Based on the ideaof morphing an initial

approximation of ashape, under the effectof external forces and

internal reactionsand constraints.

RELATEDWORKS

- Edelsbrunner 94

- Amenta 01

- Bernardini 99

- Gopi 00

- Curless&Levoy 96

- Reed & Allen 99

- Terzopoulos 88

- Pentland &Sclarof 91

F. Bernardini 02

TUTORIALSIBGRAPI 2002 @ Luiz Velho - IMPA SIBGRAPI 2002 80

MeshMesh RepresentationRepresentation

eji nccwpccw

pi pj

eji

- Half Winged Edge

i*(p) TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 81

DelaunayDelaunay TriangulationsTriangulations

- Voronoi Diagram

- Dual Diagram

- We always havea triangulation wichthe smallest angleis maximized

TUTORIALSIBGRAPI 2002

- Each face circumscribed circle is empty !!

@ Luiz Velho - IMPA SIBGRAPI 2002 82

DelaunayDelaunay TriangulationsTriangulations

- 2D Delaunay Triangulations is O(nlogn)

- It can be extended to 3D triangulations. The complexity is O(n2).

- http:\\www.cgal.org hasa C++ library wichimplements these algorithms

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 83

DelaunayDelaunay TriangulationsTriangulations

f(x,y) = z

- Ideal for Digital Modeling Terrain

Application

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 84

AlphaAlpha ShapesShapes

- Developed by Edelsbrunner 94

- Generalization of Convex Hullwhen alpha tends to infinity

http://www.alphashapes.org

TUTORIALSIBGRAPI 2002

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@ Luiz Velho - IMPA SIBGRAPI 2002 85

AlphaAlpha ShapesShapes

- It is composed of edges wich their“alpha balls” are empty

- It is a subset of theDelaunay Triangulation

- Edelsbrunner exploitedDelaunay triangulationsto construct the alpha shapes

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 86

TUTORIALSIBGRAPI 2002

AlphaAlpha ShapesShapes

Sampling Conditions (F. Bernardini 97)

@ Luiz Velho - IMPA SIBGRAPI 2002 87

BallBall--PivotingPivoting AlgorithmAlgorithm (BPA)(BPA)

• Developed by F. Bernardini et al. 99• It is related to the concept of alpha shapes• It is a surface growing technique

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 88

The point normals may be consistentwith the normal of the face.

• Why do we need the normal information?

BPA BPA -- 2D 2D ExampleExample

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 89

TUTORIALSIBGRAPI 2002

BPA BPA -- 3D 3D ExampleExample

boundary maintainance

@ Luiz Velho - IMPA SIBGRAPI 2002 90

•Deal with topological events

BPA BPA -- BoundaryBoundary

TUTORIALSIBGRAPI 2002

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@ Luiz Velho - IMPA SIBGRAPI 2002 91

BPA BPA -- some some resultsresults

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 92

RadiusRadius estimationestimation• We can estimate the

radius from projectedstripes over the object

d

TUTORIALSIBGRAPI 2002

Caltech

Bunny361k pointsI/O time 4.5sCPU time 2.1

Dragon2.0M pointsI/O time 22sCPU time 10.1

TUTORIALSIBGRAPI 2002

BPA BPA -- data data vsvs. time. time(Bernardini 99)

Stanford Stanford

@ Luiz Velho - IMPA SIBGRAPI 2002 94

ClosingClosing HolesHoles• Scanning

– hidden parts not reached by the scanner• Algorithmic

– the surface reconstruction algorithm cannot

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 95

ClosingClosing HolesHoles

TUTORIALSIBGRAPI 2002 @ Luiz Velho - IMPA SIBGRAPI 2002 96

ClosingClosing HolesHoles• Difficult to tackle

How choose the appropriate topology?TUTORIAL

SIBGRAPI 2002

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@ Luiz Velho - IMPA SIBGRAPI 2002 97

ClosingClosing HolesHoles• Poligonization

– Find a poliginization without self intersection• Volumetric Difusion (Levoy 02)

– Deal with complex holes using heat equation. – It uses the line of sight to solve ambiguities

TUTORIALSIBGRAPI 2002

@ Luiz Velho - IMPA SIBGRAPI 2002 98

The EndThe End

TUTORIALSIBGRAPI 2002