outline multimedia networking · multimedia networking jae chung and mark claypool computer science...

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1 Better Behaved, Better Performing Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC) March 2000 Outline Motivation Approach Experiments Results Conclusion Future Work TCP on the Internet The Internet is predominantly designed for TCP traffic. Best effort (no timing constraints) Reliable delivery TCP is unsuitable for Multimedia applications Window-based causes fluctuations in sending rate Example of TCP UDP on the Internet So … multimedia applications use UDP Can send at application specific rate Does not have full retransmission But … UDP is unresponsive to congestion! Example of UDP

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Page 1: Outline Multimedia Networking · Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC)

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Better Behaved, Better Performing Multimedia Networking

Jae Chung and Mark Claypool

Computer Science DepartmentWorcester Polytechnic Institute

Proceedings of SCS Euromedia (COMTEC)March 2000

Outline

• Motivation• Approach• Experiments• Results• Conclusion• Future Work

TCP on the Internet

• The Internet is predominantly designed for TCP traffic.– Best effort (no timing constraints)– Reliable delivery

• TCP is unsuitable for Multimedia applications– Window-based causes fluctuations in sending rate

Example of TCP

UDP on the Internet

• So … multimedia applications use UDP• Can send at application specific rate• Does not have full retransmission• But … UDP is unresponsive to congestion!

Example of UDP

Page 2: Outline Multimedia Networking · Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC)

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Approach• Model the TCP congestion control strategy for

UDP flows– Exponential decrease in data rate when

congestion is encountered– Linear increase in data rate in the absence of

congestion [ Jacobson et al. 1988]

• But make rate-based• Build protocols (and application) using

approach– MM_APP and MPEG_APP

• Experiments using simulator• Analyze results

Modeling TCP Congestion Control Issues• Multimedia scaling

– to enable the variations in the data rate

• Congestion detection mechanism– when to reduce the data rate

Maximum Frame Rate (Scale 4) = 30 frame/sec

Scale Transmission Policy(Pattern 1)

Estimated AverageTrans. Rate (Kbps)

4 I B B P B B P B B I 1056

3 I B P B P B I 8962 I P P I 736

1 I P I 544

0 I I 352

Multimedia Scaling• Directly associate transmission rates to scale

values• MPEG_APP : based on MPEG-I encoding

[Walpole et al. 1997] (from trace file)

Congestion Detection

• Frame loss is the indicator for congestion• A frame is assumed lost when:

– the receiver gets a frame whose sequence number is greater than the expected sequence number.

– the receiver does not get any frame within a timeout interval.

Operation• In case of congestion reduce scale value by

half (exponential decrease)• In the absence of congestion increase the

scale value by one (linear increase)

Estimated Average Transmisson Rate

0

200

400

600

800

1000

1200

0 1 2 3 4Scale

Kbp

s

Groupwork

• Think of everything you know about TCP• What are some ‘features’ missing in the

above approach?• What other implementation issues might be

present?

Page 3: Outline Multimedia Networking · Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC)

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Outline

• Motivation• Approach

• Experiments– (NS)

• Results• Conclusion• Future Work

NS

• WAN Simulator developed at UC Berkeley– NSF supported

• IP, (TCP,UDP), (FTP, Telnet), Router Queue

• Topology!

NS Input NS Output

#! /bin/tcsh -fcat out.tr | grep " 2 3 cbr " | grep ^r | column 1 10 | \awk '{dif = $2 - old2; \if(dif==0) dif = 1; if(dif > 0) {\printf("%d\t%f\n", $2, ($1 - old1) / dif);old1 = $1; old2 = $2}

}' \> jitter.txt

Experiments Simulation

Time ( s)

5 TCP Flows

MM UDP Flow

MPEG UDP Flow

5 2515

MM UDP Flow

MPEG UDP Flow

TCP Flow

Page 4: Outline Multimedia Networking · Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC)

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ResultsAverage Per-flow Throughput

( Light Load)

827.8750.5

839.2

1047.2

0.0

200.0

400.0

600.0

800.0

1000.0

1200.0

Flow-Controlled MM Unresponsive MM

Kb

ps FTP-TCP

MM-UDP

ResultsAverage Per-flow Throughput

( Heavy Load)

455.0

300.2

717.7

973.6

0.0

200.0

400.0

600.0

800.0

1000.0

1200.0

Flow-Controlled MM Unresponsive MM

Kb

ps FTP-TCP

MM-UDP

Simulation Results Conclusions

• “TCP-like” multimedia protocol built upon UDP– Responsive to congestion– Rate-based for better Multimedia Quality– MPEG-1 streaming application

• Quantitative comparison of TCP, UDP and responsive UDP

• Implementation in NS– Source code can be downloaded

Work in Progress

• Additional software design– Separate application from protocol

+ Easier to add other applications

• Parameters– Number of scale values– Additive amount– Multiplicative decrease amount

• Tests comparing with other multimedia protocols– TFRC

Future Work

• Content-based multimedia scaling• Experiments with other media formats• Evaluation of perceptual quality by user

studies• Quantitative analysis of data loss (ratio of

packets sent and packets lost)• “TCP Friendly” Evaluation

Page 5: Outline Multimedia Networking · Multimedia Networking Jae Chung and Mark Claypool Computer Science Department Worcester Polytechnic Institute Proceedings of SCS Euromedia (COMTEC)

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Evaluation of Science?

• Category of Paper• Science Evaluation (1-10)?• Space devoted to Experiments?